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GAF's Nintendo Discussion, News, and Speculation |OT|

Mr Hyde

Member
Pre-ordering a PS5 as soon as Sony lets me. It's BC with PS4 so gonna check out if the games take advantage of the new tech. It will at least run games in Pro mode. My DS4 is also running on fumes, so need an upgrade there. If Demon's Souls is not launching day 1 I'm thinking about picking up Cyberpunk instead. But CDPR announced Witcher 3 4K/60 so probably gonna dive in there.

I feel PS5 will be my last console. It seems future proofed with beefy specs and no load times, 4K and the whole she bang and after that gaming will probably move over to streaming or digital only, which I don't care about.

If Nintendo continues with the Switch concept I'll pick up a Switch 2, no doubt. Nintendo has been rapidly improving in my eyes and I don't want to be without their IPs. Their games are second to none when it comes to gameplay and pure entertainment. But I really hope they don't stray from the Switch formula. It's too good to abandon. I hope they settle down and stick with it in the future.
 

Evangelion Unit-01

Master Chief
I was curious and wanted to ask NintendoGaf, with preorders opening up soon. Anyone planning on getting a Series X or PS5? Abstaining?
Holding off for now. I have a PS4 Pro and a One X. Plan to build a new PC once AMD announces their new chips.

Was going to pick up the new consoles as well but frankly there doesn't seem to be much of a reason to upgrade right now. Nothing big on Sony's side right now. Halo was a big factor on the Xbox side for me and 343's Halo games continue to be incredibly disappointing.

Assuming Sony follows through on PC plans I'll likely end up playing first party titles for both on PC anyways.
 
New Consoles? No Drake.
Switch Pro to play emulated Mario 64 at 1440p? Yes Drake.

Literally no one said that, don't get stupid in this thread. I'm just saying, you know software is weak as fuck when all you see out of early adopters is esoteric burusera shit like "I love the smell of new hardware". Rule of thumb guys, whenever you bring up smell as a quality you no longer have a hobby, you have a perversion.
 

-Arcadia-

Banned
The games situation is pretty poor. This is the most low-key platform launch I've ever seen, so far. Most third parties don't really seem to be going out of their way to provide anything good for launch... or really even treat the brand new systems as anything but One X-style upgrades.

Compare that to when new systems would upend everything.
 
The games situation is pretty poor. This is the most low-key platform launch I've ever seen, so far. Most third parties don't really seem to be going out of their way to provide anything good for launch... or really even treat the brand new systems as anything but One X-style upgrades.

Compare that to when new systems would upend everything.

But isn't that the thing though? There's no natural evolution for every dev to take advantage of. I think actually even less so than from PS3 to 4 and that quite frankly was already showcasing that deminishing returns are a very real thing.
 

DESTROYA

Member
I was curious and wanted to ask NintendoGaf, with preorders opening up soon. Anyone planning on getting a Series X or PS5? Abstaining?
Nah..... not day one or anything. There is nothing that I see compelling enough to buy one yet.
But then again I’m thinking of buying one of each to flip for the new rumored Switch.
You ?
 
Although I'm a huge Nintendo fan and the Switch is my only console, I cancelled my preorder for 3D All-Stars. My reasons were:

1) I can't reward Nintendo for announcing a game with limited-time availability.
2) It doesn't have Mario Galaxy 2
3) I want to wait until after release to see if Walmart drops it to $50 so I can save a few bucks (as a cheap gamer)

I have absolutely no doubt I'll own it soon-ish, but I after rationally evaluating the purchase I'm holding off for now. Oh yeah, and I can still play all those games on my Wii U.
 

Evangelion Unit-01

Master Chief
Literally no one said that, don't get stupid in this thread.
No, I'm describing what I will be doing. Was probably too far removed from my previous posts to be clear-sorry if it came across differently.

I agree. I am not upgrading my PS4 or Xbox this year. Will be building a new PC and getting the Switch Pro should that pan out.
 
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Sounds like you're just going to buy the game at $60 anyway and are just trying to convince yourself otherwise. Which is fine, but we both know how this ends.

