• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.
On the other hand, it will have haptics and adaptive triggers, which are a major competitive advantage, better loading times and a slightly better 3D sound.

Not really. Haptics and adaptive triggers will be forgotten by devs after the launch period. It’s always like that. Every single gen.
the gimmicks are supported during launch period and then quickly forgotten.
Why would a third party dev invest time and resources into those features if 2/3 of players won’t have any use of it?
just look at the HD rumble support for Switch, rumble trigger support for Xbox or touchpad support for PS4.
It is not and will never be a major competitive advantage lmao
People will forget about this gimmick really quick
And better 3D audio? Wtf do you even know how it works? The 3D Audio will be exactly the same for Multiplattform Games. As if they would create custom 3D audio for PS5 haha
You don’t know how developing games works, do you?
 

xacto

Member
Not really. Haptics and adaptive triggers will be forgotten by devs after the launch period. It’s always like that. Every single gen.
the gimmicks are supported during launch period and then quickly forgotten.
Why would a third party dev invest time and resources into those features if 2/3 of players won’t have any use of it?
just look at the HD rumble support for Switch, rumble trigger support for Xbox or touchpad support for PS4.
It is not and will never be a major competitive advantage lmao
People will forget about this gimmick really quick
And better 3D audio? Wtf do you even know how it works? The 3D Audio will be exactly the same for Multiplattform Games. As if they would create custom 3D audio for PS5 haha
You don’t know how developing games works, do you?

Do you know how developing works? Are you a dev?
 
T

Three Jackdaws

Unconfirmed Member
Not really. Haptics and adaptive triggers will be forgotten by devs after the launch period. It’s always like that. Every single gen.
the gimmicks are supported during launch period and then quickly forgotten.
Why would a third party dev invest time and resources into those features if 2/3 of players won’t have any use of it?
just look at the HD rumble support for Switch, rumble trigger support for Xbox or touchpad support for PS4.
It is not and will never be a major competitive advantage lmao
People will forget about this gimmick really quick
And better 3D audio? Wtf do you even know how it works? The 3D Audio will be exactly the same for Multiplattform Games. As if they would create custom 3D audio for PS5 haha
You don’t know how developing games works, do you?

Ah yes the good ‘ol “do you even know how development works?”

We’re already seeing a large number of third party studios embracing the haptics and adaptive triggers. Extremely popular studios like Call of Duty/Activision have embraced it already and will likely do so in the future, Rockstar will likely follow suit with GTA 6 as well considering their close relationship with Sony. That’s two of the biggest games and studios already embracing this “gimmick”, this same “gimmick” which has been almost unanimously considered a “game changer” by almost everyone who has used it so far.

I think more third party developers will also embrace these features as well once the major studios have, devs always want to push the boundaries and create new experiences, and I’m sure they wouldn’t pass up an opportunity to take advantage of it on the most popular gaming console in the world.
 
Last edited by a moderator:
Not really. Haptics and adaptive triggers will be forgotten by devs after the launch period. It’s always like that. Every single gen.
the gimmicks are supported during launch period and then quickly forgotten.
Why would a third party dev invest time and resources into those features if 2/3 of players won’t have any use of it?
just look at the HD rumble support for Switch, rumble trigger support for Xbox or touchpad support for PS4.
It is not and will never be a major competitive advantage lmao
People will forget about this gimmick really quick
And better 3D audio? Wtf do you even know how it works? The 3D Audio will be exactly the same for Multiplattform Games. As if they would create custom 3D audio for PS5 haha
You don’t know how developing games works, do you?
1.- Yeah because nobody use gamepad with rumble that is so weird.
2.- You forget you are talking those features came in a console which just this gen solds more than 110 million so yeah your
market could be huge so is worth the dev.
3.-The first party use the hd rumble the difference is the third party doesn't has the same level of sells and this doesn't have the Switch
as main platform of dev except for some indies or AA but even then inspire Sony to do the same.
4.-About the audio is not so complicate if an engine like Unreal support tempest, then you have it, most of the third party will use it.

The good thing XSX also has a good audio is these console will use it, is not my problem if you don't care the audio in your game because
you are talking like if you are dev.

