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Can we now agree that there is no Secret Sauce Drive?

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Xplainin

Banned
The fill rate is the same due to the Xbox having more CU's. so...
That has nothing to do with it at all.
The data comes off the RAM to the GPU. Not the SSD. If you think the SSD supplying the GPU with data at 5.5gbs is going to match what the RAM can do at 448gbs you are dreaming.
Its not how this works.
In the whole screen swapping trick seen on Medium and R&C, its data that come off the RAM, not SSD. The XSX will feed the GPU at 560gbs, while the PS5 will do it at 448gbs.
There is more to this than SSD speed, and RAM bandwidth is one of those things.

And with pixel fill rates, show me the figures for both consoles.
They havent been released, and we dont know the info on each GPU to calculate it.
But, please, tell me the fill rates.
 
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Barakov

Gold Member
PqEsZ8I.gif

Kinda. I could definitely see it in Ratchet and Clank. I think it'll definitely be a thing with 1st party games. But with 3rd party, though? Who knows what's going to happen. This is something we're going to need side by side comparisons for.
 

icerock

Member
The OP must be laughing his ass off with how many you’re biting.

Tbh though, it’s way too early to make any assessment. 90% of trailers Sony showed today were just cinematic trailers, only R&C got few minutes of gameplay and that seemed to showcase the speed of SSD really well. The transitions weren’t as smooth though, which makes me believe the game is way out. Technically though, when it comes to streaming, the stuff Epic displayed seemed far more intensive and the PS5 seemed to handle that.

TLDR, wait for more games to be shown and have sites like DF get a hands on the consoles.
 
Ok, you seem a bit sensitive but I can't just go by letting you go on like this. I should also mention that what I'm about to say is rumor regarding the Xbox Velocity feature.

Based on your analogy, I don't think the xbox car has to run the race at all because of it's ability to pre-load large portions of the game for instant retrieval.

We're comparing apples and oranges in terms of technical philosophy here. Sony is all about getting from point A to point B as fast as possible. Xbox is trying to finish the race before it even starts.

Screw it, you're not gonna understand that. Somebody help me out please?
Ha Ha Ha! You lie. I call you on it, and you best response is to say I'm sensitive for pointing out your lie. Ha Ha Ha!

And oh boy, you are just upping the ante on that whole lying thing. What in the world are you now talking about that the XSX doesn't need to load the game because it can pre-load the game? Ratchet & Clank was jumping between entire levels on the fly. You can't preload multiple levels. That is why loading screens and streaming exists in the first place. No one should ever listen to a thing you say because you have completely discredited yourself.
 
Now take those down to mere seconds. Say 1.5 seconds vs 3.5 seconds, is that really a problem? Be honest now
No the issue is the fast loading is part of the gameplay. You can't add 2 extra seconds per dimension portal and still have seamless gameplay like this.
kyv61DX.gif



You sure you wanna go down this road? 'Cuz, well...

dothemath_post.jpg


x3... "Do the math" doesn't usually work out that well, going by history.
If you have a point to make then make it because you are making even less sense than the guy I replied to who was straight out lying.

Let me help you out with this SIMPLE logic. If thing A can just do something using all of its resources, then thing B can't do that same thing if it has fewer resources than thing A. Come at me bro if you think there is some flaw in that logic.
 
No the issue is the fast loading is part of the gameplay. You can't add 2 extra seconds per dimension portal and still have seamless gameplay like this.
kyv61DX.gif




If you have a point to make then make it because you are making even less sense than the guy I replied to who was straight out lying.

Let me help you out with this SIMPLE logic. If thing A can just do something using all of its resources, then thing B can't do that same thing if it has fewer resources than thing A. Come at me bro if you think there is some flaw in that logic.

What are you talking about? Titanfall 2 did this exactly with Xbox One and PC (not SSD even required) for a whole campaign mission, arguably one of the best FPS campaign missions ever. It literally allowed you to do it at a button press as well, not just exactly where the developer portal was located either. Technically a more impressive feat by Respawn/TF2.
 
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jakinov

Member
THE POWUHH OF THEE CCCLOOWWWWDDDDDD!
The Cloud is getting more and more adopted in gaming and will be used even more for XCloud. It just isn't being used as extra processing power for users, likely because of gamers needing quick access to results for developers to split processing across a network and it not being practical to give gamers a bunch of free computer power.