Well, not necessarily. If Walmart has it for $50 I'll get it there. But yes, if it hasn't dropped by February or so I'll get it at full price (or with my Target 5% off). Like I said, I'm cheap. :)
 

Evangelion Unit-01

Master Chief
The games situation is pretty poor. This is the most low-key platform launch I've ever seen, so far. Most third parties don't really seem to be going out of their way to provide anything good for launch... or really even treat the brand new systems as anything but One X-style upgrades.

Compare that to when new systems would upend everything.
I am excited about the updates to current gen titles like Destiny 2 and Rainbow Six-that is a huge plus as we move to a more PC-like world of backwards compatibility. As someone who enjoys FPS titles this and cross-play will really help keep populations healthy for a while to come.

Conversely, like you said, nobody has shown anything truly "next gen" yet. I am not particularly excited about any announced first party titles either. Halo used to be tied with Zelda as my favorite franchise, but I can't stand what happened to that series after Reach. I don't recognize it anymore. Everwild and Avowed look interesting but are a ways away. Horizon doesn't exactly excite either. I know people loved the first one but frankly I did not enjoy it enough to finish it.
 

StormCell

Member
I was curious and wanted to ask NintendoGaf, with preorders opening up soon. Anyone planning on getting a Series X or PS5? Abstaining?

I plan to abstain until there is a must-have, although I must admit that I would really like to play Minecraft with raytracing. And I'm not sure that will be available to PS5.
 

-Arcadia-

Banned
But isn't that the thing though? There's no natural evolution for every dev to take advantage of. I think actually even less so than from PS3 to 4 and that quite frankly was already showcasing that deminishing returns are a very real thing.

As underwhelming as it is in many cases right now, I don’t believe in diminishing returns. There’s definitely a ‘something’ there. It just might as well not exist in this ‘enhanced port’ stage. (Sigh) Hopefully we get to developers really taking advantage sometime relatively soon.

I am excited about the updates to current gen titles like Destiny 2 and Rainbow Six-that is a huge plus as we move to a more PC-like world of backwards compatibility. As someone who enjoys FPS titles this and cross-play will really help keep populations healthy for a while to come.

Conversely, like you said, nobody has shown anything truly "next gen" yet. I am not particularly excited about any announced first party titles either. Halo used to be tied with Zelda as my favorite franchise, but I can't stand what happened to that series after Reach. I don't recognize it anymore. Everwild and Avowed look interesting but are a ways away. Horizon doesn't exactly excite either. I know people loved the first one but frankly I did not enjoy it enough to finish it.

Yeah, I am at least happy about being able to play Fortnite in 4K/Max Settings.

I did like the visuals of the Sony first party games. But as you point out, am I even a big fan of how they play? Horizon, for example, got its teeth knocked in by BotW when they released on the same week, and that’s somehow a massive understatement.

There’s a lot of trying to convince myself to buy these new systems, and not a whole lot of concrete reasons to do so. Sometimes I have to ask myself, if I didn’t irrationally love everything about this hobby, would I rationally buy these systems?
 
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Shaqazooloo

Member
Didn't want to write a huge ass response but unfortunately we have this. If I seem rude or anything in this post it's only because i'm pissed I was doing this instead of playing Octopath.
Shaqazooloo Shaqazooloo alright Mr. Shaq, let the Great Mario Party Discussion ensue. I may have to create a Mario Party OT for the series but it would likely only be us two and few others in there anyway lol. A lot of criticisms for Super Mario Party so brace yourself bro. It's all in good fun though. I just wish the games would be taken more seriously by the developers, and that they would create the ultimate Mario Party game that caters to oldschool fans of the early installments by simultaneously carrying on tradition and by being innovative. Btw, curious to see your MP tier list if you don't mind sharing
Eh, in terms of favorites for me it goes:
MP6
MPDS
MP1
MP9
MP3
SMP
MP4
MP:Star Rush
MP7
MP2
MP5
MP8
MP10


