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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Its about nuances of the XsX SSD that I am not quite sure about and its more on the software side (DirectStorage API, SFS, etc). I am not a tech junkie, engineer, programmer to know about this, and that is ok. My impression is that it is sufficient enough for games to be designed around XsX SSD for it to have "LODs and Billions of Triangles" at 4k 30fps.
Yes I am realized you are not an engineer.

Yes the XSX has a good SSD is just in the level of PS5, the porcentaje you wrote borders on stupidity.

The directstorage and SF are good but not enough basically for each feature you mention PS5 will
have something similar or even better because use a hardware solution, maybe for you is annoying we talk
so much of the SSD of the PS5 but that doesn't means we have to ignore it when all those devs are talking
is a game changer which means the SSD solution is more than pure raw bandwidth.

If you dont want to learn why they said that then just buy in base what the PR of both each side said.

Many of the XSX solutions will be applied in directx 12 ultimate and even been compatible with last GPU of NVIDIA so yes
those tecnlogies are not exclusives of XSX.

BTW this comment "LODs and Billions of Triangles" man ,,, at least do you know what is a LOD?
 
I have a feeling it's greater than that due to what developers are saying.

We will find out soon enough whose right on the money.

Yah for both consoles gamers need to see unreal 5.0 like graphics, but with so much more going on (enemies, fighting, running, etc) , plus playing against others online and trying to maintain 4k at 30-60fps at the same time.
 
Level of Detail(s)
Yes I know we can use google but my question what is the meaning in the context of your sentence. Because if you are talking about
the approach like Nanite they don't use LOD that us why is so good not only for the billions of polygons.

Say what are you saying is an intuition but just before you mentioned ironically "Thanks PS5 SSD Next-Gen Thread OT. ".

How someone complains in that way but just use as argument an intuition while fail in the most incredible way a simple math
operation.
 

Barakov

Member
Would MS risk making a portable console? I think it would be a double-edged sword

XSX vs PS5
Lockheart vs Switch/Switch2/SwitchPro
Microsoft's not that crazy. UNLESS......

LxMzRmU.gif
 

Corndog

Banned
Its about nuances of the XsX SSD that I am not quite sure about and its more on the software side (DirectStorage API, SFS, etc). I am not a tech junkie, engineer, programmer to know about this, and that is ok. My impression is that it is sufficient enough for games to be designed around XsX SSD for it to have "LODs and Billions of Triangles" at 4k 30fps.
It’s not gonna need to load billions of triangles. That billions of triangles is bull crap. Neither console will do that. It would be a huge waste of resources. You may have a dataset with billions but you won’t need to access it all every frame.
As far as comparing ssds I would say ps5 definitely will be faster but it is not known if this will change much. Ssds don’t draw pixels they only provide data.
 
Yes I know we can use google but my question what is the meaning in the context of your sentence. Because if you are talking about
the approach like Nanite they don't use LOD that us why is so good not only for the billions of polygons.

Say what are you saying is an intuition but just before you mentioned ironically "Thanks PS5 SSD Next-Gen Thread OT. ".

How someone complains in that way but just use as argument an intuition while fail in the most incredible way a simple math
operation.

One of the genius's in this thread stated that the SSD outputs 8k resolution (not streaming 8k assets) and NOT the gpu. Which is so funny because.. well fuck math and how computers work.

Anywhos back to SSssssD, its not just simple math because as it was stated by tim sweeny, if you buy a PC SSD with higher bandwidth of compressed vs uncompressed speeds, you still run into overhead I/O problems, which PS5 does a great job of solving as its been proven to the point we are now beating a dead horse.

However, XsX *also* solves the I/O overhead with half the speed of compressed vs uncompressed of PS5 SSD, it just does it a different way along with its own software implementation. So XsX is fast and gets the job done and is sufficient where you can *also* develop and tailor games around its SSD, along with:

-More TFLOPS
-More RAM bandwidth
-Slightly Faster CPU
-More Compute Units
 
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B_Boss

Member
I think the XsX SSD is about 75%-85% of PlayStation 5's SSD speed and I/O bottleneck removal based on: my opinion and impression. That is sufficient enough because the rest of XsX beats PS5 hands down in terms of graphics performance on paper especially when outputting True 4K resolution at 30fps minimum.

