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Demon’s Souls Remake needs to have an Easy difficulty setting

Danjin44

The nicest person on this forum
Did you guys played Chalice dungeon on Bloodborne when you are in high level? you basically kill everything in one hit and bosses with two, it basically sucks all the fun out the game.

FROM game's combat systems are not complex at all, you never need to learn some complex combo system, they are very simple, the difficulty what makes these games engaging. Also these games are not story heavy enough to play easy difficulty just to experience the story.
 
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FunkMiller

Gold Member
Did you guys played Chalice dungeon on Bloodborne when you are in high level? you basically kill everything in one hit and bosses with two, it basically sucks all the fun out the game.

FROM game's combat systems are not complex at all, you never need to learn some complex combo system, they are very simple, the difficulty what makes these games engaging. Also these games are not story heavy enough to play easy difficulty just to experience the story.

Easy mode on all Soulsborne games is playing them a lot.
 
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Or some of us don't care about getting good, being hardcore, or whatever and just want developers to make the game they want to make. Difficulty or whatever.

If sales tank, they make their own decisions. Just like it is your decision to buy it or not.

Why is it so difficult to understand that endorsing an easier mode doesn't immediately equate to 1) changing the nature of the game and 2) making anyone supporting the idea a noob or whatever?

And it has nothing to do with sales, nor does it take away control from the devs.

I'm all for total control of the game by the devs (be it for gameplay reasons, political reasons, etc.). I like good games and I don't want to fiddle with devs' ideas.

Still, these games (not just From games, we can include a ton of different genres and titles) are incredibly beautiful, though sometimes a bit harsh for someone.
 
Why is it so difficult to understand that endorsing an easier mode doesn't immediately equate to 1) changing the nature of the game and 2) making anyone supporting the idea a noob or whatever?

And it has nothing to do with sales, nor does it take away control from the devs.

I'm all for total control of the game by the devs (be it for gameplay reasons, political reasons, etc.). I like good games and I don't want to fiddle with devs' ideas.

Still, these games (not just From games, we can include a ton of different genres and titles) are incredibly beautiful, though sometimes a bit harsh for someone.

You were literally advocating to strong arm devs to make design decisions they didn't want to make.... so.....
 
You were literally advocating to strong arm devs to make design decisions they didn't want to make.... so.....

Show me where I said that we should force them to do it, please.

I think I've explained thouroughly why an easy mode (which is not to say a god mode) isn't an insult to anyone. If From decides for it, they would still choose how to do it.

But you guys seem so worried about your supposed gaming accomplishments that even basic sarcasm or reading comprehension is out the window.
 
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Senua

Gold Member
Hey OP i have an answer for you

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Senua

Gold Member
Adding an Easy mode doesn't mean you have to play it on that difficulty setting. If your argument for not wanting developers to include Easy mode is that you would be compelled to choose that difficulty setting, maybe don't tell others to get good and instead get good yourself.
I am good, that's why I don't need an easy mode.
 

nkarafo

Member
OP is right: every game needs to be more accessible
No they don't. Every game needs to be like the developer wants it to be.

it doesn't negate higher difficulties levels
Yes it does. The whole design/point in Souls games is tied with the difficulty. Changing the balance would ruin the games.

It doesn't take away from your experience
It does. See above. Also, it's a shared experience where other players invade you/you get invaded and there is co-op. So the "universe" needs to be the same for all players.
 
Show me where I said that we should force them to do it, please.

I think I've explained thouroughly why an easy mode (which is not to say a god mode) isn't an insult to anyone. If From decides for it, they would still choose how to do it.

But you guys seem so worried about your supposed gaming accomplishments that even basic sarcasm or reading comprehension is out the window.


every game needs to be more accessible

That's an absolute statement and a strong one.

And about conflating issues. I don't think this is about gaming accomplishment for some, definitely not me. If Dark Souls 5 is a walking sim, people will either buy or won't buy. I won't demand all games have a challenge.

This is about Dev's making the game they want to make. If it fails, it fails and they fucked up.
 
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FunkMiller

Gold Member
Adding an Easy mode doesn't mean you have to play it on that difficulty setting. If your argument for not wanting developers to include Easy mode is that you would be compelled to choose that difficulty setting, maybe don't tell others to get good and instead get good yourself.

Sorry, but there’s no way a single Souls player wouldn’t have dropped to an easy mode first time through at some point if there had been one. Unless someone’s trying to be Jonny Big Balls because they’ve got a fragile ego, no one would deny it.
 
