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Dirt 5: Digital Foundry Console Comparison - PlayStation 5 vs Xbox Series X/Series S + Performance - Every Game Mode Tested

M_A_C

Member
You have to be an absolute dunce to believe that faster storage IO would produce better rendering. Just go ahead and say it. Just say it.

"Secret sauce"

You people sound like fools. And the infuriating thing is that six months from now, you will be no where to be found.

Yeah we are fools when you do not know that I/O subsystem includes how memory, GPU, CPU, and everything else transfer data and interact with each other.
 

Dnice123

Member
To be fair the differences are not big they are actually quite small. But I understand if you felt like Greenburg mislead you with his comments.

I agree that Microsoft needs to clarify a few things. If they only said "most powerful Xbox" there wouldn't be any issues.
What ever the differences were going to be it was thought to be in the Series X favor.
Power has been the narrative they've gone with and have failed miserably out the gate. Yeah, yeah the tools will get better, but so will the PS5 tools. This is the difference in having someone who's actual developed games designing your hardware vs MS hardware engineers focusing on meaningless power numbers and feature sets.

Sad. :messenger_smirking:
 
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sircaw

Banned
I woke up this morning not knowing what kind of day it was going to be.

I can honestly say with hand on heart, Today has been a good day, a very good day.

For those of you that did not have a great day, i hope tomorrow brings better news for you all.

Now where is that watch dogs comparison video from digital foundry.
 
What ever the differences were going to be it was thought to be in the Series X favor.
Power has been the narrative they've gone with and have failed miserably out the gate. Yeah, yeah the tools will get better, but so will the PS5 tools. This is the difference in having someone who's actual developed games designing your hardware vs MS hardware engineers focusing on meaningless power numbers and feature sets.

Sad. :messenger_smirking:


They are not wrong there. But having full RDNA2 integration doesn't exactly guarantee the best peformance. While the competition is on fake RDNA2 they have their own sets of customizations that Xbox doesn't have.
 

silent head

Member
optimized for Series X


0IyT8WK.jpg


pKrxz7Y.gif
 

Alphagear

Member
I wonder what is the issue?

Clockspeeds of the GPU?

Similar to CPUs where 6 core higher clocked Ryzens perform better than 8 core lower clocked Ryzens for gaming?
 
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ethomaz

Banned
Watchdogs will probably be the next comparison that we will get. Also Cyberpunk isn't getting the next gen updates until after the game releases.
Maybe DF hold the most different comparison for late... that why DMC5 was posted pretty fast and the others are taking sometime.

We already know CoD favor PS5 too.
And there are rumors saying Watch Dogs perform better on PS5.
 

NullZ3r0

Banned
6 months?

Is that when Colts update is arriving?

Just saying I haven't heard anything from Microsoft about that. Just wondering where you got the 6 months from.



Both systems have secret sauce. An example of secret sauce in the XSX is SFS.
There's nothing "secret" about SFS. AMD's new chips use it.

What's PS5's secret sauce that makes it process better geometry than Series X? There's some bold assumptions being suggested in this thread.

Are you Sony fanboys seriously suggesting that some cross gen launch titles are indicative of a clear PS5 hardware advantage?

If that's the case, six months from now (an arbitrary time period I picked that's comfortably outside the launch window), we should see multiplatform titles consistently outperform Xbox Series versions.
 

NullZ3r0

Banned
Yeah we are fools when you do not know that I/O subsystem includes how memory, GPU, CPU, and everything else transfer data and interact with each other.
Xbox Series X has the faster CPU, GPU and the faster memory, two of the main components that actually have to do with graphics processing.

So using Occam's Razor as a principle, what am I to believe? That the PS5's SSD somehow includes a hidden GPU or that Sony's hardware was done months before Microsoft's and therefore the dev tools that were used to create these launch games were more mature on the Sony end?

From MS themselves:

In our quest to put gamers and developers first we chose to wait for the most advanced technology from our partners at AMD before finalizing our architecture.

Taken from:
A Closer Look at How Xbox Series X|S Integrates Full AMD RDNA 2 Architecture - Xbox Wire
 
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J_Gamer.exe

Member
How many examples do we need before DF stop saying there's weirdness going on and Richard awkwardly giggling in the background before they address the fact PS5 is significantly more powerful than most people and they themselves thought.

