Tenka Musou
Banned
Ever since the release of Battlefield 2, the quality of the this series has been in a freefall and I rarely see anyone addressing these issues.
Namely:
Ridiculous visual clutter: Lens flare, mud on screen, excessive bloom, bloody/colorless screen when low on health, blur from suppression, overdone weather effects, etc... This game looks absolutely unreadable most of the time, aiming becomes extremely eye-straining because every player just blends completely in the environment. I'm not advocating for Overwatch-style red outlines on enemies, but please make the enemies distinguishable from the environments, I was playing CoD:WW2 recently and despite having great graphics and many visual effects, I had absolutely no issues acquiring enemies in my sights.
- CoD-tier low TTK: Especially since BF3 and onwards, the series adopted the ridiculously low TTK from the likes of CoD:MW, encounters now amount to who can pull the trigger first, and god help you if someone caught you from behind. 100% guaranteed kill. There is no room for maneuverability or a chance for survival. Although on paper BF2 had similar TTK, the snappiness of the movement and the the much better netcode made it feel like you always had a chance in a firefight even if you were flanked, I always say if you're going to implement low TTK and bullshit deaths like this, you at least have to make respawn time extremely short, and bring the player right back into the action, but nooo, in recent Battlefield games you gotta wait like 10 seconds, then respawn like 3 kilometers away from the action, only to get insta-killed from some douche spraying you from a bush on the way.
- The Frostbite engine: Just everything about playing these games feels like wading through mud, every movement feels stunted, especially apparent in vehicles, the physics feel OFF, and if you have less than ideal connection, it becomes especially annoying to drive even a quadbike, normally I'm wary of blaming game engines for the faults of the game, but I've heard one of the developers in EA (IIRC) saying they had issues developing their game on Frostbite because the engine didn't handle vehicles right. I was not surprised to hear that at all. It was funny seeing Call of Duty's first attempt at vehicle warfare last year having 10x better vehicle controls than whatever DICE was churning out all these years.
Dumbing down of Systems: Seems like with every sequel the games shed more and more of it's depth, remember the commander system from BF2? Gone. Classes? From 7 to 4. Assault being also a medic? Way to discourage teamwork... Squad spawns meaning the action is all over the fucking place, regenerating health meaning you can just go lone wolf instead of sticking around your medics, etc... Pretty much every new gameplay system they've added didn't add anything positive to the game, with Destruction being the one thing that is kinda cool at times, but most of the time it's just annoying because there is great inconsistency to which buildings and walls can be demolished, making the the firefights even more random.
Atrocious Map-Design: Instead of designing the map around a single game mode, they make the map and just put all the modes on it, which results in maps that feel awkward to play on, not to mention they get bigger every time, so the action is spread out and you have to walk large distances, especially with how few vehicles have become in later installments. There hasn't been a map like Strike at Karkand so far, even after all those years.
I just can't get excited about any new Battlefield game knowing that not only DICE didn't attempt to fix these issues, they haven't even addressed or acknowledge them at all.
Namely:
Ridiculous visual clutter: Lens flare, mud on screen, excessive bloom, bloody/colorless screen when low on health, blur from suppression, overdone weather effects, etc... This game looks absolutely unreadable most of the time, aiming becomes extremely eye-straining because every player just blends completely in the environment. I'm not advocating for Overwatch-style red outlines on enemies, but please make the enemies distinguishable from the environments, I was playing CoD:WW2 recently and despite having great graphics and many visual effects, I had absolutely no issues acquiring enemies in my sights.
- CoD-tier low TTK: Especially since BF3 and onwards, the series adopted the ridiculously low TTK from the likes of CoD:MW, encounters now amount to who can pull the trigger first, and god help you if someone caught you from behind. 100% guaranteed kill. There is no room for maneuverability or a chance for survival. Although on paper BF2 had similar TTK, the snappiness of the movement and the the much better netcode made it feel like you always had a chance in a firefight even if you were flanked, I always say if you're going to implement low TTK and bullshit deaths like this, you at least have to make respawn time extremely short, and bring the player right back into the action, but nooo, in recent Battlefield games you gotta wait like 10 seconds, then respawn like 3 kilometers away from the action, only to get insta-killed from some douche spraying you from a bush on the way.
- The Frostbite engine: Just everything about playing these games feels like wading through mud, every movement feels stunted, especially apparent in vehicles, the physics feel OFF, and if you have less than ideal connection, it becomes especially annoying to drive even a quadbike, normally I'm wary of blaming game engines for the faults of the game, but I've heard one of the developers in EA (IIRC) saying they had issues developing their game on Frostbite because the engine didn't handle vehicles right. I was not surprised to hear that at all. It was funny seeing Call of Duty's first attempt at vehicle warfare last year having 10x better vehicle controls than whatever DICE was churning out all these years.
Dumbing down of Systems: Seems like with every sequel the games shed more and more of it's depth, remember the commander system from BF2? Gone. Classes? From 7 to 4. Assault being also a medic? Way to discourage teamwork... Squad spawns meaning the action is all over the fucking place, regenerating health meaning you can just go lone wolf instead of sticking around your medics, etc... Pretty much every new gameplay system they've added didn't add anything positive to the game, with Destruction being the one thing that is kinda cool at times, but most of the time it's just annoying because there is great inconsistency to which buildings and walls can be demolished, making the the firefights even more random.
Atrocious Map-Design: Instead of designing the map around a single game mode, they make the map and just put all the modes on it, which results in maps that feel awkward to play on, not to mention they get bigger every time, so the action is spread out and you have to walk large distances, especially with how few vehicles have become in later installments. There hasn't been a map like Strike at Karkand so far, even after all those years.
I just can't get excited about any new Battlefield game knowing that not only DICE didn't attempt to fix these issues, they haven't even addressed or acknowledge them at all.