• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.

Freeman

Banned
Imagine if Sony announces upclocks to their system essentially bringing it up to 11TF and then MS announces upclocks bringing the XSX to 13TF.

Internet would melt.

Honestly what i am more hoping for is Ram increase for both systems.
Doesn't matter at all. If those were the numbers we got at first nothing would be different and you would be talking about increasing the clock so that they would be 12TF and 15TF.
 
Last edited:

LucidFlux

Member
Better than nothing, at this stage I'm really disappointed, I was expecting much more even at higher cost but I understand not everyone is a graphic/technology whore like me

Sure it would be better than nothing. Like I said, any extra performance is welcome, but a couple of extra CU's won't turn a "very weak" system into something else. I'm also a graphic/tech whore. I've built a career on it. I've overclocked every CPU and GPU I've owned over the last 20 years. I jumped on OLED over 3 years ago. But if you were expecting these consoles to be much more than what they are then you just need to reevaluate your expectations. The fact they will be launching with better performance than 99% of PCs out there should tell you something. What exactly were you expecting?
 
Honestly, I don't care about the tflop difference anymore, I think a lot of us don't. Especially after seeing what Sony has to offer, games like Horizon Forbidden West, Ratchet and Clank, GT7, Demon Souls and they look better than anything Xbox has showed off thus far.

Microsoft have already won the "power narrative" but it's served them poorly in recent months, it's the games that do the talking. I mean unless Microsoft have a game to show off which looks "significantly" better than anything Sony has showed off or will show off in the coming months, a spec bump especially in the APU would be meaningless.

Just my 2 cents.
This. Neither power nor controllers matter right now as much as they try to market those things, it's all about the price and the games. We are in the endgame now.
 
T

Three Jackdaws

Unconfirmed Member
Very weak compared to what exactly? Raw perf that is 8x the PS4, nearly 4x PS4 Pro, and around a RTX 2080-RTX 2080 Super is hardly "very weak". This has been discussed and explained to death at this point but whether or not it met your personal expectations, there is no way you can describe the PS5 GPU as "very weak" by anything commercially available today.
Yeah this is another thing, just because the GPU on the Series X is more powerful, people seem to automatically think the PS5 GPU must be weak or something, which is absurd, I mean come on, 36 RDNA 2 CU's clocking up to 2.23 Ghz is really powerful.

I think Microsoft made it a priority to ensure there GPU would be more powerful than what would be featured on the PS5, this was pointed out by some leaks and even Phill Spencer made a comment along the lines of "we don't want be beaten on power or price again". Sony however, didn't even bother to look at what Microsoft are doing, it seems they already had a clear idea of were they wanted to go with the PS5 hardware. Both companies were guided by drastically different "principles" in designing their hardware, if you watch some of Mark Cerny's presentations, he even talks about this.
 
I think sony will go first on price
Digital $ 450
Reg $ 499



microsoft
If theres such a thing as lockhart
299-350

regular
499
 
Last edited:

sircaw

Banned
Weak compared to time, 10tf (not fixed) are in the end of 2020 mid to low

aghh, I think your just looking for silly things now.

The tech has the most modern up to date architecture in it, big Navi is not out yet and your making issues out of nothing.

These consoles are probably 99% better than what most normal pc gamers have atm outside of enthusiasts.
Done with this convo, its kinda pointless and a waste of time.

Have a good day
 

JonnyMP3

Member
Honestly, I don't care about the tflop difference anymore, I think a lot of us don't. Especially after seeing what Sony has to offer, games like Horizon Forbidden West, Ratchet and Clank, GT7, Demon Souls and they look better than anything Xbox has showed off thus far.

Microsoft have already won the "power narrative" but it's served them poorly in recent months, it's the games that do the talking. I mean unless Microsoft have a game to show off which looks "significantly" better than anything Sony has showed off or will show off in the coming months, a spec bump especially in the APU would be meaningless.

Just my 2 cents.

