• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.
Technically, these are save states, but the memory footprint should dictate the size of the save. :messenger_tears_of_joy:

If you have an instance of Ori running, and you fast-switch to something else, you'd need to save that current instance.
Since you did not reply my question, lets ask the big boys:

ethomaz ethomaz
geordiemp geordiemp
FeiRR FeiRR
ToadMan ToadMan
Vaztu Vaztu

Problem:

1. "The Cave", (Full game size 1.5GB) takes 5.5s to be fully loaded.

2. DaGwaphics DaGwaphics claims that it takes so long because, in that time, the SX is saving a footprint on "Ori"(Full game size 10GB).

What can we take from it?
I cant tag any pro xbox big boy for this, all of them are parting on Xbox Velocity Architecture thread. Sorry :)
 
Last edited:

DaGwaphics

Member
See post above yours, in the youtube video small text MS say they are still not finished. There you go, knew it.

My guess is they have to change the file system they use as its too slow, hence the talk of the 100 GB section, but the monumentous task is the api needs to be also for windows and good luck changing that file system with compatability for lots of software - its a big task.

What if MS have a system on XSX but it does not apply to windows...? Plot thickens.

Sony dont have that problem.

Of course, development on both systems will continue until launch day and beyond on the software/firmware side.
 

HAL-01

Member
What's even funnier, two weeks ago police gassed here some peaceful protesters against lack of government help during the pandemic. But you know, some lives don't matter.
Could you knock it off with the “well there’s other tragedies happening and I didn’t see protests/Sony didn’t do shit!”
The current protests were sparked after the last of an extremely long list of targeted killings by the police
Now they’ve turned global, and they’re as much against police brutality as they are against racism

So that injustice you’re bringing up is being addressed right now,
But you don’t care, you’re just salty because it inconvenienced you
 
Last edited:

DaGwaphics

Member
Since you did not reply my question, lets ask the big boys:

ethomaz ethomaz
geordiemp geordiemp
FeiRR FeiRR
ToadMan ToadMan
Vaztu Vaztu

Problem:

1. "The Cave", ( Full game size 1.5GB) takes 5.5s to be fully loaded.

2. DaGwaphics DaGwaphics claims that it takes so long because, in that windows time, the SX is saving a footprint on "Ori"(Full game size 10GB).

What can we take from it?
I cant tag any pro xbox big boy for this, all of them are parting on Xbox Velocity Architecture thread. Sorry :)

The previously active game is getting saved (we don't know if this is a straight memory dump, or if specific parts of memory are being isolated). An old save state is being restored (again we don't know if this is a full memory restore or if some data is required from the game files and what processing is required to get that done). On top of that there is the process of getting the emulator running for the 360 software. The end result is there is too much mud in the water to judge the disk speed from that example.
 

SlimySnake

Flashless at the Golden Globes
Wow big claim! Let’s see your big evidence to go with it ....
Would it have helped you more if Playstation didn't stream the conference at all, just because most of us are casuals? Look at this:

I am not sure where you get the information about the "unplayable" part of the UE5 demo, as to keep out the "gdc public" of playing, it sounds like you know more than I do about it, so please share details if you have them.
This never happened. So save yourself some life time.
49893336642_f1883dd584_h.jpg
 
Last edited:

SlimySnake

Flashless at the Golden Globes
Are you really quoting this bullshit capture that Doncabesa posted here? :messenger_tears_of_joy:

The same anonymous user who claim to be the Nanite inventor? Lol My God man.
What? its been posted here and on era many times. i thought this was common knowledge.

I really dont see whats so wrong with this statement. Why are you discrediting it?
 

Msamy

Member



If we ever have ps5 reveal imagine if Sony showed same trailer like this one but with scenes from mgs 1,2,3,4 remakes and mgs 5 remaster then Sony announces that they getting rights for mgs series then they announces that bluepoint games is the studio responsible for remaking mgs series under kojima supervise then we see new trailer and suddenly it appears to be mgs 6 trailer co developed by kojima production and new Sony studio which based in San Diego using dicema engine 2,0 , I know my imagination gone so far 😂, but if that happens it will be best day in my life
 
Last edited:

geordiemp

Member
Of course, development on both systems will continue until launch day and beyond on the software/firmware side.