If games will be defined by curtain loading screens, rather than gameplay and graphics, I don't want to be in next gen. I swear it seems half of the games have some kind of teleporting, portal, or some time rewinding aspect. This is a horrible gimmick to try and sell the idea of needing a SSD @ XXgbps.

I like how portal, Forza horizon, prey, dishonoured, and other games displayed this, but there were only a handful and far in between of these titles. Now every other game will try and incorporate it to some extent. I'll take the days where bloom was scattered on literally everything, even the trees in a pitch black environment over this gimmicky stuff.
It's pretty fitting for Rachet and Clank franchise as they often have a theme to them. I don't think every game will try to directly take advantage it besides load times. There's other inherent benefits to faster IO that can help with things like reducing CPU/GPU idling. Another part is user-experience improvements such as integrating more gameplay assets into the UI such as a level selector that gives u a quick easy live preview at each level.

1 second load times.

Cannot be pulled off in the Xbox series X if you consider the same game. The Xbox would take at least double, so the PS5 can load twice as much in RAM within the same load.

Not being obtuse, just sticking to the facts.
With the same code (more or less) the Xbox probably won't load that exact part in 1 second. You can definitely still get 1 second load times. In the same way that if you had a game at 60fps on Xbox and 55fps on PlayStation; as you can make the PS game 60fps too. You can make a small compromises to match the two if you really wanted. It's always better for the developer to not have to worry about doing these things. But if whatever you do probably won't be noticed by the player, it's not a huge deal. You could hypothetically reduce the dimensions of texture files by ~30% to get the file sizer down by half to get the scene loaded within a second and then load in more details later. But yes the PS5 would probably be better/efficient at tasks involving IO (which is a given) but it doesn't make it impossible to acomplish arbitrary metrics like hitting 1 second load times on Xbox. It also won't mean the experience would be noticeably worse if you tried.
 

DrAspirino

Banned
You didn't see Ratchet & Clanks changing from one environment to a COMPLETELY DIFFERENT one instantly without a hitch?
Actually, Ratchet will be the only one benefiting for the super fast SSD. Horizon II not so much, as it's limited by the speed the character can run/move. Even flying scenes can still not take full advantage of the ssd, as the world doesn't change as much as it does on Ratchet.

In fact, from all the next-gen games presented, at least IMO, Ratchet was the only one that truly showed what the PS5 could do and man... it looked a w e s o m e !!!!!
 

diffusionx

Gold Member
I've been saying it since the beginning, anyone who thought that every game that comes out on PS5 would be some mind-blowing thing that is only possible on that system's hardware was just setting themselves up for disappointment. Most games are not revolutionary, by definition.

Not a single game showcased proprietary Sony SSD only advancements. There is nothing there that a standard SSD or specifically the XSX/PCs will not also achieve.

Yes, for now, the secret sauce is marketing bullshit.

It wasn't really marketing though right... like nobody is saying that Cerny's speech was false or lying. By all accounts the SSD can do what they said it would do. The problem is that fanboys started talking about the SSD like it's some revolutionary device that is going to change how games are made and what games can do and how the system actually has a terabyte of RAM and how the most advanced PC will not catch up for years. That's the bullshit, not what Sony said.
 

quest

Not Banned from OT
I've been saying it since the beginning, anyone who thought that every game that comes out on PS5 would be some mind-blowing thing that is only possible on that system's hardware was just setting themselves up for disappointment. Most games are not revolutionary, by definition.



It wasn't really marketing though right... like nobody is saying that Cerny's speech was false or lying. By all accounts the SSD can do what they said it would do. The problem is that fanboys started talking about the SSD like it's some revolutionary device that is going to change how games are made and what games can do and how the system actually has a terabyte of RAM and how the most advanced PC will not catch up for years. That's the bullshit, not what Sony said.
Part of that is Sony feeding "journalist" with juicy quotes like the most revolutionary system architecture in 20 years. Easy to develop for the io just works ect. They set people up for this then add in the astroturfing. Part of the astroturfing is their new mouth piece tim sweeney bullying anybody who won't kiss the Sony ring into public groveling videos. This was hyped as big as 3d remember teraflops and rendering power don't mean shit anymore it was all about the storage the PC and series x were doomed.
 