MP:Island Tour
As for how good I think each title is:
MP6
MPDS
MP3
MP4
SMP
MP2
MP7
MP5
MP8
MP:Star Rush
MP1
MP9
MP10







MP:Island Tour


In Mario Party 2 there was incentive to play the Mini-Game Coaster feature. When my friend and I would try to beat it we had heard from word of mouth that there was a minigame to be unlocked. A friend of ours knew and told us about a 'Rainbow minigame" that was apparently what would end up being the prize and he was right, it's called "Rainbow Run". The challenge of going through was incentive enough for me, it didn't matter too much how good the minigame was, it was the rigorous challenge that was presented in front of us with these minigames that held me to the course. And it was very challenging. I'll have to see how the Super Mario Party rendition goes and come back one day to discuss. But to me, it's about equal in incentive. Two players to be unlocked versus a minigame... personally neither is offering anything much imo, it's more for the love of the games that we would participate and take the challenge on until completed.
I don't really have much to say to this but I will correct you on something here.
Rainbow Run is unlocked by buying 50 minigames from Woody, the reward you get from the minigame coaster is being able to purchase item minigames on the normal path while the hard path allows you to buy Battle minigames. Last time I was going off memory, but this time I searched it:

Mystery Land is a tough map; you go in knowing that you're playing the odds and anticipation is a major part of this map. You have to guess. You have to play the odds and have a Warp Block on hand if possible. That's the best way to maximize your chances, by anticipating well and switching with other players to reach the stars. Bowser Suits also are a great item to have on this particular map. It's not a perfect strategy, but there are a few ways to increase your odds of collecting the most stars there and that's what matters the most; next to winning minigames, hording coins, landing on happenings, and overall playing it smart. Everyone goes into this board with the same chance. Luck is more of a factor but there are ways to offset the luck factor some.
I was hoping to avoid getting into a discussion on maps like this, but fine.

Like any loop in Mario Party it's easy to get stuck in one, Mystery Land has the added bonus of being difficult to stay in the loop. Players will teleport all over the place, sometimes back-to-back, most of Mystery Land is players praying to RNGJesus that they either land or don't land on a happening space.

All the teleport shenanigans also result in the last 5 turns being extremely monotonous, although this is more of a general MP2 problem rather then a just Mystery Land one since most boards in the game have some type of teleport that sends you to a common space or back to start. What i'm referring to is duels in this game, for most of the maps during the last 5 turns you get several duels, all the same minigame (since each board only has one) brought about by spaces that sends players either back to start or a common space, last 5 turns in MP2 usually tend to drag on because of stuff like that.

The warp block is unreliable to depend on for any type of plan or strategy, the game decides who you warp with and you have no input, you could just as easily screw yourself over with it then help and theirs not much point in having one in the first place, since you can only carry one item and can't pick up another one until you use it, that spot is better used for something more reliable.

And what's more is that MP2 is superior to SMP in that the all three bonus stars are predictable for one thing, and all three require nothing but strong planning of tactics, strategy, mindgames, and execution in the end to win a high percentage of your games
One of the stars is the happening star, so no. Also, coin star is highest amount of coins held at anytime which can basically be decided by a battle minigame.


Bowser Land is an excellent map. I think it's the only Bowser themed map in the entire series I think highly of. I think this is more a subjective criticism on your part because I always felt it was well balanced and one of the more tricky maps full of pitfalls or ways to be sabotaged. There was a bit more to watch out for on this map, turn for turn. One of the most memorable experiences I ever had came from Bowser Land in MP2 while playing with a couple of friends, 50 turn, late one night. I talked about it in some other thread, it's a pretty long story
Bowser Land has a shop where you are forced to buy the item they give you for a slightly higher price, which wouldn't be bad if it weren't for the game only allowing one item to be held at a time, you either use or are forced to hold on to it.

Theirs a circle of hell here which also would not be bad if weren't for the fact that a star space location is in there. Only way to get in is to land on the three happening spaces at the bottom and if you over shoot you have to loop around. Making a star location require landing on a certain space is usually a recipe for disaster.

