I was keeping up with the entire conversation the whole time through, and read it again now for clarity. Point in fact, I tried to have a more common shared knowledge, non-technical level discussion with you. It didn't go very far. In the end, you decided to say you as a film VFX expert know more than Video Game industry professionals. How did you think that would play out?
Below are my viewpoints of the many pages of discussion:
• You were having a proper discussion and at points, were attacked.
• Your views sound more fact based than opinion. I might suggest, if you give a statement about what you're seeing and why, you provide some technical background example of what you're seeing to help the people understand. Help those who would attack your view to understand why you believe it to be so. Please keep in mind, though you have knowledge in many vfx related industries and have held positions, others in the gaming industry state differently than you. I would not want to discredit you and I would not want to discredit them. As you aren't developing the games being discussed and don't have the hardware, you wouldn't know what's going on in a game other than recognizing what VFX and tech are being used to achieve something on levels you have knowledge of. Just.. visual cues.
• Your biases are very visible. It may be a good suggestion to be a bit more even in your viewpoints. They are just as valid as those of anyone else, .. until they aren't, and the same goes for them.
• Comparing apples and oranges game types with completely different parameters just doesn't make sense. The same goes for anyone else when I read it. I wouldn't compare a fighting game's visuals with those of a racing game...etc.
• Throwing out who know know does not lend credibility to anything you're saying. Throwing out what you know and how you know it with back up does.
If you want to be thought of as a proper source of knowledge, demonstrate it.