They hyped up the consoles power also remember.

Cu utilisation,caches scrubbers, better caching faster clocks meaning faster caches and rest of the gpu runs faster. So many things make up performance.

As Cerny said its dangerous to rely on teraflops as an absolute indicator of performance.

He wasn't damage controlling like xbox fanboys thought at the time, so focused and hyped about their teraflops and 'power advantage'.

All the evidence was right there that they would be closer than suggested, if only some would have listened. Also that xbox may have bottlenecks and also not be as easy to code for as PS5 all the devs said it yet it was dismissed.

PS5 is absolutely smashing it, a clear winner in performance so far.
 

RoboFu

One of the green rats
MS has a 12 tf console that acts more like an 8 tf one. Idk if it’s a premature sdk or just a bad hardware design but I hope me gets things worked out sooner than later for their sake.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Microsoft should discontinue Series S asap. Its just more hassle for developers. Let them focus on XSX.

Too late for that now.

Just keep letting devs go down to 500p.
The people buying Series S consoles dont care about the things GAF cares about.
They will never watch a DF comparison because why would they........they just want to play the game.


Think of it as the people who buy NOT iPhones or S20s, they dont care that their screen doesnt refresh at 120hz, or that mobile game isnt at peak graphical settings.

They are happy the device does everything they want it to do.

The Series S plays nextgen videogames, at a lower resolution than the bigger consoles but if they actually cared about that they wouldnt have bought the damn thing.
 
There's nothing "secret" about SFS. AMD's new chips use it.

What's PS5's secret sauce that makes it process better geometry than Series X? There's some bold assumptions being suggested in this thread.

Are you Sony fanboys seriously suggesting that some cross gen launch titles are indicative of a clear PS5 hardware advantage?

If that's the case, six months from now (an arbitrary time period I picked that's comfortably outside the launch window), we should see multiplatform titles consistently outperform Xbox Series versions.

Once devs see that the PS5 is making them more money by being the system with better sales the gap will only widen if anything.
 

iamvin22

Industry Verified
Slightly lower details on Series X version and tearing. Must be waiting for them tools.

EDIT: Actually hugely lower details in performance mode holy shit I missed that.


Haha. It's literally night and day difference.


Edit: Sony has been calling. Not sure if I can go back as I still take care of my boy. Still undecided. If I do I won't be able to post much as the project + my boy will demand a lot of time. If so it's been fun. #Bo be good 🙃
 
There's nothing "secret" about SFS. AMD's new chips use it.

What's PS5's secret sauce that makes it process better geometry than Series X? There's some bold assumptions being suggested in this thread.

Are you Sony fanboys seriously suggesting that some cross gen launch titles are indicative of a clear PS5 hardware advantage?

If that's the case, six months from now (an arbitrary time period I picked that's comfortably outside the launch window), we should see multiplatform titles consistently outperform Xbox Series versions.

I just pay attention to what Mark said about the GE in the PS5. I know that it's new in the system because he said so. And the big thing that he said about it is that it's fully programmable. Now I have no idea how it compares to the XSXs geometry engine. All I know is that culling primitives is it's main function and it's fully programmable.

I don't appreciate the insults though since I didn't mean you any disrespect from my comments.

Digital Foundry already talked about what secret sauce is and it's purpose in consoles. Heck even Lisa Su talked about special sauce in the PS5.

“What we have done with Sony is really architect something for their application, for their special sauce,” she said. “It’s a great honor for us. We’re really excited about what the next generation PlayStation will do.”

Both systems have their own special sauce due to the customizations that each have.

On paper the XSX is the most powerful console and it's supposed to be around 50% more powerful than the PS5 according to people like Dealer and Colt Eastwood. So far they haven't proved that yet and it appears to be similar in power to the PS5. That could change in the future but so far we haven't seen any proof of that yet.

I'm just happy that most of the negative rumors were false and the PS5 isn't a disaster that some people made it out to be.

