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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Mod of War

Ω
Staff Member
I don't think that MS has ever stated that their storage architecture gives an edge over a faster SSD. Sony fans like to equate the XSX SSD to a mechanical HDD, basically. The reality is that both will use variations of the same techniques to do roughly the same thing, the PS5 just has more capability in that area.
You surely have evidence that "sony fans equate xsex ssd -> hdd"?

Not once I have seen anybody claiming that even remotely, you sure you aint trolling?

What people say is that PS5 have more bandwith than Xsex SSd, while both being super fast vs current gen.

And then comes the insecure xbot army talking trash about ps5 and spamming some Phil Dispenser marketing bullshit to make both ssd techs equal because they must see xsex "better" in every way I guess

Knock off this petty tribalism of instigating console war fanbases, or you will both be warned and removed from thread.
 

Corndog

Banned
If all they meant were "SSDs have almost no seek time" what does that have to do with "Xbox Velocity Architecture"?

Either way my point stands; Xbox fans who don't know tech are repeating nonsense because that is not unique to the SSD on Xbox.

If it is just "SSDs have super low seek times" I'll laugh.

edit: To be clear I HOPE it's more than that.. but it reeks of PR spin and not some Xbox advantage that will make up for slower SSD.
And so are PlayStation fans. I hope as we get closer to launch we will get more clarity for both consoles.
 

Tiago07

Member
Just a fanart render or ... ?
mPJjCIg.png
I think the PS5 will be mostly White.
 
The console was designed on a budget. They even shaved off as much as they could on SSD storage space.

All consoles are built on a budget, it's always performance vs cost. It's why consoles tend to launch within a certain price range.

It's fairly clear (until we found out more about the components) where each invested more than the other eg
MS: CPU and GPU​
Sony: SSD/IO, Audio and Controller​
APIs are also a factor/cost, but harder to compare, Cerny didn't touch on PS5's (maybe new) api at all, but MS have been very vocal about DX12.
 
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Corndog

Banned
Both have low bandwidth if you look like that... they have the proportional the same bandwidth.

If you have a 20% more TFs/CUs you need 20% more bandwidth.
And what do you do with that 20% more CU and bandwidth? One possibility is more operations per pixel(image quality). Or FPS or resolution. My point still stands
 

Corndog

Banned
“Later that day”
EDIT: this was an ex-dev who supposedly said Sony where taken back by Series X spec reveal and that Sony made the same mistakes with the PS5 as they did with the PS3
RV1AZO3.jpg
As I mentioned earlier he still has friends who are developers. That is where his info is coming from. Is it correct? I would treat it as opinion or rumor until we get official clarification from Sony.
 

Corndog

Banned
We don’t need any clarification on a rumour from a ex-dev with no credibility and a long history of fake and flimsy takes.
I’m just clarifying that people keep saying since he has no dev kit he can’t have any info on ps5. That is false and he has not claimed to have hands on info as far as I have seen.
As far as his credibility I don’t know much about him except that he worked for Sony. If he has made false claims in the past I would like to see them. Please point them out to me.
 

ethomaz

Banned

SonGoku

Member
And what do you do with that 20% more CU and bandwidth? One possibility is more operations per pixel(image quality). Or FPS or resolution. My point still stands
Not necessarily, more available memory means you can have more detailed assets or just more assets or a mix of both. In the end that's what a faster I/O enables: more effective use of available memory (RAM)
PS5 and Xbox Series X GPU TFLOPs Difference “Probably” Won’t Matter in the Long Run
– Hellpoint Dev 😏


with, for instance, a GPU with a clock speed of 12 teraflops
I laughed :messenger_tears_of_joy:
 
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THE:MILKMAN

Member
I wouldn't say they shaved off storage, its just the result of 12x64GB NAND chips. But i agree consoles have a budget, there'll be comprises the key is to make those compromises in areas where the performance hit will be as minimal as possible.

I really do think Bloomberg saying the SSD costs $150 is the main source of the high BOM. I'm thinking it is far closer to $50 than $150. Boom $399.

The same thing happened this gen initially with the 8GB GDDR5. Started off at an estimated $200+ after the shock announcement and then closer to launch this went down to below $100. In the end it was probably $60-$80 in reality.
 