Also we are talking use rumble not change completely the graphics pipeline, where the two most popular brands use a similar technology.

The sales are the king not more and if those features are easy to implement I don't see how this will increment a budget in a significantly way.
 
Last edited:

JTCx

Member
Not really. Haptics and adaptive triggers will be forgotten by devs after the launch period. It’s always like that. Every single gen.
the gimmicks are supported during launch period and then quickly forgotten.
Why would a third party dev invest time and resources into those features if 2/3 of players won’t have any use of it?
just look at the HD rumble support for Switch, rumble trigger support for Xbox or touchpad support for PS4.
It is not and will never be a major competitive advantage lmao
People will forget about this gimmick really quick
And better 3D audio? Wtf do you even know how it works? The 3D Audio will be exactly the same for Multiplattform Games. As if they would create custom 3D audio for PS5 haha
You don’t know how developing games works, do you?
None of this shit has anything to do with game development.

were-looking-at-a-pro-professional.gif
 
Not really. Haptics and adaptive triggers will be forgotten by devs after the launch period. It’s always like that. Every single gen.
the gimmicks are supported during launch period and then quickly forgotten.
Why would a third party dev invest time and resources into those features if 2/3 of players won’t have any use of it?
just look at the HD rumble support for Switch, rumble trigger support for Xbox or touchpad support for PS4.
It is not and will never be a major competitive advantage lmao
People will forget about this gimmick really quick
And better 3D audio? Wtf do you even know how it works? The 3D Audio will be exactly the same for Multiplattform Games. As if they would create custom 3D audio for PS5 haha
You don’t know how developing games works, do you?

Why would 3rd party invest in console that sells 1/3 of another console? :messenger_savoring:


You dont know how selling consoles works, do you?
 

Lunatic_Gamer

Gold Member
Returnal Dev Discusses PS5’s Tempest 3D AudioTech and How it Changed Audio Development
I think the moment that really stands out to me is a very simple one, the drops of rain falling on your head. It sounds weird and maybe too simplistic, but just standing still in the beginning sequence you can focus in on the very nuanced sounds of flames dancing by the wreckage of your ship while a slight drizzle falls from the tree canopy above.

The audio side is now more of a full team blending a wide range of expertise, including level and enemy design. Each sound source is recorded in relation to how a real person would hear the sound actually coming from each direction. … It’s similar to the way we have always done things, but now we simply record things many times from many directions, apply more nuanced layers, and then of course spend even more time tweaking things in the final product.

 

Allandor

Member
Returnal Dev Discusses PS5’s Tempest 3D AudioTech and How it Changed Audio Development




ah... this has nothing to do with tempest 3d audio.
They could have done the recording stuff from different angles for ages. This is nothing new. Seems more like they now focus more on sound than before. But this really has nothing to do with the hardware. At least not the parts you quoted.

The only thing that may have prevented it before was the storage medium.
 
Last edited:

LokusAbriss

Member
Best Buy has demo kiosks up showing off the console


It looks pretty sweet out in the real world. The side pannels are very intriguing. With recent 3d printing tech, you could create very cool designs.

I really hope, that most consoles get to the customers early. Servers will be struggling for both companies. Not looking forward to abysmal download speeds on release day.
 
Last edited:

Et3rn1ty

Neo Member
I pre-ordered and pre-paid for my ps5 in Public.gr. Problem is, I said I will go to the store to pick it up.

I went there two days ago and told them that due to the lockdown I won't be able to pick it up. They said they'll bring it at my place in such case.

Here's hoping.
Mine too is ordered from public.gr.if you think for one moment that the courier here in greece will bring it to you in less than 2 weeks you must be drinking something that i want to share with you please...you forgot last time what happened....
 

HAL-01

Member
Not really. Haptics and adaptive triggers will be forgotten by devs after the launch period. It’s always like that. Every single gen.
the gimmicks are supported during launch period and then quickly forgotten.
Why would a third party dev invest time and resources into those features if 2/3 of players won’t have any use of it?
just look at the HD rumble support for Switch, rumble trigger support for Xbox or touchpad support for PS4.
It is not and will never be a major competitive advantage lmao
People will forget about this gimmick really quick
And better 3D audio? Wtf do you even know how it works? The 3D Audio will be exactly the same for Multiplattform Games. As if they would create custom 3D audio for PS5 haha
You don’t know how developing games works, do you?
Ah my favorite kind of insufferable nerd, the “talk down to you while failing to bluff knowledge of a topic”, a classic. Vintage, even.
 

