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Next-Gen PS5 & XSX |OT| Console tEch threaD

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XO_o

Member
Sony Patent Could Mean Big Things for PlayStation 5 UI


https://gamerant.com/sony-patent-playstation-5-ui/

A5FgHIh.gif
 
There's nothing incorrect about it. It is what it is. It's a theoretical advantage, sure, but it's there and it's 20%.

And you're right about the I/O architecture, but as you said yourself earlier: "Please re-read my statement".
Not trying to pick you apart really, but the main issue is your usage of "power" and how X is 20% more powerful than Y. That conflates theoretical tflop count with how the actual software performs. That is not a correlation you can easily do and one thing does not imply the other. It would be true if all other moving parts were equal, which is why you do PC hardware benchmarks in machines designed to eliminate all other bottlenecks. You don't have such scenario here, you need to sum all the parts and then compare performance.

Meaning, I think it's fair to wait for a few multiplatform games and put them side by side to count fps. You then can say X outperforms Y by this <----> much. In that other game maybe Y outperforms X by <---> that much.

But looking at a tflop count, in isolation, especially for 2 totally different APU architectures is a futile exercise. As an example, a pipeline that won't use all 52 (is it 52?) CUs on the XSX will mean the performance gets reduced significantly when comparing with an architecture running lower CU counts but much higher clock speeds. In the PC space you could compare to Intel and AMD a few years back when AMD would run laps around Intel in multi-threaded performance due to its higher core count, but the Intel would still edge out in gaming performance due to higher clock speeds on fewer cores.
 
I am always trying to learn technical stuff on these forums but every bloody page i turn, people are always distracting me with awesome screenshots. Regardless if it's Spider man, Aloy butt pics or Amanda Cerny, there is just to much eye candy on display.

When will this Madness end.
Exactly, I only have so much blood in my body and either it goes to the big head or the little one. If only we had the smartshift technology of the PS5 and we could shift blood flow to keep both organs operating at near maximum performance. Where a 10% lower blood flow to the brain would only translate to a couple percentage points of lower brain capacity ;)
 

sircaw

Banned
Exactly, I only have so much blood in my body and either it goes to the big head or the little one. If only we had the smartshift technology of the PS5 and we could shift blood flow to keep both organs operating at near maximum performance. Where a 10% lower blood flow to the brain would only translate to a couple percentage points of lower brain capacity ;)

Brilliant!
 

TBiddy

Member
Not trying to pick you apart really, but the main issue is your usage of "power" and how X is 20% more powerful than Y. That conflates theoretical tflop count with how the actual software performs. That is not a correlation you can easily do and one thing does not imply the other. It would be true if all other moving parts were equal, which is why you do PC hardware benchmarks in machines designed to eliminate all other bottlenecks. You don't have such scenario here, you need to sum all the parts and then compare performance.

Meaning, I think it's fair to wait for a few multiplatform games and put them side by side to count fps. You then can say X outperforms Y by this <----> much. In that other game maybe Y outperforms X by <---> that much.

But looking at a tflop count, in isolation, especially for 2 totally different APU architectures is a futile exercise. As an example, a pipeline that won't use all 52 (is it 52?) CUs on the XSX will mean the performance gets reduced significantly when comparing with an architecture running lower CU counts but much higher clock speeds. In the PC space you could compare to Intel and AMD a few years back when AMD would run laps around Intel in multi-threaded performance due to its higher core count, but the Intel would still edge out in gaming performance due to higher clock speeds on fewer cores.

You're definitely not picking me apart - don't worry about that.

I'm not talking about how software performs, what the games will look like, how many FPS games will have etc. I'm simply saying that going with what we know, the XSX is 20% more powerful than the PS5. You can talk about AMD vs Intel, software or "totally different APU architectures" (hint: they aren't) all you want, that's not going to change much.
 
You're definitely not picking me apart - don't worry about that.

