I think you already can predict the answer to this one xD.
But yeah, indeed that could be super-epic if Nintendo gets some version of this tech in the next Switch. Although I don't know where Nvidia is with the Tegra line as of now. In any case I can see them making those customizations for Nintendo if requested, I mean they make good money from supplying Nintendo those Tegras and honestly they don't have any other major clients for that processor line anyway.
You should stop with crystal meth, it makes you dream Nvidia wasnt a greedy company.So will a 3070.
A 3070 will be 500-600. Aka half of 1100-1200.You should stop with crystal meth, it makes you dream Nvidia wasnt a greedy company.
Did they announce prices? I don't believe that it will be below 600(before tax) before i see it.A 3070 will be 500-600. Aka half of 1100-1200.
Some RTX 2070 can already be had for $400. You're out to lunch if you think the price will jump by 50%+ especially with direct competition from AMD which prompted NVIDIA to bump down the price of the 2070 and introduce the 2070S in its stead.Did they announce prices? I don't believe that it will be below 600(before tax) before i see it.
In Europe you cant get it anywhere that cheapSome RTX 2070 can already be had for $400. You're out to lunch if you think the price will jump by 50%+ especially with direct competition from AMD which prompted NVIDIA to bump down the price of the 2070 and introduce the 2070S in its stead.
Is DLSS applied after the image has been completely constructed?
Could console manufactures add dedicated chips to upscale the image after it was rendered using ML just like the PS4 Pro has a dedicated ups calling chip (if I remember correctly)?
It's crazy how far ahead on this Nvidia is compared to literally every other company on the planet.
If that's enough we should be good then, it's only a matter of time.Yes.
They are already there. RDNA2 can do FP16/FP8/FP4 at 2x/4x/8x speed.
The data is extremely easy to recreate just render the game on two different resolutions for training. Getting actually getting the right data tends do be one of the harder limitation of ML, in this case it's not a big problem.DLSS is just a software trained on real games.
It turns out Nvidia has access to real games data.
That's it. There is no technology involved: whoever has better dataset wins the DL game.
If that's enough we should be good then, it's only a matter of time.
It's also good that on the user end it's just a fixed input and output, the hard work is all done on the training part. Once it's refined enough I could even see specialized hardware just for this to make it even faster without competing with other GPU tasks for resources.I think just nobody thought that it would be viable.
But if it is: it's not that hard to do.
No. If you already know that a generic model works extremely well why would you bother sttoping at specialized ones? What they could do is use the generic model as a starting point for specialized models that would work even better and require a lot less training.And train DL on your game is much easier task than to create a universal solution for all games, like DLSS.
If you already know that a generic model works extremely well why would you bother sttoping at specialized ones?
Once it's refined enough I could even see specialized hardware just for this to make it even faster without competing with other GPU tasks for resources.
I think you misunderstood what I'm saying, I'm talking about other vendors trying to copy Nvidia not them using their tech and becoming dependent on NVidia. To me it would even make sense for multiple vendors to work together on a solution.Remove vendor lock-in.
Not viable, unless you have nothing else to do anyway, like NV.
I'm not scared. This excites me.Consoles are almost more powerful than PC's and that concept scares the shit out of PC gamers.
To me it would even make sense for multiple vendors to work together on a solution.
Of course it does, requiring it to be trained for every game make it much less practical.Training an "all fit" DNN would be a much harder task than to train DL-TAA for a specific game.
Why other vendor should do it like NV does?
It makes no sense for consoles.
This is just false. Demonstrably false.
DLSS 2.0 is clearly and substantially better than checkerboard rendering, not only in performance saved but also in image quality and image stability AND it can achieve these results using FEWER pixels than are needed for checkerboard rendering.
Why do some PC gamers find it hard to understand that consoles are not PCs and are not competing with them? Consoles are for ppl that dont want a pc taking up room or that dont care for having the ultimate tech at a huge cost or tech that is outdated so often... consoles are easy to plug in and play and more accessible.
It doesn't really work this way. DLSS runs on the GPU's tensor cores and it takes a lot of compute to do, it's just worth it because it so drastically reduces the overhead on the rest of the GPU. It's not gonna work on a Tegra-style GPU, it would need to pack some pretty hefty extra silicon purpose built for that.Speaking of Nvidia and consoles, I wonder what they could potentially offer Nintendo for a theoretical Switch 2 in 2021/22? Maybe a 2 terraflop next gen Tegra GPU loaded with DSLL 3.0 tech could significantly close the gap with the much more powerful home consoles?
Let me introduce you to a perfect upscaling solution coming to all consoles and PC next year
Triangle per pixel dont need ML.
Okay i do also mean vice versa alsoMaybe because every single chance they get they talk about how their components like the SSD is going to make their games look better than PC games. Or because their favorite exclusive looks so amazingily better than any PC game? Have you been missing out on all the threads?
