RE0 is the only mainline game in the series I didn't play. It was initially exclusive to GC and then later bad reviews put me off this game for good. I just noticed its only $7 dolaroos on playstation store! Worth giving it a try, or not worth the time?
Wow. That's a nice deal. If you get to keep it on your PS4, it's well worth it. It's unique, and I was in love with the challenge it presented. Although, I also hated it at times for that exact same reason
No way bro. They're like the perfect hybrid of survival horror from the past, and the sense of adventure that Resident Evil 4 brought to the series
RE: Rev 1 is a bit more akin to the earlier or oldschool Resident Evil games, with fluid controls and movements
RE: Rev 2 is probably has one of the most disturbing villains I'ce ever seen. That was fucking hardcore. And the environments were pretty crazy as well. That game was twisted as hell at times
I don't don't know how people didn't find them at least decent enough to finish? Thought they were both great in their own ways
They should really find a way to port Resident Evil Outbreak: File#1 and Resident Evil Outbreak: File#2
Maybe I was just being told by an adamant fan, but the characters are supposedly decent and the are games worthy of being played I'm guessing. It's only available on PS2 I think, those two games
CVX is a flawed but very enjoyable RE game. when I first played it, I struggled on the same parts a lot of people do - the plane, Nosferatu, Steve, odd choices for character swapping.
But as you learn how to deal with the weaker points, it opens the rest up to be enjoyed. I went from never thinking I'd get an A rank to playing the game so often I could recite the path I took and every puzzle off the top of my head. Don't get me wrong, Nosferatu is still an annoying bastard of a boss and getting past that one bit without getting hit requires techniques not discovered until years after release. But it's worth playing.
I'd say it's a shame they're skipping CVX to remake 4, but CVX wouldn't be made better by a remake based on how 3 went. They skipped a classic style game because they just want to remake the father of modern RE.
CV is one of a thankfully select few titles that I liked less the more I replayed it.
Personally I think its the series low-point, a creative dead-end that was instrumental in creating the need for Resi 4 to revamp/reboot the franchise. Its not entirely without merit, but overall its a mess.
Don't get me wrong, Nosferatu is still an annoying bastard of a boss and getting past that one bit without getting hit requires techniques not discovered until years after release. But it's worth playing.
I feel like this has to be in reference to the spot I'm at right now.
steve just turned into a big axe wielding bastard and i can't run away fast enough to avoid him killing me
I'm getting a bit frustrated because you die so quickly that I can't even practice techniques. And then it brings me back just far enough to be annoying having to repeat everything I just did to get another crack.
CV is one of a thankfully select few titles that I liked less the more I replayed it.
Personally I think its the series low-point, a creative dead-end that was instrumental in creating the need for Resi 4 to revamp/reboot the franchise. Its not entirely without merit, but overall its a mess.
Couldn't agree with you more. It reminds me a lot of Tomb Raider Angel of Darkness, albeit with much more polish. Both games were the first to have their respective series' make a leap that wouldn't have been possible on previous systems. Both games look better than earlier titles but both games are also weighed down by their adherence to old gameplay design. As a result, both games feel incredibly clunky. Even more so, ironically, than previous series titles made for older hardware.
Specifically with CV, I remember being very excited to play it when it got the PS2 port because I didn't have a Dreamcast when it first came out. I was simply not ready for how disappointing the experience was. Code Veronica is basic. Its animations are overly robotic and stiff. The "horror" is overly goofy. The backtracking is frustrating. The twin gun mechanics are . . . bad. Just bad. I remember thinking that RE3 was my consolation prize for not having a Dreamcast, but I was wrong. RE3 is a short, tightly focused, exhilarating game. CV, as you put it, was a creative dead end. And much like Angel of Darkness gave us the amazing Tomb Raider Legend, CV gave us RE4. So, CV, thanks for sucking so hard that RE4 was allowed to remake the wheel.
I have a love/hate relationship with Code Veronica. I really like the game but it can fuck you really hard if you don't know what you're doing.
