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DF- Devil May Cry 5 SE: PS5 vs Xbox Series X - The First Next-Gen Performance Face-Off

Dogman

Member
Why do you think it’s APIs? The other 120fps games are having no problems. Even the 4K higher resolution mode in this very game often hits higher frame rates than the “high frame rate” mode lol. That tells you that they broke the HFR mode, not that the APIs are having problems lol. You literally have no evidence there are API problems. Again - dirt, gears, pro, etc all run just fine at 120fps.


where did you get this 8% from? In the video the series X is often 20+ FPS ahead of the PS5, when the PS5 is sitting between 60-80. That’s a ~20-30% difference, not 8%.
From the accompanying Eurogamer article.

"In normal mode, Xbox Series X is consistently faster than PlayStation 5 but only in single digit percentage terms - around eight per cent."

Also mentions the other 2 modes were XSX sees an advantage is even smaller.

So much for RDNA2/12TF/sustained clocks/higher bandwidth/whatever else
 
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Leyasu

Banned
My guess is that in 120fps mode Xbox Series X ran into it's ROPs or triangle limits while PS5 ran into it's compute or memory bandwidth limits in the other modes.


PS5 has a bigger ROPs & triangle advantage over Xbox Series X than Xbox Series X compute & texture unit output advantage over PS5 if anyone is wondering why PS5 show a bigger advantage when it is ahead.
Lol dear oh dear. It's a rushed port of an old game.

They didn't even know if they would RT at launch on the XsX.
 
What? When both consoles are brute forcing is when we should be seeing the performance gap. Stop picking and choosing when or when not the performance gaps appears it should be there regardless. Where is the health performance advantage you're talking about, I'm assuming you didn't watch the video. It's so close that they're even suggesting that the PS5 is punching above its weight. I think it's time people realise that both of these consoles are going to be nearly identical in term of performance.

Uh what? I'm saying the exact same thing you are, I've always said there will be parity between the systems and I'm saying the performance advantage of the Xbox here (in three of four modes) isn't indicative of anything in the future.

Stop jumping on everyone to the defence of the PS5, it's performance stands for itself.
 
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DigitalFoundry said:
In the meantime, the results seen here in the cross-platform comparison are fascinating. In terms of correlating on-paper specs to the actual experience on-screen, PlayStation 5 is either punching above its weight, or Xbox Series X isn't delivering on the full potential promised by a bigger silicon investment and a much more substantial memory interface. It'll be interesting to see to what extent the results seen here extend to other titles, and we'll be reporting on that as soon as other games are available.

High Frame-Rate Mode: Across a range of content tested in this mode, both consoles delivered a 100fps average. However, the average does not tell the real story. Xbox retains an advantage in cutscenes and in some gameplay content, but again, the boost is typically small. Meanwhile, in many of the gameplay areas we tested, PS5 is significantly faster and more consistent that Series X overall. It's conjecture on our part, but there is the sense that there's a graphics API bottleneck here that impacts performance on the Xbox side in some scenarios, while PS5 simply powers on.

That's why some of us have been saying stop looking at specs and teraflops does not = performance. There are many, many other potential bottlenecks that can/will level the playing field or give an advantage to one platform - API, developer skill, GPU efficiency, memory efficiency etc etc
 
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ethomaz

Banned
No it won 3. I watched the entire video.
Two... you just focused where Xbox is ahead and forget where PS5 is ahead that makes it is a tie.

Ray Tracing Performance Mode: This runs at native 1080p on both platforms, with full ray traced reflections plus frustrum-aligned voxel fog, which transforms the lighting. Broadly speaking, dropping resolution allows RT to run at similar frame-rates to the normal mode, albeit with a big resolution penalty. In matched like-for-like content such as cutscenes, Xbox Series X enjoys a very small performance advantage - but this seems to be even lower than it was in the normal mode. And again, perhaps it's down to the dynamic nature of gameplay where like-for-like, pixel-for-pixel matched content is not possible, but there do seem to be some areas where PlayStation 5 enjoys its own tiny lead. The overall takeaway here is that both systems are essentially like-for-like.