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diffusionx

Gold Member
Part of that is Sony feeding "journalist" with juicy quotes like the most revolutionary system architecture in 20 years. Easy to develop for the io just works ect. They set people up for this then add in the astroturfing. Part of the astroturfing is their new mouth piece tim sweeney bullying anybody who won't kiss the Sony ring into public groveling videos. This was hyped as big as 3d remember teraflops and rendering power don't mean shit anymore it was all about the storage the PC and series x were doomed.

I guess. That's what Sony does every time a new console is on the way, and for some reason, people fall for it every time. Maybe it's just every 5-7 years, they get a new generation of people to fall for it.
 
I've been saying it since the beginning, anyone who thought that every game that comes out on PS5 would be some mind-blowing thing that is only possible on that system's hardware was just setting themselves up for disappointment. Most games are not revolutionary, by definition.



It wasn't really marketing though right... like nobody is saying that Cerny's speech was false or lying. By all accounts the SSD can do what they said it would do. The problem is that fanboys started talking about the SSD like it's some revolutionary device that is going to change how games are made and what games can do and how the system actually has a terabyte of RAM and how the most advanced PC will not catch up for years. That's the bullshit, not what Sony said.

It's the implication. Sony do that on purpose, XSX basically gave them nothing to push and they had to find something. The can't cannibalise the PS4 userbase, still have games like Last of Us II on current gen and the next gen launch titles aren't really ready day one nor are the value add services up to par with Xbox this time around. So they push the SSD tech and yes I agree fanboys/girls ran with it stupendously.

In reality we're approaching the point where developers are now responsible for the design, gameplay and performance limits more so than the hardware dictating what they can achieve. We have now definitely seen that from Xbox and Sony, it's up to pure talent as to how good games come out now. It's great in terms of what sort of games we'll see but we're also in for poorly optimised games, half assed art and low budget efforts. The beauty for Indie/small studios is they should really benefit from the development pipeline and lack of having to overly optimise everything. We should start to see some real innovation or at least delivery of games without hefty requirements. I'd say that sort of pipeline dream is still some years away but tools like UE5 and PS5/XSX hardware go a long way to lowering those dev/artist requirements.
 

longdi

Banned
Whats disappointing is as mentioned, RC still has a transition screen.
The micro-polygon reyes with photoreal textures are no where to be seen, but the fast streaming... 🤷‍♀️
GT7 audio still sounded fluffy despite the audio hype.
The lighting engines are no where near Nvidia 'marbles' demo.

Yes the games look good, but im not seeing the Special sauces.
 
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What are you talking about? Titanfall 2 did this exactly with Xbox One and PC (not SSD even required) for a whole campaign mission, arguably one of the best FPS campaign missions ever. It literally allowed you to do it at a button press as well, not just exactly where the developer portal was located either. Technically a more impressive feat by Respawn/TF2.
I haven't played Titanfall 2 so I don't know exactly what you are talking about, but please tell me you are not trying to compare Ratchet & Clank dimension portals to phase shift. That is laughably not even close to the same thing.

However one thing I can guarantee you 100% on is that current gen games won't be able to load levels anywhere near as fast as the PS5.

Edit: I looked into Titanfall 2 bit more and I am even more convinced it is NOTHING like Ratchet & Clank. The two abilities Time Shift and Time Gauntlet don't load new levels with their use. You stay in the exact same level just with some minor things changed. It can do it because nothing else needs to be loaded. Ratchet & Clank is loading entirely new levels.
 
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HoodWinked

Gold Member
If every game was sonic and we load and dumped assets at a rate which players wouldnt even be able to discern or appreciate it could utilize the throughput. But only bad designers would use resource heavy assets only for it to be used and replaced in a fraction of a second.
 

Quantum253

Member
Um if you watched it.. They used a pink/purple interdimensional sphere to hide the transition between locations. It was NOT instant nor even close.

Infact none of the glass shards in the space even showed what the next space would look like. Watch the video again.
The transitional space was quick, but I guess you could still call it the "loading elevator." If that's how fast it takes to fast travel or load in, I'm fine with that. Still a significant improvement over current load times and transitions.
 
I haven't played Titanfall 2 so I don't know exactly what you are talking about, but please tell me you are not trying to compare Ratchet & Clank dimension portals to phase shift. That is laughably not even close to the same thing.

