D
Deleted member 17706
Unconfirmed Member
No. The shared experience is part of what makes these games great.
One and done. Thank you.
No. The shared experience is part of what makes these games great.
Did you guys played Chalice dungeon on Bloodborne when you are in high level? you basically kill everything in one hit and bosses with two, it basically sucks all the fun out the game.
FROM game's combat systems are not complex at all, you never need to learn some complex combo system, they are very simple, the difficulty what makes these games engaging. Also these games are not story heavy enough to play easy difficulty just to experience the story.
Or some of us don't care about getting good, being hardcore, or whatever and just want developers to make the game they want to make. Difficulty or whatever.
If sales tank, they make their own decisions. Just like it is your decision to buy it or not.
Did you guys played Chalice dungeon on Bloodborne when you are in high level? you basically kill everything in one hit and bosses with two, it basically sucks all the fun out the game.
Why is it so difficult to understand that endorsing an easier mode doesn't immediately equate to 1) changing the nature of the game and 2) making anyone supporting the idea a noob or whatever?
And it has nothing to do with sales, nor does it take away control from the devs.
I'm all for total control of the game by the devs (be it for gameplay reasons, political reasons, etc.). I like good games and I don't want to fiddle with devs' ideas.
Still, these games (not just From games, we can include a ton of different genres and titles) are incredibly beautiful, though sometimes a bit harsh for someone.
You were literally advocating to strong arm devs to make design decisions they didn't want to make.... so.....
I am good, that's why I don't need an easy mode.Adding an Easy mode doesn't mean you have to play it on that difficulty setting. If your argument for not wanting developers to include Easy mode is that you would be compelled to choose that difficulty setting, maybe don't tell others to get good and instead get good yourself.
No they don't. Every game needs to be like the developer wants it to be.OP is right: every game needs to be more accessible
Yes it does. The whole design/point in Souls games is tied with the difficulty. Changing the balance would ruin the games.it doesn't negate higher difficulties levels
It does. See above. Also, it's a shared experience where other players invade you/you get invaded and there is co-op. So the "universe" needs to be the same for all players.It doesn't take away from your experience
Show me where I said that we should force them to do it, please.
I think I've explained thouroughly why an easy mode (which is not to say a god mode) isn't an insult to anyone. If From decides for it, they would still choose how to do it.
But you guys seem so worried about your supposed gaming accomplishments that even basic sarcasm or reading comprehension is out the window.
every game needs to be more accessible
Adding an Easy mode doesn't mean you have to play it on that difficulty setting. If your argument for not wanting developers to include Easy mode is that you would be compelled to choose that difficulty setting, maybe don't tell others to get good and instead get good yourself.
Thats a negative game like these never had easy modeAdding an Easy mode doesn't mean you have to play it on that difficulty setting. If your argument for not wanting developers to include Easy mode is that you would be compelled to choose that difficulty setting, maybe don't tell others to get good and instead get good yourself.
because the difficulty is already part of this experience. In the broader context of gaming? Sure, fine. It's not that consequential. But your point is only true situationaly and can only remember it being brought up on games where it is going to change the nature of the game. People don't bring this up with easier action rpg's. They bring it up on things like Soulsborne and Monster Hunter.Why is it so difficult to understand that endorsing an easier mode doesn't immediately equate to 1) changing the nature of the game
I wouldn't. You're only cheating yourself.Sorry, but there’s no way a single Souls player wouldn’t have dropped to an easy mode first time through at some point if there had been one. Unless someone’s trying to be Jonny Big Balls because they’ve got a fragile ego, no one would deny it.
No they don't. Every game needs to be like the developer wants it to be.
Yes it does. The whole design/point in Souls games is tied with the difficulty. Changing the balance would ruin the games.
It does. See above. Also, it's a shared experience where other players invade you/you get invaded and there is co-op. So the "universe" needs to be the same for all players.
That's an absolute statement and a strong one.
And about conflating issues. I don't think this is about gaming accomplishment. Is Dark Souls 5 is a walking sim, people will either buy or won't buy. I won't demand all games have challenge.
This is about Dev's making the game they want to make. If it fails, it fails and they fucked up.
They can keep everything as is, and add a "story mode" or whatever that doesn't change a single bit of the desing or gameplay or experience.
See above: it's not about making a different game.
And yes: games being more accessible doesn't mean we'd have different games.
See racing sims for instance: you can adjust them as you like.
I knew how this topic would go, but I agree with OP. Some of us have lives and don't have time to repeat the same thing over & over until we discover what attack pattern it uses, thats not how fighting works.
But the usual "git gud" and other nonsense ensues. Removing what the developer intended is nonsense, that basically means any game played outside of the normal difficulty setting is not playing how the dev intended.
Maybe one day when im jobless or retired, I'll have time to repeat the same area over & over, i look forward to that fun, I Iove repeats.
These games would need to be remade from the ground up to implement an easy mode. Play something else.I knew how this topic would go, but I agree with OP. Some of us have lives and don't have time to repeat the same thing over & over until we discover what attack pattern it uses, thats not how fighting works.
But the usual "git gud" and other nonsense ensues. Removing what the developer intended is nonsense, that basically means any game played outside of the normal difficulty setting is not playing how the dev intended.
Maybe one day when im jobless or retired, I'll have time to repeat the same area over & over, i look forward to that fun, I Iove repeats.
But you are still demanding the devs add to their game something they don't seem to want to add.
Do you see what I am saying here?
I think considerably easier.Did not played Demon's Souls, how difficult is it compared to Bloodborne (got the platinum trophy)?
These games would need to be remade from the ground up to implement an easy mode. Play something else.
I would say Bloodborne has much more balance difficulty, the magic in Demon's Souls is waaay too OP.Did not played Demon's Souls, how difficult is it compared to Bloodborne (got the platinum trophy)?
deff easierDid not played Demon's Souls, how difficult is it compared to Bloodborne (got the platinum trophy)?
They make games the way they want. And your suggestions to make it easier are nonsense. If you played it you'd know why.I do play other games, but the games might have a few more interested people/more sales, if they stopped being so black & white. It wouldn't take much to remove a few enemies, give you more health, hits take less damage etc etc It doesn't need a total redesign.
I'm not demanding it. I'm just saying it would be a good thing, and probably one that has a very low impact on their vision and maybe a big one on some players.
But it doesn't change my view on said games: I'm still going to buy the remake anyway.
If that Kramer avatar wasn't evidence enough, your post is further proof that you are a wise man.Generally speaking, I don't get why anyone would get themselves in a tizzy for a game including a mode or options that don't apply to them. Don't worry, your standing in this imaginary club of elite gamers won't be affected if someone else is playing the game's easy mode.
That said, I don't even care for these games, but the whole backbone of the Souls series is their difficulty, or the effort required to advance in the game. The whole gameplay loop is predicated on rewarding the player for their persistence. You're basically playing a different game if it's easy, and probably not a particularly good one now. You're better off playing something else in that case.
For people who have a life and don’t have a lot of time to replay the same section over and over again.
It would be great to have an easy setting so I can actually enjoy a Souls game for once.
Ninja Gaiden Black has an easy setting if you died 3 times in a row or something like that. It never took away from the original experience
And please don’t tell me about coop MP. Ain’t nobody got time for that.
I often see people using having a life as an excuse for being bad at video games. Nothing wrong with being bad at video games. But what makes you think that people who are good at games don't have a life and just spend the whole day playing?For people who have a life and don’t have a lot of time to replay the same section over and over again.