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Give me 1440 and 60fps or give me death

kraspkibble

Permabanned.
60fps how cute.

Let me tell ya playing at 165fps is damn good. I'd rather cut out my eyes than play at 60fps.

Next gen should have a standard of 4k 60fps but we all know that won't happen.
 
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Rikkori

Member
5 feet away from what size of TV?



55"
And please, don't link me trash tubers. Thanks.


This is fully consistent with the chart - not sure what you're arguing, unless you have a screen much smaller than 55".

If you're in the realm of "you can kind of tell a difference", it's a huge waste of resources to target 4k. 1440p is less than half the pixels of 4k. That's a ton of horsepower thrown at something that the vast vast majority of people will either not perceive or only partially perceive. 5-6 feet is just too close to a 55" screen for most people.
For most people yes. Note: I'm not arguing against using lower resolutions for consoles in favour of better effects/framerates. I just don't like the eye chart being used as proof of visual acuity as it relates to gaming, because from experience it's simply not accurate (and wasn't meant to be used for that in the first place).
 

R6Rider

Gold Member
And please, don't link me trash tubers. Thanks.

I posted that in general relevance to the topic, not directly in response to you (edited for clarity).

Also don't see how anything in the video is incorrect or important info when related to gaming resolution and fps
 

Barnabot

Member
but i don't even know who you are to be choosing death. could you just accept that devs will always favour the baseline 30 fps for those eyecandy graphics over having 60 fps at the expense of some graphics compromises?
 
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Clintizzle

Lord of Edge.
b2e923f49ad91d2194424f2e5e013170.jpg
I can HEAR this picture.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
My 4K TV is 65+ inches, and I remember it was less than $800. I want devs to prioritize frame rates too, but considering the size of cheap TV’s nowadays, native 4K should be embraced too.
 
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LordOfChaos

Member
Seeing what DLSS can do with even a 540p base resolution, I tend to agree that for the consoles given amount of GPU power, there are better things to spend it on before prioritizing 4K, if their upscaling method is near as good. If I need to have my nose to the screen and do a frame by frame analysis to notice the difference, why not something at 1440p or just above and upscale, spending that GPU power on something that matters more.

 
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Tchu-Espresso

likes mayo on everthing and can't dance
I think there are obvious diminishing returns going from 1440p to 2160p when considering the increase in required horsepower.

Do people really see 1440p and complain it isn’t sharp enough? Would joe public even notice the difference?

it’s still a 70% increase in pixels.
 
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Tchu-Espresso

likes mayo on everthing and can't dance
60fps how cute.

Let me tell ya playing at 165fps is damn good. I'd rather cut out my eyes than play at 60fps.

Next gen should have a standard of 4k 60fps but we all know that won't happen.
Would you like a cleaver or butter knife?
 

down 2 orth

Member
I made a vow not to play a single next gen game at 30 fps unless its on someone else's system. I'm pretty sure I'm going to stick with it.
 

Jigsaah

Gold Member
All games should come with options just like PC games do. 1080p 120fps, 1440p 60-90fps and 4k 60 fps. I don't wanna hear shit about 4k 30fps ever again.

EDIT: Also if you're gonna use raytracing, that does NOT make you immune to this. If you can't hit these numbers while raytracing then don't do raytracing.
 
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Great Hair

Banned
1080p30 is more than enough, according to some.. as long it makes use of supa-raytracing.
 
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PsyEd

Member
I don't care about 1440p either...I wish X1X enhanced games have a mandatory 1080p60 mode....surely 6TFLOPS is more than enough to maintain 60fps.
 

Bolivar687

Banned
This is a noble crusade, but if you would be better off taking things into your own hands on PC. I personally don't have a problem going back to 30fps when that's what the developer targets.
 
With controller, not so sure, if that extra 60fps would be felt, with mouse it obviously is...
120fps is most definitely felt with a controller. From couch distance, you’d be troubled to see the difference between 4k60 and 1440p60. Switch it to 1440p with unlocked framerate on a preferably Gsync monitor or TV with a high end GPU and it becomes a much better experience with a game pad as well.
 

Stuart360

Member
Until Sony and Microsoft mandate 60 fps in all games, we are always going to get 30fps console games, and they will always the majority. If framerate is most important to you, PC is your only choice.
 

StreetsofBeige

Gold Member
Until Sony and Microsoft mandate 60 fps in all games, we are always going to get 30fps console games, and they will always the majority. If framerate is most important to you, PC is your only choice.
Actually, I think 30 fps are the minority. Every generation so far since 3D became the norm has had more games trend to 60 fps.

Right now on Xbox One and PS4, the majority of racers, shooters, sports, puzzle, fighting, DMC-ish action games, indies are 60 fps.

The last hold outs are mostly open world games, some company's SP campaigns and some games that get really big and complex like City Skylines. So here's hoping these trend to 60 fps to cap it off.
 
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Seeing what DLSS can do with even a 540p base resolution, I tend to agree that for the consoles given amount of GPU power, there are better things to spend it on before prioritizing 4K, if their upscaling method is near as good. If I need to have my nose to the screen and do a frame by frame analysis to notice the difference, why not something at 1440p or just above and upscale, spending that GPU power on something that matters more.