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Airbus Jr

Banned
Adding an Easy mode doesn't mean you have to play it on that difficulty setting. If your argument for not wanting developers to include Easy mode is that you would be compelled to choose that difficulty setting, maybe don't tell others to get good and instead get good yourself.
Thats a negative game like these never had easy mode

Never had and never will

The game mechanics wasnt designed for something like that

And everytime theres a new souls game coming theres always thread like this ( people crying for easy mode)

Its always a reoccuring problem
 
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Nehezir

Banned
Why is it so difficult to understand that endorsing an easier mode doesn't immediately equate to 1) changing the nature of the game
because the difficulty is already part of this experience. In the broader context of gaming? Sure, fine. It's not that consequential. But your point is only true situationaly and can only remember it being brought up on games where it is going to change the nature of the game. People don't bring this up with easier action rpg's. They bring it up on things like Soulsborne and Monster Hunter.

So excuse us if we think that they want to change the nature of difficult games by seemingly targeting only intentionally difficult games to remove a static difficulty bar. Sometimes it IS the experience that the players are expected to live up to expectations, rather than the games live up to theirs.
 

kingpotato

Ask me about my Stream Deck
No.

These games aren't that hard, they just require you to pay attention. If you don't want to pay attention there are plenty of other games out there with difficulty sliders for you.
 
No they don't. Every game needs to be like the developer wants it to be.


Yes it does. The whole design/point in Souls games is tied with the difficulty. Changing the balance would ruin the games.


It does. See above. Also, it's a shared experience where other players invade you/you get invaded and there is co-op. So the "universe" needs to be the same for all players.

They can keep everything as is, and add a "story mode" or whatever that doesn't change a single bit of the desing or gameplay or experience.
That's an absolute statement and a strong one.

And about conflating issues. I don't think this is about gaming accomplishment. Is Dark Souls 5 is a walking sim, people will either buy or won't buy. I won't demand all games have challenge.

This is about Dev's making the game they want to make. If it fails, it fails and they fucked up.

See above: it's not about making a different game.

And yes: games being more accessible doesn't mean we'd have different games. Or that devs need to change their approach.

See racing sims for instance: you can adjust them as you like.
 
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T8SC

Gold Member
I knew how this topic would go, but I agree with OP. Some of us have lives and don't have time to repeat the same thing over & over until we discover what attack pattern it uses, thats not how fighting works.

But the usual "git gud" and other nonsense ensues. Removing what the developer intended is nonsense, that basically means any game played outside of the normal difficulty setting is not playing how the dev intended.

Maybe one day when im jobless or retired, I'll have time to repeat the same area over & over, i look forward to that fun, I Iove repeats.
 
They can keep everything as is, and add a "story mode" or whatever that doesn't change a single bit of the desing or gameplay or experience.


See above: it's not about making a different game.

And yes: games being more accessible doesn't mean we'd have different games.

See racing sims for instance: you can adjust them as you like.

But you are still demanding the devs add to their game something they don't seem to want to add.

Do you see what I am saying here?
 
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Airbus Jr

Banned
I knew how this topic would go, but I agree with OP. Some of us have lives and don't have time to repeat the same thing over & over until we discover what attack pattern it uses, thats not how fighting works.

But the usual "git gud" and other nonsense ensues. Removing what the developer intended is nonsense, that basically means any game played outside of the normal difficulty setting is not playing how the dev intended.

Maybe one day when im jobless or retired, I'll have time to repeat the same area over & over, i look forward to that fun, I Iove repeats.

Post like these makes me really offended

Youre saying people who dedicate and spend plenty of times to learn from and finish this game = no life?

Not nice

Play something else if you refuse to learn from it

Tired with this shit and excuses
 
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I knew how this topic would go, but I agree with OP. Some of us have lives and don't have time to repeat the same thing over & over until we discover what attack pattern it uses, thats not how fighting works.

But the usual "git gud" and other nonsense ensues. Removing what the developer intended is nonsense, that basically means any game played outside of the normal difficulty setting is not playing how the dev intended.

Maybe one day when im jobless or retired, I'll have time to repeat the same area over & over, i look forward to that fun, I Iove repeats.
These games would need to be remade from the ground up to implement an easy mode. Play something else.
 
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But you are still demanding the devs add to their game something they don't seem to want to add.

Do you see what I am saying here?

I'm not demanding it. I'm just saying it would be a good thing, and probably one that has a very low impact on their vision and maybe a big one on some players.