ToadMan

Member
Not really. Haptics and adaptive triggers will be forgotten by devs after the launch period. It’s always like that. Every single gen.
the gimmicks are supported during launch period and then quickly forgotten.
Why would a third party dev invest time and resources into those features if 2/3 of players won’t have any use of it?
just look at the HD rumble support for Switch, rumble trigger support for Xbox or touchpad support for PS4.
It is not and will never be a major competitive advantage lmao
People will forget about this gimmick really quick
And better 3D audio? Wtf do you even know how it works? The 3D Audio will be exactly the same for Multiplattform Games. As if they would create custom 3D audio for PS5 haha
You don’t know how developing games works, do you?

The reason 3rd party’s will and are using dualsense features, is because it excites them to try it and out and make a more engaging experience.

You have a very poor understanding of how and perhaps even why games get made.
 
Not really. Haptics and adaptive triggers will be forgotten by devs after the launch period. It’s always like that. Every single gen.
the gimmicks are supported during launch period and then quickly forgotten.
Why would a third party dev invest time and resources into those features if 2/3 of players won’t have any use of it?
just look at the HD rumble support for Switch, rumble trigger support for Xbox or touchpad support for PS4.
It is not and will never be a major competitive advantage lmao
People will forget about this gimmick really quick
And better 3D audio? Wtf do you even know how it works? The 3D Audio will be exactly the same for Multiplattform Games. As if they would create custom 3D audio for PS5 haha
You don’t know how developing games works, do you?

I mean, most games have platform based customisations. Standard feature detection really, easy enough to swap between multiple implementations.
Hell, dev's having been swapping out entire chunks of system code at RUNTIME for years!

What games have you developed? I'll offer my help improving your engine for free.
 
Last edited:

ZywyPL

Banned
None of this shit has anything to do with game development.

It has EVERYTHING to do with game development, more specifically - managing resources like time, money and workforce, just like every single thing in IT world. Like my CEO said recently - "it's all just a simple, basic math - how much will it cost us to make, and how much will we make out of it, if we won't make anything on in then we're not making it, simple". And that's exactly why the vast majority of the publishers focuses on the most common dominator, and barely anyone wants to delegate additional resources on stuff that won't help a single additional copy of a game
 

ToadMan

Member
It has EVERYTHING to do with game development, more specifically - managing resources like time, money and workforce, just like every single thing in IT world. Like my CEO said recently - "it's all just a simple, basic math - how much will it cost us to make, and how much will we make out of it, if we won't make anything on in then we're not making it, simple". And that's exactly why the vast majority of the publishers focuses on the most common dominator, and barely anyone wants to delegate additional resources on stuff that won't help a single additional copy of a game

That doesn’t apply to game developers.
 
It has EVERYTHING to do with game development, more specifically - managing resources like time, money and workforce, just like every single thing in IT world. Like my CEO said recently - "it's all just a simple, basic math - how much will it cost us to make, and how much will we make out of it, if we won't make anything on in then we're not making it, simple". And that's exactly why the vast majority of the publishers focuses on the most common dominator, and barely anyone wants to delegate additional resources on stuff that won't help a single additional copy of a game

Unless your engine is complete and utter crap, adding additional systems to handle positional audio, especially with Sony providing you SDKs, isn't going to be much effort for the impact it has. Good programming practice doesn't go down the toilet because boss man wants cash. They would just lose their developers then.
 

ZywyPL

Banned
That doesn’t apply to game developers.

It does, because the publishers dictate the devs work, they are their employers, the only devs who are free to do whatever they want are the indie devs, the rest is tied up with contracts, deadlines etc., if you have to have a game ready in 3 month and you haven't even started working on a feature that is not necessary for the targeted platforms but optional for just one, you simply skip it, or in best case scenario add it in a post-launch update.
 