Yeah, as a car nut, I'm not bothered about the top end horse power anymore. But what Sony have done is to the 'transmission' to make things faster and more responsive.
 

xPikYx

Member
Sure it would be better than nothing. Like I said, any extra performance is welcome, but a couple of extra CU's won't turn a "very weak" system into something else. I'm also a graphic/tech whore. I've built a career on it. I've overclocked every CPU and GPU I've owned over the last 20 years. I jumped on OLED over 3 years ago. But if you were expecting these consoles to be much more than what they are then you just need to reevaluate your expectations. The fact they will be launching with better performance than 99% of PCs out there should tell you something. What exactly were you expecting?
From Sony 13 to 14tf and more Ram at higher speed, even though PS4 wasn't this great piece of technology clearly pushed much more than the competitor at time and over PS3 than what PS5 is doing with PS4 and the competitors, but it is my opinion everybody may think differently from me
 

Freeman

Banned
Yeah this is another thing, just because the GPU on the Series X is more powerful, people seem to automatically think the PS5 GPU must be weak or something, which is absurd, I mean come on, 36 RDNA 2 CU's clocking up to 2.23 Ghz is really powerful.

I think Microsoft made it a priority to ensure there GPU would be more powerful than what would be featured on the PS5, this was pointed out by some leaks and even Phill Spencer made a comment along the lines of "we don't want be beaten on power or price again". Sony however, didn't even bother to look at what Microsoft are doing, it seems they already had a clear idea of were they wanted to go with the PS5 hardware. Both companies were guided by drastically different "principles" in designing their hardware, if you watch some of Mark Cerny's presentations, he even talks about this.
Sony understands consoles and knows that it never was about Teraflops and screaming you are the most powerful.

It's all about making a machine that won't bankrupt you, is easy to produce, has a reasonable price, is easy for developers and that will get you the results you need.
 
Last edited:

Redlight

Member
Honestly, I don't care about the tflop difference anymore, I think a lot of us don't. Especially after seeing what Sony has to offer, games like Horizon Forbidden West, Ratchet and Clank, GT7, Demon Souls and they look better than anything Xbox has showed off thus far.

Microsoft have already won the "power narrative" but it's served them poorly in recent months, it's the games that do the talking. I mean unless Microsoft have a game to show off which looks "significantly" better than anything Sony has showed off or will show off in the coming months, a spec bump especially in the APU would be meaningless.

Just my 2 cents.
It's a reasonable point if those games are vital to you. However third-party games are where the difference in power is most likely to show up. That's the vast majority of games, so if there is a noticeable difference the tflop difference will certainly be in play again.
 
T

Three Jackdaws

Unconfirmed Member
Yeah this is another thing, just because the GPU on the Series X is more powerful, people seem to automatically think the PS5 GPU must be weak or something, which is absurd, I mean come on, 36 RDNA 2 CU's clocking up to 2.23 Ghz is really powerful.

I think Microsoft made it a priority to ensure there GPU would be more powerful than what would be featured on the PS5, this was pointed out by some leaks and even Phill Spencer made a comment along the lines of "we don't want be beaten on power or price again". Sony however, didn't even bother to look at what Microsoft are doing, it seems they already had a clear idea of were they wanted to go with the PS5 hardware. Both companies were guided by drastically different "principles" in designing their hardware, if you watch some of Mark Cerny's presentations, he even talks about this.
Adding to this, I mentioned the "principles" guiding Mark Cerny and his team when they designed the PS4, one of these was ensuring the hardware was easy for developers to use. Cerny in his Road to PS4 talk mentioned how there was an opportunity to add a RAM system which would allow over 1000 GB/s of memory bandwidth however this system would have taken a lot time for the developers to get used to and really push, going against the principles the team initially set out.
 

Tqaulity

Member
That's inevitable with console. These systems will be murdered by big navi and high-end ampere, but those products will be very pricy and very power hungry. Two things that don't fit the console profile all that well.
True, but people always forgot the most important thing: software. Even when Big Navi and Ampere are out and their specs dwarf the next gen consoles on paper, it's irrelevant because nearly every game available today is made with 1.5-1.8 TFLOP machines as the target. Jumping that up 8-10x will take YEARS for developers to fully utilize and take advantage of.

The next gen console spec will become the new baseline, not the high end Navi and Ampere GPUs. And depsite the fact that PC hardware will continue to move forward during the next console generation, developers will still not be maxing out that 10-12 TF power envelope for some time.