So, next question, Sony were up and running fast IO a year ago and made a demo, MS are not there yet.

What does that tell you about first party and what to expect this year ?

You are correct about menu and OS, you are incorrect about apis and interfacing and file access system basics that are needed to make games and engines.... MS are behind and I/O file access sytems for assets should of been ready years ago.
 
Last edited:

geordiemp

Member
Since you did not reply my question, lets ask the big boys:

ethomaz ethomaz
geordiemp geordiemp
FeiRR FeiRR
ToadMan ToadMan
Vaztu Vaztu

Problem:

1. "The Cave", (Full game size 1.5GB) takes 5.5s to be fully loaded.

2. DaGwaphics DaGwaphics claims that it takes so long because, in that time, the SX is saving a footprint on "Ori"(Full game size 10GB).

What can we take from it?
I cant tag any pro xbox big boy for this, all of them are parting on Xbox Velocity Architecture thread. Sorry :)

Who you calling a big boy, just one more wafer thin mint....

 

SlimySnake

Flashless at the Golden Globes
OK, who is this person you're quoting again?
Some UE5 engineer named Brian Karis. Technical Director at Epic Games.


Here is what was originally posted.


ARDc3OQ.png


again, i thought this was common knowledge because ive seen this posted several times in several different threads on both era and gaf. why do you all think im making this shit up lmao
 
Last edited:

DaGwaphics

Member
So, next question, Sony were up and running fast IO a year ago and made a demo, MS are not there yet.

What does that tell you about first party and what to expect this year ?

You are correct about menu and OS, you are incorrect about apis and interfacing and file access system basics that are needed to make games and engines.... MS are behind and I?O sysytems for assets should of been ready years ago.

You have nothing to base the assumption on that they "are not there yet".

They chose a lower spec SSD, and in comparison to Linux, Windows runs a traditionally slower IO stack. That is what it is. They likely don't have the same target as Sony (Sony obviously invested a lot in reducing IO overhead), there is no evidence that they have missed internal targets for XSX.
 
Last edited:

Gudji

Member
Some UE5 engineer named Brian Karis. Technical Director at Epic Games.


Here is what was originally posted.


ARDc3OQ.png


again, i thought this was common knowledge because ive seen this posted several times in several different threads on both era and gaf. why do you all think im making this shit up lmao

Yes that is a real thing, not sure why people are doubting it.
 

ZeroFool

Member
Since you did not reply my question, lets ask the big boys:

ethomaz ethomaz
geordiemp geordiemp
FeiRR FeiRR
ToadMan ToadMan
Vaztu Vaztu

Problem:

1. "The Cave", (Full game size 1.5GB) takes 5.5s to be fully loaded.

2. DaGwaphics DaGwaphics claims that it takes so long because, in that time, the SX is saving a footprint on "Ori"(Full game size 10GB).

What can we take from it?
I cant tag any pro xbox big boy for this, all of them are parting on Xbox Velocity Architecture thread. Sorry :)
They completely ignored my question in that thread, maybe I should post it here?

Why not... Is the 100GB limit due to how it treats that space as we used to treat game cartridges?
 

sircaw

Banned
.
Since you did not reply my question, lets ask the big boys:

ethomaz ethomaz
geordiemp geordiemp
FeiRR FeiRR
ToadMan ToadMan
Vaztu Vaztu

Problem:

1. "The Cave", (Full game size 1.5GB) takes 5.5s to be fully loaded.

2. DaGwaphics DaGwaphics claims that it takes so long because, in that time, the SX is saving a footprint on "Ori"(Full game size 10GB).

What can we take from it?
I cant tag any pro xbox big boy for this, all of them are parting on Xbox Velocity Architecture thread. Sorry :)

I am disgusted that you have not included me as an intellectual asset on this forum.

I am off to find somewhere, where my expertise is welcomed and i truly feel valued as technical powerhouse.

Xbox Discord group here i come.
 

ToadMan

Member

That's referring to letting it be payable to people at a show - that’s a technical matter. I’m not talking about that and never was....

You said Sony could decide when it would be shown - No they couldn’t.

You have to show your amazing new tech in action and for some reason he didn't. like i said before, the ue5 demo was built for gdc so it was ready. End the conference with that demo and everyone instantly gets it.