It does, because the publishers dictate the devs work, they are their employers, the only devs who are free to do whatever they want are the indie devs, the rest is tied up with contracts, deadlines etc., if you have to have a game ready in 3 month and you haven't even started working on a feature that is not necessary for the targeted platforms but optional for just one, you simply skip it, or in best case scenario add it in a post-launch update.
Sony: Implement 3D Audio or do not release, thanks bye.

Solved your issue there.
 

Blizzje

Member
Is there anyone who is willing to see if Final Fantasy XV is updated on the PS5 next thursday? I'm getting mine a week later (Europe) and I can't wait to find out if the frame pacing is fixed and if they added high resolution textures. Would anyone be so kind to check and report back to me/post in this thread?
 

ZywyPL

Banned
Sony: Implement 3D Audio or do not release, thanks bye.

Solved your issue there.

surejan.gif

I'm sure Sony would give up from the 30% or so cut from each one of hundreds of millions of copies games sold, and all their DLC, MTX etc., and would limit their games library over a pity 3D audio instead of standard Dolby.
 

vkbest

Member
It seems like PS5 will be the definitive way to play this game then.

Based on the fact that it is visually identical, but has superior immersion for control and audio.

And dont have the horrible tearing from other versions. I prefer drops in framerate over tearing, I can't understand when people disable vsync on PC or some console titles (genshin impact)
 
Last edited:

HAL-01

Member
It has EVERYTHING to do with game development, more specifically - managing resources like time, money and workforce, just like every single thing in IT world. Like my CEO said recently - "it's all just a simple, basic math - how much will it cost us to make, and how much will we make out of it, if we won't make anything on in then we're not making it, simple". And that's exactly why the vast majority of the publishers focuses on the most common dominator, and barely anyone wants to delegate additional resources on stuff that won't help a single additional copy of a game
Good thing it’s extremely easy to support these features. For haptic feedback, it’s as easy as sending character sound effects (footsteps sounds, reloading shooting, etc) to the controller’s haptic motors, which will vibrate in tune with the frequencies. That’s enough for convincing feedback. And from then they can go the extra mile if they feel like it.

Similarly for 3d audio, there’s not a lot of extra effort in supporting it. The dedicated audio processing is more of a limitation being lifted rather than an extra burden to developers. Now they can leave more audio sources out and about, and the free audio ray tracing means they will behave acoustically as they should, without extra cost to the developer.
 

ToadMan

Member
It does, because the publishers dictate the devs work, they are their employers, the only devs who are free to do whatever they want are the indie devs, the rest is tied up with contracts, deadlines etc., if you have to have a game ready in 3 month and you haven't even started working on a feature that is not necessary for the targeted platforms but optional for just one, you simply skip it, or in best case scenario add it in a post-launch update.

No. Because developers work in an industry with worse pay and conditions because they do it out of passion.

Publishers want to harness that - if a dev says they want to do something cool that adds a reason to buy the product, it gets done (within reason).

Not to mention that dualsense haptics are cheap to add, a major selling feature and - if the reports so far are to be believed - a cool feature that devs want to implement because they want to play that way.

This isn’t an industry staffed by monkeys who can barely stay awake long enough to tap on a keyboard. (Most days anyway).

CEOs in those boring industries use financials to try and motivate half witted employees to care due to greed.
 
Last edited:

ZywyPL

Banned
No. Because developers work in an industry with worse oh and conditions because they do it out of passion.

Publishers want to harness that - if a dev says they want to do something cool that adds a reason to buy the product, it gets done (within reason).

Not to mention that dualsense haptics are cheap to add, a major selling feature and - if the reports so far are to be believed - a cool feature that devs want to implement because they want to play that way.

This isn’t an industry staffed by monkeys who can barely stay awake long enough to tap on a keyboard. (Most days anyway).

CEOs in those boring industries use financials to try and motivate half witted employees to care due to greed.


That's a nice but naive ideology you believe in, but make no mistake, it's all just a business, everyone in it is there solely for money, from janitors and cleaning ladies all the way up to CEOs and investors.



Good thing it’s extremely easy to support these features. For haptic feedback, it’s as easy as sending character sound effects (footsteps sounds, reloading shooting, etc) to the controller’s haptic motors, which will vibrate in tune with the frequencies. That’s enough for convincing feedback. And from then they can go the extra mile if they feel like it.