Whoa, why so triggered? I never understood this mindset. Literally anyone can build a decent gaming PC. It's not rocket science, and no, you don't need a nuclear physicist degree in order to build one. PC's aren't some super expensive machines, that are unaffordable to everyone except the billionaires and the Illuminati."My preferred platform will virtually be ignored leading up to the launch of the new consoles. Let me try to spin this the best way I can"
@mods. please change the title of the thread to the above. k thx.
because they do,not res or framerate,just money spend,pc now cant compete with the budgets of ND,guerrilla and others,what pc games are being made exclusively with that kind of budget? noneOr because their favorite exclusive looks so amazingily better than any PC game? Have you been missing out on all the threads?
Good thing the biggest games on the market are multiplats lol.because they do,not res or framerate,just money spend,pc now cant compete with the budgets of ND,guerrilla and others,what pc games are being made exclusively with that kind of budget? none
Good thing the biggest games on the market are multiplats lol.
I would say an SSD with the potential to completely change what's possible in games is more revolutionary than a good upscaling solution. But would be nice to have both.
All the faster SSD does is free up more system ram nothing more.
Ok, then you haven't understood its potential at all.
Enlighten me. What is the potential of a faster transfer rate feeding the system ram game assets?
Enlighten me. What is the potential of a faster transfer rate feeding the system ram game assets?
It allows you to load massive amounts of data in real time, in a way that just isn't possible currently. Yes, one very nice effect of this is, as you say, that you waste less RAM on stuff you might not even need (because you can load it on demand instead of having to do it in advance in case you need it later), and you can therefore load more data that's actually useful. But it's selling it a bit short to say that's all it will do. It also makes new things possible that just couldn't be done with an HDD as the baseline spec. The simple example is the hidden loading corridors/crevices/elevators you see everywhere now, that simply won't be needed anymore. But that's a very unimaginative example, clever devs will be able to create experiences that just are not possible at all right now.
Nah PC doesn't have them i/o capabilities ssd is more of an advantage on console. A PC has to do more then play games this is how it's always going to be. PC ssd is literally only used for faster loading.The hype for the upcoming consoles has focused primarily on their new I/O infrastructures, especially when it comes to the PS5 (as attested by the million or so GAF threads on the subject). The Series X looks like being no slouch in this area either, with it's own (much less talked about) solution, Velocity Architecture. Other types of "secret sauce" are often alluded to, but rarely actually explained in detail.
Who knew that all along the chefs at Nvidia were busy in the kitchen working on a delicious concoction of their own. I'm talking about DLSS 2.0, of course. While PCs are often characterised as big lumbering hulks, having to use raw power (and PC users willingness to spend copious amounts of money on said power) to drive past the level of performance seen on consoles, this time around it seems that the PC is the one taking the more nimble and efficient approach.
I'm not usually one to buy into the hype, but the results of DLSS 2.0 are already plain to see. What's more, those results are only on the current line of Nvidia GPUs, we can almost certainly expect an even more impressive performance when the next gen Nvidia GPUs drop (probably a little earlier than the new consoles). I suppose AMD could have something up their sleeves regarding machine learning (it would be strange if they had ignored such a hot field completely), but if any of this tech is making its way into the next gen consoles, then both them and Sony/MS are keeping really quiet about it. One reason for concern is that DSLL 2.0 seems partially dependent on hardware (i.e. the tensor cores), which the consoles appear to lack.
Speaking of Nvidia and consoles, I wonder what they could potentially offer Nintendo for a theoretical Switch 2 in 2021/22? Maybe a 2 terraflop next gen Tegra GPU loaded with DSLL 3.0 tech could significantly close the gap with the much more powerful home consoles?
Anyway, the proof of any good sauce is in the tasting and I can't wait for the next-gen consoles and GPUs to be released later this year so that we can finally know for sure.
Let me introduce you to a perfect upscaling solution coming to all consoles and PC next year
Triangle per pixel dont need ML.
because they do,not res or framerate,just money spend,pc now cant compete with the budgets of ND,guerrilla and others,what pc games are being made exclusively with that kind of budget? none
It allows you to load massive amounts of data in real time, in a way that just isn't possible currently. Yes, one very nice effect of this is, as you say, that you waste less RAM on stuff you might not even need (because you can load it on demand instead of having to do it in advance in case you need it later), and you can therefore load more data that's actually useful. But it's selling it a bit short to say that's all it will do. It also makes new things possible that just couldn't be done with an HDD as the baseline spec. The simple example is the hidden loading corridors/crevices/elevators you see everywhere now, that simply won't be needed anymore. But that's a very unimaginative example, clever devs will be able to create experiences that just are not possible at all right now.
I'll catch up with the previous posts in a second, but I thought XSX had machine learning, no?
Any time an argument is made regarding console performance vs. PC performance, I ignore it. It's a subject that PC has and always will have an unfair advantage. When I hear someone trying to make a competitive console argument, it just comes off as sad. Like your movie-loving friend that showed you his shitty film and thinking he can compete with the likes of Kubrick.
What is rarely discussed however is how the closed nature of consoles allows a developer to at some point, stop thinking about performance and start focusing on design and the distribution of that performance to reach their intended goal. It's why a lot of top-tier console games are so impressive even at a fraction of the power. It's efficiency in development. The volatile nature of PC hardware simply does not allow developers the benefit of restriction. Worlds your fucking oyster on PC but when given an immense amount of power, many don't know how to efficiently distribute it. Look at fucking Star Citizen, my bros.