The item minigame for this board is a slot machine and the only way you can get the item you want is to match up all the slots, from personal experience and lots of video's on youtube people usually never get items from it or just opt to pause buffer to avoid doing it legit.

This is off the top of my head, I could probably think of more but I don't want to spend too much time on this.

The only good Bowser map in the series is Bowser's Pinball Machine in Mario Party DS.

Pirate Land could have been better. I favor it it because it's like the first or second map I ever played on. I love the costumes, the song, and overall think it's classic in its presentation but the design choices could have definitely been better. For one, the left side of the map feels very isolated and so does the rightmost area of the map probably due to the effort it takes to get past the beginning and middle due to the happening (?) spaces that will blast you with a cannon ball. Add to that, the right side has so many blue spaces. They should have added at least something like a battle space, but it is the easiest map so I can see why they would make it sort of easygoing. But it could be sort of bland at at times. The best areas, the most fun areas are in the middle and towards the Island area West of the Pirate Ship
Yup, pretty much spot on.

But even a map as plain and bland as Pirate Land still blows Kamek's Tantalizing Tower out of the water completely. I mean, what can you say for that map in its defense. I really want to hear how you defend that sorry ass map. It's 24 spaces......Anybody could have created that appalling excuse for a board on their lunch break, while eating. It's pathetic compared to the maps we've seen in literally every single mainline Mario Party game that precedes it (maybe a MP9 map is similar to it, however). Theoretically, with extreme luck, a player can reach the star every three turns with a perfect rolls of the die and items such as mushrooms would make it even more doable, possibly in even just one or two turns some times. How is that going to work out for any other game that goes past 10 turns?

Well, i'm not really fond of the map either and i'm of the opinion that it is more suited for Partner Party instead of Mario Party, however i'm willing to make the case for it.

Well, looking back at past Mario Party's -MP7 and 8 specifically- some of the boards their have a space count in the low 40, Pagoda Peak (MP7) and Shy Guy's Perplexed Express (MP8) are notable because they resemble a similar layout to KTT in Super Mario Party. They all have a fairly linear path with a clear end point, naturally these boards have a lower space count because of it's linearity.

Pagoda Peak has 42 spaces, you'd only need a little more then 4 perfect rolls to get to the top and their are many items to help with that where as in KTT theirs only a regular dash mushroom available (no golden mushrooms). I mean, I can make the same argument your making.

How is that going to work out for any other game that goes past 10 turns?
KTT is designed to be a high scoring map with lots of stars in play, evident by players being able to buy 2 stars at a time and 3 stars during the last 3 turns. The meta of the board is buying when stars are cheap, the board is small to encourage players to take risks with their character die to either slow them down before they get to the star or fast track to the star. Late game tends to have many players starved for coins trying to buy more stars, it's all about money, saving money and buying as much as you can.

Kamek's Tantalizing Tower is not interesting in the slightest, it's way too bland. Very poor map. And the fact that it is one of only four maps to play, and is a poor map, is even worse of a look for those who bought SMP. I feel sorry for those who paid $60 plus tax for this game and only received four dismal maps that would really only make up maybe two maps if you added them together in comparison to other Mario Party boards.
The regular dice in Super Mario Party goes up to 6 not 10, the maps are slightly smaller to compensate, It's not even like they are that much smaller then ones found in MP5 or 8.

The fans were cheated in this regard. Kamek's Tantalizing Tower wouldn't even constitute a third, no, not even 1/4th of a board from those that Mario Party 3 boasts. Actual maps with substance and excitement and no shortage of choice that calls for much planning in the way of tactics/mind games/strategy/ and a full-fledged plan.
I don't know what game your playing if you think Super Mario Party has none of these.