In my first playthrough, I didn't took the fire extinguisher back to the item box so I couldn't grab the magnum and when I played with Chris on the island I didn't pick up the shotgun for some reason. Suffice it to say that I made it to the final boss severely lacking in firepower and I couldn't beat it. I had to start all over again... Fuck this game.
I feel like this has to be in reference to the spot I'm at right now.
steve just turned into a big axe wielding bastard and i can't run away fast enough to avoid him killing me
I'm getting a bit frustrated because you die so quickly that I can't even practice techniques. And then it brings me back just far enough to be annoying having to repeat everything I just did to get another crack.
I actually prefer the old tank controls and the locked cameras of Veronica and the original RE titles. I just feel that the games were able to create more "horror" moments, if that's an understandable way of describing it, with that old setup. The old camera combined with the extremely limited ammo supply could really make walking around a corner feel dangerous.
I played it back in the day on Dreamcast and last year a couple of hours on PS4 (got it through Capcom humble bundle). It's a really odd game; unique atmosphere and kinda weird flow.. but I like it too! Watch out for that inventory management, you can totally f*ck yourself in this game, not having enough bullets/herbs and stuff - not being able to go back. Save regularly and don't wonder around using them herbs
Really a game that I have fond, but horrifying, memories from. I actually played Code Veronica before any other RE game, I had only watched my older brother play them. My first horror game. When I was 9/10. It was so brutally hard, I was shaking out of fear whenever I saw a zombie and even more when I did not see a zombie but heard them.
I really have to replay it! So thanks for the reminder OP.
I have a strong love/hate thing for this game as there are some aspects that I absolutely love (some of the locations, the dual-wielding weapons, the return of Wesker, etc.) and some things I absolutely hated (mostly involving the IMO poorly designed boss fights....like the
Tyrant airplane fight and the first Alexia boss fight w/Chris & Wesker at the Antarctica mansion/lab
, which I happened to run out of ammo during the middle of the fight and somehow managed to, barely, finish it with just the knife. I also did not like the character of Steve at all due to how annoying/whiny he was) and because of the stuff that I hated I didn't beat the game (the PS2 version) for the first time until a few years ago (about 2016-2017) even though I first played the game the day the PS2 version came out (I remember it distinctly cause my copy came with a demo for Devil May Cry and I remember enjoying the demo enough that I pre-ordered the game a few days later) back in mid-2001.
Amory
I've seen a few different methods to beat this fight, but most of them require at least 3 healing items. The one I did was quick turn, run, and heal as soon as I got hit (which if done correctly would only be two maybe three hits max), alternating between running & healing until I reached the door, there's the one you seem to be trying (aka the no-hit method)where you run around the boss dodging their attacks from left to right before taking off down the hall, and then there's what I call the grenade launcher method where basically you have the grenade launcher w/flame rounds equipped and you repeatedly hit the boss with flame rounds each time they attempt to take a swing at you which temporarily stuns them. Though the problem with the GL method is that you need to have mastered the quick turn move as it requires you to do it a few times and should go something like quick turn, run, quick turn, attack, quick turn, run then rinse & repeat until you
get to the end of the hall when a cutscene will trigger
I have a strong love/hate thing for this game as there are some aspects that I absolutely love (some of the locations, the dual-wielding weapons, the return of Wesker, etc.) and some things I absolutely hated (mostly involving the IMO poorly designed boss fights....like the
first Alexia boss fight w/Chris & Wesker
cause I ran out of ammo during the middle of the fight and somehow managed to finish it with just the knife. I also did not like the character of Steve at all) and because of the stuff that I hated I didn't beat the game (the PS2 version) for the first time until a few years ago (about 2016-2017) even though I first played the game the day the PS2 version came out (I remember it distinctly cause my copy came with a demo for Devil May Cry and remember enjoying the demo enough to pre-order the game) in mid-2001.
