• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

First Spider-Man Remaster Gameplay on PS5

Maxwell Jacob Friedman

leads to fear. Fear leads to xbox.

EZtOCYd.png

UqkztvR.png



Also Insomniac hinting at a 1080p, 60 FPS Ray Traced Mode?
 
Last edited:

Armorous

Member
This looks really good, glad I skipped PS4, will make the value of PS5 that much higher for me to play some of these games that get remastered/enhanced for PS5
 

Hunnybun

Member
if a game is native 4k 30 fps, you shouldnt need to go all the way down to 1080p 60 fps with ray tracing.

I really want to know why there are no 1440p 60 fps options for these ray traced games. Where is the bottleneck?

I've asked the same question a couple of times and the best guess seems to be that the RT is already running at a lower resolution (seems a reasonable assumption although I've not seen it confirmed anywhere) and therefore to get the benefit of halving the resolution to 1440p you'd also have to halve the RT resolution too, which would seriously harm that effect.

That seemed reasonable to me at first, but then I realised that half of 1080p is a bit more than 720p, so it's not like you'd have to go to a ludicrously low resolution. And, what's more, if the RT looks THIS good (and it does look glorious) at 1080p, would it not still look pretty good and still worth having at 720p (or checkerboarded to 1080p or whatever is best)??

So yeah, long story short - that could be the reason, but if it is, it doesn't seem like a very good one.
 
Last edited:

inflation

Member
Sony has multiple games that render 1440p and output to 4k though.
sony doesnt support 1440p tvs. they support 1440p resolution which will get upscaled to 4k on 4k tvs.
That’s the point. Down to the road we would see dynamic 4K with 60fps and RT. Even when Sony add 1440p support I guess it will be the same as Xbox’s solution, e.g. down sampling from 4K.
 
Last edited:

truth411

Member
if a game is native 4k 30 fps, you shouldnt need to go all the way down to 1080p 60 fps with ray tracing.

I really want to know why there are no 1440p 60 fps options for these ray traced games. Where is the bottleneck?
Ray tracing is very expensive.
Also in simplistic terms 1080p 60fps = 1/2 of 4k 30fps of pixels drawn on screen. So you would be using the GPU performance saved to implement Ray tracing.

Edit: You can only pick 2

1. 4k
2. 60fps
3. Ray Tracing
 
Last edited:

Hunnybun

Member
Ray tracing is very expensive.
Also in simplistic terms 1080p 60fps = 1/2 of 4k 30fps of pixels drawn on screen. So you would be using the GPU performance saved to implement Ray tracing.

Edit: You can only pick 2

1. 4k
2. 60fps
3. Ray Tracing

That doesn't follow, does it?

The cost of RT is already suffered in the 4k30 version.

If you went down to 1440p that's roughly a 50% drop in resolution. IF you then doubled frame rate, you're back to 100% of the original pixels.

So why is additional performance required for RT?
 

SlimySnake

Flashless at the Golden Globes
Ray tracing is very expensive.
Also in simplistic terms 1080p 60fps = 1/2 of 4k 30fps of pixels drawn on screen. So you would be using the GPU performance saved to implement Ray tracing.

Edit: You can only pick 2

1. 4k
2. 60fps
3. Ray Tracing
you dont have to tell me. ive been playing ray traced games for two years on my rtx 2080. typically though, bringing the resolution down to 1440p from native 4k brings the framerate up by 2x. its just the way it works.
 

Hunnybun

Member
you dont have to tell me. ive been playing ray traced games for two years on my rtx 2080. typically though, bringing the resolution down to 1440p from native 4k brings the framerate up by 2x. its just the way it works.

Oh, cool - it's interesting to see that it works like that in the real world too and not just in theory.

So yeah I really do struggle to see why they couldn't have done 1440p60 plus RT. It's irritating because that definitely would've been my priority.
 

Vick

Member
Man, watching that individual playing was a fucking torture.

Remaster looks good i guess. I'm not really impressed since the original is still one of the most impressive looking games i've seen, but i'd gladly take an upgrade to my Spider-Man 2 simulator.

WUgf5Qp.png


ldeRRSy.png
 
Last edited:

truth411

Member
you dont have to tell me. ive been playing ray traced games for two years on my rtx 2080. typically though, bringing the resolution down to 1440p from native 4k brings the framerate up by 2x. its just the way it works.
I dont think either $500 console are equivalent to a nvidia 2080 when it comes to its Ray Tracing performance.
 

SlimySnake

Flashless at the Golden Globes
I dont think either $500 console are equivalent to a nvidia 2080 when it comes to its Ray Tracing performance.
no one is saying that. we are talking about halving the resolution and gaining 2x the framerate. that is basically how games have worked since forever.
 
30fps looks absolutely fine in this and the 4K with RT looks incredible.

60fps is very nice but 30fps done well with no frame pacing is absolutely fine.

I remember Batman Arkham Knight also looking and playing very nice and smooth at 30fps on base PS4 - it entirely depends on how it’s done.

Games like Bloodborne are obviously a mess at 30 with the frame pacing issues and I think I found Uncharted 4 a little juddery also. Spider-Man looks very smooth
 
For them to be this good at it so early on while maintaining a native 4K resolution bodes very well for the future indeed. Sony are a cut above.
 
I am getting sick of reflections everywhere to showcase ray tracing. Until dev start using ray tracing for actual gameplay purposes like in stealth sections, identifying enemy positions, env puzzles etc. I would rather switch it off if possible.
 

ReBurn

Gold Member
I would use fidelity mode to goof around but performance mode whenever moving the story forward.
 
Top Bottom