How is it that Mario Party games for the Nintendo 64.--triple, close to quadruple with some maps, the amount of content we see on the maps for the Nintendo Switch Mario Party game? That's nothing other than sheer laziness. Or perhaps they wish to cater to toddlers now? I realize Mario Party is for kids and the family but how far are we going to dumb down the games? Once the kids age a year or two even they're going to be like wtf is this? This is simple and boring what's the deal? That's how I feel when I play a map like Kamek's tantalizing Tower. The map has actually failed to keep me from dozing off while playing twice now. Granted, I was tired but nevertheless, that's how lacking SMP is in terms of instilling competitiveness into the boards
I don't even feel I need to comment on this ridiculous rant... so I won't.


The issue is, Super Mario Party fails to make Mini games all that much relevant towards the end of the game. The same can be said for coins. Whereas in previous Mario Party games before MP7, there was reason to compete with your all to win minigames, to collect a certain amount of coins to win.
So, being able to buy stars, items or steal stars is not important enough to justify winning minigames?

Now, competitiveness is thrown out the window. Your friend who fell asleep on the couch and you tried to ruin by having him buy poisonous mushrooms and never reach the star can now win a bonus star (for moving the least). There's even a possibility he might win the red space bonus star considering there are so few spaces on these maps. Bonus stars used to be largely dependent on skill and premeditated strategy.
Again, not really true. It varies by game but their is a lot stuff in many MPs that make bonus stars bs. I already talked about how the coin star can be decided by a battle minigame, but from MP5 and on wards battle minigames can decide both the coin and minigame star, because battles take place after the turn ends randomly, so however many coins are won in the battle minigame are added to the amount of coins won in minigames. All it takes is one battle minigame and those stars are gone.

There used to be much thought required to win those precious bonus stars. Now, in SMP, you can win all the minigames, have the most coins, land on the most happening spaces, you can even plan to land on the most red spaces and use the most items in hopes of those being the bonus stars and guess what? That still might not be enough. Why? Because there are so many bonus stars that the likelihood of you guessing the three that will be rewarded at the end--are out of your control. There is too much luck involved in the bonus stars for SMP and that is problematic as well as a slap in the face to those who play both for the fun that stems from a good competitive game. Competitiveness usually will make a game exponentially more fun and rewarding to play. Not SMP though bc competition is negated by the poor bonus stars added to the game. Bonus stars in which there is a low likelihood of you, the player, ever guessing completely right. Making the game more luck-based is not a good thing from a competitive / fun standpoint. What is the point of playing, if your efforts are largely in vain? That is the dilemma of playing SMP. What are the odds of guessing the three bonus stars correctly?

You reaaaallly care about these bonus stars huh? I can get being disappointed by it but this is a bit much. Also, 10 and 15 turn games only have 2 bonus stars..


The minigames for SMP are great. Without them, I would have been disgusted with SMP but they hold true and give the game a leg to stand on. It's the maps and their sheer lack of content that thoroughly disappoint. But the minigames are very fun at times. But Hudson Soft have made plenty of classic minigames. Mario Party 5 has some of the best in the entire series. A friend of mine and i used to compete for better records for months. If there were such thing as Mario Party tournaments back then (or at all lol) I'm sure we'd at least hold our own in some kind of minigame competition, as brutally competitive as gaming can be in a tournament setting. There was definitely no shortage of great, excellent even minigames in MP2, MP3, MP4, MP5 and I'm sure MP6 had some great ones but I'd have to look at a video to remember fully just how the overall quality is. It's all subjective and just for fun, but I thought they both did a standout job making minigames fun
I wasn't saying that Hudson were bad or couldn't make good minigames, i'm just saying that NDCube is more consistent. Theirs a lot good minigames from Hudson, but they also had some massive stinkers like Viscous vending in MP5 and Cointagious in MP7 and when looking at some of the minigames as a package in their respective game the set seems subpar. The worse it got was MP8 when some minigames seemingly not play tested.


You could purchase the good items early. I think it had to do with having enough coins and maybe some RNG as well. It definitely didn''t take 20 turns to be able to purchase say a Magic Lamp or a Boo Bell
It depends on what turn you're on and the rank of the player, 20 was a bit high on my part, but I have had games where the Magic lamp was a no show until late game.

