VFXVeteran
Banned
dude I get you get a hard on for RT lighting. here's the thing tho, and I'm pretty sure we already had a conversation like this...
lighting looks pretty good in most games already.
reflections look like utter shit in most games.
so where would you dedicate the RT hardware towards? the thing that already looks pretty good, or the thing that looks like shit?
the one that might have small irregularities or the one that can completely fail depending on the angle of the camera?
at the moment RT performance is very limited, even on PC cards. so I say concentrate on Reflections first because these need it more than shadows, AO or GI.
If you can't see the failure in lighting, then I don't know what to tell you. You guys loved Demon Souls for 2 things done differently to the game. Just 2. 1) Higher res textures and 2) Dynamic shadow on his internal light source. Both of those things were missing in the Dark Souls franchise.
Lighting is extremely important. If you ever get a chance to take a look at Crysis REmake on "Can it Run Crysis" mode, check out how a real forest is supposed to look with RT GI instead of painted in occlusion on the roots of grass that don't change according to the illumination around the area (like every other game to date).
All I can say is I hope you guys will finally soon see what I have seen for this many years. DF did a video on Control and it's RT lighting with complete comparisons and the difference is jarring.
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