So the fact that there may be 30 TFLOPs GPUs on the market by the end of the next console cycle is moot. It's like having a Ferrari engine in a Camry....nice to say you have it but the engine is not being utilized to anywhere near it's potential.

In others words, hardware always moves much faster than software :)
 
Last edited:

martino

Member
aghh, I think your just looking for silly things now.

The tech has the most modern up to date architecture in it, big Navi is not out yet and your making issues out of nothing.

These consoles are probably 99% better than what most normal pc gamers have atm outside of enthusiasts.
Done with this convo, its kinda pointless and a waste of time.

Have a good day
maybe but millions of console users not using 4k screen and more probably 1080 / 1440p pc screens will not be able to smartly use the power of their of their console.
in the end it's possible the same third party games on what is a lesser pc config on paper pushing the right settings will look better or perform better on such a screen.
pc is complex...most generalization in his case are even more faulty than usual.

Adding to this, I mentioned the "principles" guiding Mark Cerny and his team when they designed the PS4, one of these was ensuring the hardware was easy for developers to use. Cerny in his Road to PS4 talk mentioned how there was an opportunity to add a RAM system which would allow over 1000 GB/s of memory bandwidth however this system would have taken a lot time for the developers to get used to and really push, going against the principles the team initially set out.
this trend in a shame in the end for closed product that last 5+ years
i see the good side of it though
 
Last edited:
T

Three Jackdaws

Unconfirmed Member
It's a reasonable point if those games are vital to you. However third-party games are where the difference in power is most likely to show up. That's the vast majority of games, so if there is a noticeable difference the tflop difference will certainly be in play again.
True, however this is a bit more complicated than people are making it out to be. I know the Series X will have advantages in certain areas on 3rd Party games, however I don't expect the differences to be "significant", up to the point were it would justify buying a Series X over a PS5. The power difference is smaller than we've seen on the PS4 and Xbox One and Pro and One X. We'll have to rely on good 'ol Digital Foundry with their infamous 800% zoom to find a sharper blade of grass for the Series X or some shit lol

I think the differences between the two consoles in third party games will be hard to notice and will only be visible for those looking for it, such as enthusiasts and hardcore gamers. But, the average gamers, as for what they'll notice, than significantly faster load times (1-2 seconds) will be very noticeable.

This is just speculation of course, I could be way off lol
 

kyliethicc

Member
Yeah, as a car nut, I'm not bothered about the top end horse power anymore. But what Sony have done is to the 'transmission' to make things faster and more responsive.
Exactly. To win a race a top car needs excellent HP and torque, but also needs brakes, transmission, suspension, handling, balance, tires, light weight etc. It’s not just raw power that wins the race. It has to be usable power not wasted by a shitty transmission, bad steering or poor wheels etc.

It seems the PS5 is a powerful and balanced system that’s easy to develop games for. That’s the most important. As Hermen Hulst put it, “it has a ton of horsepower that’s very easy to unlock.” I hope that can translate to faster development for games so more games are made in the console lifecycle.
 

LucidFlux

Member
From Sony 13 to 14tf and more Ram at higher speed, even though PS4 wasn't this great piece of technology clearly pushed much more than the competitor at time and over PS3 than what PS5 is doing with PS4 and the competitors, but it is my opinion everybody may think differently from me

I think you're putting a bit too much stock into the benefits an additional 20-30% TF will bring to final image quality. It won't suddenly allow things to be possible that couldn't be done with 10-12 TF machines. In GPU limited scenarios it would mean a bit more breathing room for developers which could translate into more fps headroom, slightly higher native resolutions, or setting certain effects another notch higher. This is besides the fact that we still don't have a clear picture of how these machines will perform against PCs in multiplats and what AI upsampling will bring.

I would wager if you took a theoretical 14 TF PS5 that used its extra power to push more pixel resolution vs a 10.3TF Ps5 that used AI upsampling you may not even notice the difference.