Similarly for 3d audio, there’s not a lot of extra effort in supporting it. The dedicated audio processing is more of a limitation being lifted rather than an extra burden to developers. Now they can leave more audio sources out and about, and the free audio ray tracing means they will behave acoustically as they should, without extra cost to the developer.
You have it backwards there. The publisher is the one who would lose money by NOT releasing the game.

Then why all the gimmicks/features, wherever you want to call them, get ditched so fast? We had multiple generations already, with multiple devices within them, and it's always the exact same scenario - those features which nobody asked for are quickly forgotten after the first wave of games is out, even by the platform's 1st party studios, what makes you guys think that this time it'll be different?
 
Last edited:

Shmunter

Member
It does, because the publishers dictate the devs work, they are their employers, the only devs who are free to do whatever they want are the indie devs, the rest is tied up with contracts, deadlines etc., if you have to have a game ready in 3 month and you haven't even started working on a feature that is not necessary for the targeted platforms but optional for just one, you simply skip it, or in best case scenario add it in a post-launch update.
The universal positive praise for the new controller pretty much solidifies it as an expectation on the platform. Any dev releasing a game without support will get negative blowback. I expect literally 0 games to Not support it going forward.

I genuinely believe Sony is ushering the new baseline here. Just like dual sticks did, just like rumble did. There’s no turning back.
 
Last edited:

waxer

Member
Hahaha at touch pad equals haptic. Developers choosing not to use a feature like a touch pad for the game design they want isn't the same as the more universaly used feedback or sound.

Like arguing why steering wheels arnt used for fighting games is the reason 3d sound will never be used.
 
Last edited:

ToadMan

Member
That's a nice but naive ideology you believe in, but make no mistake, it's all just a business, everyone in it is there solely for money, from janitors and cleaning ladies all the way up to CEOs and investors.






Then why all the gimmicks/features, wherever you want to call them, get ditched so fast? We had multiple generations already, with multiple devices within them, and it's always the exact same scenario - those features which nobody asked for are quickly forgotten after the first wave of games is out, even by the platform's 1st party studios, what makes you guys think that this time it'll be different?

You’re the naive one I’m afraid. You’re confusing a company like MS with individual and independent game studios.

There are an enormous number of examples where people chose to work at jobs that didn’t make them the money they deserved and yet they did it anyway.

And there are plenty of examples of companies that got rich off the back of that motivation.

Haptics are cheap and simple to implement and one of the few next gen elements of the coming consoles.

Dualsense will be supported and MS will produce their own copy in time.
 

HAL-01

Member
Then why all the gimmicks/features, wherever you want to call them, get ditched so fast? We had multiple generations already, with multiple devices within them, and it's always the exact same scenario - those features which nobody asked for are quickly forgotten after the first wave of games is out, even by the platform's 1st party studios, what makes you guys think that this time it'll be different?
Would you describe the jump from mono to stereo as a gimmick? How about stereo to surround? 3D audio is just a natural evolution in audio fidelity tech, and not supporting it would be like the industry not supporting higher fidelity video tech like 4K or HDR.

Similarly, haptic feedback is simply a higher fidelity version of the rumble tech we all know, and if rumble had been a gimmick it wouldn’t have been supported by practically every console game for over 20 years.
 

v_iHuGi

Banned
Not really. Haptics and adaptive triggers will be forgotten by devs after the launch period. It’s always like that. Every single gen.
the gimmicks are supported during launch period and then quickly forgotten.
Why would a third party dev invest time and resources into those features if 2/3 of players won’t have any use of it?
just look at the HD rumble support for Switch, rumble trigger support for Xbox or touchpad support for PS4.
It is not and will never be a major competitive advantage lmao
People will forget about this gimmick really quick
And better 3D audio? Wtf do you even know how it works? The 3D Audio will be exactly the same for Multiplattform Games. As if they would create custom 3D audio for PS5 haha
You don’t know how developing games works, do you?

Delusional & Denial are one hell of a Drug.
 
Status
Not open for further replies.
Top Bottom