But it doesn't change my view on said games: I'm still going to buy the remake anyway.
 

T8SC

Gold Member
These games would need to be remade from the ground up to implement an easy mode. Play something else.

I do play other games, but the games might have a few more interested people/more sales, if they stopped being so black & white. It wouldn't take much to remove a few enemies, give you more health, hits take less damage etc etc It doesn't need a total redesign.
 
I do play other games, but the games might have a few more interested people/more sales, if they stopped being so black & white. It wouldn't take much to remove a few enemies, give you more health, hits take less damage etc etc It doesn't need a total redesign.
They make games the way they want. And your suggestions to make it easier are nonsense. If you played it you'd know why.

Play something else.
 

MastAndo

Member
Generally speaking, I don't get why anyone would get themselves in a tizzy for a game including a mode or options that don't apply to them. Don't worry, your standing in this imaginary club of elite gamers won't be affected if someone else is playing the game's easy mode.

That said, I don't even care for these games, but the whole backbone of the Souls series is their difficulty, or the effort required to advance in the game. The whole gameplay loop is predicated on rewarding the player for their persistence. You're basically playing a different game if it's easy, and probably not a particularly good one now. You're better off playing something else in that case.
 
I'm not demanding it. I'm just saying it would be a good thing, and probably one that has a very low impact on their vision and maybe a big one on some players.

But it doesn't change my view on said games: I'm still going to buy the remake anyway.

I am totally cool with your view now.

In your opinion, it could help open the audience if they allowed for varying difficulties. Cool.

If they end up saying "Nah, we're good with this one difficulty", just don't buy it. It isn't wrong/bad/malicious of a decision, it's just their design decisions and they potentially lost you as a customer.

Who knows, they may fuck up and sales suffer.

Again, I want you to know I engaged you civily but one of my hot button issues is when people want to hinder developers and their vision. I am not saying you were going all in on that, just to explain why I wanted this discussion.

Trust me, there is a lot of game design decisions I really dislike but... I respect its their game and they don't have me as a fan. I definitely voice my disappointment too, but don't extend it to all games.

Anyways, I get you know.
 
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Starhowl

Member
Where's the point? Aren't games becoming too easy already anyway? Why casualize games even more? Where's the sense of accomplishment if the game can be beaten by anyone? Where's the lesson that some things simply cannot be beaten and players need to move on? What about the mental growth of the player? Throw it all away? Why?
 
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Generally speaking, I don't get why anyone would get themselves in a tizzy for a game including a mode or options that don't apply to them. Don't worry, your standing in this imaginary club of elite gamers won't be affected if someone else is playing the game's easy mode.

That said, I don't even care for these games, but the whole backbone of the Souls series is their difficulty, or the effort required to advance in the game. The whole gameplay loop is predicated on rewarding the player for their persistence. You're basically playing a different game if it's easy, and probably not a particularly good one now. You're better off playing something else in that case.
If that Kramer avatar wasn't evidence enough, your post is further proof that you are a wise man.
 

MHubert

Member
For people who have a life and don’t have a lot of time to replay the same section over and over again.

It would be great to have an easy setting so I can actually enjoy a Souls game for once.

Ninja Gaiden Black has an easy setting if you died 3 times in a row or something like that. It never took away from the original experience

And please don’t tell me about coop MP. Ain’t nobody got time for that.

Every time a new Souls-like game is about to release, threads like these start to pop up, and the answer will always be the same: NO

People say that it will ruin the game for a reason; They are 100% correct and not trying to gatekeep plebs... Asking for an easy mode in demon's Souls would be like asking for an easy mode in The Witness.

If you don't get why this would ruin the experience, then it puzzles me why you are even interested in this game to begin with.

Controversial opinion, read at your own risk:
Difficulty settings is a means to cover up flawed game design
 
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I don't play souls game for the exact reason you mentioned, I'm not a fan of replaying sections over and over especially without a story or something behind it, but easy mode goes against everything the game is built for. The game is built around a very specific difficulty and tuned for it, an e at mode would just be a cheap damage reduction type of thing and wouldn't be fun
 

Clarissa

Banned
For people who have a life and don’t have a lot of time to replay the same section over and over again.
I often see people using having a life as an excuse for being bad at video games. Nothing wrong with being bad at video games. But what makes you think that people who are good at games don't have a life and just spend the whole day playing?

Get off your high horse and get good.
 

bender

What time is it?
It does. It's called farming for souls, over leveling and summoning. I love games without difficulty levels that are design around the difficulty presented to the players.
 
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