The fact that Epic couldn’t demo it at a show as intended is irrelevant. It’s Epic’s demo they get to choose when they show it - not Sony, so your rant about Sony’s show is misplaced.
 
Last edited:

geordiemp

Member
You have nothing to base the assumption on that they "are not there yet".

They chose a lower spec SSD, and in comparison to Linux, Windows runs a traditionally slower IO stack. That is what it is. They likely don't have the same target as Sony (Sony obviously invested a lot in reducing IO overhead), there is no evidence that they have missed internal targets for XSX.

I have no idea what your trying to prove in a speculation thread where no speculation is allowed.

Of course i have no idea what MS targets were lol, thats a ridiculous statement.

I was not impressed in the slightest it was slow as hell and looked poor is my opinion. I believe looking at the general temperature on game forums neither is anyone else or posters are defeinding a poor showing.
 
Last edited:

xacto

Member
Some UE5 engineer named Brian Karis. Technical Director at Epic Games.


Here is what was originally posted.


ARDc3OQ.png


again, i thought this was common knowledge because ive seen this posted several times in several different threads on both era and gaf. why do you all think im making this shit up lmao

All right, so if this whole info is true, I am still not sure why you think it's weird that Epic didn't make the flight part interactive? You have the explanation in front of you. So why is it weird?
 

sircaw

Banned
:messenger_tears_of_joy:
You can take my place! I haven’t even watched those Xbox demos so I’ve got no idea!

It's all to late, From now on i am saving my knowledge for Dealers Podcasts.

Sorry Bg And Heisenberg no more private messages with you seeking my um advice/help anymore.

I am now of limits. :messenger_beaming:

You wait till my brother in arms Bo hears about this, humm after what is happening in america maybe that's not such a good reference.
 
Last edited:

geordiemp

Member

I read that already, it was in one of the epic dev interviews post show I recall as Sony wanted to restrict flying anywhere for the GDC floor demo, BUT I recall there was flying controls and no it was not all on rails from the interview.- Someone can go watch the post epic interviews again if they can be bothered.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
You said Sony could decide when it would be shown - No they couldn’t.
Not really. this is what I said.

sony had a lot of control over that demo. its epic's demo yes, but sony literally told them to make the flying section non playable so people couldnt try and break the demo by flying away in order to get a look the ps5 OS data.

sony can and should have asked Epic to just go on and release the demo after the talk was received so damn poorly. 100k dislikes in a few days and sony just sat on its ass. everyone assumed the ps5 was weaker. MS fanboys took victory laps. jason schrier was left baffled. i have no idea why you guys feel obligated to defend every bad move sony makes.

I said Sony had control over that demo and that they told Epic to make it non interactive as the above screenshots prove.

Then I went on to say that they CAN and SHOULD have ASKED Epic to release the demo.
 
How those 2 unrelated links prove the ID of that person? Lol

No mention that that guy wrote this BS too: "I am the inventor of nanite"

khD6DnM.jpg
 

SlimySnake

Flashless at the Golden Globes
All right, so if this whole info is true, I am still not sure why you think it's weird that Epic didn't make the flight part interactive? You have the explanation in front of you. So why is it weird?
No no. I meant weird as in they went through the trouble to make it non interactive for the GDC floor to prevent any hacking attempts and then didnt bother showing it after the Road to PS5 reveal.
Yeah but they streamed it to casuals like us. It got 14 million views. They should've been cognizant of that.

What's weird is that they went out of their way to make the flying section of the ue5 demo unplayable because they didn't want the gdc public trying to break it. So the initial plan must have been to release it within a day or two of the talk.

No idea why they held it back.
I see where you got confused. I am not doubting the ssd streaming tech. hence the 'went out of their way' bit. I am not Donbesca lmao. (note to Donbesca, please leave a LOL instead of a triggered emoji on this post, i liked those better) i am saying its weird that they had everything ready to go and had planned to have it on the show floor but decided against releasing a video of the demo online after GDC got cancelled.
 

GRIEVEZ

Member
Linus have some good reviews if your are able skip the third part (sometimes more) of its video which is publicity but he
is far of be an authority in game dev, he doesn't bother to understand of what Tim was talking about and only react like a normal
offended PC Master race.

