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Next-Gen PS5 & XSX |OT| Console tEch threaD

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BGs

Industry Professional
What do you mean by removing the pads? Edit: you mean by looking at the speaker arrangement of the Pulse 3D speakers themselves that can only be seen by removing the speaker pads right?

Also, why would earbuds not be valid? Is it because they have not optimised them yet? I am a bit surprised they do not have headphones or earbuds with a cheap six axis accelerometer and gyro combo. Good spatial audio taking your head movements into account would be even better.

Look at the surround audio feature Apple added for the AirPod Pro (which have something the Pulse 3D headphones do not have to be fair: built in accelerometer [and gyro? Need to check that one]). Full disclosure I did order and receive the Pulse 3D headset.
Sony has created the system with "natural" ear hearing in mind. Not in an inner ear simulation, but outer ear, being ideal with over-ear headphones, followed by a future upgrade for home speakers. I don't know how Sony-technology-ready the in-ear headphones are. Surely in the near or distant future it will be possible to enjoy the same, but the ideal is the headband headphones, and particularly the Pulse 3D.
 

Bo_Hazem

Banned
... *shakes head* I was hoping for a lot less ... on both consoles.

Those games are usually using ZLIB compression, Kraken is 297% faster in decompression, and ~400% faster in compression speed (good for devs). Also games with Kraken alone should be 29% smaller, and with Oodle Textures you make 50% smaller textures. Eliminate ancient LOD system and you further more minimize game size. Expect PS5 games to be much smaller, and Spiderman MM is shockingly 39GB already with that massive map and insane details and still using LOD's.

 
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Bergoglio

Member
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So after a few hours with my PS5 I have a few thoughts.

1. Console looks great in person. Wasn't really a fan of it beforehand, but actually like it in person.

2. Few technical issues. LAN is unstable and had to switch to wifi. MM black screened the first time I opened and then had a weird audio issue the next time. After these two early issues no problems and wifi seems fine.

3. UI seems like a pretty big step back for me coming from the PS4. The party/friends system is really bizarre and overall navigation is just strange. It's all pretty and fast but damn some of these decisions seem crazy to me. Disjointed would be how I describe it. The card system is cool, but I don't like how its basically your main way of working with the system now.

4. Performance is awesome. Everything looks amazing and even COD at 120hz looked great. Very impressed.

5. Controller is great, everyone knows why.

6. Audio seems slightly better than Atmos for me currently. I was able to really hear footsteps in COD and felt like I had a bit more positional info compared to Atmos on my PC, but definitely need to test it out more. Hoping those custom ear maps come out.
 

Panajev2001a

GAF's Pleasant Genius
Sony has created the system with "natural" ear hearing in mind. Not in an inner ear simulation, but outer ear, being ideal with over-ear headphones, followed by a future upgrade for home speakers. I don't know how Sony-technology-ready the in-ear headphones are. Surely in the near or distant future it will be possible to enjoy the same, but the ideal is the headband headphones, and particularly the Pulse 3D.

Sure, you are not going to get best possible quality with earbuds but they should work: that was the point of their presentation to enable more users to perceive more immersive sound simulation (of course they designed a headset for ideal Tempest 3D usage and I bet it does provide the best implementation of it so far hence why I got it :D).
Still, you can do a lot with earbuds: AirPod Pro’s surround sound mode does create a surprisingly good sense of immersion.

My only followup point is the disconnect between such accurate 3D sound simulation and not taking head movements into account. A £99 vs £80 headset with accelerometer and gyro could have helped with that. Just a personal preference.
 

BGs

Industry Professional
Is ear profiling via ear scans a thing in the app? Or is that still down the line?
At the time I did it through the Android App. But that was many months ago. I have not touched the subject again and I do not know if it has changed. When I have my PS5 Retail I will see what option is active at the moment and how is the issue of updating the profiles. In addition, I have been homebound for 1 month due to the pandemic and without access to any palpable physical novelty. In theory my PS5 will arrive late on November 25 (bought, yes, bought, they don't give it to me, no) and I will see what options are active that day in the firmware of that day. But whatever it is, what is clear is that Sony has created an audio system and specific headphones for this, it is logical that these are, and not others, the right ones to experience that audio and adequately assess the experience (although personally I think that If it only works properly with the Pulse 3D, the market will be very limited and possibly the technology passes without pain or glory for the generation, but hopefully not because it is impressive).
 

BGs

Industry Professional
Sure, you are not going to get best possible quality with earbuds but they should work: that was the point of their presentation to enable more users to perceive more immersive sound simulation (of course they designed a headset for ideal Tempest 3D usage and I bet it does provide the best implementation of it so far hence why I got it :D).
Still, you can do a lot with earbuds: AirPod Pro’s surround sound mode does create a surprisingly good sense of immersion.

My only followup point is the disconnect between such accurate 3D sound simulation and not taking head movements into account. A £99 vs £80 headset with accelerometer and gyro could have helped with that. Just a personal preference.
The movements of the head do they will be taken into account.
 

timmyp53

Member
At the time I did it through the Android App. But that was many months ago. I have not touched the subject again and I do not know if it has changed. When I have my PS5 Retail I will see what option is active at the moment and how is the issue of updating the profiles. In addition, I have been homebound for 1 month due to the pandemic and without access to any palpable physical novelty. In theory my PS5 will arrive late on November 25 (bought, yes, bought, they don't give it to me, no) and I will see what options are active that day in the firmware of that day. But whatever it is, what is clear is that Sony has created an audio system and specific headphones for this, it is logical that these are, and not others, the right ones to experience that audio and adequately assess the experience (although personally I think that If it only works properly with the Pulse 3D, the market will be very limited and possibly the technology passes without pain or glory for the generation, but hopefully not because it is impressive).
Think you may be referring to Sony's noise cancelled headphone app. I saw that feature in there but that was way before ps5. It may use the same tech if it comes to ps5 I bet.
 

thelastword

Banned
This is just a really short section but both seem to be pretty much equal in terms of performance. PS5 seemed to get some weird drops to around 115fps when running and XSX seems to drop around 97fps during some killcams (that doesn't really matter tbh) but overall... literally identical.