Amory
I've seen a few different methods to beat this fight, but most of them require at least 3 healing items. The one I did was quick turn, run, and heal as soon as I got hit (which if done correctly would only be two maybe three hits max) until I reached the door, there's the one you seem to be trying (aka the no-hit method)where you run around the boss dodging their attacks from left to right before taking off down the hall, and then there's what I call the grenade launcher method where basically you have the grenade launcher w/flame rounds equipped and you repeatedly hit the boss with Flame rounds each time they attempt to take a swing at you. Though the problem with the GL method is that you need to have mastered the quick turn move as it requires you to do it a few times and should go something like quick turn, run, quick turn, attack, quick turn, run then rinse & repeat until you
get to the end of the hall when a cutscene will trigger
Yeah it was way too easy to run out of ammo in this game which made the boss fights tedious if not impossible for many players. I quit the game during the rooftop boss because i run out of ammo and it was impossible for me to beat it with the knife. Or i just didn't have the patience.
I really want to give it another chance one day though.
One of the best resident evil games. And that COOP raid mode is pure cash with another buddy, I was HOOKED for weeks dude trying to max out my level and screwing around!
SO SO SO good!
Also if you are a real badboy get one of those circle pad pro's for dual stick bliss.
Yeah it was way too easy to run out of ammo in this game which made the boss fights tedious if not impossible for many players. I quit the game during the rooftop boss because i run out of ammo and it was impossible for me to beat it with the knife. Or i just didn't have the patience.
when I played the game for the very first time. At the time I got so pissed that I didn't touch the game for a couple of years and when I finally started trying to play it again during each attempt I'd start getting super paranoid as I was approaching that section again that I didn't have enough ammo saved up even though I basically spent half of my playthrough running around/trying (keyword: trying ) to dodge enemies so that I'd have enough ammo.
Also, good luck for when you do finally decide to revisit it.
I got stuck on a bad save for the airplane Tyrant fight with low ammo and healing items. After banging my head against that scenario for hours on end, I finally eked a win. I remember thinking, "thank Christ that is over, I finally beat this game" only to be greeted by Antarctica and realizing I was only roughly half way through. I never went back.
Unfortunately things like that can happen a lot on older games, where you get screwed over, or screw yourself over. Thankfully its somhting thad devs have been able to avoid in modern games.
You can stun him momentarily if you have a decent weapon, enough to get a decent lead on him before he catches up again. I leave a few incendiary arrows on Claire before switching to Chris for this purpose. You've got to be sharp with your quick turns though.
One of the best resident evil games. And that COOP raid mode is pure cash with another buddy, I was HOOKED for weeks dude trying to max out my level and screwing around!
SO SO SO good!
Also if you are a real badboy get one of those circle pad pro's for dual stick bliss.
the original Dreamcast release had some things that looked better than X and vice versa. The twins...
I cringed like Sideshow Bob when watching those scenes...
Not to be that guy but the Dreamcast version isn't a port, it's the native game code. Every other platform the game is on beyond that is technically the port.
Not to be that guy but the Dreamcast version isn't a port, it's the native game code. Every other platform the game is on beyond that is technically the port.
I never thought RE CV is tough... Perhaps Japanese difficulty setting is easier by default? (I had RE:CV Limited edition) Never really too suffered from lack of ammo nor health in most cases - and I'm the type who kills most of the zombies off. As being a fan of original REs, I expect certain cheese in them and I like it that way - and I loved RE CV very much. Much more than RE3 on PSX - which I think I only went thru a couple of times at the most. Just couldn't go back to it much after seeing how great RE CV's highres full 3D environment was.
But then again, I was much much younger and probably much better game player. I thought RE:0 was pretty hard and even more difficult to juggle the items - as well as I struggled pretty much all throughout Revelations 2, and also 6 - until I figured out how to replenish ammos by re-visiting certain sections of certain chapters - and level up the characters by grinding certain areas for points. And I'm just deathly scared to go back to RE7 at the moment. LOL... That damn Jack Baker with shovel is keep killing me with no mercy, while taunting me with that southern accent... lol.
the original Dreamcast release had some things that looked better than X and vice versa. The twins...