AdoreTV well after how he reacted after the RDNA was not the monster he told us yeah I don't care guy anymore.

Wcc is know for be garbage I mean the just publish anything without in any moment think in be professional and check its sources.
Aye Linus is "ok" I guess (for reviews of general tech), but I can't understand people watch the "podcasts".. All you hear is Linus talking and cutting of his co-hosts lol...

Gotta agree with what you said about AdoredTV... he likes nvidia a bit too much...
 

Shio

Member
Since you did not reply my question, lets ask the big boys:

ethomaz ethomaz
geordiemp geordiemp
FeiRR FeiRR
ToadMan ToadMan
Vaztu Vaztu

Problem:

1. "The Cave", (Full game size 1.5GB) takes 5.5s to be fully loaded.

2. DaGwaphics DaGwaphics claims that it takes so long because, in that time, the SX is saving a footprint on "Ori"(Full game size 10GB).

What can we take from it?
I cant tag any pro xbox big boy for this, all of them are parting on Xbox Velocity Architecture thread. Sorry :)
total 11.5gb / 5.5 seconds = 2.09GB/s, so takes
1.5/2.09 = 0.7 seconds to save The Cave at 2.09GB/s
10/2.09 = 4.78 seconds to load Ori.
Total 5.5 seconds? A total guess on my part
 
Last edited:

ToadMan

Member
I said Sony had control over that demo and that they told Epic to make it non interactive as the above screenshots prove.

Then I went on to say that they CAN and SHOULD have ASKED Epic to release the demo.

You have to show your amazing new tech in action and for some reason he didn't.

And I told you way back when you first typed this why he didn’t - it’s Epic’s demo not Sony.

What Sony and Epic agreed about the capability of a demo designed for a show is irrelevant.

You didn’t suggest “should’ve asked” until this last post - who knows, maybe they did... but you’re changing your tone now because you were wrong.

Like you told the other guy - time to take the L.
 
Last edited:

DaGwaphics

Member
I have no idea what your trying to prove in a speculation thread where no speculation is allowed.

Of course i have no idea what MS targets were lol, thats a ridiculous statement.

I was not impressed in the slightest it was slow as hell and looked poor is my opinion. I believe looking at the general temperature on game forums neither is anyone else or posters are defeinding a poor showing.

I'm not trying to stop speculation at all, by all means carry on.

Performance seems on par with the Spiderman demo if you look at the drives and the actual numbers. Obviously, if you compare something that takes 8 seconds current gen, vs. something that takes 45 seconds current gen, the next gen results are going to look different. The PS5 drive is twice as fast, nothing else to say about that. XSX still a nice improvement over X1X, however.
 

Corndog

Banned
Was this info said or confirmed before?
Alleged PS5 developer commented under a youtube video (link):
825GByte SSD is the useable space but the SSD is 1TB. OS takes up 20-25GByte. Developers can use 60GB space to load assets. Samsung is making the SSD semi conductor.
That doesn’t match with the Cerny presentation. The ssd has 12 chips each 64GIB. 12 *64=768GIB. 768GIB = 825GB.
 

SlimySnake

Flashless at the Golden Globes
And I told you way back when you first typed this why he didn’t - it’s Epic’s demo not Sony.

What Sony and Epic agreed about the capability of a demo designed for a show is irrelevant.

You didn’t suggest “should’ve asked” until this last post - who knows, maybe they did... but you’re changing your tone now because you were wrong.

Like you told the other guy - time to take the L.
lmao. Change my tune? Last post? That was literally my first reply to your post. Literally. Before that i was talking to xacto who unlike you had the decency to ask for my sources without being a little cunt like you were below.
This never happened. So save yourself some life time.

I could've been a cunt and told you to take the L when posting that screenshot that you said didnt exist, but I was decent about it, posted the screenshot and left it at that. You could've done the decent thing and left it at that. Instead you have decided to regurgitate this hilarious argument that the demo is Epic's not Sony. Well no shit, why else would I reply to you and say that Sony had some control over it if I didn't agree? Why would you ask me to provide you with receipts if you didnt agree that it would mean Sony had some control over it?

It's so hilarious to see you jump through hoops to get a win online. no one cares. Take the W. Go home, make love to your wife. Jerk off. I couldn't care less.