I'm not talking about how software performs, what the games will look like, how many FPS games will have etc. I'm simply saying that going with what we know, the XSX is 20% more powerful than the PS5. You can talk about AMD vs Intel, software or "totally different APU architectures" (hint: they aren't) all you want, that's not going to change much.
Alright, I guess we'll agree to disagree on this one :D
 

Tiago07

Member
This generation saw both the rise and the fall of open world games, at the beginning everyone was rejoicing about the sheer size of maps and number of missions, literally hundreds of hours of gameplay. But from middle to end, people began to suffer OW fatigue due to colectatons, dull side missions and mostly empty worlds. It's not about quantity, it's about quality of time again, not every game can be a Witcher 3.

This situation reminds me of TV series, what do you prefer: a 24-episode full of fillers series or a 10-12 episode one that goes straight to the point?
Yeah, I'm playing now Red Dead Redemption 2 and my friend we spend a great time of our time in the horse.
I think we gamers idealize so much that a bigger open world game we will enjoy more the world the missions and probably the our spend money to the game.
but rarely has a game that holds us (Like you said TW3 was one).
But at cost. For a bigger world we have less creativity, less graphical quality (due to the budget), more time of development and like you said middle to the end the game become annoying.
But if they made better game due to the less time, I will support this idea, let's wait and see if Miles Morales can do that.
But I think if some games will be bigger (or need to be bigger), like the Souls games that is more "niche" and explore the world is part of the fun.
 

mitchman

Gold Member
There's nothing incorrect about it. It is what it is. It's a theoretical advantage, sure, but it's there and it's 20%.
To illustrate how TF alone can't be used, here are some numbers (from https://www.resetera.com/threads/pl...al-discussion-ot.231757/page-13#post-37912777):

Triangle rasterisation is 4 triangles per cycle.

PS5:
4 x 2.23 GHz ~ 8.92 Billion triangles per second

XSX:
4 x 1.825 GHz - 7.3 Billion triangles per second

Triangle culling rate is twice number triangles rasterised per cycle.

PS5:
8 x 2.23 GHz - 17.84 Billion triangles per second

XSX:
8 x 1.825 GHz - 14.6 Billion triangles per second

Pixel fillrate is with 4 shader arrays with 4 RBs (render backends) each, and each RB outputtting 4 pixels each. So 64 pixels per cycle.

PS5:
64 x 2.23 GHz - 142.72 Billion pixels per second

XSX:
64 x 1.825 GHz - 116.8 Billion pixels per second

etc.

So those 20% also goes the other way, right?
 
To illustrate how TF alone can't be used, here are some numbers (from https://www.resetera.com/threads/pl...al-discussion-ot.231757/page-13#post-37912777):

Triangle rasterisation is 4 triangles per cycle.

PS5:
4 x 2.23 GHz ~ 8.92 Billion triangles per second

XSX:
4 x 1.825 GHz - 7.3 Billion triangles per second

Triangle culling rate is twice number triangles rasterised per cycle.

PS5:
8 x 2.23 GHz - 17.84 Billion triangles per second

XSX:
8 x 1.825 GHz - 14.6 Billion triangles per second

Pixel fillrate is with 4 shader arrays with 4 RBs (render backends) each, and each RB outputtting 4 pixels each. So 64 pixels per cycle.

PS5:
64 x 2.23 GHz - 142.72 Billion pixels per second

XSX:
64 x 1.825 GHz - 116.8 Billion pixels per second

etc.

So those 20% also goes the other way, right?
That's why it's impossible to call it x% power advantage without looking at each game. I'm sure the XSX will be better at some things (probably number of rays generated) if all CUs are used, but the PS5 will be better at other things (more calculations and higher refresh rates) due to higher clock speeds. The biggest unknown being how the storage solution for the first time in... well, forever, might actually impact the graphics quality by actually allowing the gameworld to be rendered "on the fly" without needing all the textures stored in VRAM.

Anyone claiming to know "power" advantages before the hardware is out and we can compare side by side is selling you an agenda.
 

sircaw

Banned
To illustrate how TF alone can't be used, here are some numbers (from https://www.resetera.com/threads/pl...al-discussion-ot.231757/page-13#post-37912777):

Triangle rasterisation is 4 triangles per cycle.

PS5:
4 x 2.23 GHz ~ 8.92 Billion triangles per second

XSX:
4 x 1.825 GHz - 7.3 Billion triangles per second

Triangle culling rate is twice number triangles rasterised per cycle.

