Rusco Da Vino
Member
Since you did not reply my question, lets ask the big boys:Technically, these are save states, but the memory footprint should dictate the size of the save.
If you have an instance of Ori running, and you fast-switch to something else, you'd need to save that current instance.
![ethomaz](/data/avatars/s/142/142767.jpg?1584538235)
![geordiemp](/data/avatars/s/326/326117.jpg?1584465491)
![FeiRR](/data/avatars/s/224/224829.jpg?1598424342)
![ToadMan](/data/avatars/s/747/747852.jpg?1608354573)
![Vaztu](/data/avatars/s/785/785274.jpg?1586276982)
Problem:
1. "The Cave", (Full game size 1.5GB) takes 5.5s to be fully loaded.
2.
![DaGwaphics](/data/avatars/s/774/774346.jpg?1709154423)
What can we take from it?
I cant tag any pro xbox big boy for this, all of them are parting on Xbox Velocity Architecture thread. Sorry ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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