Alexios
Cores, shaders and BIOS oh my!
Er, looks like everything except the fidelity is there. Unless you mean just the resolution, yeah, that looks sharp and neat. I was just saying this on discord:
Saints & Sinners looks OK on Quest 2.
For a PC port at least not made for mobile chips. Clearly a huge downgrade in detail, textures, lighting but pretty sharp and neat, with some obvious pop in for small objects (edit: and he says at the end some big stuff pop in here and there). Gameplay is all there.
Weird they couldn't at least have some blood and stuff when you're slicing heads left and right though, it works the same as on PC mechanically, swords get stuck in heads etc, but there's no cut. I'd think they'd sacrifice another part of the visuals to keep 1 decal at a time in.
It could improve by release, it's just a demo. I've seen comparisons with Quest 1 and details are reduced way down, if it has severe pop in and performance issues on top I wouldn't recommend it to Quest 1 owners, a shame as at least controller-wise it could do it all unlike PSVR.
Saints & Sinners looks OK on Quest 2.
For a PC port at least not made for mobile chips. Clearly a huge downgrade in detail, textures, lighting but pretty sharp and neat, with some obvious pop in for small objects (edit: and he says at the end some big stuff pop in here and there). Gameplay is all there.
Weird they couldn't at least have some blood and stuff when you're slicing heads left and right though, it works the same as on PC mechanically, swords get stuck in heads etc, but there's no cut. I'd think they'd sacrifice another part of the visuals to keep 1 decal at a time in.
It could improve by release, it's just a demo. I've seen comparisons with Quest 1 and details are reduced way down, if it has severe pop in and performance issues on top I wouldn't recommend it to Quest 1 owners, a shame as at least controller-wise it could do it all unlike PSVR.
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