PS5:
8 x 2.23 GHz - 17.84 Billion triangles per second

XSX:
8 x 1.825 GHz - 14.6 Billion triangles per second

Pixel fillrate is with 4 shader arrays with 4 RBs (render backends) each, and each RB outputtting 4 pixels each. So 64 pixels per cycle.

PS5:
64 x 2.23 GHz - 142.72 Billion pixels per second

XSX:
64 x 1.825 GHz - 116.8 Billion pixels per second

etc.

So those 20% also goes the other way, right?

Why does everything have to be triangles ffs, What about squares you god damn Racists.
Circle Lives matter too.

One more icon and i have all the symbols for PlayStation.

What a plan.
 

Nowcry

Member
You're definitely not picking me apart - don't worry about that.

I'm not talking about how software performs, what the games will look like, how many FPS games will have etc. I'm simply saying that going with what we know, the XSX is 20% more powerful than the PS5. You can talk about AMD vs Intel, software or "totally different APU architectures" (hint: they aren't) all you want, that's not going to change much.

PS5 in a hardware so different from what is known, contains a high customization in many processes and it is possible that SX also has its customization, although according to what we can know in another sense.

The focus is so different between the two companies, one focused on power for lighting and effect enhancements and the other focused on data flow, textures, and assets.

Although the two are based on RDNA2, the differences that separate them are even in the concept of how to improve graphic quality. This tells me that we really cannot compare the theoretical power of one with the other. we won't possibly compare the games when we will see them either.

It is possible that the entire generation passes them with these doubts. If the game is faithfully optimized for each console and we see the results will not be comparable.

In SX the lighting, the effects and the fps will be enhanced.

In PS5 we will see active models, better distance and better textures. When you go to compare it is possible that you say ok SX has more fps better RT but it does not have those assets. SX in the distance is more blurred but has more reflections, PS5 has less reflections but the distance is very clear and the near and far textures have better shapes.

I sincerely believe that comparing graphics in a game that is fully optimized for each version would be unmatched and totally subject to personal preference.

Of course if we see a game optimized for the other console and doing a bad port, the optimized one will win. But here the commercial viability and the strategies that have nothing to do with hardware are being evaluated.
 

Tiago07

Member
Are we discussing bandwidth vs. Tflops by CU occupancy?

CU occupancy above 60% in a real program is considered good programming. 100% occupancy is only possible in benchmark. No real non-benchmark program will ever achieve 100% at least not for now and for the next decades.

You can squeeze their brains with the following heavy reading:

https://developer.nvidia.com/blog/t...lysis-method-for-optimizing-any-gpu-workload/


The coherence engines and the cache correctors will improve the use of the CU, as well as having a faster clock in the entire I / O complex (if the rumors are true and in PS5 the I / O controller is actually based on GPU CU tall clocks will improve the use of CU in several ways). I have read from leaks in ERA that inactive or standby CUs on PS5 are able to assist with I / O management to dedicated CUs, this will further enhance 2-way occupancy.

A stopped CU will not be because it will be managing I / O and on the other hand the I / O management aid will improve the times to occupy more CU.

It is a very brilliant idea and Cerny is a genius. It won't be long before we see CU GPU-based I / O management from here on out. Maybe improve utilization with good programming to 70% 75%? I would love to have a study in the future that talks about it. But I remember that a 10% -15% improvement on PS5 is being able to enjoy 1-1.5 more Tflops of power. Hopefully we could know the real impact, in August we will be able to know more about XVA and we will be able to know what SX has and see if MS made the right decisions. For now XVA is unknown. (I am speculating on the improvements, but I want to think that the improvement must be greater than the cost of the CU (2 CU on PS5) used for I / O at least)


The maximum theoretical speed of the PS5 SSD is 5.5 GB / s and I do not think it can be reached, however the actual use of the SSD will be through the I / O controller, Cerny spoke of a maximum I / O of 22 GB / s and that think 8-9 GB / s on average. That is the average data possibly achieved without Oddle Textures, possibly quite conservative and closer to 10 GB / s real according to all patents.