However one thing I can guarantee you 100% on is that current gen games won't be able to load levels anywhere near as fast as the PS5.

You haven't played it but make claims about it? Here is a walkthrough so you can see what I'm on about, TF2 campaign mission Cause and Effect. Basically exactly what the R&C portals do technically, load a bunch of assets in near real time around the player and switch between them, of course the in game presentation is different e.g. changing the level, enemies, textures, models, placements etc etc. During this mission there are "developer triggered events" and "player button press triggered events" they cause the same overall effect. In terms of development and tech involved they are very similar indeed between TF2 and R&C. Respawn just devised a nice way to handle things without the need for a SSD at all e.g. they likely have a shorter campaign mission to fit this all into RAM and therefore can develop this engine trick for gameplay hooks as well. It's not that different to R&C. R&C loads more diverse textures and models etc but that's more a design decision than a technical limitation. The increases in hardware across both XSX and PS5 SSD as well as other memory/loading/compression will enable plenty of games and developers to use these "tricks in gameplay and environment changing ways". Even Jedi Fallen Order by Respawn also had similar events where you "vision" back to your youth and learn abilities.

As for your guarantee this is true of any SSD vs a mechanical hard drive, it's not exclusive to Sony's SSD.
 

diffusionx

Gold Member
Whats disappointing is as mentioned, RC still has a transition screen.
The micro-polygon reyes with photoreal textures are no where to be seen, but the fast streaming... 🤷‍♀️
GT7 audio still sounded fluffy despite the audio hype.
The lighting engines are no where near Nvidia 'marbles' demo.

Yes the games look good, but im not seeing the Special sauces.

I don't know what the hell fluffy audio means, but it was just a stream.

The marbles demo was not just running on hardware far more powerful than the PS4, it was also a tech demo.

You all were expecting wayyyyyyy too much out of this.
 
You haven't played it but make claims about it? Here is a walkthrough so you can see what I'm on about, TF2 campaign mission Cause and Effect. Basically exactly what the R&C portals do technically, load a bunch of assets in near real time around the player and switch between them, of course the in game presentation is different e.g. changing the level, enemies, textures, models, placements etc etc. During this mission there are "developer triggered events" and "player button press triggered events" they cause the same overall effect. In terms of development and tech involved they are very similar indeed between TF2 and R&C. Respawn just devised a nice way to handle things without the need for a SSD at all e.g. they likely have a shorter campaign mission to fit this all into RAM and therefore can develop this engine trick for gameplay hooks as well. It's not that different to R&C. R&C loads more diverse textures and models etc but that's more a design decision than a technical limitation. The increases in hardware across both XSX and PS5 SSD as well as other memory/loading/compression will enable plenty of games and developers to use these "tricks in gameplay and environment changing ways". Even Jedi Fallen Order by Respawn also had similar events where you "vision" back to your youth and learn abilities.

As for your guarantee this is true of any SSD vs a mechanical hard drive, it's not exclusive to Sony's SSD.
Oh My God you are desperate. Yes I looked into Titanfall 2, and looked at that specific mission. No! That is nothing like what Ratchet & Clank is doing. In Titanfall 2 you don't move to a new level. IT IS THE EXACT SAME LEVEL!!! They just switch some assets to make it look a bit different. R&C is loading an entirely new level that looks nothing like the one before. There is ABSOLUTELY no way current gen consoles could come anywhere near to doing what the PS5 is doing. Just stop trying to pretend they are.

You entire argument is like saying, "There are XB1 games that can do 4K60. They just devised a nice way to do it at 1080p 30 FPS". That is ridiculous. Yes, the XSX will have to reduce its textures sizes and/or make artificial load times and/or reduce level sizes to do what the PS5 can do. Those "nice tricks" you are applauding are exactly the types of concessions people say the XSX will have to make due to its slower SSD. You haven't discovered some loophole. You fell face first in a pile of dog poop and said it tasted good.

Nobody said the XSX's SSD wouldn't perform better than a hard drive. That is a straw man. What was said is that the PS5's SSD is at least 80% faster than the XSX SSD with 4 more priority levels. That's the comparison you need to focus on, not current gen hard drives. The key is what will the XSX have to give up to make up that 80% difference in speed.
 