It was more fun to get an item in MP2 because you had a chance to win them by landing on item minigame spaces on the board, further allowing the players to decide their path and strategy.
If you were saying this about MP3 i'd agree, but since you're talking about MP2 I strongly disagree. In MP2 every board has one item minigame, it gets repetitive seeing the same minigame over and over again and the item minigames themselves aren't that good in MP2. It's one of the worst aspects of the game, I don't know how can praise it.

But I digress, SMP is not a very competitive game and the makeup of it through and through reflects this. The minigames are responsible for the bulk of any competitiveness
Sign... The core mechanic by design adds competitiveness. Characters having a unique dice block means you actually have to put thought into your main and what options their dice gives you. The very fact that you always have an influence over what you could potentially roll is the devs adding competitiveness. Item stores having fixed selection means players are not praying to RNGJesus for a good item.

Literally your argument against SMP being less competitive than any other Mario Party is bonus stars, you go on and on telling yourself that SMP is somehow less competitive to an average Mario Party if you want, but the games design doesn't support that narrative.

Considering how much you like MP5 it's a weird complaint as well.

They are similar but not the same. Lakitu is a cheap knock off version of Boo in SMP. In the oldschool Mario Party games, Boo charges 5 coins to steal coins from an opponent, and 50 coins to steal a star. It's not free for coin stealing or only 30 coins for a star stolen as it is with Lakitu. Boo took more thought to decide on. Should you steal coins for five coins or save it for an item, horde for a bonus star, Boo the next time, etc. ? Should you spend 50 of those crucial coins to take a star? Was it worth it? How would it affect the standings? That extra 20 coins was a big deal and you had to weigh your options. Same with the 5 coins to steal coins even though you'd likely get at least one to six coins interest every time.
Man, you're actually talking about a difference of 20 coins and 5 coins... as if either really mattered. If you could afford it, most would do it.

Also, theirs a reason why I specifically said he functions the same as MP1 Boo, because he was free in that game as well.

Does everything you say here also apply to chain chomp in MP5 and what are your thoughts on that?

Sometimes there were two Boos on a map because unlike SMP, the developers actually gave a fuck about the boards.
...Okay... apparently if two boo's do not exist on a map then the devs didn't care about the map. Jeez, Hudson really didn't give a crap about MP3,4,6 and I guess they just pissed on MP5,7 and 8...

In essence, yeah they're similar, but again, SMP fails to realize subtlety and does not weigh much in the grand scheme of making the game a highly competitive one
Right, a difference in 20 coins means it's less competitive, you do know that if Lakitu stole a star in SMP for 50 coins it'd be 5x the amount that it takes to buy a star and therefor would be unviable correct?


That would make sense if SMP had even half the number of spaces of your average Mario Party 2 board. There's not much more to be said, MP2 boards overwhelm SMP boards in almost every category (number of blue spaces, red spaces, happening spaces, battle spaces [no battles in SMP unfortunately], chance time spaces [no chance time in SMP unfortunately], bowser spaces, item spaces)
The only map in MP2 that has more than a 104 spaces is Western Land and again since SMP dice usually go up to 6 it makes sense the boards have less spaces.

I suppose we can both agree that ever since the N64 games the maps in MP have shrank in size somewhat.

Also, battle games in SMP are rumble games, the coins are wagered the same, it's slightly different and honestly not really exciting but there ya go.


There is simply not enough content on these SMP boards to even begin to compare. Who even plays that game past 10 turns?
Me.
I start losing my ability to give a fuck at like turn number 6/10 and I used to play 50 turns on MP2, MP3, MP4, MP5, MP6, MP7, MP8 no problem at all. In fact, it was always seemed to go by quickly because they were all so much fun. With SMP I just want the torture to end if I'm being honest, as it's not a very stimulating Mario Party game at all, mostly due to the boards as I've expressed several times over. There's not much to consider when navigating the boards. I used to be notorious for taking long as fuck to take my turn because I was planning everything out and analyzing the board spaces, what can happen, what might happen, where everyone is, what I should aim for. Now I just play because the board is so small, the events are plain, and there isn't a lot happening turn for turn. They even took out battles ffs...Wtf is that? Those were exciting as hell and now they're just omitted from the game completely?
Another rant I don't feel I need to comment on, but I guess I will.