I'm also not quite sure why you think the PS4 was a bigger leap than PS5 will be. The reason PS4 seemed to push more over its competitor was simple. They focused their efforts on creating a gaming centric device and the competition didn't. It still launched with a relatively weak CPU and a mid to high end GPU. PS5 is an evolution of this design only this time AMD has much better CPUs available. The addition of the custom I/O and SSD will bring much more to the table than a few extra TF when it comes to IQ and game design itself.

Look I get it, I would have loved to be surprised with higher numbers myself but you have to accept the reality that these are mass adoption devices and they simply can't cost as much as a top 1% PC. Also, don't let the numbers fool you. The architecture is much more important and I think you'll be pleasantly surprised what both machines will be able to accomplish.
 

JonnyMP3

Member
Exactly. To win a race a top car needs excellent HP and torque, but also needs brakes, transmission, suspension, handling, balance, tires, light weight etc. It’s not just raw power that wins the race. It has to be usable power not wasted by a shitty transmission, bad steering or poor wheels etc.

It seems the PS5 is a powerful and balanced system that’s easy to develop games for. That’s the most important. As Hermen Hulst put it, “it has a ton of horsepower that’s very easy to unlock.” I hope that can translate to faster development for games so more games are made in the console lifecycle.
 
It's a reasonable point if those games are vital to you. However third-party games are where the difference in power is most likely to show up. That's the vast majority of games, so if there is a noticeable difference the tflop difference will certainly be in play again.
If teraflops are perfectly scaled to resolution, then you're not going to see a massive difference. And when we take pixel density into account, the difference is even smaller.

Also, some are still taking the teraflops difference out of proportion. The teraflops difference between the PS4 and XB1, when expressed in resolution, is 1080p vs. 900p. 900p is 69.4% of 1080p. However, between the PS5 and XSX, we're talking about 1992p vs. 2160p (~85.1% of native 4K).

The pixel density difference is also much smaller between the PS5 and XSX than with the PS4 and XB1. On a 50" display, a resolution of 1080p gives a density of 44 PPI while 900p yields 36 PPI. That's a 22.2% uplift in PPI. However, if we are to compare 2160p to 1992p on a 50" display, 2160p provides a density of 88 PPI and 1992p provides a density of 81 PPI. That's only a 8.6% increase in pixel density.
 

Freeman

Banned
True, but people always forgot the most important thing: software. Even when Big Navi and Ampere are out and their specs dwarf the next gen consoles on paper, it's irrelevant because nearly every game available today is made with 1.5-1.8 TFLOP machines as the target. Jumping that up 8-10x will take YEARS for developers to fully utilize and take advantage of.

The next gen console spec will become the new baseline, not the high end Navi and Ampere GPUs. And depsite the fact that PC hardware will continue to move forward during the next console generation, developers will still not be maxing out that 10-12 TF power envelope for some time.

So the fact that there may be 30 TFLOPs GPUs on the market by the end of the next console cycle is moot. It's like having a Ferrari engine in a Camry....nice to say you have it but the engine is not being utilized to anywhere near it's potential.

In others words, hardware always moves much faster than software :)
People forget that high end GPUs of the past weren't $1000 as well. A tiny fraction of PC players will have something like that.
 
Last edited:
Oh, I'd love to see what Alex would say about PS5 hardware, sure it'd be quite entertaining.
"As you can see, there's no Tensor Cores on the PS5 so you won't get DLSS 2.0 from this machine. For this, I recommend the brand new line of RTX3000 graphics cards. The price may be double of the console, but it features ray tracing."

John: But the PS5 also features ray tracing.

Alex: At 30fps, though.

/jk
 
Last edited:

scie

Member
xCloud becoming part of Game Pass was already known, but as always they made a video for it


They announced today that xCloud will be available on Android smartphones and tablets on september 15th in 22 markets.


P.S. Oh boy, I missed 70 pages :messenger_downcast_sweat:
 
Last edited:

Neo Blaster

Member
PS2 was 99 dollars from 2007; such a low price helped tremendously. PS4 is still 299 officially in 2020. They should drop the slim to 199 early next year and stop producing the Pro.
Agreed, this is a new gen launch year and PS4 slim official price is still $299, yet sales totalled 112M. Drop the price to 199 or even 149 when PS5 price is announced and reaching PS2 benchmark could be a possibility.
 