Kumomeme

Member
That seems cool, but not something that wouldn’t work on any descent SSD
i dont know what people actually expect, but atleast this showcase what possible with ssd..there still lot of argument where ssd wont change gaming landscape other than improve loading speed

also, i dont expect we see special stuff this early..maybe we can see later, half gens onwards..next gen not even started
we dont know if they utilize the ssd speed at fullest, or how it would compare to xsx ssd or pc, the dimensional drift transition speed for example..im curious about that

Eitherway, this merely a peek to what possible on future with game build with ssd in mind, be it ps5 or pc xsx
 

Nikana

Go Go Neo Rangers!
Oh My God you are desperate. Yes I looked into Titanfall 2, and looked at that specific mission. No! That is nothing like what Ratchet & Clank is doing. In Titanfall 2 you don't move to a new level. IT IS THE EXACT SAME LEVEL!!! They just switch some assets to make it look a bit different. R&C is loading an entirely new level that looks nothing like the one before. There is ABSOLUTELY no way current gen consoles could come anywhere near to doing what the PS5 is doing. Just stop trying to pretend they are.

You entire argument is like saying, "There are XB1 games that can do 4K60. They just devised a nice way to do it at 1080p 30 FPS". That is ridiculous. Yes, the XSX will have to reduce its textures sizes and/or make artificial load times and/or reduce level sizes to do what the PS5 can do. Those "nice tricks" you are applauding are exactly the types of concessions people say the XSX will have to make due to its slower SSD. You haven't discovered some loophole. You fell face first in a pile of dog poop and said it tasted good.

Nobody said the XSX's SSD wouldn't perform better than a hard drive. That is a straw man. What was said is that the PS5's SSD is at least 80% faster than the XSX SSD with 4 more priority levels. That's the comparison you need to focus on, not current gen hard drives. The key is what will the XSX have to give up to make up that 80% difference in speed.

You need to lay off the Kool aid bro.
 

Northeastmonk

Gold Member
My two cents: Who has actually booted a game or scrolled through the menus of the PS5? Recorded footage versus the game running live are two very different things. Project Athia had some very interesting stuff going on when she summoned those plant-like things and when she was jumping from cliff to cliff. It wasn’t chugging along. There’s no way to tell from Godfall footage how responsive that game is. That Horizon 2 footage was basically eye candy. I don’t feel like it showed off the performance of the game running on a home console. That could have had over a 100 cuts made to it before they released the final trailer. I wouldn’t judge the SSD until it’s in our hands.
 
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No the issue is the fast loading is part of the gameplay. You can't add 2 extra seconds per dimension portal and still have seamless gameplay like this.
kyv61DX.gif




If you have a point to make then make it because you are making even less sense than the guy I replied to who was straight out lying.

Let me help you out with this SIMPLE logic. If thing A can just do something using all of its resources, then thing B can't do that same thing if it has fewer resources than thing A. Come at me bro if you think there is some flaw in that logic.

The Atari Jaguar ad made the point for me, but I'll elaborate. First off, this is a launch title; if you think a launch title is using the full potential of the hardware resources on any system, that's silly. If that actually turns out to be the case with R&C in terms of PS5 SSD I/O, that's very worrying, means little room for growth there over the course of the system life.

Secondly, we still don't have full details on XvA's setup, or the proprietary solutions like BCPack. In addition, we have no idea in what specific ways R&C is using the PS5 resources and that's with other things aside from the SSD. Moreover, just knowing some numbers here and there in terms of specs, even with systems as architecturally similar as PS5 and XSX, doesn't tell you too much because there's a lot of baseline stuff with those architectures we don't know about in terms of deep details.

You're reaching with conclusions here; R&C was absolutely a showpiece for PS5 in the event. But there's nothing much here from what we've seen so far that couldn't be done on XSX when it comes to the asset streaming. There's not too much here to lead to that conclusion. Now, devs might have to use some different techniques for similar results on XSX, and there will be stuff in terms of asset streaming later in the gen capable on PS5 that can't be done on XSX, but we haven't even started the gen yet. These games aren't tapping out any of the capabilities of these consoles, regardless of how great they look.

What was said is that the PS5's SSD is at least 80% faster than the XSX SSD with 4 more priority levels.

Where did we see this confirmed? MS haven't divulged anything on priority levels with XSX's SSD I/O. They haven't really given a ton of details on XvA in particular. You're simply assuming it's 2 priority levels because Sony stated 2 priority levels as a reference on PC SSDs and you're assuming XSX is just using an SSD no differently than a PC, when that couldn't be further from the truth.