Thanks PS5 SSD Next-Gen Thread OT.

You’re certainly entitled to express all of that lol :messenger_beermugs:.
 

Faithless83

Banned
One of the genius's in this thread stated that the SSD outputs 8k resolution (not streaming 8k assets) and NOT the gpu. Which is so funny because.. well fuck math and how computers work.

Anywhos back to SSssssD, its not just simple math because as it was stated by tim sweeny, if you buy a PC SSD with higher bandwidth of compressed vs uncompressed speeds, you still run into overhead I/O problems, which PS5 does a great job of solving as its been proven to the point we are now beating a dead horse.

However, XsX *also* solves the I/O overhead with half the speed of compressed vs uncompressed of PS5 SSD, it just does it a different way along with its own software implementation. So XsX is fast and gets the job done and is sufficient where you can *also* develop and tailor games around its SSD.
What we don't know yet is how far behind XSX is regarding it's I/O. Tim said in PS5's case it goes straight to video memory, no drivers involved. XSX seems like a more traditional way and likely running windows. If that's the case, this will add up to the ssd speed gap.
 

Sinthor

Gold Member
I call it intuition, hunch. XsX SSD is not at PS5's SSD level, its about 75%-85% close to it in terms of overall hardware and software implementation. Cant put my finger on it.

I think the issue is...you need to pull your finger OUT.... :) Just kidding.

In all seriousness, I think what you probably are meaning that despite being at least half as fast at best, by the numbers, that the real world performance and effect may not be that great, right? Kind of like that 18% GPU advantage since it's smaller than the difference between PS4 and Xbox One was and we frankly couldn't tell THAT difference without Digital Foundry blowing things up? I can respect that opinion. As I'm sure others have said or will say, we will have to see. But it's perhaps as valid as any other opinion barring any real comparison we can see at this point. For sure.
 
The I/O advantage is still there no matter how complex the game gets.
It’s not gonna need to load billions of triangles. That billions of triangles is bull crap. Neither console will do that. It would be a huge waste of resources. You may have a dataset with billions but you won’t need to access it all every frame.
As far as comparing ssds I would say ps5 definitely will be faster but it is not known if this will change much. Ssds don’t draw pixels they only provide data.

I agree with you C Corndog but..umm…….

MasterCornholio, dont you think the CPU and (mostly) the GPU is going to be overwhelmed with all this data being thrown at it? its like you trying to drink water from your mouth from someone throwing water from the water cooler bottle

HU86KqZ.jpg
 

Sinthor

Gold Member
I agree with you C Corndog but..umm…….

MasterCornholio, dont you think the CPU and (mostly) the GPU is going to be overwhelmed with all this data being thrown at it? its like you trying to drink water from your mouth from someone throwing water from the water cooler bottle

HU86KqZ.jpg

We don't really know this yet. Systems to date, including the PC have been demonstratively bottlenecked with I/O. Certainly there has to be a point of diminishing return or as you said, based on the relative capability of the GPU and CPU there is a point where they simply cannot drink all that water... But we don't know what those points are with either the XSX or PS5 at this point. Evidence suggests they can drink from a much larger diameter firehose than your typical PC or console before them.
 
I think the issue is...you need to pull your finger OUT.... :) Just kidding.

In all seriousness, I think what you probably are meaning that despite being at least half as fast at best, by the numbers, that the real world performance and effect may not be that great, right? Kind of like that 18% GPU advantage since it's smaller than the difference between PS4 and Xbox One was and we frankly couldn't tell THAT difference without Digital Foundry blowing things up? I can respect that opinion. As I'm sure others have said or will say, we will have to see. But it's perhaps as valid as any other opinion barring any real comparison we can see at this point. For sure.

Oh no honey, the 18% GPU advantage is real, along with more RAM bandwidth. Lets not kid ourselves there.
5FwLUG1.jpg
 
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B_Boss

Member
I agree with you C Corndog but..umm…….

