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Next-Gen PS5 & XSX |OT| Console tEch threaD

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FranXico

Member
wtf. No. That’s mot how it works. They only confirmed 100 BC games - and only the most played titles - will have a res or FPS boost.
And regarding the patch requirement. This is just so that it works on PS5. It does not mean that it will be optimized for ps5. Not at all.
No. Stop spreading lies about PS5 BC. The "top 100 most played titles on the PS4" were the ones already tested for boosted frequency at the time of Cerny's talk, way back in March.

The PS5 has PS4 Pro and PS4 downclock modes for PS4 games that were or weren't patched for the PS4 Pro, respectively. - that is how games run if they haven't been tested for PS5 boosted frequency.

Edit: "not tested" is not accurate. Games that are not stable at boosted frequency will run at downclocked frequencies.
 
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bitbydeath

Member
I don't care if just one game looks better. AC Unity was also better on Xbox One, but that didn't stop other games of showing higher graphical fidelity on the PS4.

It's just ridiculous that people keep asking if there's even a reason to buy the XSX. Well yeah, Game Pass and the more powerful system. Would we have the same discussion if the XSX was only 9.6TF? Difference is just negligible then too?

Xbox has so far shown to match PS5 on every game. Don’t expect miracles.
 

FranXico

Member
At least around 1000. He had around 500 enabled on his test model with another 500 being enabled by the weekend.

Could be more added beyond that, but that's not far off everything on the X1X BC list plus current gen.
Oh it's a given. Both consoles will grow their respective BC libraries over time.
 
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xacto

Member
Which probably was the whole point. She, herself, told everyone that she is a "paid journalist". Paid in kind, but still paid. Her moral integrity just got a one way trip to Neverland, and probably doesn't even care, but by doing so she has put in a difficult position every journalist who writes good things about XBox, and I mean you in particular DF!

So, am I upset? Heck no! I just got my popcorns out!

It's interesting how some people try to spin a new narrative like she was an actress, she was joking, we took things out of context. Indeed, I think popcorn's in order for this one.

But at Sony, THERE IS NO FREE POPCORN, DAMN IT!


xg7DVmT.png
 
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Elog

Member
My prediction: MS went first to avoid looking bad. They are getting really good press this week.

They know that without a flagship title people will benchmark BC games and load times. I believe the PS5 will do the same or better in both categories - not the least since the dev kits have been out longer for some PS5 patches to potentially be available for old games.

So this week there will be threads and articles popping up along the lines of power vs load times to firstly up-play that slightly meaningless TFLOPs number and to downplay I/O outside of loading. Just wait and see.
 
My prediction: MS went first to avoid looking bad. They are getting really good press this week.

They know that without a flagship title people will benchmark BC games and load times. I believe the PS5 will do the same or better in both categories - not the least since the dev kits have been out longer for some PS5 patches to potentially be available for old games.

So this week there will be threads and articles popping up along the lines of power vs load times to firstly up-play that slightly meaningless TFLOPs number and to downplay I/O outside of loading. Just wait and see.
They should launch today a cool boot video.
 

TLZ

Banned
At least around 1000. He had around 500 enabled on his test model with another 500 being enabled by the weekend.

Could be more added beyond that, but that's not far off everything on the X1X BC list plus current gen.
Is that confirmed on twitter?
 

kyliethicc

Member
I am not sure he would have bragged about playing Bugsnax if it was on PS4. But who knows with Sony these days, one cannot be sure of anything anymore.
It could just be remote stream preview, or the devs could send him a build demo to play on his PC.

I doubt he has a PS5, but who knows
 

kareemna

Member
No. Stop spreading lies about PS5 BC. The "top 100 most played titles on the PS4" were the ones already tested for boosted frequency at the time of Cerny's talk, way back in March.

The PS5 has PS4 Pro and PS4 downclock modes for PS4 games that were or weren't patched for the PS4 Pro, respectively. - that is how games run if they haven't been tested for PS5 boosted frequency.

The issue is that the presentation wasn't meant for the general public and obviously not all journalists too. So the terms and information used were misunderstood.