I cringed like Sideshow Bob when watching those scenes...
Yeah some scenes were so fucking unbearable to watch. I had to lower the volume so many times because the cringe factor was just killing me at some points, way too fucking fruity at times. To the point where I felt my very soul was taking damage. Like when you're walking up that long bit of stairs outside and get a glimpse of the castle/mansion and hear OMG dude, sometimes I get the feeling the devs purposely add a pinch of the old cringe to every RE game otherwise it wouldn't be complete lol. CVX they went overboard to the max. To the point where I will never play it again lmao. Not only for that reason, the experience I had with the game was extreme
Revelations series is fun. The setting of RE: Revelations is excellent. New gameplay element that makes searching for items a bit more interesting. There start of the game was kind of intense. The story is a bit convoluted but I enjoyed the game a lot
Resident Evil: Revelations 2 is a bot more open in its environments, less frantic hallways to navigate and the horror is more localized to major areas a decent bit of the game. Some of the areas, the cutscenes, definitely the villain can be very alarming and twisted. I think RE: Rev2 has the most fucked up villain in the series, personally. At the very least, visually that is. End boss is something else....
Resident Evil: Zero has many shortcomings. You will be frustrated. But it is still good and worth playing. Would say don't get your hopes up, it may be the prequel to the very first Resident Evil, and that's good enough for any hardcore fan to enjoy it, but this game is flawed. And I wouldn't recommend playing on its highest difficulty at all unless you follow strictly the advice players who have played this game before. More than any other Resident Evil game, this one will have you seeing the most pitfalls if you make less than ideal choices. You have to actually think in this game to survive. Route out your paths, and consider your supplies heavily. And it's not due to great level / game design that you'll be making those choices, it's the exact opposite. The inventory system WILL waste your time. The enemies (on hard mode) will end up fucking you up more times than not. I even came across one persistent glitch involving the characters walking / movement, and it may just be I was playing on the Switch but a couple times my game just stopped working and I had to backtrack some. This game is good, but it is not great. Again, very flawed game but it shines a little even through all that; despite its shortcomings if you like the oldschool games. It's not great, but I did enjoy the challenge, some of the atmosphere is great, oldschool style RE game
RE5 is good-great if you play co-op w/ a friend it's a lot of fun. Mercenaries mode is excellent. I'm also very fond of the files in this game that you can read. It shined a lot of light on past RE games and I thought that was interesting, having only played 4,5, and 6 at the time it was fun to read about past incidents and the history of these games
CV is one of a thankfully select few titles that I liked less the more I replayed it.
Personally I think its the series low-point, a creative dead-end that was instrumental in creating the need for Resi 4 to revamp/reboot the franchise. Its not entirely without merit, but overall its a mess.
These are my thoughts as well. CV has aged the worst, followed by Zero. Thankfully, between those two duds, the classic style got a proper send off with REmake. As much as it has become cool to retroactively hate RE4 for "ruining the series", it's because of RE4 that the series is still around. The series needed to evolve, and it did eventually hit a rough patch with RE6, but the formula was again changed with RE7 for a more back to basics approach.
I think CV completely misunderstood what makes backtracking work--good level design and pacing. Since the map is so linear in CV, the backtracking is far more tedious, and this is made worse by having to go through everything all over again as Chris. The game seems intentionally designed to annoy you and waste your time. It also doesn't help that the boss battles and enemies are the most frustrating in the series--the plane Tyrant, mutant Steve and the final form of Alexia are the 3 worst boss battles in the series--and they are all in the same game! On top of that, the environments are dull and characters are dull. Everything about CV outstays its welcome well before the halfway point. I hate CV, and we are lucky it didn't kill the franchise off for good.
TLDR; CV, imo, is an irredeemable embarrassment of a game that completely misunderstood what made the original RE trilogy work.