 
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TJC

Member
Please stop with the crap port/lazy dev argument. Both consoles will run third party identically, you will get the odd game here and there but really irrelevant tbh.
 
Looks like XSEX beats the PS5 in everything except framerate in 120 fps mode but even then they said they both average 100 fps and XSEX just has lower lows. Looks like this is clearly better on XSEX.
 

Hendrick's

If only my penis was as big as my GamerScore!
Please stop with the crap port/lazy dev argument. Both consoles will run third party identically, you will get the odd game here and there but really irrelevant tbh.
What if both versions are crap?
 

MrFunSocks

Banned
From the accompanying Eurogamer article.

"In normal mode, Xbox Series X is consistently faster than PlayStation 5 but only in single digit percentage terms - around eight per cent."


wel that doesn’t match the video then. There are multiple Long stretches of 20+ FPS advantages on the series X.

PS5 putting in the work.

The series X is without question better on 3 of the 4 modes lol.

Yes, he said. I put the time he say that on the OP.
ok you missed the sarcasm.
 

geordiemp

Member
So - 10 %, 2 %, 2 %, 8 %

Kinda in the range of differences I predicted 6 months ago against all the 17 % TF and 44 % CU amount rubbish we had to listen to for ages..

A few % here and there depending on workload, nothing to see, move along.

For a 20 % smaller die, Ps5 is certainly pulling some efficiencies here and TF is not the only metric, who would of guessed.

In terms of correlating on-paper specs to the actual experience on-screen, PlayStation 5 is either punching above its weight, or Xbox Series X isn't delivering on the full potential promised by a bigger silicon investment and a much more substantial memory interface.

Shame we did not get a ps5 / XSX console with 52 CU and 2.23 Ghz with ps5 design efficiencies, that would of been a true monster. Oh well.

Right, what about the games.
 
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ethomaz

Banned
"lol it’s math, minimum of 40to50 frames per second on GPU Alone. In addition to better RT This Delta alone is huge, can be put into extra effects, resolution, frames, so much more."
I should love to see what Dealer will say when somebody reply this twitter with that pic showing 50+ fps difference.
 

Vasto

Member
Two.

Ray Tracing Performance Mode: This runs at native 1080p on both platforms, with full ray traced reflections plus frustrum-aligned voxel fog, which transforms the lighting. Broadly speaking, dropping resolution allows RT to run at similar frame-rates to the normal mode, albeit with a big resolution penalty. In matched like-for-like content such as cutscenes, Xbox Series X enjoys a very small performance advantage - but this seems to be even lower than it was in the normal mode. And again, perhaps it's down to the dynamic nature of gameplay where like-for-like, pixel-for-pixel matched content is not possible, but there do seem to be some areas where PlayStation 5 enjoys its own tiny lead. The overall takeaway here is that both systems are essentially like-for-like.


I am talking about the Digital Foundry Tech video. No interest in the Eurogamer article. I like to see tech analysis in real time.
 

Stuart360

Member
That's why some of us have been saying stop looking at specs and teraflops does not = performance. There are many, many other potential bottlenecks that can/will level the playing field or give an advantage to one platform - API, developer skill, GPU efficiency, memory efficiency etc etc
And yet XSX won 3 out of the 4 modes, and the 3 modes that the vast majority of gamers will be using. And thats with XSX dev tools that are 'way behind PS5 dev tools'.
 

MrFunSocks

Banned
Please stop with the crap port/lazy dev argument. Both consoles will run third party identically, you will get the odd game here and there but really irrelevant tbh.
A game that cannot hold a steady frame rate anywhere between 40 and 120fps, and performs worse in the lower resolution mode than the 4K native mode, can only be explained by being a bad port.
 

ethomaz

Banned
I am talking about the Digital Foundry Tech video. No interest in the Eurogamer article. I like to see tech analysis in real time.
:D :D :D :D :D

It is where the video comes lol
It describe what happens in the video.

It is the Digital Foundry Face-off.
 
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Dogman

Member
wel that doesn’t match the video then. There are multiple Long stretches of 20+ FPS advantages on the series X.