You have to think about the entire I / O group because the I / O was designed as a whole group. If you are worried about BC, it will probably load everything 10 times faster. 30 sec -> 3 sec 60 sec -> 6 sec. It is a very important gain, but a BC game will only serve to wait less in the loads it will not have any change beyond, so I think it is not important.

I hope the translator does a good job.
This world is more bigger than I think it was. When Cerny said "its more easy to use 36 CUs in parallel than 48" i thought they said "hey guys we are using all 36CUs in PS5" and mainly when he spoke about triangles that's is difficult to fill all those CU when you have more CUs. But to make a decision to go to 36 against 48, is because you can use more of the 36 than the 48 or the 36 higher clocks makes it better. I don't know everything but I think the API has something so special to make that parallel thing he said, even still suffering of CU occupancy.

Besides of that, the 5.5gb/s is reachable but not so constant I think, and that's why he uses the 5gb/s as a minimum (at least 5gb/s), but this is not so important when we are actually using I/O like you said and I agree too. I don't remember but someone in this thread said "geometry is ridiculously compressible so he belives is more easy to reach 22gb/s in this part". Its a interesting debate here, thanks for the explanation and the article too.
 
What you have actually shown is that the difference is really 15.41% and not 20% ( when you calculate in the # of CU's per system )

Assuming all other things are equal ( which they are not) and 100% CU utilization all the time the XSX would be at best 4.5 FPS better at 30FPS or 9 FPS better at 60FPS





To illustrate how TF alone can't be used, here are some numbers (from https://www.resetera.com/threads/pl...al-discussion-ot.231757/page-13#post-37912777):

Triangle rasterisation is 4 triangles per cycle.

PS5:
4 x 2.23 GHz ~ 8.92 Billion triangles per second

XSX:
4 x 1.825 GHz - 7.3 Billion triangles per second

Triangle culling rate is twice number triangles rasterised per cycle.

PS5:
8 x 2.23 GHz - 17.84 Billion triangles per second

XSX:
8 x 1.825 GHz - 14.6 Billion triangles per second

Pixel fillrate is with 4 shader arrays with 4 RBs (render backends) each, and each RB outputtting 4 pixels each. So 64 pixels per cycle.

PS5:
64 x 2.23 GHz - 142.72 Billion pixels per second

XSX:
64 x 1.825 GHz - 116.8 Billion pixels per second

etc.

So those 20% also goes the other way, right?
 

Zzpaff

Member
That ibm decided to pay a fee instead of acquiring the operating system was the greatest thing that happened to the zune and Windows phone company, because they did not see they did not see or reach the internet, that's why I am sure that the solution i / o x series has little or no customization
 

Bo_Hazem

Banned
Too much talk, but let's compare. Games said to be not possible on current gen, next gen only:

XSX + PC (could be running on PC as well, it's vague)

02bd53ec-d0d6-4b01-bbce-eb50433f5302.jpg


852442a8-5068-4034-9304-6576229da1de.jpg


64f126d0-4f52-4610-8c69-014bdcbec7db.jpg


4c9d8921-e7f0-4dd0-9a2a-8a814380a6cd.jpg


0c68b232-878b-4436-a689-6a8415acee37.jpg


Will not bring PS5 first party:

ss-044.jpg


49995637138_b2d89c0a56_k.jpg


fetch


fetch


3682479-shot_8.png


Now cross-gen on XSX (could be running on PC)

c35ac700-e7ca-40bd-97fa-161b115734b4.jpg


fba3e3ac-3a96-4172-86ba-4ef406675605.jpg


461ed2d2-3bf4-477f-8d7d-66a0c6a07c95.jpg


03a78a94-9025-405e-b581-10c861cdbe7e.jpg


653cc633-ec69-41ec-b910-4c7c3ccdaa13.jpg


cc536cb2-9f95-4b0c-b0d3-d73416f5509b.jpg


Then cross-gen running on PS5

Kena-Bridge-of-Spirits-screenshots-RotWisp.jpg


49996187516_a2fea5bc92_o.jpg


50034614552_f421da38f2_o.jpg


50033815033_41b2c26344_o.jpg


49996146576_6c45763ea8_o.jpg


49995626623_3648cea053_o.jpg


Sources:


 
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IntentionalPun

Ask me about my wife's perfect butthole
Bo_Hazem Bo_Hazem : Isn't that a Kena screenshot?

