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Next-Gen PS5 & XSX |OT| Console tEch threaD

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GreyHand23

Member
the only thing that concerns me is this demo, or card that was using it was using the infinity cache as well, if the next consoles don't have that, that's really going to suck

While true, I do think the cache scrubbers will help a great deal with bandwidth and there may be other surprises in store as well. Additionally, it’s important to note that Godfall uses Unreal Engine 4 and although they’ve done some work to make data streaming work better in the engine it won’t be at its peak until Unreal Engine 5 comes out.
 
I guess not really gonna happen. Most studios need 3-5 years to make a decent game. Given that we are in the beginning of a new gen, it would possibly take more time for the studios to polish their engines and tools, even reconstruct from start. So after cross-gen era, I suppose we won't hear anything new in about 2-3 years.
From these teams, yeah, I don't expect Gran Turismo 8 until PS6 is released, lol. But for example, Sony has being partnering with external devs like Sumo Digital, Housemarque, Bluepoint and others so I think the entire gen they will keep doing that plus the games their internal studios develop. I get that probably after this first year the releases will slow down a little but the potential is there, partnering with "second party" studios and growing their existing ones like the rumored Guerilla's second team.
 

inflation

Member

reksveks

Member
Umm, we are talking about Godfall and I'm not sure if Counterplay Games is under Ubisoft. The developer states clearly in the AMD promotion video that they are using DirectX 12 Ultimate and FidelityFX features.
ahh my bad, only read it on my phone and quickly jumped onto my laptop so didn't see that. My bad again. 'i wonder what part of DX12U they are using.
 
please correct me if I’m wrong with regard to the ps5 variable power delivery:
the goal is to achieve higher clock rates (gpu or cpu) while also maintaining thermal limits
mainly due to the cpu almost never being fully utilized (power/thermal), which the GPU can use when needed, instead of being static
the boost clock rates can typically be maintained, due to the unlikely event of cpu/cores being pegged during a game (this is how a benchmarking app might behave though), but also in the event the thermal limit is not met
 

PaintTinJr

Member
"Can potentially"

Yeah definitely sounds like it will run at max clocks at all times

lol. You literally just proved my point. If it "can potentially" run at their max limits then that means it's not going to be spending most of its time there.



So again, he confirms that it will not be running at max clocks constantly. Thanks for the link.
The answers Cerny gave are to explain the advantages the ps5 revolutionary variable clock paradigm shift has over the status quo fixed clock setup.

What is the purpose or point in you trying to use his words in a way that distorts their meaning? Are you unable to understand the shortcomings of fixed clock systems - that he painstakingly explained to us all in the Road to Ps5? Or are you intentionally failing to acknowledge the shortcomings?

Your presented reference of the fixed clocked system is like a magic picture where water flows in perpetual motion - and we all know those pictures are geometrically broken. By you fail to acknowledge or present the shortcomings in the fixed clock system in context it is impossible for Cerny's words to convey his intent when you quote them.
 

MrFunSocks

Banned
I remember spending alot of time arguing that footage was captured off a PS5. And then he told me Sony was practicing false marketing by showing everything on PC.

I wouldn't pay attention to him if I were you. He did admit that he has issues.
wtf are you talking about? lol

I don't know what arguing your talking about either, but you might have been the guy saying that because they say "captured on PS5" that means it's 100% confirmed in-engine gameplay footage, correct? Then I showed you that the 60fps Uncharted 4 unveil trailer that ND admitted was pre-rendered essentially CGI also said "captured on a PS4 console" and you just ignored it lol.

Attack the argument, not the poster. Grow up.

Jesus i come back here a whole day later and that socks guy is still here? and hes been arguing with people the whole time?

I mean if you ignore the 8+ hours where I wasn't here, sure......I mean I could say the same about you or anyone else posting in here? When people reply to me I generally reply back. That's how conversations go.
 
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Loxus

Member
You get cranky about people talking about the variable clocks, which are 100% on the ps5, but then you proceed to speculate that the Xbox is rdna 1? Lol Jesus Christ.

I guess AMD and MS are both just telling outright lies here then. Sony are the only ones that tell the truth, right?
I was talking about two different things in one post.
One was my point on way variable clocks come up again, people out right telling lies about it.
and the other was about the XBSX makeup.
WTF is wrong with some people about their defending precious box, I never said it wasn't RDNA 2.
You can clearly see it looks similar to RDNA 1, not that it's that.
I thought this was a speculation thread?
Rashole man.

Edit: Got me all upset, calling the lord's name in vain replying to me.
 
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By-mission

Member
wtf are you talking about? lol

I don't know what arguing your talking about either, but you might have been the guy saying that because they say "captured on PS5" that means it's 100% confirmed in-engine gameplay footage, correct? Then I showed you that the 60fps Uncharted 4 unveil trailer that ND admitted was pre-rendered essentially CGI also said "captured on a PS4 console" and you just ignored it lol.