Neo Blaster

Member
Was it ever confirmed by Sony that the PS5 APU contains 40CUs with 36CUs enabled? Or just that it has 36CUs? Given what Cerny said in the road to PS% about constant boosting and heat, and balancing the distribution of the heat, I assumed it is just 36CUs - without disabled CUs - because 6x6 is a natural square number, just like 64ROPs ( 8x8) and maybe even 16 ACEs (4x4 ) which would possibly allow for even distribution of components in natural squares - like square rings, one inside the other or regularly interlacing/striding - with a even distribution of transistors, which should help eliminate APU surface hotspots; which I assume was the plan to allow for high clock speeds.

If the solution is the 36 of 40 CUs, then I can only assume they will use the 4 spares in some way to chase hotspots across the surface, by rapidly changing the disabled CUs so that the warmest point is constantly moving - a little like using a hot hair dryer and constantly moving its focus.
No way there are no disabled CUs, yields would be terrible. You've got to have some contingency.
 
"As you can see, there's no Tensor Cores on the PS5 so you won't get DLSS 2.0 from this machine. For this, I recommend the brand new line of RTX3000 graphics cards. The price may be double of the console, but it features ray tracing."

John: But the PS5 also features ray tracing.

Alex: At 30fps, though.

/jk

Alex: And the SSD doesn't help with openworld games as you can see with Halo Infinite.

John: What about Horizon Forbidden Wilds?

Alex: Um Errrr

tenor.gif


Kidding

Anyways it's going to be interesting to see how they are going to analyze the I/O systems in these consoles.
 

IntentionalPun

Ask me about my wife's perfect butthole
Well Matt said this two days ago on ResetEra 👀
JhM8bJq.jpg


Seems to be the case as we've gotten the Avengers news regarding Spiderman being exclusive.

Imran Khan (said Sony was spending a lot of money to have a ridiculous first year for PS5) had this to say after the Spiderman being an exclusive character in the Avengers game was announced :

xkcWMV9.png


GOvo3PC.png


Seems like this is just the beginning when it comes to timed exclusives/exclusive content for the PS5.

The rumours of Final Fantasy 16 being exclusive to PS5 for a while may be true after all.
There was an article like a month ago of a Sony exec bragging about their money-hats.

Matt's just a dude repeating stuff lol
 
There is no point in measuring teraflops. There are more than enough of them on both consoles, seriously. I once saw somewhere, hardly remember who exactly and his nickname, but it was when the very first rumors went that Cerny wanted a very high clock frequency for the GPU (then there were leaks about engineering samples). So, someone wrote there, the one who started a rumor about the frequency, that the videochip of the new Sony's console will surpass the PS4 Pro in raw performance, at least 3 times. The rumours about frequencies have been confirmed, as we can all see now. And seeing how much RDNA is superior to GCN in PC space, I have no doubt at all that the PS5 will shine with incredible graphics, especially against the background of what Sony's internal studios have done for the really weak PS4.
 

ToadMan

Member
If yields are good enough to unlock more CUs on PS5 then the same will be true of XSX. The relative gap won’t change much.

I think the whole idea is a non starter.

This would change the power requirements of the SoC to make use of 2 extra CUs each clock tick.


For PS5 that would mean changes to cooling, to smart shift and to the SoC activity monitoring (on the assumption that Sony wouldn’t also reduce the gpu max clock speed - i.e. just making their gpu ~7% wider)

I don’t think Sony does something like that now, nevermind the implications to price of selecting higher quality silicon and the attendant increased wastage at a time when they just said they’re doubling production.
 
Last edited:

xPikYx

Member
I think you're putting a bit too much stock into the benefits an additional 20-30% TF will bring to final image quality. It won't suddenly allow things to be possible that couldn't be done with 10-12 TF machines. In GPU limited scenarios it would mean a bit more breathing room for developers which could translate into more fps headroom, slightly higher native resolutions, or setting certain effects another notch higher. This is besides the fact that we still don't have a clear picture of how these machines will perform against PCs in multiplats and what AI upsampling will bring.

