SakkanartSilentJealousy
Member
Dear Xbox fans please don't watch this video, you can't sleep well. They keep talking Series X version perform worst here and there.
He is already in the full tools/API bug/issues narrative.
Did some math in the other thread and it seems the Xbox might need to drop to 1200p in this area to make up the 25% gap in framerate AND eliminate tearing.
They will need to drop resolution by 30% in order to gain 30% more framerate to be over 60 fps at all times in order to avoid tearing.
30% of 1440p or 3.6 million pixels is 2.5 million pixels which is just over the 2.1 million pixels 1080p has.
If I had to guess, a resolution drop that low is probably something MS wasn't ok with and told the AC team they had to stick with 1440p as the minimum and that is whats causing issues.
Oh my.....Kitty was probably right all along?
And the moral of the story is, never gloat until the console generation releases. Having said that, these differences wouldn't bother me and I think anyone with an XBX should play it and enjoy it. Forget the silly console wars.
yeah. i found that odd too. the ps5 goes down to 58 fps once or twice during that section but then again the xbox version dips to 46 at its worse.
60 vs 48 = 25%
58 vs 46 = 26%
I dont understand how he is doing his math. If anything the PC is virtually locked at 60 fps while dropping frames maybe once or twice during that 30 second scene where as the xbox literally sits at 47-48 the entire time.
It’s the tools.congrats to Mark Cerny on the successful rollout. You won round 1.
It does sounds like SX version needed more time. I suspect Ubisoft MS team have to split work on SS and SX.
While their Sony team can concentrate on PS5 only, not to mention the better tools provided.
Add 100 bucks more and get a true next gen experience, now that is what I call value.The XSS Costs 300$.
The PS4 Costs 300$
XSS is a fantastic value.
And to think some ppl were so focused on variable clocks on the PS5....
Difference is 15% here. But in the other gif, the difference is 25%.
Alex is using the difference in this scene when talking about the much larger 25% difference in this other scene. Par for the course for him.
It’s easy posting from pro 36 CU to PS5 36 CU , next year it will be a whole other game .
One curious thing is that neither console can reach 4K. I think dynamic resolution will be used very often throughout this generation. Maybe they can come with better upscaling algorithms in the future.
Damn, pretty noticeable difference.
I was actually on the camp that was sure Series X would be the slightly better third party machine. Guess I was wrong.
At least they do say that if you have a VRR display it pretty much solves the issue on Series X (or at least makes much less noticeable)
Round 1, this is a beatdown, a Knock out punch, this is some Roy jones jnr beat down and dance moves going on here from Sony.
After all the rubbish about 12 tflops, the beast, it's more like the taming of the shrew.
Where is your 30% better performance that xbox was meant to have, its 15%+ in favor of sony in parts of that video?
That's almost 50% off what you said it would be. 50 fucking % more dude. You call that a round 1. What kind of boxing matches do you watch.
You spent months waring, talking rubbish, spreading lies and fud.
You earned this knock out, this beat down, its all on you
it doesnt use the dual sense features which is extremely disappointing. i still have it wrapped. i will open it when they add the features. it really adds to the combat in demon souls.I think at its best it looks great , maybe first game I get on PS5
I would agree if it was less pixels, but many people cannot stand tearing.
RDNA 2.5 crushing basic RDNA 2
Ouch.
yep. They said that everything was identical and it would scale down magically. I got a warning and a ban for losing my shit over it. I didnt contest it then because i may have gone overboard but can I get it reversed now that I was proven right? lolWhy is Series S slipping under the radar? Just over 1080p at 30fps isn't great performance this early on in the game.
Dude if nx gamer and Df say they are the same, then they are the same, no one cares about a xbox fanboy crying in the forums.im not an armchair analyst. I am a software developer who works on 3d applications ( mostly medical now)and hobbies with game development.
but none of that matters when I just clearly pointed it out in the image. you can see more detail in the XsX dof on the same bitmap grass at the same distances. you can even see it ont he tree shadow.
They take averages of scenes, not the lowest single frame.
Yikes!Bloody Microsoft shills!
Very little analise to be fair.
- Equal visuals.
- Dynamic resolution: 1440p mininum / 1728p maximum.
- Says pixles count doesn't matter anymore (of course PS5 is leading).
- Xbox framerate is worst.
- At best PS5 has 15% performance advantage in framerate over Xbox in identical scenarios.
- Tons of screen tearing on Xbox... very little on PS5.
- Thinks the resolution needs to be dropped below 1440p.
- Thinks the game needs a lot of work specially in Xbox.
- Camera motion doesn't update linear to framerate in Xbox during cutscenes (it is synced in PS5).
Assassin's Creed Valhalla PS5 vs Xbox Series X - which copes best with 60fps?
For many, this is the most crucial of the next generation cross-platform comparisons. The new Assassin's Creed is a big…www.eurogamer.net
They really added very little.
So far it looks like PS5 might be better for multi platform games, exclusives, the controller and UI. We will need to see more games but early signs point to this.
I would agree if it was less pixels, but many people cannot stand tearing.
I did just read they now have a marketing partnership with LG.Phil Spencer: You don't like screen tearing? We have VRR TVs for that .
Ok, 15% performance difference is not negligible anymore.
That's the difference of being a real engineer/developer and armchair expert like Dealer and Timodog etcAli Salehi wants his apologies in full.
He used the same save file and said the XSX version ''on the left'' have better draw destance