Granted, yes they'll take aspects of XvA and implement that into PCs in the future through DirectStorage etc., but that's a case of things going from consoles and influencing the PC, not the other way around.
 
I think what they do in Titanfall 2 is totally different from what they do in Ratchet and Clank.

In Ratchet and Clank it seems like you are transported in a totally different level with all the bells and whistles.

in Titanfall it seems more like that level was designed with multiple locations inside one level but each locations had a specific design. This way you can teleport the player to a different location inside the same level.

I'm not trying to downplay Titanfall 2 and I'm not a SSD fanboy but even if both "seem" to show the same results, it isn't. I'm pretty sure of that.
 
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quest

Not Banned from OT
My two cents: Who has actually booted a game or scrolled through the menus of the PS5? Recorded footage versus the game running live are two very different things. Project Athia had some very interesting stuff going on when she summoned those plant-like things and when she was jumping from cliff to cliff. It wasn’t chugging alone. There’s no way to tell from Godfall footage how responsive that game is. That Horizon 2 footage was basically eye candy. I don’t feel like it showed off the performance of the game running on a home console. That could have had over a 100 cuts made to it before they released the final trailer. I wouldn’t judge the SSD until it’s in our hands.
Its funny Phil tried to say the same thing and about 500 people piled on and called him a fool and other choice things. Your right sometimes you need to play it to appreciate it.
 

Lethal01

Member
It was a pipe dream for Sony fans to think SSD would be tied to graphics fidelity. I fought long and hard to try giving the "facts" but as usual, I got ridiculed and trolled for speaking "against" the console. Several people even laughed at my claim that the games would look like current gen on PC.

We shall continue to laugh.

I saw that and that was impressive. But that's not graphics fidelity.

To achieve that effect on slower storage you would have to A, totally change the effect by making it take 6 seconds or more between loading screens or
B, lower the fidelity of the assets so the transition can maintain it's fluidity.

So yeah it's tied to graphical fidelity, But no obviously the ssd is not doing the processing.
 
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Oh My God you are desperate. Yes I looked into Titanfall 2, and looked at that specific mission. No! That is nothing like what Ratchet & Clank is doing. In Titanfall 2 you don't move to a new level. IT IS THE EXACT SAME LEVEL!!! They just switch some assets to make it look a bit different. R&C is loading an entirely new level that looks nothing like the one before. There is ABSOLUTELY no way current gen consoles could come anywhere near to doing what the PS5 is doing. Just stop trying to pretend they are.

You entire argument is like saying, "There are XB1 games that can do 4K60. They just devised a nice way to do it at 1080p 30 FPS". That is ridiculous. Yes, the XSX will have to reduce its textures sizes and/or make artificial load times and/or reduce level sizes to do what the PS5 can do. Those "nice tricks" you are applauding are exactly the types of concessions people say the XSX will have to make due to its slower SSD. You haven't discovered some loophole. You fell face first in a pile of dog poop and said it tasted good.

Nobody said the XSX's SSD wouldn't perform better than a hard drive. That is a straw man. What was said is that the PS5's SSD is at least 80% faster than the XSX SSD with 4 more priority levels. That's the comparison you need to focus on, not current gen hard drives. The key is what will the XSX have to give up to make up that 80% difference in speed.

You're exactly the sort to fall for that marketing, it's obvious in your reply. Would you like another example on current gen with complete levels changed? Remedy's Control > mission Threshold, here I'll time stamp it for you (jump to 19mins), note the guy playing/narrating is even confused by the level changing -



Actually there are 3 types of level changes in this one mission, if you want to get picky about it. The point was completely missed by your need to "gotchya" reply; even on Xbox/PC/PS4 mechanical hard drives Control is able to deliver such events without a specific Sony SSD. Both XSX and PS5 will be capable of such events in future games. You'll enjoy them on PS5 and I'll enjoy them on XSX mate.
 