Like I said at the end of my last post, a lot of this comes off as old game bias, refusing to keep an open mind to a game that's different to what old entries did. Really seems like you go in with a negative mindset from the beginning and use it to justify declaring SMP the worst Mario Party in the series.


That is something to give credit to. Without that extra dice block, this game wouldn't be as much fun, so I'm glad they went with the personalized dice blocks. I'll have to spend some time with the other modes, but I was never all that interested in them before in previous games. What counts is the main experience, the boards and the minigames are everything to me. Anything else is extra icing on top.

Honestly dude you're missing out if you don't at least try Partner Party. The minigames are slightly more limited (no 1v3s) but free movement is good, and hey if you're disappointed by the space count of KTT in Mario Party mode you'll be glad to know it has 200 spaces in Partner Party.



I definitely enjoy the earlier ones a lot. I'll estimate, as close as I can about how many matches I have played of each game

Mario Party: Maybe 8-12 games once I bought it at a Yard Sale as a kid
Mario Party 2: Tough, so many games. I'd say in the area of 90-120 games played, dozens being 50 turn ones too lol
Mario Party 3: Easily 100. One summer, in 2012, we played 60-70 matches. I'd guess about 130-140 games
Mario Party 4: Guessing around 40-50 games
Mario Party 5: Likely 60-80 games
Mario Party 6: 20-30 games maybe? 40 max
Mario Party 7: 20-30 games again I'd guess, was mostly focusing on school
Mario Party 8: 50-60 games about
Mario Party 9: 15-25 games roughly
Mario Party 10: Never Played / Never owned
Gameboy Mario Party games: Never played
Super Mario Party: 10-14.99 hours worth, probably 6-8 games so far, will try to give it another chance eventually
Mario Party (2021? 2022? 2023? etc) I'm hoping to play a ton and am hoping they return to the games' roots

Play Mario Party DS and/or Star Rush, but mostly DS. Really good portable entries.
 

-Arcadia-

Banned
I can't wait to replay Galaxy. Best 3D Mario by a mile. I think 3D All Stars is a steal, dunno why people cry about this collection.

Aside from the fanboys, honestly? Going back to this post below, I think they see old games as inherently devalued and unworthy, because that’s what they regularly experience. To them, $60 for three decades-old games sounds like highway robbery.

Nintendo fans alternatively understand how gracefully Nintendo games and visuals age, and understand that they’re getting 3 absolute masterpieces in one release, and for the price of a single game.

It’s not to say we wouldn’t like more upgrades than what’s here, but I think we’re also fundamentally capable of seeing the value in a way that they’re not.

I was watching Arlo’s Odyssey review, and there was one line that really stuck out. I’m going to paraphrase, because copying and pasting an audio quote is a Sith power I haven’t learned yet.

He basically said that, whereas other games date rapidly, and are cycled out and replaced as quickly as they came in, by new installments, this doesn’t really happen with Nintendo games. They remain relevant, loved, and revisited for years, if not decades, more resembling a well of incredible gaming that fills a bit more with every new game.

I really, really liked that.
[/QUOTE
 
No, I'm describing what I will be doing. Was probably too far removed from my previous posts to be clear-sorry if it came across differently.

I agree. I am not upgrading my PS4 or Xbox this year. Will be building a new PC and getting the Switch Pro should that pan out.

Like Newly Vacant Newly Vacant said, we always assume people are being facetious with Ninty lol sorry I got defensive my man.
 

Evangelion Unit-01

Master Chief
Yeah, I am at least happy about being able to play Fortnite in 4K/Max Settings.

I did like the visuals of the Sony first party games. But as you point out, am I even a big fan of how they play? Horizon, for example, got its teeth knocked in by BotW when they released on the same week, and that’s somehow a massive understatement.