Not true. The PS5 version is more stable, holds 120fps more consistently.....Series is frequently dipping to 118 fps whilst PS5 holds 120fps at the beginning of the video, then in certain sections Series X just tanks....From 120fps all the way to the 80's and 90's. Framerate just falls off a cliff. Then you get sudden dips from 120 to 114 just like that......As a matter of fact, just in that short 4 minute video, Series X's framerate tanked massively 4 times. The first it went down to the 90's, it happened again then two more times into the 80's. These is apart from the constant smaller dips...PS5 had dips below 120, but it's framerate never tanked like what was shown on Series X.

You will see that if an average framerate run is done like Vgtech does. PS5 will remain at 120fps much more than Series X and it's minimum and average framerate would be higher...

The four instances instances of the huge dips I was talking about, the first went down to the 90's....

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Kinda crazy to me that John has gone into a private discussion with the biggest fanboy ever. He really needs to stop arguing with fanboys, they are not worth the time, no matter how many facts you present them. Astal literally went on to say that the media (including DF) spreads lies about the fact that Valhalla runs better on PS5 and insists that PS5 is dogshit compared to Xbox. At least have some dignity and say that both consoles are unique each to their own, but nope dude can't sleep at night if he didn't shit at least on one console on Twitter before.
 
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Rudius

Member
Remember that, although 3D Audio works with any headset, at the moment there are only a few headphones that are designed exclusively for the PS5 3D Audio. The Pulse 3D.

Only by removing the pads you will be able to realize that the orientation of the speaker is different than usual. It is with them that it should be assessed whether you like 3D Audio or not. Therefore it is also very important to choose the hearing profiles well. And if you like it then it is advisable to send the photo of your ear to Sony to get more accurate profiles. You can do this with the mobile App if you want.

BTW, earbuds are not valid.
This technology will be fantastic for VR. I hope the PSVR2 comes with included speakers, Index style.


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Md Ray

Member


Gave up halfway through, just a pointless video full of assumptions and waffle.

Saying that the Xbox APIs are behind Sony just because MS have shown BC more makes no sense. That’s a terrible assumption. Developers have been making X/S games for ages, they’re releasing in a few weeks. They haven’t said anything about Series X/S APIs being less complete than Sony’s. Direct X is the industry standard. It didn’t get that way by being incomplete.

You have to use APIs to make games on consoles, so it’s a stupid premise for a video in the first place.
Bu...bu.. But how can this be? FunSocks told me DirectX is the industry standard. :messenger_anguished:
 
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vkbest

Member
The Xbox executables seem to be built with platform specific emulation code so they can patch the Xsex code without affecting the xbone performance. In fact in this case I think 120hz is a system option on Xsex and the game just offers that option through to the user.

PS just has a single patch system - unlock the frames on PS5 to get 120 and the PS4 version would be patched to be unlocked as well. On PS4 that would make the frame rate less stable than it already is. Actually the way this would work is they include a 120hz option in the menus - but this wouldn’t be supported on PS4 and there’s no code level way to inhibit that on just PS4.

So if they want to patch just the PS5 version and leave the PS4 version stable, they’ll have to create a new standalone PS5
Version and they didn’t do that .... yet.

It’s not about machine capbility - the PS5 version will have a 120hz mode in time.

Nope, probably BC limitation, but developers can detect PS5. Ghost of Tsushima is 30fps on Pro and 60 on PS5
 

Zadom

Member
I thought this was a really genuine reaction on his part. I guess multiplats play better on the PS5 but not for the reasons we were thinking.

I haven’t bought a Call of Duty in so long, but after using the adaptive triggers I may have to. They are so good. And they are obviously used well in COD. I will be that guy running around being killed constantly with 0 kills but love shooting.
 

vkbest

Member
It’s clear for me, that CPU is performing better on PS5. The games bounds by CPU or higher framerate modes is where PS5 have a huge advantage, and you have 2-5fps advantage on XSX cutscenes. Probably Sony have more custom chipset that free CPU from other task (audio and SAD)
 
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Shmunter

Member
Didn’t we Just hear from a dirt 5 interview that the tools on Xbox are completely fine?
I don’t see why he’d answer this random barely coherent dm when he gets bombarded with shit like this all day, that screen sus as hell
A bad tradesman always blames his tools.

Realistically there is always room for betterment, but I don’t think only one will have a monopoly on continuous improvement.
 

Fordino

Member
It locks the frequencies.



It could be that games like Warzone and Rocket League have issues running completely unlocked on the PS5, so they’ve been restricted to run in PS4 Pro mode (gen-1).

In their first PS5 BC video Digital Foundry suggested that the PS4 Assassin’s Creed games were likely running in this mode on PS5 too, due to issues running completely unlocked, so that could be the case.
 

M1chl

Currently Gif and Meme Champion

Seems like there is some light bleed, however due to the fact, you are my go to TV specialist I saw this TV in action and on the way back I was kind of pissed off at my LG CX, because I like the picture from LCD more :messenger_loudly_crying: But hey, free XSX..................................................................................in december. FUCK ME
 
it indeed is. And a vary mature one. So can devkit be used to damage control or not? I think the green camp needs to make a decision.

I know some developers are having issues moving over to the GDK from an SDK. But I'm not sure how much those issues impact performance.

Like if they get resolved are XSX games going to run 50% better or will it just lead to smaller things like less screw tearing?
 
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