All this because I posted this below.
You know cerny created a monster if Tim now has to fend off pc fanboys. It's like he's upgraded. Hes defeated Xbox fanboys, leveled up and is now fighting the true final boss.

Tbh, i don't blame them. Cerny did a poor job showcasing the tech. Even i didn't get it until weeks after the reveal. These pc guys have grown up in an era where pcs were simply better than consoles in every way. I still remember the chest beating over crysis even though you had to spend well over a thousand to get it to run at a decent framerate.

If you are willing to spend thousands, pcs will always offer better performance.

Until now.
I expected PC fans and Xbox Discord to get upset over this, but it seems just that tiny bit about Cerny not doing an adequate job triggered you to this extent. I literally said he's created a monster. I implied that his console design has changed an era of PC taking the performance crown and you get upset over a little bit about marketing. Get some help. There are far more important things to worry about.
 

Corndog

Banned
What is the size of that Ori "instance"? :messenger_tears_of_joy:

By the way, It is not called "instance", it is called footprint. Next time use it right so you even look that you know what are you talking about.

Digital Foundry:
When they say footprint they mean memory footprint. How much space it is taking up. There is nothing incorrect about saying instance. I would use the same term.
 

Corndog

Banned
Since you did not reply my question, lets ask the big boys:

ethomaz ethomaz
geordiemp geordiemp
FeiRR FeiRR
ToadMan ToadMan
Vaztu Vaztu

Problem:

1. "The Cave", (Full game size 1.5GB) takes 5.5s to be fully loaded.

2. DaGwaphics DaGwaphics claims that it takes so long because, in that time, the SX is saving a footprint on "Ori"(Full game size 10GB).

What can we take from it?
I cant tag any pro xbox big boy for this, all of them are parting on Xbox Velocity Architecture thread. Sorry :)
There is no need to save beyond what is currently in ram. You then need to load in the next game image(state, instance, etc)
 
Last edited:

Bo_Hazem

Banned
That's great, but I'm not sure if you seen the heat sink on the XSX but it's huge. Not to mention Rumors are floating around that the PS5 isn't much different.
Xbox-Series-X-will-have-up-to-70-more-airflow-1024x576.jpg

Yup, the design of the XSX is much superior to PC's, and that fan and tight design would help for a much faster in/out air circulation. The PS5 cooling solution is not clear yet, but it's something unprecedented as reports say.

On XSX, make those back blocked vents open and you'll end up in less pressure and less cooling efficiency.

xbox-series-x-leak-close.jpg
 
Since you did not reply my question, lets ask the big boys:

ethomaz ethomaz
geordiemp geordiemp
FeiRR FeiRR
ToadMan ToadMan
Vaztu Vaztu

Problem:

1. "The Cave", (Full game size 1.5GB) takes 5.5s to be fully loaded.

2. DaGwaphics DaGwaphics claims that it takes so long because, in that time, the SX is saving a footprint on "Ori"(Full game size 10GB).

What can we take from it?
I cant tag any pro xbox big boy for this, all of them are parting on Xbox Velocity Architecture thread. Sorry :)
Ori, a game also released on Switch , is 10GB on a system (XBX) that can only have 9GB of data ?
 
No where did you get 3GB from LOL

I am assuming their old api is doing about 5 GB in about 5-6 seconds for the instant resume which be using whatever apis and methods MS had available, which is 1 GBs real world +/- whatever...ballpark.

The windows type IO drivers and file system is slow as hell, I am sure they will improve, but for now the difference is quite stark yes as Ps5 has been designed with this MAIN purpose almost and it shows. Maybe MS will bring out the new I/O and disk partition thing soon....I dont know but I have read about 100 GB and velocity enough times already so something is rumbling.....lol

Dont get me so wrong, I want XSX to be streaming better, we want 3rd party to adopt this more, shit will look better, to hell with the master race :messenger_beaming:

Going back to the Epic demo, they used Ps5 because it is better than PC and XSX at this function, Tim Sweny said ps5 was better than PC when challenged about a 24 GBs SSD....


LJcjGCD.png


knD89BL.png

I think Logo mistakenly put an 'n' instead of 'T' in his surname.
 
Status
Not open for further replies.
Top Bottom