MasterCornholio, dont you think the CPU and (mostly) the GPU is going to be overwhelmed with all this data being thrown at it? its like you trying to drink water from your mouth from someone throwing water from the water cooler bottle

HU86KqZ.jpg

Interestingly enough, I believe this is what Sweeney recently highlighted as well with the “milkshake from a water hose” analogy no? How the PS5 eliminates said “bottleneck” via its I/O but I might be mistaken here. I’m not the tech member 🤣:

 

DaGwaphics

Member
It wouldn't make any sense, Nintendo dominates that market and always will, MS has no chance on making any money that way and I'm sure they know that.

Might not be something that they ever do, but, I think there would be a market for a handheld with a library as extensive as that offered by the Xbox ecosystem. Nintendo is missing a lot of games.

If Lockhart is a thing, a handheld variant just sounds like a natural progression at some point, once the performance per watt made sense. In this scenario, you've got every game already built with compatibility for this lower spec. There's never been a mobile unit that could play all current gen games, that would be a first.
 

Sinthor

Gold Member
Oh no honey, the 18% GPU advantage is real, along with more RAM bandwidth. Lets not kid ourselves there.
5FwLUG1.jpg
LOl.

Well, I said it was real, didn't I? Just that it's negligible. Which is what I assume you are saying you feel about the PS5 being over twice as fast by the numbers as the XSX SSD and I/O? Or did I get it wrong? That advantage is real as well by the way. I was just being charitable in assuming that you in fact know what numbers mean, but are thinking that "real world" those numbers won't mean much. Was I being too charitable?

Also, we also know the XSX will not have that bandwidth advantage for the entirety of it's RAM. Seems to me that we've been down this road before with consoles...something about split banks of memory that cause some real issues for a console in the past. Think the company's name began with an 'M' and ended with a 'T' as a matter of fact. Ah, this is what makes the speculation phase of these consoles just so much damn fun though, right?
:messenger_winking_tongue:
 
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One of the genius's in this thread stated that the SSD outputs 8k resolution (not streaming 8k assets) and NOT the gpu. Which is so funny because.. well fuck math and how computers work.

Anywhos back to SSssssD, its not just simple math because as it was stated by tim sweeny, if you buy a PC SSD with higher bandwidth of compressed vs uncompressed speeds, you still run into overhead I/O problems, which PS5 does a great job of solving as its been proven to the point we are now beating a dead horse.

However, XsX *also* solves the I/O overhead with half the speed of compressed vs uncompressed of PS5 SSD, it just does it a different way along with its own software implementation. So XsX is fast and gets the job done and is sufficient where you can *also* develop and tailor games around its SSD.
Well then complains of that 8k instead to write craziest intuition you have for you favorite piece of plastic. I have a discussion about
how we cannot say just because the IO of the PS5 is more complex and powerful say in base that the PS5 have the performance
of 2 core more, because doesn't works in that way.

If you understand the point of the overhead then why just say a crazy number, at least you are Software engineer with access to
both machines and you already start use it both you cannot go and say a number because reasons.

XSX do a good job but is not so good plus the raw bandwidth is clear advantage for PS5, just looks what Matt (in Era) say about how the delta in
favor PS5 is clear because Sony focus its research in that and XSX in have a bigger GPU. Just the fact of see how the solutions of XSX are
so compatible with actual PC in many things (except the hardware decompressor) is clear they follow a more conservative approach.

The gameplay in third parties should be done in base the lowest common denominator for some games could be PS5 and for others XSX
but the graphics is other thing, if the engine is based is use the bandwidth the games will looks better in PS5 if the engines is base things like RT
then XSX should look better.

But the deltas are clear in both sides that is all.

PS5 GPU < XSX GPU
PS5 SSD <<< XSX SSD
PS5 CPU ≈ XSX CPU

Note: the memory bandwidth is something complex because will depend a lot of how much memory the game will use
 
I agree with you C Corndog but..umm…….

MasterCornholio, dont you think the CPU and (mostly) the GPU is going to be overwhelmed with all this data being thrown at it? its like you trying to drink water from your mouth from someone throwing water from the water cooler bottle

HU86KqZ.jpg
Oh my God, guys please don't tell me than you and C Corndog actually think the GPU is overwelming for the speed of an SSD even the ssd of the PS5 ?
 
