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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Like pretty much all games there will be a fidelity difference between cinematics and gameplay.

How much? I have no fucking clue and honestly don't care as I have no plans on ever playing HB2.

I also don't really buy that it was captured on an XSX.. it was probably "real time" on a high end PC.

Still don't really care... I'm way more interested in HFW because I'm interested in the gameplay.. not really a Ninja Theory fan.

I expect that HFW will also have cinematics that are higher fidelity than gameplay.. how much that will differ from what we saw? Again, no clue.. could see gameplay the same/better/worse than the cinematic trailer we got. It will look gorgeous either way.

I'm not talking about fidelity differences between cinematics and gameplay. I'm talking about God of War cinematics, the ones in-game that seamlessly transition into gameplay, because those cinematics are no different to what we saw from H:FW, and whether or not the cinematics that Ninja Theory showed are actually achieveable within the game, as real-time transitions, like God of War
 

qiqiqiiq

Member
If it isn't a video file the system is rendering it on the fly, it's as simple as that
The machine is still rendering it at X resolution and X Frame rate
Previous generation there is a case of "restricted scene" and rendering only what's required
Which while still being rendered natively on the system it's not representative of what is rendered in gameplay.
The speed of the IO and SSD I believe can change that to the point that there's no difference.
Now it's can go the other way and enable the developers to really push what the machine is capable of in a controlled scene
In the case of HIIFW if it's not a video file playing and is real-time or in-engine then the PS5 is creating those graphics whether it's player controlled or not.
Well a lot of the games in this gen had real time cutscenes where things looked as good as the ones from the gameplay sections or where the difference was very small, so I had very little doubt that the next one will be able to at least keep that trend going.
 

Gamerguy84

Member
Why would a PC gamer buy a new console when they know that the PS exclusive on PC looks better than the console? PC isn't competing with consoles at all. It's agnostic.

The answer is because your not getting a tenth of PS exclusives. If anyone has interest in PS they have to buy one to get that full experience.

I can understand your way of thinking because graphics is what you do for a living Im assuming.

Everyone thinks different though. I personally dont need the latest and best card on the market. My next card will probably be the revised 5700XT(RDNA2)
 
By the looks of this thread the info thats coming soon can not get here soon enough.

Or will these next 2 shows just make it worse?
I understand is too complicated for both companies to have streams with gameplay but the current
situation with both is just ridiculous, even the third parties cannot show many gameplay because
looks like Xbox and Play are stopping those companies to show a versus next gen against current gen.
giphy.gif


Oh ok. It's here. For a moment I thought I had entered the thread of PC speculation.
:messenger_savoring:
Do you want to share something or RDNA 2 vs RDNA 1 ?
 
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TGO

Hype Train conductor. Works harder than it steams.
Well a lot of the games in this gen had real time cutscenes where things looked as good as the ones from the gameplay sections or where the difference was very small, so I had very little doubt that the next one will be able to at least keep that trend going.
It's a thing since the PS3 era
With the occasional video thrown in to mask loading screens
PS2 had a lot of in-game cutscenes too, but FMV was still heavy used in that generation
This generation it is mainly Ubisoft that heavy use CGI videos
 

Gamernyc78

Banned
I've seen this referenced a couple times. What were the tweets?

One of the tweets was from a known site but I forgot the name, something like "gamer revolution or gamer girl revolution" something to that effect and it was the day before the presentation and it said something like this "so proud of Cory, he's put alot of work into this and tomorrow is your day" I know I had posted the tweet before the presentation but thts too much work looking for it lol
 
T

Three Jackdaws

Unconfirmed Member
RedGamingTech (according to his sources) did say there will be two events for Playstation in August. One for the games, which is the State of Play I'm guessing and another which will be a hardware breakdown of the console and will highlight the features of the cooling system as well as the APU.
 

qiqiqiiq

Member
It's a thing since the PS3 era
With the occasional video thrown in to mask loading screens
PS2 had a lot of in-game cutscenes too, but FMV was still heavy used in that generation
This generation it is mainly Ubisoft that heavy use CGI videos
And I despise CGI videos a lot, even more if they're trailers.
 

IntentionalPun

Ask me about my wife's perfect butthole
Well, I was honestly curious to hear your reasoning first, but ok, if you insist I can go first.

There are several sections with Aloy mounted and running through the fields with the camera rotating around her at a distance. I am 99% secure this was absolutely a playable section of the game, only with the HUD turned off for cinematic effects and give that "trailer" feel.
I think there were also non-playable cinematics, like the one she dives into the water, where the camera is fixed and she perfectly comes into frame. That's a classic cinematic effect and clearly will be used in some cutscene (maybe the first time she dives into the water and we learn that mechanic)

I honestly thing you and a few other people got the feel no gameplay footage was shown because of the no HUD on screen and the quick cuts between scenes. I'm sure the trailer director would take that as a compliment.

Your turn now.
Well I think it's readily apparent why I don't think it was gameplay.. despite my joke at the start, I already answered within that post you quoted. It wasn't gameplay because that's not how the game plays.