But BC on PS5 is as you explained. It will work on virtually all PS4 titles and those with pro support will get it. As for boosted performance then this is what those top 100 games they talked about will be able to support at least for now.
 

hemo memo

Gold Member
It could just be remote stream preview, or the devs could send him a build demo to play on his PC.

I doubt he has a PS5, but who knows

Why wouldn’t he mention that if he has knowing that it’ll generate more buzz because people are looking for PS5 information? PC or PS4.
 

xacto

Member
So we went from: "Fast SSD? meh. I can wait a few more seconds for games to load" to: "It CAN'T be that fast!"

What got me in the video was the comment:

"A bit of a shame we might not see as many loading screens with weapon or character detail" - I'd rather read about those in an index tab in the game's pause screen than stare at long loading screens with the same info, over and over again.

But trying to hide the pain was all too obvious in that comment, no matter how he put it. It was a little cringy moment, but otherwise the presentation was pretty spot on.
 

Captain Hero

The Spoiler Soldier
Bo_Hazem Bo_Hazem my friend when you come back , all what you need is not to argue on the internet because you will find all kinds of people and the core of the subject will be lost and you too will get in that chaos , at the end you will realize that this discussion not worth the time you gave . Just have fun waiting the new consoles and play the games you love , all that res talk and frames wont matter at the end .
 

This thread is pretty embarrassing and not because some people prefer power but because some people still do not understand the benefits that come with superior I/O on both sides. The UE5 demo wasn't enough to convince them, or Nvidia I/O, or Mark Cerny's Road to PS5. But they probably do understand, they are just playing dumb.

71340_52_understanding-the-ps5s-ssd-deep-dive-into-next-gen-storage-tech_full.png
 

Zoro7

Banned

This thread is pretty embarrassing and not because some people prefer power but because some people still do not understand the benefits that come with superior I/O on both sides. The UE5 demo wasn't enough to convince them, or Nvidia I/O, or Mark Cerny's Road to PS5. But they probably do understand, they are just playing dumb.

71340_52_understanding-the-ps5s-ssd-deep-dive-into-next-gen-storage-tech_full.png
No point arguing with them. They’ll see once the consoles are released.
 

SatansReverence

Hipster Princess
Sounds like you experienced the full force of Bo_hazam anal gland pooping on your head.

That's a lot of hate to have for a fellow Neogafer.

Breath friend, breath.
More like your buddy decided to shit up the entire forum because his beloved plastic box isn't as powerful as he wanted it to be and decided to have a quite embarrassing meltdown.
 
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Orky

Banned
No. Stop spreading lies about PS5 BC. The "top 100 most played titles on the PS4" were the ones already tested for boosted frequency at the time of Cerny's talk, way back in March.

The PS5 has PS4 Pro and PS4 downclock modes for PS4 games that were or weren't patched for the PS4 Pro, respectively. - that is how games run if they haven't been tested for PS5 boosted frequency.


This is what Cerny said:



This time around and some game code just can't handle it testing has to be done on the title by title basis results are excellent though we recently took a look at the top hundred PlayStation 4 titles as ranked by play time and we're expecting almost all of them to be playable at launch.



Source:



And this is what the PS blog said:



We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5.

We’re expecting backward compatible titles will run at a boosted frequency on PS5 so that they can benefit from higher or more stable frame rates and potentially higher resolutions. We’re currently evaluating games on a title-by-title basis to spot any issues that need adjustment from the original software developers.



This sounds to me that almost all games will run the same as they run on PS4. And on a title by title basis there will be some games that have boosted frequency, but if all of them would have the boosted FPS and RES they would say it and not just say „playable“ on PS5.


https://blog.playstation.com/2020/0...ls-of-playstation-5-hardware-technical-specs/

Please show me right now where they said that all games that have been released after July will run boosted.
 

