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Xbox Series X and S render their home UIs in 1080p, SDR

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Memory saving? 4k 32bit with 4 buffers is only 126MB. Maybe they have to load up something else? I know, it's based on Windows, so it takes 1GB for crap.

Also, I doubt they are allocating the slow portion of the XBSX GDDR for games, why would they cut the bandwidth then?
 
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Tutomos

Member
Judging by ars technica's preview, the quick resume was not working properly, I think this feature is giving them more trouble than it seems.
 

FunkMiller

Member
The human psychology going on in this thread is remarkable.

Thought experiment for some of you:

If you’d read that the Ps5 UI was 1080p, what would your honest reaction have been?

I still have a pre order offer for a Series X, but I really don’t want a muddy 1080p UI on my brand new TV. Why the hell have they done it? This is the most powerful console in the world, right?
 

SlimySnake

Flashless at the Golden Globes
The PS4 Pros solution is to add some slow DRAM so the 4K UI doesn't eat into the GDDR pool. Best of all worlds solution imo.

they didn't reduce the OS footprint they added DDR3 ram to offset part of the OS onto there
So it looks like they added 1 GB of slower RAM for a total of 9 GB of RAM, but then gave back 0.5 GB of faster ram to developers for games.

That means the PS4 had 3GB of RAM allocated for the OS and the Pro had 3.5 GB. Cerny says most of the extra ram is being used for a 4k UI. This mean we are looking at 0.5 GB on the PS5 as well. I expect the PS5 OS footprint to be 3 GB compared to the 2.5 GB of the Xbox OS.

Half of the freed-up RAM is available to game developers, boosting the total amount to 5.5 GB. (The existing PS4 offers as much as 5 GB of memory for games.) The PS4 Pro uses "most of the rest" of the extra graphics memory, said Cerny, to draw the console’s interface at 4K resolution — four times the pixels of the current 1080p resolution.
 

Kuranghi

Member
Every time my menus are on HDR, I cringe at what happens. That is not what the extra range is for.

I like when people tell me they run their Windows 10 in HDR mode all the time. I like it because then I can disregard what they say about SDR/HDR/colour after that without having to worry:

giphy.gif


I jest of course, but I still think its weird/stupid and probably causes innumerable problems on top of everything looking awful because it wasn't made to be displayed in HDR.
 
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lachesis

Member
I'm okay with SDR too. In HDR, white texts become too bright for my liking - although it would have been nice to have 4k UI resolution with sharper text.
 
Why the hell have they done it? This is the most powerful console in the world, right?

It's not final, and will be updated before launch. It's very likely it's just using the X1X UI until then.

Speaking of which, the PS4Pro has a 4k UI, but the X1X is the most powerful console in the world. It really has no correlation.
 
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LordOfChaos

Member
So it looks like they added 1 GB of slower RAM for a total of 9 GB of RAM, but then gave back 0.5 GB of faster ram to developers for games.

That means the PS4 had 3GB of RAM allocated for the OS and the Pro had 3.5 GB. Cerny says most of the extra ram is being used for a 4k UI. This mean we are looking at 0.5 GB on the PS5 as well. I expect the PS5 OS footprint to be 3 GB compared to the 2.5 GB of the Xbox OS.


Unless the PS5 uses the same trick as the Pro with a bit of slow DRAM meaning the UI doesn't take away from the GDDR, which would bring them to even. The Xbox One base model already had 3GB for the OS reservation, unless I misunderstood how these totals came about.
 

Kuranghi

Member
I give a shit. I didn’t spend 3000 on an 85 inch 4K tv to see some ghetto ass 1080p UI

My flatmate has had a 4K TVs for 5 years and he still runs his desktop at 1080p:

giphy.gif


In fact he runs most games at 1080p60 or 4K30 because he can't be bothered to buy a display port to hdmi adapter from amazon.

I am on 65" TV but I sit 8 feet away so I share your despair when people say things like "There's barely a difference between 1080p and 4K anyway":

giphy.gif
 
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LordOfChaos

Member
Must be really concerned about OS memory usage. Is it that much of a difference?