I'm not saying that because of the fidelity.. just.. watch the damn thing. Why would they for instance "play" the sections where allow is riding? The camera is moving in unnatural ways, it would be just way easier to script all of that.

I think some of what we saw looks like the sort of transitions from cinematic to gameplay though.. like the monster comes out of the ground, and it looks like it is moving towards the moment where the player might "Take control" and the HUD would appear.. couple other similar segments like that, like part of the underwater portion (although it then goes to a first person view.. so not sure what the plan is there).

But the game is also not exactly coming out anytime soon.. so all of what we saw just makes way more sense as scripted in engine content.

Draw droppingly beautiful scripted in-engine content. and maybe gameplay will look that good. But if it does, then the cinematic content will likely look better than what we saw by release.. because Sony in general does higher fidelity during cinematic sections.

Here:



What timestamps do you think were gameplay?
 
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Dodkrake

Banned
It was indeed running on a XSX. The producer that worked on it told me so. That's confirmed.

Then why didn't Microsoft say so? Why do you keep implying that's the same case as with Horizon when you know HB2 was rendered at 24fps? HB2 was in engine on unspecified hardware in real time, at 24fps, and HFW was in engine, on the ps5, in real time.

This is what's public.
 

IntentionalPun

Ask me about my wife's perfect butthole
I'm talking about God of War cinematics, the ones in-game that seamlessly transition into gameplay, because those cinematics are no different to what we saw from H:FW

And how exactly do you know this to be a true statement?

I'd be happy if that were true.. but it's absolutely not true of most games, and most Sony games.

But I'm not going to expect that because I'd rather be pleasantly surprised then overly hyped.
 
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And how exactly do you know this to be a true statement?

I'd be happy if that were true.. but it's absolutely not true of most games, and most Sony games.

They're either in-game cinematics or they're not? Which is it?

Or if you want to use the terminology, God of War uses in-engine cinematics that transition into gameplay
 
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Sinthor

Gold Member
By the looks of this thread the info thats coming soon can not get here soon enough.

Or will these next 2 shows just make it worse?

I think the blood will continue to flow like the 'Red Wedding' until we get full technical information on the questions that remain. Even then, there will be a pitched battle for a bit. Pricing information might make this worse. But bottom line, I think things WILL calm after a while once we have those final technical questions answered and are seeing more actual games running on both pieces of hardware. Once we have that, it will be your standard level of 'war' for the course of the generation. :messenger_winking_tongue:
 

SlimySnake

Flashless at the Golden Globes
So VFXVeteran all of a sudden knows a producer at Epic who confirmed to him that the game was realtime running on the xsx the day it was released.
The Producer works at Epic. He worked with NT on the whole demo. I've worked with him for years. He told me it was real-time when I called him the day it was released. I don't have any reason to believe he would lie to me.
Both was running in real time.
It was indeed running on a XSX. The producer that worked on it told me so. That's confirmed.

And yet a day later, on December 13th, he posted this saying it was rendered on PC and he had doubts that it was running on any AMD board replying to a post that suggested the 5700 might have been used.

It was rendered on the PC. Epic produced it. I seriously doubt it was rendered on any AMD board at all.

I would love to see how he will get out of this one. He cant pin it on his source being wrong or lying to him because he had talked to the source a day before making this post.
 

IntentionalPun

Ask me about my wife's perfect butthole
They're either in-game cinematics or they're not? Which is it?

That is not a term used by anyone but yourself and I am seriously 100% done responding to your tired Laurel and Hardy routine.

Here's how this goes:

1) Learn what terms mean
2) Have conversations using those terms

You need to go back to square 1.
 

onQ123

Member


Clear as day what is going on


Halo Infinite needed a new engine because it's going to be upgraded for years to come , Halo Infinite is a plan to be the next Fortnite

They're not gonna like you!


But I think this game is trying to mimic Fortnite & it's made this way so they can easily make updates & keep the game fresh.

in the end people will not care about the graphics & just enjoy the game.
 

Darklor01

Might need to stop sniffing glue
So VFXVeteran all of a sudden knows a producer at Epic who confirmed to him that the game was realtime running on the xsx the day it was released.




And yet a day later, on December 13th, he posted this saying it was rendered on PC and he had doubts that it was running on any AMD board replying to a post that suggested the 5700 might have been used.



I would love to see how he will get out of this one. He cant pin it on his source being wrong or lying to him because he had talked to the source a day before making this post.


Yeah, you kinda got a point there. A person can not say something like it was not running on any AMD board after speaking to someone working at Epic confirming it was running on an XSX which uses AMD boards.
 

VFXVeteran

Banned
You bring up a good point. Is there even an established definition of what real-time is? Real-time to me means that what they showed us which was 24 fps and sub 4k resolution was running in engine at those specifications on a XSX, and not prerecorded or manipulated to show something that couldn't be produced by the hardware at that fps and resolution. I think some of us are more willing to accept that level of fidelity is possible, especially after the UE5 demo, but that still doesn't explain why no games are being shown actually running on a XSX.