CrysisFreak

Banned
Why are there so many trolls on the Xbox side? Not petty trolls, but persistently annoying trolls who live for spreading lies and misinformation.
They are not so numerous but they barely speak English, are unable to interpret a tech presentation and unfortunately have a persecution complex because of their platform's missteps in the past.
So they are very memorable.
Not a good combo, results in timdog and misterx but it's not like you have to deal with them here except when I ironically repost their stuff lmao.
 
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This is what Cerny said:



This time around and some game code just can't handle it testing has to be done on the title by title basis results are excellent though we recently took a look at the top hundred PlayStation 4 titles as ranked by play time and we're expecting almost all of them to be playable at launch.



Source:



And this is what the PS blog said:



We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5.

We’re expecting backward compatible titles will run at a boosted frequency on PS5 so that they can benefit from higher or more stable frame rates and potentially higher resolutions. We’re currently evaluating games on a title-by-title basis to spot any issues that need adjustment from the original software developers.



This sounds to me that almost all games will run the same as they run on PS4. And on a title by title basis there will be some games that have boosted frequency, but if all of them would have the boosted FPS and RES they would say it and not just say „playable“ on PS5.


https://blog.playstation.com/2020/0...ls-of-playstation-5-hardware-technical-specs/

Please show me right now where they said that all games that have been released after July will run boosted.

I think is pretty straightforward. If a game has dynamic resolution it will run at its max resolution all the time, and if a game has uncapped framerate it will run as high as it can run.

And about the boosted games, well, I think our friend FranXico FranXico might have misremembered what it was said, here it is:
These developer notes also detail Sony's rules for patches to existing games and remasters of previously-released titles.

If a game was originally submitted to Sony before 13th July 2020, any new patch or remaster after that date would not require PS5 compatibility, but it would be "strongly recommended".

If a game was originally submitted to Sony after 13th July 2020, any future patch or remaster to that game would need to keep PS5 compatibility. Once a game is PS5 compatible, it must stay so.

It's worth emphasising that all of this applies to games submitted to Sony after 13th July, which is not the same as anything released after that date. Submissions are generally made well in advance of release to ensure Sony's certification team can approve the game in time.

For example, Sony's own Ghost of Tshushima is released on 17th July but will have entered certification prior to the 13th July cut-off. It will not specifically need to be PlayStation 5 forwards-compatible. However, as one of PlayStation 4's remaining flagship titles, it is certain to be supported on PlayStation 5 (and indeed, Eurogamer has separately heard this will be the case, alongside fellow upcoming exclusive The Last of Us 2).
 
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zubairali2

Member


pS5 h4S n0 exTrA aRcHiTecTuRE dud3 pre0rDER xB0x N0w


its crazy how many randoms have popped up thinking they know everything about next gen. its going interesting to see what else those morons have to say once we all get our hands on. fingers crossed we can all be happy what we bought and move on, or could lead to a bloodbath who knows lol never been this curious about next gen
 

FranXico

Member
And about the boosted games, well, I think our friend FranXico FranXico FranXico FranXico might have misremembered what it was said, here it is:
I was referring to boosted mode according to the Cerny talk. That is certification you're referring to. And of course even base compatibility needs to be tested. One way to ensure it is by making sure it's included in the certification. As of July 13th, if a PS4 game does not even work on PS5 in downclocked mode, it fails certification. There is no confusion nor contradiction.
 
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Gudji

Member
The load times certainly don't impress anyone who has had a decent SSD on their computer, I was expecting a lot more with a 2.4 GB/s SSD even on older games.
Current gen games having better performance is a given since it's more powerful hardware but, even then in most games it still drops frames a lot.
The BC on this machine has been overhyped once again (looking at you digital foundry).

Unimpressive showing by MS and overall hard to justify dropping 500 on the machine when there's no proper next-gen exclusives for at least 2 years.
 

Shio

Member
A good percent of the overall loading time will be down to the CPU. Some games more than others...
It seems weird to me that we measure next gen PC hardware by how well it runs OLD software, like "wow this now runs at over 9000fps wheras before it was 30" wheras when we measure next gen console we want to see next-gen games and are not interested in knowing if the older games run significantly better or not.
 
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