I agree with you C Corndog but..umm…….

MasterCornholio, dont you think the CPU and (mostly) the GPU is going to be overwhelmed with all this data being thrown at it? its like you trying to drink water from your mouth from someone throwing water from the water cooler bottle

HU86KqZ.jpg

The superior GPU and CPU of the XSX doesn't make the I/O system closer to the PS5. I was specifically talking about the I/O performance.
 

EliteSmurf

Member
Oh no honey, the 18% GPU advantage is real, along with more RAM bandwidth. Lets not kid ourselves there.
Funny how you say how the 18% GPU advantage is real which I do agree with you there but then you somehow shrink a 130 percent (uncompressed) SSD speed difference down to 15-25% based on 'intuition' with no evidence to back you up.
Please apply some of your own logic to your arguments please.
tenor.gif
 
LOl.

Well, I said it was real, didn't I? Just that it's negligible. Which is what I assume you are saying you feel about the PS5 being over twice as fast by the numbers as the XSX SSD and I/O? Or did I get it wrong? That advantage is real as well by the way. I was just being charitable in assuming that you in fact know what numbers mean, but are thinking that "real world" those numbers won't mean much. Was I being too charitable?

Also, we also know the XSX will not have that bandwidth advantage for the entirety of it's RAM. Seems to me that we've been down this road before with consoles...something about split banks of memory that cause some real issues for a console in the past. Think the company's name began with an 'M' and ended with a 'T' as a matter of fact. Ah, this is what makes the speculation phase of these consoles just so much damn fun though, right?
:messenger_winking_tongue:

SSD determines 8k resolution. Not the GPU. My mind is blown. I just cant get over it. I know now that the SSD in PS5PRo will just eat 8k like its nothing.

zZwXHUI.gif
 

Sinthor

Gold Member

Sinthor

Gold Member
SSD determines 8k resolution. Not the GPU. My mind is blown. I just cant get over it. I know now that the SSD in PS5PRo will just eat 8k like its nothing.

zZwXHUI.gif

Dude, I think your adderall is wearing off or something. Where did I say that an SSD determines 8k resolution? We DO know however that the SSD and I/O of the PS5 STREAM 8k assets into the graphic world in realtime, but that is not the same as driving screen resolution and frame rate. You are getting confused, I think. Not to mention confused in attributing something to me that I've not said.
 

Sinthor

Gold Member
Edited to take the pic out and not "quote" it. Sorry!

Dude. That is not fucking cool at all. A man DIED in that situation. Maybe you're not aware, so I will kindly ask you NOW to edit/delete that post. This has no place on this forum. Even though the US isn't the world and this forum is world wide.... I would never post something like this picture where someone else from another country died either. Please change this!
 
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Funny how you say how the 18% GPU advantage is real which I do agree with you there but then you somehow shrink a 130 percent (uncompressed) SSD speed difference down to 15-25% based on 'intuition' with no evidence to back you up.
Please apply some of your own logic to your arguments please.
tenor.gif

Its about nuances of the XsX SSD honey. Ofcourse the PS5 SSD has a clear speed advantage. Well PS5 has *the* advantage in SSD. But the XsX SSD,...…. is very good, it does things differently. Not *amazing* like PS5 SSD. But I dont really give a fuck about SSD, because its never been about SSD's. Its always been about:

TFLOPS
Resolution
Compute Units
RAM
RAM Bandwidth
Graphical Effects\techniques such as Ray tracing.
Frames Per Second

You know,... Next-Gen Stuff, lets get back to those discussions. I really miss it.
 
Next-Gen Stuff, lets get back to those discussions. I really miss it.

We can go back to discussing the Unreal Engine 5 demo. That was pretty next gen in my opinion.

ck3v26lp4v9tegzmlcde.gif


Also the SSDs are a huge part of next gen in case you didn't notice. It really is the biggest hardware upgrade compared to last gen with over a 1000%-2000% when compared to slow HDDs. Even the CPUs are a massive upgrade compared to the really slow Jaguar cores.
 