Real-time could mean that whatever platform is rendering is able to do it at more than 1FPS. If you have to wait for minutes for one frame, then that's not realtime. I assumed that the HB2 trailer was running on a PC, but after inquiring, it was rendered on a XSX.That demo could have been running at 2FPS and Epic would consider that real-time but us gamers would say it's an unplayable realtime thus not really realtime. There is a lot of fudge factor in that definition.
 

jose4gg

Member
Real-time could mean that whatever platform is rendering is able to do it at more than 1FPS. If you have to wait for minutes for one frame, then that's not realtime. I assumed that the HB2 trailer was running on a PC, but after inquiring, it was rendered on a XSX.That demo could have been running at 2FPS and Epic would consider that real-time but us gamers would say it's an unplayable realtime thus not really realtime. There is a lot of fudge factor in that definition.

The trailer on Youtube basically hides the fact that it was running on a PC...
 

FunkMiller

Gold Member
I don't want Sony to start throwing around CGI trailers of stuff that might come one day if the stars align, just to be able to say they announced it (like Microsoft did for a good half of the past generation, and sadly still seems to be doing for the SXS launch). They don't have to in their current situation, and it's just a lot better to focus on what is coming in the next 24 months, since there is more than plenty there.

Agreed. You could conceivably have a small gameplay sample, provided the game had been being worked on in secret alongside Elden Ring... but the chances of that are extremely slim, obviously.
 
Well I think it's readily apparent why I don't think it was gameplay.. despite my joke at the start, I already answered within that post you quoted. It wasn't gameplay because that's not how the game plays.

I'm not saying that because of the fidelity.. just.. watch the damn thing. Why would they for instance "play" the sections where allow is riding? The camera is moving in unnatural ways, it would be just way easier to script all of that.

I think some of what we saw looks like the sort of transitions from cinematic to gameplay though.. like the monster comes out of the ground, and it looks like it is moving towards the moment where the player might "Take control" and the HUD would appear.. couple other similar segments like that, like part of the underwater portion (although it then goes to a first person view.. so not sure what the plan is there).

But the game is also not exactly coming out anytime soon.. so all of what we saw just makes way more sense as scripted in engine content.

Draw droppingly beautiful scripted in-engine content. and maybe gameplay will look that good. But if it does, then the cinematic content will likely look better than what we saw by release.. because Sony in general does higher fidelity during cinematic sections.

Here:



What timestamps do you think were gameplay?


I do agree there are some transitions between gameplay-cutscene and the trailer is purposely vague to sell the cinematic aspects of it. A lot of smoke and mirrors to convey a feeling of continuity, but to be honest you could have looked at God of War and get exactly the same sense with the no cuts camera the entire game.

So in terms of timestamps for that video.

1:37 - the riding part to me feels pretty much like gameplay. Obviously no HUD and the camera pulled further back through editing. Nothing here to me screams non gameplay
1:42 the swimming part through the weeds, very much the same and then an obvious transition to a non-playable section, diverting the camera to the robot croc and following it's path. It's even more contrasting when you look at the second before and she jumps in the water, you can see a clear improvement in overall quality of the image when she's diving.

I agree with you on the part that seems about to transition to gameplay when the giant turtle is popping out

Also, I think we can take the first Horizon as an indication of what can be expected. And these sections I pointed out don't seem out of the realm of what one could expect as a natural upgrade from HZD on a console an order of magnitude more powerful (and I don't just mean GPU).

I'm not saying you're definitely wrong though, I think it's fine if you're skeptical for now.
 

IntentionalPun

Ask me about my wife's perfect butthole
1:37, 1:42, 2:11, 2:21

I know you arent asking me, sorry for answering. Im just posting this for posterity sake :lollipop_beaming_smiling:

And I dont think anything is pre-rendered. Thats really not their style

1:37

gB7K5KW.png


I don't understand why they'd bother making someone "play" this 1.5 second section with the camera way zoomed off to the side?

1:42

Y0A3Gvc.png


Sure, maybe? But after about a second it's clearly not gameplay.. as the way the camera moves is cinematic when the dino-robot shows up.. then it zooms away towards the robot. Again not sure why they'd bother to "play" so breifly and then cut into what is clearly a cinematic presentation..

8ITBs8d.png


Another of the same for me.. why "play" this with an obviously cinematic camera?

ZeURM7e.png


And again.. same question... why play this? lol

Why not just show.. actual gameplay if the intention was to show gameplay? And not "HUD off and camera nowhere near where it would be during real gameplay?"

It seemed obvious to me the intention was to show a cinematic trailer. With the "Running on PS5" to give an indication that it was real time in engine.

None of what I'm saying about it not being gameplay even has to do with the fidelity.. it just obviously was scripted content.

Do I think the fidelity will match that cinematic content? I honestly have no clue..I hope it matches or exceeds it. But I don't make final judgements on obvious cinematics presented way before a game is out.

I continue to be impressed either way that it was apparently in-engine real time.
 
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