Resident Evil: Zero has many shortcomings. You will be frustrated. But it is still good and worth playing. Would say don't get your hopes up, it may be the prequel to the very first Resident Evil, and that's good enough for any hardcore fan to enjoy it, but this game is flawed. And I wouldn't recommend playing on its highest difficulty at all unless you follow strictly the advice players who have played this game before. More than any other Resident Evil game, this one will have you seeing the most pitfalls if you make less than ideal choices. You have to actually think in this game to survive. Route out your paths, and consider your supplies heavily. And it's not due to great level / game design that you'll be making those choices, it's the exact opposite. The inventory system WILL waste your time. The enemies (on hard mode) will end up fucking you up more times than not. I even came across one persistent glitch involving the characters walking / movement, and it may just be I was playing on the Switch but a couple times my game just stopped working and I had to backtrack some. This game is good, but it is not great. Again, very flawed game but it shines a little even through all that; despite its shortcomings if you like the oldschool games. It's not great, but I did enjoy the challenge, some of the atmosphere is great, oldschool style RE game
I actually jumped into Zero for about an hour last night. I really liked the REmake style pre-rendered backgrounds. The game looks gorgeous on PC. Plus it felt amazing to play without tank controls, coming in directly from CV lol
But I can already tell the inventory management is going to be a problem. Most of my time was spent figuring out how to get an item from one partner to the other. And that's kind of an interesting mechanic, but it's not exactly fun. The male character (forget his name) can't mix herbs either, which is a huge limitation for his inventory space.
The game seems pretty tough. Zombies take a lot of bullets to kill and they respawn, seemingly after a set number of treks through a cleared room (i.e., you get 2 free passes through this train car that you cleared out, but on the 3rd more zombies are coming).
I think it'll be the next RE game I play, but I realized I need a bit of a break from the series first.
I actually jumped into Zero for about an hour last night. I really liked the REmake style pre-rendered backgrounds. The game looks gorgeous on PC. Plus it felt amazing to play without tank controls, coming in directly from CV lol
But I can already tell the inventory management is going to be a problem. Most of my time was spent figuring out how to get an item from one partner to the other. And that's kind of an interesting mechanic, but it's not exactly fun. The male character (forget his name) can't mix herbs either, which is a huge limitation for his inventory space.
The game seems pretty tough. Zombies take a lot of bullets to kill and they respawn, seemingly after a set number of treks through a cleared room (i.e., you get 2 free passes through this train car that you cleared out, but on the 3rd more zombies are coming).
I think it'll be the next RE game I play, but I realized I need a bit of a break from the series first.
I remember Zero being one of the tougher games in the classic series. I have been meaning to replay it for a while.
Feel free to not look, but if I might offer one small piece of advice about an item to save you some major backtracking (not an actual spoiler): When you leave the mansion, take the hookshot with you, even if you don't keep it on you 24/7. You eventually need it again.
I'm in the opposite situation to some ITT, as I've played every classic game that isn't handheld but I haven't finished Revelations 1 or started 2. I will in time, but my standout memory of Rev1 is enemies being a bit bullet-spongey. 6 can go die in a fire, I pushed through Leon's campaign but haven't touched the rest. Learning the game's untaught tricks didn't help, I just did not enjoy that game at all. I'll eventually buy 7, it gets pretty cheap in sales.
No one asked, but:
Classic: 2/3
Modern: 4
Online: Outbreak 1/2
These are my thoughts as well. CV has aged the worst, followed by Zero. Thankfully, between those two duds, the classic style got a proper send off with REmake. As much as it has become cool to retroactively hate RE4 for "ruining the series", it's because of RE4 that the series is still around. The series needed to evolve, and it did eventually hit a rough patch with RE6, but the formula was again changed with RE7 for a more back to basics approach.