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They were talking about the resolution of the assets not the pixels rendered on the screen.

ck3v26lp4v9tegzmlcde.jpg


You are getting the two confused.
Dude, I think your adderall is wearing off or something. Where did I say that an SSD determines 8k resolution? We DO know however that the SSD and I/O of the PS5 STREAM 8k assets into the graphic world in realtime, but that is not the same as driving screen resolution and frame rate. You are getting confused, I think. Not to mention confused in attributing something to me that I've not said.

I know it wasnt you. It was a joke post. There is a user in this thread who literaly stated that the PS5 SSD outputs 8K resolution, not the GPU, and no, he did not confuse it with 8k asset streaming
 
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Sinthor

Gold Member
Its about nuances of the XsX SSD honey. Ofcourse the PS5 SSD has a clear speed advantage. Well PS5 has *the* advantage in SSD. But the XsX SSD,...…. is very good, it does things differently. Not *amazing* like PS5 SSD. But I dont really give a fuck about SSD, because its never been about SSD's. Its always been about:

TFLOPS
Resolution
Compute Units
RAM
RAM Bandwidth
Graphical Effects\techniques such as Ray tracing.
Frames Per Second

You know,... Next-Gen Stuff, lets get back to those discussions. I really miss it.

Ok. How do you think that the split RAM banks and bandwidth will affect the system's ability to feed the GPU and CPU effectively? I would refer you again to this current generation which had a MUCH bigger difference in computational power than exists between the XSX and PS5 currently (on paper). I had plenty of friends who got and were very happy with an Xbox One because they couldn't tell the difference between "FULL 1080P" on the PS4 and the 900p or whatever on the XB1. Honestly, I couldn't tell the difference either and only Digital Foundry stills with their 300x magnification or whatever could show those differences.

So given the power difference is by your own admission, way less at 18%, what differences do you realistically expect?

For my part, I don't expect to see any noticeable difference in the graphics department. I would say that probably DF will be able to maybe 800x zoom some still frames and show a difference or their may be some games that use a variable resolution on the PS5 say or maybe show a frame or two per second advantage on the XSX. But again, no noticeable difference to human eyes without extreme magnification. That's what I expect.

Well, not entirely. I do expect for there to be some noticeable difference in loading levels or games or the pause and resume features with the PS5 being much faster on the clock. I don't expect it to be a factor go that would make someone with an XSX go "damn, I should have gotten a PS5!" though as the XSX is going to be damn speedy itself. In other words, I think this generation will, as supported by the numbers and what we know so far, be the generation with the smallest amount of noticeable difference between the platforms, at least that I can recall. I expect the differences to be more in the ecosystem and the games- the exclusive games, I mean. What are your thoughts there?
 

Sinthor

Gold Member
I know it wasnt you. It was a joke post. There is a user in this thread who literaly stated that the PS5 SSD outputs 8K resolution, not the GPU, and no, he did not confuse it with 8k asset streaming

Oh wow, I missed that one. Cool! Thanks for the explanation. I was really confused there myself at first. You had me re-reading what I'd posted wondering if I'd totally f'd up on something I said! :)
 
User tries to derail from p.2161 - everyone is polite with no insults/drama. Moves on to condascending people with 'honey' and then tries to derail again with PS5 SSD thread.
We can go back to discussing the Unreal Engine 5 demo. That was pretty next gen in my opinion.

ck3v26lp4v9tegzmlcde.gif


Also the SSDs are a huge part of next gen in case you didn't notice. It really is the biggest hardware upgrade compared to last gen with over a 1000%-2000% when compared to slow HDDs. Even the CPUs are a massive upgrade compared to the really slow Jaguar cores.

I mean, there have been enough opinions about it, its been discussed to death. So lets talk about actual games, and the potential of what it could look like. Since this is PS5 SSD Next-Gen OT thread:

Gran Turismo

So how would they implement ray tracing and orange peel effect on the cars?

fg5falG.jpg
 
Ok. How do you think that the split RAM banks and bandwidth will affect the system's ability to feed the GPU and CPU effectively? I would refer you again to this current generation which had a MUCH bigger difference in computational power than exists between the XSX and PS5 currently (on paper). I had plenty of friends who got and were very happy with an Xbox One because they couldn't tell the difference between "FULL 1080P" on the PS4 and the 900p or whatever on the XB1. Honestly, I couldn't tell the difference either and only Digital Foundry stills with their 300x magnification or whatever could show those differences.

