RaySoft
Member
So your’e implying that the PS5 loads lot`s of «junk» into memory just to get to what it really needs?It's amazing how many people skip over this little tid bit
The XSX doesn't need the raw throughput due to efficiently streaming only what texture data it needs (which accounts for the largest part of a games memory footprint). It can stream in, use, then replace texture data mid frame.
While the overall throughput will still tip in Sonys favour, the gap is smaller than what the mere paper specs would have you believe.