I think CV completely misunderstood what makes backtracking work--good level design and pacing. Since the map is so linear in CV, the backtracking is far more tedious, and this is made worse by having to go through everything all over again as Chris. The game seems intentionally designed to annoy you and waste your time. It also doesn't help that the boss battles and enemies are the most frustrating in the series--the plane Tyrant, mutant Steve and the final form of Alexia are the 3 worst boss battles in the series--and they are all in the same game! On top of that, the environments are dull and characters are dull. Everything about CV outstays its welcome well before the halfway point. I hate CV, and we are lucky it didn't kill the franchise off for good.
TLDR; CV, imo, is an irredeemable embarrassment of a game that completely misunderstood what made the original RE trilogy work.
Idk, I think that's pretty harsh. Overall I thought CV was a solid 7/10 experience. Maybe 6.5. When I first made this thread, I expected this game to be an 8 or maybe even an 8.5, but the experience definitely fades down the stretch.
The core gameplay (~85% of the game) is pretty good. I enjoyed the frequency and difficulty of the puzzles, atmosphere, story, campy dialogue, and the backtracking wasn't a huge problem for me. The environments were very generic and that was disappointing.
Now, the bosses were a problem that frankly almost ruined the entire experience for me. I have no idea how they fucked things up so badly. Bosses either have 0 difficulty (in that you don't even have to fight them, like the sandworm, albinoid, and giant spider), or they're super difficult and borderline impossible if you don't happen to have the right equipment on you (the plane tyrant, Nosferatu, Steve, Alexia). The difficult boss fights also expect the player to have very precise movements since the boss rooms are all very tiny, and that's not good when the controls are objectively shit. And then finally, the game seems pathologically opposed to letting you prepare/save immediately prior to a boss encounter. Which in this game is completely crazy, because being able to succeed is directly reliant on what weapons/ammo/health items you have on you.
If there's a legit way of efficiently fighting this boss, I don't know what it is. I just tank through it by spraying it with ammo and healing when necessary. The one and only time I screwed myself with this game was having to take on the final boss with only one health refill. I just couldn't do it despite trying my damnest.
If there's a legit way of efficiently fighting this boss, I don't know what it is. I just tank through it by spraying it with ammo and healing when necessary. The one and only time I screwed myself with this game was having to take on the final boss with only one health refill. I just couldn't do it despite trying my damnest.
I have no idea what the developers were thinking with that boss fight. It's maybe the worst in any game that I can remember. There's like no strategy.
There's no room to move around, and it seems to me it'd be impossible to avoid the little bug things or shoot them fast enough to get rid of them. And once you get hit the first time, you're going to keep getting hit because they just keep attacking.
I was having a panic attack as I tried to shoot it out of the air with the missile thing, because I really didn't want to have to start over lol
These are my thoughts as well. CV has aged the worst, followed by Zero. Thankfully, between those two duds, the classic style got a proper send off with REmake. As much as it has become cool to retroactively hate RE4 for "ruining the series", it's because of RE4 that the series is still around. The series needed to evolve, and it did eventually hit a rough patch with RE6, but the formula was again changed with RE7 for a more back to basics approach.
I think CV completely misunderstood what makes backtracking work--good level design and pacing. Since the map is so linear in CV, the backtracking is far more tedious, and this is made worse by having to go through everything all over again as Chris. The game seems intentionally designed to annoy you and waste your time. It also doesn't help that the boss battles and enemies are the most frustrating in the series--the plane Tyrant, mutant Steve and the final form of Alexia are the 3 worst boss battles in the series--and they are all in the same game! On top of that, the environments are dull and characters are dull. Everything about CV outstays its welcome well before the halfway point. I hate CV, and we are lucky it didn't kill the franchise off for good.
TLDR; CV, imo, is an irredeemable embarrassment of a game that completely misunderstood what made the original RE trilogy work.
If there's a legit way of efficiently fighting this boss, I don't know what it is. I just tank through it by spraying it with ammo and healing when necessary. The one and only time I screwed myself with this game was having to take on the final boss with only one health refill. I just couldn't do it despite trying my damnest.
The HD version is too dark imo, and doesn't look good. The original game looks great though, and it's actually not at all blurry on PS4.