So given the power difference is by your own admission, way less at 18%, what differences do you realistically expect?

For my part, I don't expect to see any noticeable difference in the graphics department. I would say that probably DF will be able to maybe 800x zoom some still frames and show a difference or their may be some games that use a variable resolution on the PS5 say or maybe show a frame or two per second advantage on the XSX. But again, no noticeable difference to human eyes without extreme magnification. That's what I expect.

Well, not entirely. I do expect for there to be some noticeable difference in loading levels or games or the pause and resume features with the PS5 being much faster on the clock. I don't expect it to be a factor go that would make someone with an XSX go "damn, I should have gotten a PS5!" though as the XSX is going to be damn speedy itself. In other words, I think this generation will, as supported by the numbers and what we know so far, be the generation with the smallest amount of noticeable difference between the platforms, at least that I can recall. I expect the differences to be more in the ecosystem and the games- the exclusive games, I mean. What are your thoughts there?

I think both PS5 and XsX are light years ahead than PS4Pro and Xbone X even. I think the technology that AMD is providing:

Zen 2
RDNA 2

along with:
GDDR6 RAM
Fast SSD with I/O overhead removal

is a great way to start out this decade. Xbone X and PS4Pro are garbage compared to the upcoming Next-Gen consoles.
 

Sinthor

Gold Member
I mean, there have been enough opinions about it, its been discussed to death. So lets talk about actual games, and the potential of what it could look like. Since this is PS5 SSD Next-Gen OT thread:

Gran Turismo

So how would they implement ray tracing and orange peel effect on the cars?

fg5falG.jpg

Man, I don't think we're going to see much in the way of ray tracing at ALL this generation. Just take a look at the Minecraft demo on XSX. Minecraft is hardly a graphic tour de force and ray tracing ("full raytracing" whatever that actually means) made that thing chug down to a non-stable <30fps. And the XSX has a STRONG GPU. Now, I don't know what the relative performance cost and benefits are between having more CU's for ray tracing versus a higher clock speed but I suspect the XSX has at least a slight edge in Ray Tracing capability as a result of having more CU's. Still... MINECRAFT made it chug.

So I think this generation SOME games may use ray tracing, but they will use it on a VERY limited basis. I expect to see more use of systems like the UE5 Lumen demo showed as that gives at least comparable results and is obviously far cheaper on a computational basis.

Maybe some game like Gran Turismo or Forza can make more use of RT. I wouldn't think racing simulators were easier from the graphic perspective but those games always seem to push the envelopes in resolution and FPS so they must be. So MAYBE they can use more extensive RT in those games. We'll have to see. But it will seriously surprise me if we see much in the way of RT being used by most developers. Honestly, I don't think we'll even see RT really come into it's own for NEXT generation unless there's a really huge evolutional leap in GPU's by then. We'll see.

So no, I'm not drinking the Ray Tracing Kool-Aid at this point. :)
 

Lethal01

Member
Guys, what if we have a Bloodborne in a Shadow of the Colossus remastered level?
If you already have the original, fine... you have the 4k + 60fps.

But can you imagine the leap using what PS5 has to offer?

Wander.jpg


Why now? Bloodborne 2 teaser along with it.

giphy.gif

Jeez, that remake sucked out every drop of charm of the original.
I hope they do a better job of increasing the quality of the assets without totally losing the look and feel that make bloodbourne what it is.
 
Good point Sinthor Sinthor I think developers when implementing raytracing should do a good balance of software and hardware so it wont be so taxing. Gran Turismo Sport really had amazing lightning effects. I am sure Kazunori Yamauchi is going to create a breath taking game.

As I stated before I just hope there are no more cardboard cut out background people and trees lol.

I also want there to be more city levels. They had Seattle but I hope the extra storage of 100GB Ultra Blu Ray Disk can implement more city levels like Chicago, London, Sydney, Dubai, etc.

Night time would look amazing with raytracing


eeGCJRL.jpg
 
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