That game is coming to PC and has minimum requirements like "AMD Radeon HD 7750/NVIDIA GeForce GTX 650 or Equivalent", I doubt that game couldn't come to this gen?

All those games look great to me though.. how they look/feel in action maters more though.
 
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Bo_Hazem

Banned
Bo_Hazem Bo_Hazem : Isn't that a Kena screenshot?

That game is coming to PC and has minimum requirements like "AMD Radeon HD 7750/NVIDIA GeForce GTX 650 or Equivalent", I doubt that game couldn't come to this gen?

All those games look great to me though.. how they look/feel in action maters more though.

Yes, we need to see screenshots of it running on PC first, those are potato mode requirements. Andodalf Andodalf and it's not coming to PS4, official.
 
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IntentionalPun

Ask me about my wife's perfect butthole
Yes, we need to see screenshots of it running on PC first, those are potato mode requirements. Andodalf Andodalf and it's not coming to PS4, official.

I just don't know where you are getting "not possible on current gen" for all of these games; "not coming to the current gen" is pretty different than "not possible."
 

saintjules

Member
Bo_Hazem Bo_Hazem : Isn't that a Kena screenshot?

That game is coming to PC and has minimum requirements like "AMD Radeon HD 7750/NVIDIA GeForce GTX 650 or Equivalent", I doubt that game couldn't come to this gen?

All those games look great to me though.. how they look/feel in action maters more though.
Yes, we need to see screenshots of it running on PC first, those are potato mode requirements. Andodalf Andodalf and it's not coming to PS4, official.

It's been said Kena is coming to PS4 also


Ember Lab revealed Kena: Bridge of Spirits during the Sony PS5 “the future of gaming” reveal today. Kena: Bridge of Spirits is coming to PS5 and PS4 in the holiday season. It’s a timed console exclusive and will come later on to PC. Kena is a story driven, action adventure game, mixing a 3D animation style with a rich and fantasy atmosphere.

Are they wrong?
 
Last edited:

Bo_Hazem

Banned
I just don't know where you are getting "not possible on current gen" for all of these games; "not coming to the current gen" is pretty different than "not possible."

Games said to be not possible on current gen, next gen only.

That's what I said.

The developers of The Medium have revealed that the game's core gameplay feature was not possible on current-gen. The Medium is a forthcoming horror game for the Xbox Series X and PC and is being developed by Team Bloober, the team behind Blair Witch and Layers of Fear.

.

Picked games that aren't coming to current gen consoles first, cross gen after. Any question of "why" should be sent directly to the devs themselves, I guess.
 

IntentionalPun

Ask me about my wife's perfect butthole
That's what I said.

The developers of The Medium have revealed that the game's core gameplay feature was not possible on current-gen. The Medium is a forthcoming horror game for the Xbox Series X and PC and is being developed by Team Bloober, the team behind Blair Witch and Layers of Fear.

.

Picked games that aren't coming to current gen consoles first, cross gen after. Any question of "why" should be sent directly to the devs themselves, I guess.
So you meant only that one game?

That's why I'm confused here... I don't think anyone claimed Kena wasn't possible on the current gen.

But The Medium dev claims something about the gameplay isn't possible on last-gen... so not even sure why that's being used for some graphics wars post lol

edit: In fact here's what he actually said, said, "couldn't be fully realized", but he's talking about a gameplay mechanic not graphics
"I can't tell you right now about our most important feature, because we will have to save it for later. But the gameplay mechanic built around those two worlds couldn't be fully realized on current-gen hardware. This is something that I think will distinguish our game from any other. It's also even patented. So yeah, the game simply cannot work the same way on current-gen platforms. And that's why we are developing the game for Xbox Series X, plus PC."
 
Last edited:

Bo_Hazem

Banned

Andodalf

Banned
Yes, we need to see screenshots of it running on PC first, those are potato mode requirements. Andodalf Andodalf and it's not coming to PS4, official.