Attack the argument, not the poster. Grow up.

We have 2 years talking about this Trailer... " IN ENGINE. "

"Part of the problem here is the ambiguous wording used by Naughty Dog for its E3 reveal. "All footage you see in the trailer was captured completely in engine. That's Nathan Drake rendered in 1080p full glory using the power of our PS4 engine," said the E3 blog post text. "The following footage was captured directly from a PlayStation 4," pronounced the trailer itself."


Honestly I also don't like this term and how comprehensive it can be, but between Uncharted 4 and Halo Infinit think I don't even have to say how pathetic your argument is!

 
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We have 2 years talking about this Trailer... " IN ENGINE. "

"Part of the problem here is the ambiguous wording used by Naughty Dog for its E3 reveal. "All footage you see in the trailer was captured completely in engine. That's Nathan Drake rendered in 1080p full glory using the power of our PS4 engine," said the E3 blog post text. "The following footage was captured directly from a PlayStation 4," pronounced the trailer itself."


Honestly I also don't like this term and how comprehensive it can be, but between Uncharted 4 and Halo Infinit I think I don't even have to say how pathetic your argument is!

Is he suggesting that Sony pulled that off with all the gameplay trailers that they showed on the PS5?

 
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MrFunSocks

Banned
We have 2 years talking about this Trailer... " IN ENGINE. "

"Part of the problem here is the ambiguous wording used by Naughty Dog for its E3 reveal. "All footage you see in the trailer was captured completely in engine. That's Nathan Drake rendered in 1080p full glory using the power of our PS4 engine," said the E3 blog post text. "The following footage was captured directly from a PlayStation 4," pronounced the trailer itself."


Honestly I also don't like this term and how comprehensive it can be, but between Uncharted 4 and Halo Infinit think I don't even have to say how pathetic your argument is!


"in engine" yet ND said that it could not run in real time. Saying it is "captured on PS4" when they literally said it was used in a render farm style, ie rendering probably single digit frames per minute, shows that simply saying "footage captured on xxxxxx" is not proof that it is in-game footage. Am I saying that all the PS5 footage wasn't "in game"? No. All I was saying is that you can't just point to some text they've overlaid on the video as definitive proof, because I could post a video of a XB1 game and overlay "capture on a Super Nintendo Entertainment System" on it, and that doesn't mean it's true.

Uncharted 4s trailer was 60fps using rendering techniques that their engine literally could not do in real time. That was a complete lie, a complete misrepresentation of the game. Halo Infinite.........I'm not sure how that even comes into this discussion?

Is he suggesting that Sony pulled that off with all the gameplay trailers that they showed on the PS5?


Not at all. I'm also still waiting to hear what you meant when you said that I "admitted I have issues" btw. If you're going to spread lies about another member you better be able to back it up.
 
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By-mission

Member
Is he suggesting that Sony pulled that off with all the gameplay trailers that they showed on the PS5?

He asked to attack the argument and not him, so here is his argument was dropped, I spent a day reading what he’s trying to troll, but here’s the big problem, you can say many things, the problem is the more you the chance to curl up growth ... He has a point that all the trailer and games shown are not only running on a PS5, nor that he has to stick to a 2014 trailer ... I remember this time a lot and yes we spent two years discussing what this trailer was and what the final game represented just "IN ENGINE" like só many other titles like a Halo ... here i have to make a counterpoint if this pair of socks went to E3 2005 was a good argument, as for the Uncharted it was just trolling same!
 

By-mission

Member
"in engine" yet ND said that it could not run in real time. Saying it is "captured on PS4" when they literally said it was used in a render farm style, ie rendering probably single digit frames per minute, shows that simply saying "footage captured on xxxxxx" is not proof that it is in-game footage. Am I saying that all the PS5 footage wasn't "in game"? No. All I was saying is that you can't just point to some text they've overlaid on the video as definitive proof, because I could post a video of a XB1 game and overlay "capture on a Super Nintendo Entertainment System" on it, and that doesn't mean it's true.

Uncharted 4s trailer was 60fps using rendering techniques that their engine literally could not do in real time. That was a complete lie, a complete misrepresentation of the game. Halo Infinite.........I'm not sure how that even comes into this discussion?


Not at all. I'm also still waiting to hear what you meant when you said that I "admitted I have issues" btw. If you're going to spread lies about another member you better be able to back it up.

The trailer for E3 2014 was captured "IN ENGINE", super controlled environment and with script and without physical control restrictions and etc ... Direct from a PS4.
Yes NauthDog made the trailer and yes they captured it from a PS4.