Some portion of 1GB that was reserved for the UI was given back in the One X days by moving back to 1080p, and the PS4 Pro UI used about 512MB to output its UI in 4K. So it's about half a gig I recon.
 
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Ceadeus

Gold Member
There is nothing wrong here, as everything should be quicker and leaves more room for gaming.

The type of person like the Grubb guy is the reason why Microsoft might choose to update it to snowflakes then everyone will be wandering why the heck UI has gone slower ..
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
So it looks like they added 1 GB of slower RAM for a total of 9 GB of RAM, but then gave back 0.5 GB of faster ram to developers for games.

That means the PS4 had 3GB of RAM allocated for the OS and the Pro had 3.5 GB. Cerny says most of the extra ram is being used for a 4k UI. This mean we are looking at 0.5 GB on the PS5 as well. I expect the PS5 OS footprint to be 3 GB compared to the 2.5 GB of the Xbox OS.

Why are you trying to reverse engineer it? They have 10GB of the high bandwidth GDDR memory, leaving 6GB of slow stuff, why else have two different pools (so to speak)?
 

LordOfChaos

Member
There is nothing wrong here, as everything should be quicker and leaves more room for gaming.

The type of person like the Grubb guy is the reason why Microsoft might choose to update it to snowflakes then everyone will be wandering why the heck UI has gone slower ..

You think a 12Tflop GPU console with 8 Zen 2 cores would run slower because of its 4K UI? It shouldn't, it just seems like preferring to give developers that half gig of RAM or so.
 

Grinchy

Banned
If it stays 1080p after launch, maybe it's just easier to keep one version of the UI or something and it has to accommodate for the Dinkbox S not doing 4K.
 
The human psychology going on in this thread is remarkable.

Thought experiment for some of you:

If you’d read that the Ps5 UI was 1080p, what would your honest reaction have been?

I still have a pre order offer for a Series X, but I really don’t want a muddy 1080p UI on my brand new TV. Why the hell have they done it? This is the most powerful console in the world, right?
If the GAMES run at 4k why would you care? I would totally understand if the XSX couldn't run 4k games.
 

Ceadeus

Gold Member
You think a 12Tflop GPU console with 8 Zen 2 cores would run slower because of its 4K UI? It shouldn't, it just seems like preferring to give developers that half gig of RAM or so.

I'm no expert but I would think so? If they can ever manage to make it 4K and keep it snappy, then it's even better. One way or another, there has to be a technical reason they went that route.
 
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vpance

Member
Some portion of 1GB that was reserved for the UI was given back in the One X days by moving back to 1080p, and the PS4 Pro UI used about 512MB to output its UI in 4K. So it's about half a gig I recon.

Worth the usage I think. They're already going to be behind PS5 memory available for games anyways.

Having to use a blurry UI would be annoying af. Could never get used to that.
 
The human psychology going on in this thread is remarkable.

Thought experiment for some of you:

If you’d read that the Ps5 UI was 1080p, what would your honest reaction have been?

I still have a pre order offer for a Series X, but I really don’t want a muddy 1080p UI on my brand new TV. Why the hell have they done it? This is the most powerful console in the world, right?
LOL Come on Bro, you KNOW what this thread would have looked like if this had been PS5 UI in 1080p.

I don't want 1080p anywhere near my next gen console even if its the UI.
 
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Self

Member
At first it sounds a liitle bit disappointing, but the PS4/OneX dashboard is crisp and sharp anyways. So no big deal.
 

LordOfChaos

Member
Why it has something to do with RAM? It's icons and they are compressed, it's not like it will use 8 times more RAM.

It's not the icons, it's the framebuffer. 4K 60 times a second is 497 million pixels a second. Then there's probably some sort of double or triple buffering to keep it smooth and tear free.
 
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Aidah

Member
No way the Series X UI is 1080p, it barely made sense when they went for 1080p on One X, let alone now.
 

martino

Member
A 1080p UI will have 1080p apps, will it not?

Regardless, I just don't want a muddy screen to look at at any point.
i am not doing fud ! (bold1)
i am not doing overdrama (bold2)
i am not a fanboy ! just a concerned fan !
trust me dude....

seriously even xbox one s has 4k app (it reads uhd blu ray and is a very good media center, my bro use the console only for that)
 
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