LMAO “Offical”



You might want to let the Kena devs know

screenshot of the press kit for fun

HtPiLA1.jpg
 
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What you have actually shown is that the difference is really 15.41% and not 20% ( when you calculate in the # of CU's per system )

Assuming all other things are equal ( which they are not) and 100% CU utilization all the time the XSX would be at best 4.5 FPS better at 30FPS or 9 FPS better at 60FPS
I'll ask anyone here that has a PC and MSI Afterburner to run an intensive game and check GPU utilization. It's rarely, so rarely touching the 90+% utilization. I mean maybe at 4k with RT on, but i'm usually running 1080 / 1440 at high refresh rates anyway. I'm super curious as to how Navi will perform :D
 

Bo_Hazem

Banned
So you meant only that one game?

That's why I'm confused here... I don't think anyone claimed Kena wasn't possible on the current gen.

But The Medium dev claims something about the gameplay isn't possible on last-gen... so not even sure why that's being used for some graphics wars post lol

It will already scale up and down for PC's, and how it will look like/perform is yet to be seen.

I want to make it from numeric wars to real world games instead, so we can skip all the theories. You can continue the numeric wars if you feel so.
 

3liteDragon

Member
This world is more bigger than I think it was. When Cerny said "its more easy to use 36 CUs in parallel than 48" i thought they said "hey guys we are using all 36CUs in PS5" and mainly when he spoke about triangles that's is difficult to fill all those CU when you have more CUs. But to make a decision to go to 36 against 48, is because you can use more of the 36 than the 48 or the 36 higher clocks makes it better. I don't know everything but I think the API has something so special to make that parallel thing he said, even still suffering of CU occupancy.
The EA game engine developer talks about this while reacting to “The Road to PS5” video. He talks about how adding more and more parallel processing (adding more CU’s) doesn’t mean you can use all the CU’s. He also mentions that it’s better to improve the per-core clock speed of the GPU rather than adding more CU’s.

(timestamped)
 
Last edited:

Bo_Hazem

Banned
LMAO “Offical”



You might want to let the Kena devs know

screenshot of the press kit for fun

HtPiLA1.jpg

Official PS channel says otherwise. Well, another exclusive for PS4 won't hurt.

Not mentioned by them as well on the official PS blog:


It might come at the same date to PS4, after sometime, or never.
 

Andodalf

Banned
Official PS channel says otherwise. Well, another exclusive for PS4 won't hurt.

Not mentioned by them as well on the official PS blog:


It might come at the same date to PS4, after sometime, or never.

Their website and press kit say it. Every media outlet reported it. That article never mentions launch platforms at all, just a bit about the game and how it uses the PS5. Its a cross gen game. Sorry if that fact hurts you in some way.
 

saintjules

Member
Official PS channel says otherwise. Well, another exclusive for PS4 won't hurt.

Not mentioned by them as well on the official PS blog:


It might come at the same date to PS4, after sometime, or never.

Doesn't matter to me - was just wondering. I assume Sony wanted to highlight these games as PS5 and wouldn't want to mention it coming to PS4 as well. Sweep under the rug and let them find out for themselves kinda thing.

The more you say x y z games are also coming to PS4, the more People will hold off on getting a PS5. Just my guess.
 
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IntentionalPun

Ask me about my wife's perfect butthole
Did I specify though? What's all this mud you're dragging me into? I'm done here.:messenger_tears_of_joy:

quote-when-the-sage-points-at-the-moon-all-that-the-idiot-sees-is-the-finger-anthony-de-mello-76-26-02.jpg
I'm not dragging you through mud bro..

But I'm about to... are you really gonna pretend your point wasn't about graphics? lol.. why show screenshots then?

MUDDD

(I think all the games look great... but most of that isn't gameplay anyways)
 

Bo_Hazem

Banned
Their website and press kit say it. Every media outlet reported it. That article never mentions launch platforms at all, just a bit about the game and how it uses the PS5. Its a cross gen game. Sorry if that fact hurts you in some way.

Doesn't hurt, want me to move it down to cross-gen comparison then? I'll do it now.
 