With that said I don't think the XSX is a bad system. Maybe it doesn't live up to the marketing but it's still a great system to play games on. It certainly does have alot of advantages over the PS5 like having VRR at launch for example. Backwards compatibility has more features than the PS5 does so thats a good bonus as well.

Hopefully I managed to clear things up for you.
 

TBiddy

Member
So using Occam's Razor as a principle, what am I to believe? That the PS5's SSD somehow includes a hidden GPU or that Sony's hardware was done months before Microsoft's and therefore the dev tools that were used to create these launch games were more mature on the Sony end?

Dont you dare ruin the narrative with that logic of yours. It's more fun to ramble about Phil Spencer being incompetent, Cerny being a god or other incoherent things coming from the foaming mouths of fanboys.
 
Once devs see that the PS5 is making them more money by being the system with better sales the gap will only widen if anything.

Yes I am also sure the potential of the Geometry Engine hasn't even been touched upon yet as it's so low level. A bit like the PS4's extra compute units that saw games go from Uncharted 4 early gen to Ghost of Tsushima late gen. U4 looked incredible at the time and still looks good. But GoT is another level again.

Same will happen here, if you think Demon's Souls looks good (likely best looking game ever on console), 4 years from now will be nuts.
 

Yoboman

Member
How many examples do we need before DF stop saying there's weirdness going on and Richard awkwardly giggling in the background before they address the fact PS5 is significantly more powerful than most people and they themselves thought.

They hyped up the consoles power also remember.

Cu utilisation,caches scrubbers, better caching faster clocks meaning faster caches and rest of the gpu runs faster. So many things make up performance.

As Cerny said its dangerous to rely on teraflops as an absolute indicator of performance.

He wasn't damage controlling like xbox fanboys thought at the time, so focused and hyped about their teraflops and 'power advantage'.

All the evidence was right there that they would be closer than suggested, if only some would have listened. Also that xbox may have bottlenecks and also not be as easy to code for as PS5 all the devs said it yet it was dismissed.

PS5 is absolutely smashing it, a clear winner in performance so far.
If things aren't easily digestible as a single number, then clearly its a bug
 

cebri.one

Member
That's like saying that comparing PS4 PRO to base PS4 is useless... it's pretty simple , one is better.

No, a comparison between PS4 Pro vs base PS4 in terms of framerate is not useless as long as both versions run the game at the same resolution and graphical settings. In this comparison the XBSX is clearly running with lower graphical settings than the PS5 so, again, in terms of framerate is not a fair comparison.

It's like saying my 2060 is faster than a 3080 because I manage to get 60fps on the game X while rendering it at 1080p with low settings, while the 3080 only manages to get 30 fps while using the highest graphical settings at 4K res with RTX. It's not hard to understand why that comparison would be useless.
 

J_Gamer.exe

Member
They just can't stand ps5 version looks better.

"It's illogical! It must be a bug!"

1NZwurA.gif

I have a time machine 🙃

A DF video many years from now....

850 comparisons on....

Here we see the PS5 version running better than series x once again, I know its the end of the console generation now, 6 years on, but looks like the tools still aren't ready and are not unlocking those teraflops and also there must be bugs, its the only explanation.

😁😂😁😂
 

Topher

Gold Member
There's nothing "secret" about SFS. AMD's new chips use it.

What's PS5's secret sauce that makes it process better geometry than Series X? There's some bold assumptions being suggested in this thread.

Are you Sony fanboys seriously suggesting that some cross gen launch titles are indicative of a clear PS5 hardware advantage?

If that's the case, six months from now (an arbitrary time period I picked that's comfortably outside the launch window), we should see multiplatform titles consistently outperform Xbox Series versions.

The Geometry Engine isn't secret either. There is a patent for it:

http://images2.freshpatents.com/pdf/US20180047129A1.pdf

Six months from now everything can be different. We see differences in straight up comparisons of PC GPUs from one game to another all the time so no idea why you think there is going to be anything "consistent" about this at all when you we are talking about comparing entire systems and not just one component.
 

Yoboman

Member
Xbox Series X has the faster CPU, GPU and the faster memory, two of the main components that actually have to do with graphics processing.