Vaztu

Member
PS5 and Xbox Series X GPU TFLOPs Difference “Probably” Won’t Matter in the Long Run
Hellpoint Dev 😏


This dev points out neural network. Also, we saw Guerrilla Games advertisement for AI programmer for NPCs, to come to life, as well.

Is this something to look forward to for next-gen for both consoles ? Will games ( and in part game development) be driven by AI ? Is this the generation where my gaming experience will differ (slightly) to someone else due to AI and how NPCs react ? (mostly for open-world games I think)
 

SonGoku

Member
This dev points out neural network. Also, we saw Guerrilla Games advertisement for AI programmer for NPCs, to come to life, as well.

Is this something to look forward to for next-gen for both consoles ? Will games ( and in part game development) be driven by AI ? Is this the generation where my gaming experience will differ (slightly) to someone else due to AI and how NPCs react ? (mostly for open-world games I think)
I think this has to do more with Offline AI (server farms) will be very important to help in the creation of detailed assets for vast open worlds
 

ZywyPL

Banned
PS5 and Xbox Series X GPU TFLOPs Difference “Probably” Won’t Matter in the Long Run
Hellpoint Dev 😏


This is it guys, we've all been waiting for this moment. Mods, close the thread now. No wait, shut down entire NeoGAF. See you all again at PS6/XBX2 reveals.
 

Vaztu

Member
I think this has to do more with Offline AI (server farms) will be very important to help in the creation of detailed assets for vast open worlds

What about the case of NPC reacting to what you do in the game. Like we heard in Ghost of Tsushima the NPC will react according to what you do. Depending on your decisions they may attack you or support you.

Is this done through Offline AI and hard coded all the possibilities into the game ? or is this live and calculated on the machine as things happen?
 

SonGoku

Member
What about the case of NPC reacting to what you do in the game. Like we heard in Ghost of Tsushima the NPC will react according to what you do. Depending on your decisions they may attack you or support you.
Is this done through Offline AI and hard coded all the possibilities into the game ? or is this live and calculated on the machine as things happen?
Im not educated enough on NPC AI characters but i would assume that would be handled by CPU in realtime. Offline AI could help with NPC AI scripts, sounds plausible.
Remember reading its not just weak CPU that limits AI but that good AI scripts take time & effort to write so more budget must be directed towards it to improve it.
 
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Three Jackdaws

Unconfirmed Member
I’m just clarifying that people keep saying since he has no dev kit he can’t have any info on ps5. That is false and he has not claimed to have hands on info as far as I have seen.
As far as his credibility I don’t know much about him except that he worked for Sony. If he has made false claims in the past I would like to see them. Please point them out to me.
He last worked for a studio seven years ago I think, the same studio has now closed down. IMHO He's just trying to be relevant in the gaming community. My original post is proof enough of his poor credibility, but I also remember when the WindowsCentral leak came out about PS5 "overheating", this same ex-dev was one of the first people to push it as well claiming he had heard the same things from devs, we know now that the whole leak of overheating rumour was bullshit and the source of the leak has had a long history of fake PS5 rumours and anti-PS5 fanboy takes. Even RedDeadGamingTech reached out to devs working on the PS5 and he confirmed that the overheating rumours were bullshit. If that wasn't enough he came up with another fake take about how devs were struggling to allocate CPU/GPU power but this again was proven bullshit by Cerny and DigitalFoundry. This guy can sling his hook for all I care.
 
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psorcerer

Banned
Technically, GDDR in itself is not great for latency. That's what DDR is for. But you're right.

It will be much worse than any GDDR.
AFAIK, AMD will prioritize CPU access for that reason. At least that's what they did in Jaguar.
CPU will eat bandwidth disproportionately out of GPU (for each CPU byte two GPU bytes can be transferred).
That's the price of unified memory.
The good thing is that's the only price everything else is better than in two separate pools.
 
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Neo Blaster

Member
How can there be Parity when the PC doesn't use an SSD as standard storage?

They might have all the GPU and CPU grunt in the world, but if the SSD is still 50 times slower than the console due to the number of bottlenecks, the PC market will hold the consoles back. It isn't just about graphical power anymore. The PC won't have the advantage anymore.

Shit we see this generation won't be able to be replicated, whether its on XSX or PS5 due to the lowest common denominator. The HDD.
That's why PS5 FP games will shine more than any TP game, while XSX FP games will be dragged by old hardware for some time.
 