Bo_Hazem

Banned
Too much talk, but let's compare. Games said to be not possible on current gen, next gen only:

XSX + PC (could be running on PC as well, it's vague)

02bd53ec-d0d6-4b01-bbce-eb50433f5302.jpg


852442a8-5068-4034-9304-6576229da1de.jpg


64f126d0-4f52-4610-8c69-014bdcbec7db.jpg


4c9d8921-e7f0-4dd0-9a2a-8a814380a6cd.jpg


0c68b232-878b-4436-a689-6a8415acee37.jpg


Will not bring PS5 first party:

ss-044.jpg


49995637138_b2d89c0a56_k.jpg


fetch


fetch


3682479-shot_8.png


Now cross-gen on XSX (could be running on PC)

c35ac700-e7ca-40bd-97fa-161b115734b4.jpg


fba3e3ac-3a96-4172-86ba-4ef406675605.jpg


461ed2d2-3bf4-477f-8d7d-66a0c6a07c95.jpg


03a78a94-9025-405e-b581-10c861cdbe7e.jpg


653cc633-ec69-41ec-b910-4c7c3ccdaa13.jpg


cc536cb2-9f95-4b0c-b0d3-d73416f5509b.jpg


Then cross-gen running on PS5

Kena-Bridge-of-Spirits-screenshots-RotWisp.jpg


49996187516_a2fea5bc92_o.jpg


50034614552_f421da38f2_o.jpg


50033815033_41b2c26344_o.jpg


49996146576_6c45763ea8_o.jpg


49995626623_3648cea053_o.jpg


Sources:



FTFY IntentionalPun IntentionalPun Andodalf Andodalf
 

MastaKiiLA

Member
PS5 in a hardware so different from what is known, contains a high customization in many processes and it is possible that SX also has its customization, although according to what we can know in another sense.

The focus is so different between the two companies, one focused on power for lighting and effect enhancements and the other focused on data flow, textures, and assets.

Although the two are based on RDNA2, the differences that separate them are even in the concept of how to improve graphic quality. This tells me that we really cannot compare the theoretical power of one with the other. we won't possibly compare the games when we will see them either.

It is possible that the entire generation passes them with these doubts. If the game is faithfully optimized for each console and we see the results will not be comparable.

In SX the lighting, the effects and the fps will be enhanced.

In PS5 we will see active models, better distance and better textures. When you go to compare it is possible that you say ok SX has more fps better RT but it does not have those assets. SX in the distance is more blurred but has more reflections, PS5 has less reflections but the distance is very clear and the near and far textures have better shapes.

I sincerely believe that comparing graphics in a game that is fully optimized for each version would be unmatched and totally subject to personal preference.

Of course if we see a game optimized for the other console and doing a bad port, the optimized one will win. But here the commercial viability and the strategies that have nothing to do with hardware are being evaluated.
There's going to be so much hair-splitting in the console wars this gen. People currently downplaying PS5 games as being indiscernible from PS4 games are going to have a hard time saying there's a significant improvement on XSX. The opposite will be true, once Xbox has their presentation in July. The current gen is already very samey, so I don't see why anyone should expect any different with the next-gen. Each system will have its strengths and weaknesses, as you note, but it's not going to be anything noticeable in realtime. I think that's great. It should just be about the games now. No need to nitpick graphical differences anymore, just play what you like. If anything, the controllers might become the real difference-maker this coming generation.
 

SSfox

Member



- Microsoft are talking too much about 4K, 60 fps/ and even 120fps, while AC Valhalla will run at 4k, 30 fps, and while Minecraft could only run at 1080p,30fps with RT activated.

I mean i hope for them they realize if most games won't run at 4K, 60fps/120fps like they're saying and promising they will got backlash, right?

Also Ray-tracing in "select games" is not big surprise, even tho some seems too confident Xbox Series X will handle Full RT in all games, but yeah Minecraft demo was enough to prove this won't be a thing.
 
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IntentionalPun

Ask me about my wife's perfect butthole
I mean i hope for them they realize if most games won't run at 4K, 60fps/120fps like they're saying and promising they will got backlash, right?
Yeah seems silly... unless they are going to strongly suggest 3rd parties offer a performance mode.

They are obviously focusing on the idea that games can scale, but they only have control over their own games without mandates... and I feel like we'd have heard about a mandate like "must support 60FPS".
 
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