JonnyMP3
Member
Personally, I find you correct in your reason. A console can in no way shape or form to hit cinematic level CGI no matter what. It takes stacks and stacks of render farms with supercomputer levels of computation.I did but you brushed them off because you didn't understand them. That's not my fault. Ask for more in-depth explanation and be prepared to understand 3d graphics principles and the current hardware. It's not hard at all. A lot of you guys will compare these in-game cutscenes to actual CGI and it makes me laugh. Yet, you claim I'm being arrogant because I laugh. I'm laughing because I worked knee deep into this stuff and actually know the "cost" of things. But of course, I get ridiculed instead.
And also that consoles can't actually compete with 1000 dollar CPUs and GPUs is totally correct, especially since that's the point of a console though. Which is why a lot of people get on you because you're probably used to seeing thousand dollar equipment that might have cost millions to design or implement.
A console is a lowly home entertainment machine. It's also a closed system. Unlike PC's which you can spend money to chase that bleeding edge, that's literally the opposite point to owning a console. It's cheap, plentiful and works compared to having to build your own super PC. And because it's a closed system that cannot be continually brute forced with bigger and extra and faster parts. We are watching developer's work within these constraints but also other advancements within this closed but ingenious system. It's apples vs oranges sometimes. But the fact that some with so much industry experience can't understand that people are genuinely happy to get graphics that continually get closer to looking realistic as possible that wouldn't need an entire data centre to run for around 4-500 dollars is why people think you're arrogant.
A Nissan Gtr will never beat a Bugatti Chiron... But it's not over a million dollars either and it does a good enough job.