RespawnX

Member
This dev points out neural network. Also, we saw Guerrilla Games advertisement for AI programmer for NPCs, to come to life, as well.

Is this something to look forward to for next-gen for both consoles ? Will games ( and in part game development) be driven by AI ? Is this the generation where my gaming experience will differ (slightly) to someone else due to AI and how NPCs react ? (mostly for open-world games I think)

AI will be very important for gaming future. We still don't know exactly how capable RDNA 2.0 is und how AMD compares to Nvidia tensor core. I feel like this will be way more important than teraflops, SSD speed or anything else in the next years. For both developers and for players. Gabe Newell already hinted how important it can become for single player games. AI can help developers to create vast and diverse worlds and provide players numerous interaction possibilities. On the other side, I dont' expect it in the next time. Needs fundamental changes to development and high investments, also a lot of expertise.
 
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Corndog

Banned
He last worked for a studio seven years ago I think, the same studio has now closed down. IMHO He's just trying to be relevant in the gaming community. My original post is proof enough of his poor credibility, but I also remember when the WindowsCentral leak came out about PS5 "overheating", this same ex-dev was one of the first people to push it as well claiming he had heard the same things from devs, we know now that the whole leak was overheating rumour was bullshit and the source of the leak has had a long history of fake PS5 rumours and anti-PS5 fanboy takes. Even RedDeadGamingTech reached out to devs working on the PS5 and he confirmed that the overheating rumours were bullshit. If that wasn't enough he came up with another fake take about how devs were struggling to allocate CPU/GPU power but this again was proven bullshit by Cerny and DigitalFoundry. This guy can sling his hook for all I care.
I suggest you just ignore him. I am sure we will soon get clarity and see if he is truthful or not. For now, I don’t see the harm in posting his info. It won’t change anything in the long run.
 

SonGoku

Member
That's why PS5 FP games will shine more than any TP game, while XSX FP games will be dragged by old hardware for some time.
A 256GB SSDD @ 2.4GB/s costs $56, if they can't be arsed to spend 50 bux on a SSD upgrade then they aren't the target audience for new AAA games releases and devs will do well to ignore them.
No excuses for PCs come 2021, that's when we might start seeing next gen only games
 
Honestly I’m more than ready for the games.

Can’t take anymore of this 18% vs 20% vs 44% vs 129% vs “MS would’ve had a better SSD if they needed it” etc

Fucking done with the droves of bullshit that keep on coming in a never ending cycle.

Games please. Much rather read people say “x game looks better than y” than this constants FUD
Also, some are still taking the teraflops difference out of proportion. The teraflops difference between the PS4 and XB1, when expressed in resolution, is 1080p vs. 900p. 900p is 69.4% of 1080p. However, between the PS5 and XSX, we're talking about 1992p vs. 2160p (~85.1% of native 4K).

The pixel density difference is also much smaller between the PS5 and XSX than with the PS4 and XB1. On a 50" display, a resolution of 1080p gives a density of 44 PPI while 900p yields 36 PPI. That's a 22.2% uplift in PPI. However, if we are to compare 2160p to 1992p on a 50" display, 2160p provides a density of 88 PPI and 1992p provides a density of 81 PPI. That's only a 8.6% increase in pixel density.
 
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Three Jackdaws

Unconfirmed Member
SSG for all next gen?


I like Tom and his channel, I'm a PS fan but at times I do find his takes to be a little suspect. he only every seems to came out with information (from his "sources") when some one else has already come out with the news before him. Like this video were he says that a dev implied to him we'll see RDNA 3 features in the PS5, this was already reported a few days ago by RedGamingTech who seemed more transparent with the information and more believable.
 

FranXico

Member
I like Tom and his channel, I'm a PS fan but at times I do find his takes to be a little suspect. he only every seems to came out with information (from his "sources") when some one else has already come out with the news before him. Like this video were he says that a dev implied to him we'll see RDNA 3 features in the PS5, this was already reported a few days ago by RedGamingTech who seemed more transparent with the information and more believable.
That's right, and the RGT guy really made a point that it shouldn't surprise people at all that a few select roadmap future features might actually find their way into these consoles. It's just how it works.
Tom comes across as knowledgeable guy, who has a not so slight bias towards AMD (half of his videos lately are about how NVidia is screwed now). He is way more into PC than consoles for sure.
 
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