If the objective was to contradict what is in the description of the videos ... this is a better argument ... As it says in the description "IN ENGINE" and "captured on a ps4"



There must be some language barrier between us, or if you can go to the speech therapist he can provide you with a more accurate diagnosis (dyslexia is a health problem and nobody has to be ashamed of it).
 
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GreyHand23

Member
663886_godfall_screen1_1260x709_0.jpg
 
I fear when this thread closes, back to boring, sigh.

Imagine the xbox people, be like fucking new years eve all over again, Riky bringing in a lorry load of fireworks.
This thread has become a welcome bastion of everything under the sun. I pray it never goes away. It keeps the toxic nonsense, to enough of a degree, from the other threads. This, all while allowing for the fun nonsense.

I hope the mods never close this thread, I personally love all the discussion even though some of it is crazy and off the wall! They should just leave it open for general console discussion or for possible gaming rumors, etc. It will be a sad day when it gets locked.
 
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MrFunSocks

Banned
The trailer for E3 2014 was captured "IN ENGINE", super controlled environment and with script and without physical control restrictions and etc ... Direct from a PS4.
Yes NauthDog made the trailer and yes they captured it from a PS4.


There must be some language barrier between us, or if you can go to the speech therapist he can provide you with a more accurate diagnosis (dyslexia is a health problem and nobody has to be ashamed of it).
They "captured it from a ps4" in the same way that you can put a 4K blu-ray movie in the PS4 and record footage from it and say "captured from a PS4", that's my point lol. It's not actually footage from gameplay or even real-time in-engine footage, it's a straight up fake.

WIth your last pathetic sentence, grow up.
 
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Damn so close got my ps5 with miles morales deluxe,demon souls,and call of duty
xbox series x I got asscreed ragnarok gold,yakuza like a dragon,and I already have watchdogs legion.
 
They "captured it from a ps4" in the same way that you can put a 4K blu-ray movie in the PS4 and record footage from it and say "captured from a PS4", that's my point lol. It's not actually footage from gameplay or even real-time in-engine footage, it's a straight up fake.

WIth your last pathetic sentence, grow up.
I can't believe you don't believe that it was captured in-engine. 2013 called and wants your argument back. A quick Google search is your friend. Honestly what a waste of time when we can be talking about tErAFloPS.
 
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Rea

Member
For light workloads it's likely both can be clocked at maximum for instance.

You're kinda wrong, that's called 'race to idle' ps5 won't boost frequencies meaninglessly such as this. It will boost clocks only when both cpu or gpu having a meaningful works and productive. Cpu will boost clocks when the game needs super intensive processing then it will throttled back when its not needed. Same goes for gpu. But gpu will spend more time at max frequencies due to having more power budget and games needs rendering.
 
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No, they can’t. The listed clock speeds were the maximum the cpu and gpu can reach. The gpu cannot reach that clock speed unless it is taking power away from the cpu, at which time the cpu isn’t at its max clock speed.

"near or at" is very different to both running at full speed all the time.

a game running at a variable 57-60fps and only being 60fps 5% of the time is "near or at" 60fps. Not what you'd call running at 60fps all the time though.

tenor.gif
 

By-mission

Member
They "captured it from a ps4" in the same way that you can put a 4K blu-ray movie in the PS4 and record footage from it and say "captured from a PS4", that's my point lol. It's not actually footage from gameplay or even real-time in-engine footage, it's a straight up fake.

WIth your last pathetic sentence, grow up.

No, that's os your point:

...but you might have been the guy saying that because they say "captured on PS5" that means it's 100% confirmed in-engine gameplay footage, correct? Then I showed you that the 60fps Uncharted 4 unveil trailer that ND admitted was pre-rendered essentially CGI also said "captured on a PS4 console" and you just ignored it lol...

After this..
MasterCornholio said:
Is he suggesting that Sony pulled that off with all the gameplay trailers that they showed on the PS5?

...Not at all...

This must be a Schrödinger argument:
a game may or may not be from a console according to its quality no matter what the developers say.
If it was very beautiful it was captured on the PC, if not, it was captured on a PS5.
 
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Redlight

Member
Yes you're correct seems as though it is me who needs my eyes examined 🤓 ! Hey do us a favour since I do not have access to LinkedIn, can you post a screen grab of his recent experience? Since we've come this far let's see what he's working on now, cos he says he has access to a dev-kit
His Linkedin is still as shown in the pic, so a student until May 2019 and now...

"I'm looking to join a studio willing to give a chance to a new graduate to learn and rapidly grow, to make his mark on our industry. "

Linkedin depends on him updating it though, so it's possible his situation has changed and he hasn't gotten around to reflecting that on his page. He might have access to a dev kit, who knows? He could be 100% correct.

I'd be wary of treating him as an authority though.
 
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