I would wager if you took a theoretical 14 TF PS5 that used its extra power to push more pixel resolution vs a 10.3TF Ps5 that used AI upsampling you may not even notice the difference.

I'm also not quite sure why you think the PS4 was a bigger leap than PS5 will be. The reason PS4 seemed to push more over its competitor was simple. They focused their efforts on creating a gaming centric device and the competition didn't. It still launched with a relatively weak CPU and a mid to high end GPU. PS5 is an evolution of this design only this time AMD has much better CPUs available. The addition of the custom I/O and SSD will bring much more to the table than a few extra TF when it comes to IQ and game design itself.

Look I get it, I would have loved to be surprised with higher numbers myself but you have to accept the reality that these are mass adoption devices and they simply can't cost as much as a top 1% PC. Also, don't let the numbers fool you. The architecture is much more important and I think you'll be pleasantly surprised what both machines will be able to accomplish.
I would like to start by saying I'm not a great fun of 4k at all cost, I believe it is at the moment too much costly for real benefits, so companies are going in tge wr9ng direction just by pushing this narrative of 4k60fps or even 8k (EIGHTKEY lol). For me the right spot of this generation is 1440p with a good upscaling technology (DLSS like for example), even going towards 1080p to push tge boundaries at tge end of the lifecycle. Consoles are closed box, you can push the narrative you want, the more time passes the more you need to reduce to achieve better results, the most common practice is going from 60fps games to 30fos games.
Architectural improvements are welcomed as well as obvious, 10tf are mid to low GPU compute power in 2020, in 2022/2023 we gonna have MCM GPU design, the difference might be huge just in a couple of years
 

LED Guy?

Banned
Guys, I have a feeling that Xbox is kinda ruining gaming, I mean, their push for Game Pass and xCloud and all that are all “good” on the surface, but their downsides and cons are way more negative than y’all think.

Just look at fucking Halo Infinite, now it’s a “Games as a Service” type game with bad graphics (oh hey it’s 120 FPS BS excuse) and it having F2P online modes is the worst bad news you can have.

Releasing your main 1st-party games on Game Pass (((DAY ONE))) will make MS’s developers complacent and lets them release their games and can give them an excuse like “BUT HEY IT IS ON GAME PASS DAY ONE” and that shit is bad, very bad!

Now we’re hearing Halo Infinite is a 10-year-span game and it’s very shitty to be honest.
 
Edit: Youtube's just showed this to me, anything new?


Nothing new. But I'm exited about the prospect of playing games on the move, especially rpgs. The main question for me is how responsive will the controls be? Platform games and fps need low latency for the controls to work well. I also hope Sony will be doing something similar to this, and will allow us to play PS5 games on our mobile and tablet devices with better, tighter controls then they are now.
 
Last edited:

IkarugaDE

Member
Do you think there are more USB ports on the back of the PS5?
Definitely. Furthermore, USB-C is the new standard and will be more and more in the future. It has some big advantages in power and speed for the connected devices. You can connect nearly all to a single usb-c, from SSDs and HDDs (without the need of an additional ac adapter) to AUX, videoconnectors, RJ45 ports, etc. Only question is what Sony wants to support. :D
 
I also hope Sony will be doing something similar to this, and will allow us to play PS5 games on our mobile and tablet devices with better, tighter controls then they are now.

They already have PlayStation Now, although it doesn't have a mobile app yet (I think it used to that was just for Xperia phones, but not anymore).
They also already have Remote Play, which I would assume will be continued with the PS5.
 

kyliethicc

Member
Definitely. Furthermore, USB-C is the new standard and will be more and more in the future. It has some big advantages in power and speed for the connected devices. You can connect nearly all to a single usb-c, from SSDs and HDDs (without the need of an additional ac adapter) to AUX, videoconnectors, RJ45 ports, etc. Only question is what Sony wants to support. :D
Interesting. So do you think the PS5 camera will use a USB-C on the back and the next PSVR headset will use the USB-C on the front? (I know the current PSVR headset uses a USB-A, which is why I assume there’s one on the front of the PS5.)

I hope there are 2 USB-C and 2 USB-A, with 1 of each on the front and 1 of each on the back.
 
Status
Not open for further replies.
Top Bottom