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longdi

Banned
i dont know what people actually expect, but atleast this showcase what possible with ssd..there still lot of argument where ssd wont change gaming landscape other than improve loading speed

also, i dont expect we see special stuff this early..maybe we can see later, half gens onwards..next gen not even started
we dont know if they utilize the ssd speed at fullest, or how it would compare to xsx ssd or pc, the dimensional drift transition speed for example..im curious about that

Eitherway, this merely a peek to what possible on future with game build with ssd in mind, be it ps5 or pc xsx

Actually PS4 KZ and Infamous looked really good at launch. Maybe it is diminishing returns now, using the samey rendering pipeline, the need for RT pipeline before the feel of the looks jump again?

I was also expecting the photorealistic textures and micro-polygons i/o streaming tbf, but i dont think such new pipelines were shown yesterday.

Even reee Sony fanbase had only 30% approval for PS5 graphics/power showings. Where is librebrave and his power loading jabberish? 🤷‍♀️
 
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kraspkibble

Permabanned.
The SSD definitely does improve performance and lets developers do more. There's no denying that.

But SSD is not the "game changer" that people make it out to be. They fell for the hype. An SSD is very much welcome but it's not gonna improve performance (i.e better frame rate) or visuals.

Loading screens and going between areas will be faster and there may be less pop in but that's about it.

The PS5 just so happens to be faster but Xbox will be just as good. Yes developers will need to work around the slower SSD on Xbox when making games but they will also need to keep in mind the PS5s slower CPU + GPU.
 
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Fbh

Member
So far yeah, I saw nothing that had me impressed with the SSD.
Ratched looked cool but nothing in there seemed crazy. All it showed was really short loading which is something "regular" SSD's will also benefit from, just because the SSD on the Ps5 is faster everyone is now pretending the one in the series X is barely any faster than the HDD's on current gen consoles. Ratchet still had a very clear loading in between levels, it was just really short. I doubt the exact same game wouldn't be possible on a series X or a Pc with an SSD, at most it might take a couple of seconds longer to load which is hardly game changing.

Now if the game had something like a portal you can open and which allowed you to instantly move to and from a different level in a seamless way, and then incorporated that into the gameplay, that would be really impressive
 

Kumomeme

Member
Actually PS4 KZ and Infamous looked really good at launch. Maybe it is diminishing returns now, using the samey rendering pipeline, the need for RT pipeline before the feel of the looks jump again?

I was also expecting the photorealistic textures and micro-polygons i/o streaming tbf, but i dont think such new pipelines were shown yesterday.

Even reee Sony fanbase had only 30% approval for PS5 graphics/power showings. Where is librebrave and his power loading jabberish? 🤷‍♀️
relax...the next gen not even started yet...dont expect such things that early..some of big AAA like tlou or got not yet released on ps4..those devs surely occupied..some of their big AAA studio games also probably still take years to finished...even at earlier of current gen, crytek ceo also used to predict we might see games on level atleast of crysis 2 around 2 years of the lifecycle

also, people just too focused on visuals..everyone focused on photorealistic visuals..i believe we can count on that but not that early..there still title like Horizon, project Athia and Demon Souls though....but atleast from what we see on game like rachet and clank here, the possibility of improving gameplay and level design with ssd...before at current gen, people complaining that game just getting 'prettier' but not much in gameplay aspect jump..atleast, what we see is just a peek to whats more to come in future, be it ps5, xsx or pc
 
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longdi

Banned
I don't know what the hell fluffy audio means, but it was just a stream.

The marbles demo was not just running on hardware far more powerful than the PS4, it was also a tech demo.

You all were expecting wayyyyyyy too much out of this.

because some wants us to believe wayyyyy better assets can be display at every frames, the reyes to rule them all.

what we just seen is more details, not wayyyyy more.

if thats the move from 100mb to 5.5gbs of streaming i/o capability, so be it. :goog_hugging_face:
 
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diffusionx

Gold Member
because some wants us to believe wayyyyy better assets can be display at every frames, the reyes to rule them all.

what we just seen is more details, not wayyyyy more.

if thats the move from 100mb to 5.5gbs of streaming i/o capability, so be it. :goog_hugging_face:

You know the speed of the drive is only one factor in what games can do, right? It's not the only factor. Again, people just had their expectations way out of line. Happens every gen.
 

Elog

Member
The strongest potential showcase for the I/O yesterday after R&C was the Horizon 2 piece. Problem is that it is unclear what was fully in-game rendered and what was not. However, the amount and resolution of textures in those scenes were insane (in those scenes that I have a hard time not seeing as in-game engine footage). Simply insane.
 
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