There’s a lot of trying to convince myself to buy these new systems, and not a whole lot of concrete reasons to do so. Sometimes I have to ask myself, if I didn’t irrationally love everything about this hobby, would I rationally buy these systems?
I like most Sony first party but I did find Horizon in particular to be a bit overrated. Uncharted is my favorite Sony franchise. Really looking forward to giving Ghost a go soon too. Also plan to pick up Persona 5 Royal since it’s on sale.

Like Newly Vacant Newly Vacant said, we always assume people are being facetious with Ninty lol sorry I got defensive my man.
No worries, could tell you just misunderstood my joke. Edited it for clarity. I’m still too new around here for most people to know me.
 

Astral Dog

Member
I was curious and wanted to ask NintendoGaf, with preorders opening up soon. Anyone planning on getting a Series X or PS5? Abstaining?
Im very very hyped for RE VILLAGE but the truth is, getting a next gen console is not an easy choice at this time for me 🤭
Price, online only, Game releases, Covid i rather wait to see how things turn out over the next year, but i started saving money
I can't wait to replay Galaxy. Best 3D Mario by a mile. I think 3D All Stars is a steal, dunno why people cry about this collection.
No Mario Galaxy 2 in 3D collection
 

Tesseract

Banned
Ttcb9fD.gif


 
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No worries, could tell you just misunderstood my joke. Edited it for clarity. I’m still too new around here for most people to know me.

Welcome abroad, do stick around. We're mostly well intentioned retards who work hard to honor the sweet memory of legendary hero and all things lolis connoisseur OutrageousFacts OutrageousFacts .

Hello Nintenchads! :messenger_smiling_hearts::messenger_smiling_hearts::messenger_smiling_hearts:

Clarissa's friend! Fuck Outrageous, you're our hero now.
 

Cutty Flam

Banned
No Mario Galaxy 2 still makes me sad.
It’s pretty overrated I thought. I was honestly bored out of my mind like 85% of the game. It presents almost no challenge

But I heard that there are stars with Luigi after the game? Maybe I should have gone after those and the game would be a lot better? But still, the main game with Mario was a huge letdown for me. Am I the only one here who feels it’s average in terms of fun factor, yet at the same time I recognize it’s technically one of the best Mario games ever made in terms of its design?

If it ever comes out again I want to see what what went wrong with my playthrough by playing through it a second time

edit: Super Mario Galaxy is much better overall. Way more soul than Super Mario Galaxy 2. The OST in Super Mario Galaxy blows its successor away too
 
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Zannegan

Member
No Mario Galaxy 2 still makes me sad.
Agreed. Honestly, while I get why people are excited, it does seem like a pretty low effort celebration release. Galaxy 2 should have been included. Plus, I would have preferred (and paid more for) separate remakes of each game with new visuals and a few QoL improvements. No doubt Nintendo will get to that eventually, that way they can hit the wallets coming and going.

I'm sure 3D All Stars will sell gangbusters, but personally (since I've already 100%ed 2/3 of the collection) I'm holding out for something better. I may pick up the 3D World remake to play with friends though, depending on how extensive the new content is.
 
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I Pre-Ordered the Mario Collection but I do believe it was a minimum effort deal.

I think they could have added a documentary on how all 3 games came to be as well as probably some alternative prototype designs you can look at.

They are not bad games at all but for £50 it does feel overpriced simply because Mario 64 was like....£7.50 on Virtual Console and Galaxy was around £20 on the Wii U. Sunshine wasn't loved much and goes on the second hand market for £10 so at £35 it would have been seen as great value.

The rarity is a play on expecting people to pre-order. Luckily enough I use Cashback websites so it will sting a little less and i get 3 Mario games on one console!
 

Hudo

Member
Why did Advance Wars die off? Is it because IS got so busy with making Fire Emblem after Awakening that they just don't have time for another Advance Wars?
 
H

hariseldon

Unconfirmed Member
For anyone in the UK - shopto has 3D world going for £42 instead of the usual £50.
 
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