So using Occam's Razor as a principle, what am I to believe? That the PS5's SSD somehow includes a hidden GPU or that Sony's hardware was done months before Microsoft's and therefore the dev tools that were used to create these launch games were more mature on the Sony end?

From MS themselves:



Taken from:
A Closer Look at How Xbox Series X|S Integrates Full AMD RDNA 2 Architecture - Xbox Wire
I love how you think Occam's razor would mean that Xbox has a gigantic tools problem that inhibited some of the most expensive games in the world to such a drastic extent that it took a platform with an apparently massive performance advantage down to having a massive disadvantage. Such a simple explanation!

Rather than Occam's razor being that the most powerful system is producing the better looking versions. As it has always been
 
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paypay88

Banned
Xbox Series X has the faster CPU, GPU and the faster memory, two of the main components that actually have to do with graphics processing.

So using Occam's Razor as a principle, what am I to believe? That the PS5's SSD somehow includes a hidden GPU or that Sony's hardware was done months before Microsoft's and therefore the dev tools that were used to create these launch games were more mature on the Sony end?

From MS themselves:



Taken from:
A Closer Look at How Xbox Series X|S Integrates Full AMD RDNA 2 Architecture - Xbox Wire
Series X doesn't have faster memory
It has
  • Memory Bandwidth: 10GB @ 560 GB/s, 6GB @ 336 GB/s.

While PS5 has 16 GB @ 440 GB/.s

6GB is %40 of System memory which is painfully slow to rest %60. PS5 is better to optimize bandwith wise and this will be case for all gen (beside exclusives which only optimise for 2 devices)
 

Thirty7ven

Banned
Dont you dare ruin the narrative with that logic of yours. It's more fun to ramble about Phil Spencer being incompetent, Cerny being a god or other incoherent things coming from the foaming mouths of fanboys.

Logic? What logic? The only logic being applied is that since XSX has 18% more theoretical Teraflops, then it has to perform better than PS5.

That’s logic for you?
 

freefornow

Gold Member
This is not how you start a new generation.
Becoming the norm for multiplats. MS need to say something in relation to this (and not marketing BS).
Beards may get shaved!
 

The_Mike

I cry about SonyGaf from my chair in Redmond, WA
Missing a lot more than that...

Graphics so sharp you can count the polygons.

It does seem weird though, that Forza on xbox one x looks prettier than this. It seems pretty off. The graphics should be a upgrade not a downgrade.
 
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kyoji

Member
It's because of people like you, and so many others here, that have the gall to go bother them. They have to take care to not hurt your feelings, right?
But about the quote, you're wrong, I made my comment thinking about the past.
At that time (at least in some places) was discussed how the PS3 was not only harder to program, but also how it's development tools where behind those of Microsoft to the point of Sony needed to create the famous ICE team to create solutions and help developers. But the problem was that wasn't just easier to program for the X360 in general, it also had the aggravating detail that it's SO not only was offering less features for the player, it was doing that reserving a LOT more RAM.
Do you believe it? That the X360 OS used 32MB while the PS3 OS used 120MB?
With time new firmwares freed more RAM and the games improved because of this. I remember them getting to decrease the OS to 50MB at some point, don't remember if they managed to optimize more.

So, these things happen.
You people can't be serious believing that the Performance mode on SeX is anything but and error. It's shameful that it shipped this way but it's very clear that the game is using the wrong settings and we can't know yet how the SeX truly performs in this mode compared with the PS5.
Careful to not get too excited because there's the real possibility that updates coming soon will iron all these problems and make things work as intended and the tables will turn. If this happen what will you all say?
The whole point leading up to these launches was that ps5 according to the transformers would be significantly weaker in most to all aspects, so achieving parity or a slight advantage on the series x is hardly a win or anything to gloat about when this whole time leading up until now, the point of topic was how much more powerful the series x is over ps5. Or maybe you just missed those discussions? surely you did not i saw your name in a a few of them.
 
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Schmick

Member
You have to be an absolute dunce to believe that faster storage IO would produce better rendering. Just go ahead and say it. Just say it.

"Secret sauce"

You people sound like fools. And the infuriating thing is that six months from now, you will be no where to be found.
What do you mean 'no where to be found'?
 
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