The series X is without question better on 3 of the 4 modes lol.


ok you missed the sarcasm.
Maybe because the video shows the most dramatic changes to showcase what they're talking about. You're also either blind or simply ignoring the even longer stretches where performance difference is between 1-5 fps, and the occasional sections where PS5 is faster. This averages out to 8%, and an even smaller performance difference in the RT modes
 
And yet XSX won 3 out of the 4 modes, and the 3 modes that the vast majority of gamers will be using. And thats with XSX dev tools that are 'way behind PS5 dev tools'.
What is won ? Are we 2 years old on play ground ? Haha It had better frame by 8% in 2 mode. Tie in 1 mode and worse frames by 20% in another mode.

There is no wins or lose for anyone . Point is , these machines are extremely close
 
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Please stop with the crap port/lazy dev argument. Both consoles will run third party identically, you will get the odd game here and there but really irrelevant tbh.

Except the XSX clearly outperforms ps5 and the differences are in line with the power differences.

Next thing you're gonna tell us to ignore physics
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Everybody losing seems to have gotten everyone to be alot more civil.
Im liking this version of NeoGAF alot more.


If you are playing this on Xbox prepatch lock it to 60 for the best experience in all modes........not even VRR can save jumps like that.
If you are playing this on PS5 prepatch......lock it to 60 and get down to business and dont worry about the Xbox advantage its negligible.
 
xsxps5bzji0.jpg
 

DESTROYA

Member
Actually won two being one a small advantage (5-8%?) and another even lower advantage (2-3%?).

I agree the 120Hz mode is useless.
Absurd.
I would take 120Hz gameplay over RT every time, RT adds nothing for actual gameplay but makes things look prettier but 120Hz gameplay modes adds tangible benefits lowering input lag which is great for competitive gaming.
 

regawdless

Banned
Exactly what I expected. SX is ahead, but it's closer than most were thinking. It generally will be in the 10% difference range, at least that's what I'm guessing.

Which is actually a great results for the PS5 if you are ok with the digital version. 100 bucks cheaper while being very close performance wise.
 
What is won ? Are we 2 years old on play ground ? Haha It had better frame by 8% in 2 mode. Tie in 1 mode and worse frames by 20% in another mode.

There is no wins or lose for anyone . Point is , these machines are extremely close
Why are you saying 20% worse frames when they said the average in both was 100fps, when the XSEX dips it dips harder. Where are you getting this 20% from?
 

Azurro

Banned
So, as I suspected, the difference was so small to be almost imperceptible. All of the time console warring and trolling about how the difference was going to be so enormous...and they end up trading blows. People like MrFunSocks MrFunSocks , aren't you guys happy that that was such a great time investment? You turned the forum into an unpleasant shitshow, and for what? To see an 8% improvement in certain situations? And to lose by quite a bit in some?
 
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ethomaz

Banned
Absurd.
I would take 120Hz gameplay over RT every time, RT adds nothing for actual gameplay but makes things look prettier but 120Hz gameplay modes adds tangible benefits lowering input lag which is great for competitive gaming.
Yeap 120Hz TVs are so common that ever after the end of this new generation probably over 90% of PS5 users won't have one.
 

Stuart360

Member
Don't start your denial, the PS5 is ahead by 20% in performance mode, that is huge.
Denial?, its you lot in denial, cherry picking screen shots and acting like that screen is the norm ,and not just some werid bug in 1 room.
XSX is better in all 3 main modes, the 3 modes that will be used by the vast majority of people due to the need of 120hz tv's for the high framerate mode.
In fact take away the 120hz mode, which the vast majority of games wont have next gen, and its a clear slam dunk for XSX. And thats with this being a Japanese game where they have shown with Pro vs OneX that they always put the least effort in on Xbox.

1-0 to XSX
 
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Md Ray

Member
As I and many have been saying: the GPU gap between them is much closer and not all parts of the PS5's GPU is slower than Series X. PS5 GPU has some advantages too like the pixel fillrate and rasterization (among other things like the caches) over XSX by 22%, while XSX has an 18% advantage in computational power (TFLOPs).
 
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