I am so turned on right now.
 

Neo_game

Member
1440P is the sweet spot for next gen console IMHO. 4K is just too big a jump and the console power is wasted in crunching these pixels in cost of gfx settings, fps.
 

supernova8

Banned
I would personally prefer 1080p with extremely high levels of detail (practically photorealistic racing games for example) over 4K at any framerate. It's hard enough to get to photorealism as it is without bumping up the resolution.

Just imagine how amazing next-gen would look if the world only had 1080p screens... glorious.

And for anyone saying we need 4K to see more detail, go watch a TV show at 720p and then play The Last of Us 2 at 4K and tell me which one has more detail. It's not the resolution.
 
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ZywyPL

Banned
I don't know what's really stopping the devs from offering us multiple performance options: 4K30 or QHD60 or FHD120 -it would take just a few minutes to implement those modes in the config file/options menu, and that way everyone would get what he prefers.


And for anyone saying we need 4K to see more detail, go watch a TV show at 720p and then play The Last of Us 2 at 4K and tell me which one has more detail. It's not the resolution.

Which still doesn't change the fact how shitty the image quality is at 720p... Unfortunately LCD technology doesn't scale well with anything below native resolution, and since 4K is here to stay there's no choice of going back to 1080p (unless you're gaming on PC). But then again, this is where the upscaling techniques like DLSS or CBR step in, so the games are indeed made with 1080-1440p in mind, to squeeze az much graphical fidelity as possible at that particular resolution.
 

Stuart360

Member
Actually, I think 30 fps are the minority. Every generation so far since 3D became the norm has had more games trend to 60 fps.

Right now on Xbox One and PS4, the majority of racers, shooters, sports, puzzle, fighting, DMC-ish action games, indies are 60 fps.

The last hold outs are mostly open world games, some company's SP campaigns and some games that get really big and complex like City Skylines. So here's hoping these trend to 60 fps to cap it off.
On console?, thats not true at all Streets, sorry buddy. I'll be surprised if you can find any 3D generation where more than 30% of games have been 60fps over the whole gen, hell 20%.

Edit.
For example there were 1300 PS1 games released, with 109 60fps games. 1092 Sega Saturn games, with 29 60fps games. And 296 N64 games relesed, with 7 60fps games (Google searches).
I'm sure its pretty similar ratio for all 3D gens, with maybe the PS2/GC/Xbox being slightly higher, it certainly seemed there were more 60fps games that gen.
 
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GymWolf

Gold Member
Yeah my gpu can't do 4k60 so i have to settle for 1440p60, but i care about 4k, it's just a matter of time.
 

supernova8

Banned
I don't know what's really stopping the devs from offering us multiple performance options: 4K30 or QHD60 or FHD120 -it would take just a few minutes to implement those modes in the config file/options menu, and that way everyone would get what he prefers.




Which still doesn't change the fact how shitty the image quality is at 720p... Unfortunately LCD technology doesn't scale well with anything below native resolution, and since 4K is here to stay there's no choice of going back to 1080p (unless you're gaming on PC). But then again, this is where the upscaling techniques like DLSS or CBR step in, so the games are indeed made with 1080-1440p in mind, to squeeze az much graphical fidelity as possible at that particular resolution.

Sure the image quality isn't as good as 4K tv footage but the image quality in terms of detail is obviously far higher on the real life footage than on a game. I don't really think this next gen is powerful enough to give us a gigantic boost in visuals AND native 4K AND a decent framerate. That's my beef with it, I guess.
 
You need to be sitting at 2.2m or closer to start noticing the difference between 1080p and 4k on a 55" TV and at 1440p the distance is much shorter. So for most people 4k is a huge waste of resources unless you got a massive TV or a projector. I game at 4k in my monitor because I naturally sit close to it but when I game on my TV I drop the resolution down to 1440p 120fps.
 
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ZywyPL

Banned
Sure the image quality isn't as good as 4K tv footage but the image quality in terms of detail is obviously far higher on the real life footage than on a game. I don't really think this next gen is powerful enough to give us a gigantic boost in visuals AND native 4K AND a decent framerate. That's my beef with it, I guess.

I think you are 100% correct, there's simply too much aspects to upgrade and too little processing power for everything combined. Unless MS has some jaw-dropping surprise in the upcoming show up their sleeve.
 
Would rather have a higher FPS than higher resolution. Been playing Division 2 PC at 1080p with an average of 70fps on a 4k 55" TV. The game certainly feels better to play because of the FPS.
 

JeloSWE

Member
This is fully consistent with the chart - not sure what you're arguing, unless you have a screen much smaller than 55".

If you're in the realm of "you can kind of tell a difference", it's a huge waste of resources to target 4k. 1440p is less than half the pixels of 4k. That's a ton of horsepower thrown at something that the vast vast majority of people will either not perceive or only partially perceive. 5-6 feet is just too close to a 55" screen for most people.
Reading this from 1.8m on my 75" TV :messenger_blowing_kiss:

But even I would prefer a minimum of 60 fps regardless of resulting resolution.
 
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