You have to be an absolute dunce to believe that faster storage IO would produce better rendering. Just go ahead and say it. Just say it.
"Secret sauce"
You people sound like fools. And the infuriating thing is that six months from now, you will be no where to be found.
What ever the differences were going to be it was thought to be in the Series X favor.To be fair the differences are not big they are actually quite small. But I understand if you felt like Greenburg mislead you with his comments.
I agree that Microsoft needs to clarify a few things. If they only said "most powerful Xbox" there wouldn't be any issues.
Gona wait for Cyberpunk 2077 comparison
If another similar result happens then issues isnt with Ubisoft or Codemaster
What ever the differences were going to be it was thought to be in the Series X favor.
Power has been the narrative they've gone with and have failed miserably out the gate. Yeah, yeah the tools will get better, but so will the PS5 tools. This is the difference in having someone who's actual developed games designing your hardware vs MS hardware engineers focusing on meaningless power numbers and feature sets.
Sad.
So in other words, "PS5 secret sauce"?
PlayStation is tearing Xbox apart in these next-gen comparisonsYet again, another win for the best place to play multiplats.
Maybe DF hold the most different comparison for late... that why DMC5 was posted pretty fast and the others are taking sometime.Watchdogs will probably be the next comparison that we will get. Also Cyberpunk isn't getting the next gen updates until after the game releases.
MS hardware engineers focusing on meaningless power numbers and feature sets.
Sad.
There's nothing "secret" about SFS. AMD's new chips use it.6 months?
Is that when Colts update is arriving?
Just saying I haven't heard anything from Microsoft about that. Just wondering where you got the 6 months from.
Both systems have secret sauce. An example of secret sauce in the XSX is SFS.
Gona wait for Cyberpunk 2077 comparison
If another similar result happens then issues isnt with Ubisoft or Codemaster
Xbox Series X has the faster CPU, GPU and the faster memory, two of the main components that actually have to do with graphics processing.Yeah we are fools when you do not know that I/O subsystem includes how memory, GPU, CPU, and everything else transfer data and interact with each other.
In our quest to put gamers and developers first we chose to wait for the most advanced technology from our partners at AMD before finalizing our architecture.
Microsoft should discontinue Series S asap. Its just more hassle for developers. Let them focus on XSX.
There's nothing "secret" about SFS. AMD's new chips use it.
What's PS5's secret sauce that makes it process better geometry than Series X? There's some bold assumptions being suggested in this thread.
Are you Sony fanboys seriously suggesting that some cross gen launch titles are indicative of a clear PS5 hardware advantage?
If that's the case, six months from now (an arbitrary time period I picked that's comfortably outside the launch window), we should see multiplatform titles consistently outperform Xbox Series versions.
Slightly lower details on Series X version and tearing. Must be waiting for them tools.
EDIT: Actually hugely lower details in performance mode holy shit I missed that.
There's nothing "secret" about SFS. AMD's new chips use it.
What's PS5's secret sauce that makes it process better geometry than Series X? There's some bold assumptions being suggested in this thread.
Are you Sony fanboys seriously suggesting that some cross gen launch titles are indicative of a clear PS5 hardware advantage?
If that's the case, six months from now (an arbitrary time period I picked that's comfortably outside the launch window), we should see multiplatform titles consistently outperform Xbox Series versions.
“What we have done with Sony is really architect something for their application, for their special sauce,” she said. “It’s a great honor for us. We’re really excited about what the next generation PlayStation will do.”
So using Occam's Razor as a principle, what am I to believe? That the PS5's SSD somehow includes a hidden GPU or that Sony's hardware was done months before Microsoft's and therefore the dev tools that were used to create these launch games were more mature on the Sony end?
Once devs see that the PS5 is making them more money by being the system with better sales the gap will only widen if anything.
If things aren't easily digestible as a single number, then clearly its a bugHow many examples do we need before DF stop saying there's weirdness going on and Richard awkwardly giggling in the background before they address the fact PS5 is significantly more powerful than most people and they themselves thought.
They hyped up the consoles power also remember.
Cu utilisation,caches scrubbers, better caching faster clocks meaning faster caches and rest of the gpu runs faster. So many things make up performance.
As Cerny said its dangerous to rely on teraflops as an absolute indicator of performance.
He wasn't damage controlling like xbox fanboys thought at the time, so focused and hyped about their teraflops and 'power advantage'.
All the evidence was right there that they would be closer than suggested, if only some would have listened. Also that xbox may have bottlenecks and also not be as easy to code for as PS5 all the devs said it yet it was dismissed.
PS5 is absolutely smashing it, a clear winner in performance so far.
Dont you dare ruin the narrative with that logic of yours. It's more fun to ramble about Phil Spencer being incompetent, Cerny being a god or other incoherent things coming from the foaming mouths of fanboys.
That's like saying that comparing PS4 PRO to base PS4 is useless... it's pretty simple , one is better.
They just can't stand ps5 version looks better.
"It's illogical! It must be a bug!"
There's nothing "secret" about SFS. AMD's new chips use it.
What's PS5's secret sauce that makes it process better geometry than Series X? There's some bold assumptions being suggested in this thread.
Are you Sony fanboys seriously suggesting that some cross gen launch titles are indicative of a clear PS5 hardware advantage?
If that's the case, six months from now (an arbitrary time period I picked that's comfortably outside the launch window), we should see multiplatform titles consistently outperform Xbox Series versions.
I love how you think Occam's razor would mean that Xbox has a gigantic tools problem that inhibited some of the most expensive games in the world to such a drastic extent that it took a platform with an apparently massive performance advantage down to having a massive disadvantage. Such a simple explanation!Xbox Series X has the faster CPU, GPU and the faster memory, two of the main components that actually have to do with graphics processing.
So using Occam's Razor as a principle, what am I to believe? That the PS5's SSD somehow includes a hidden GPU or that Sony's hardware was done months before Microsoft's and therefore the dev tools that were used to create these launch games were more mature on the Sony end?
From MS themselves:
Taken from:
A Closer Look at How Xbox Series X|S Integrates Full AMD RDNA 2 Architecture - Xbox Wire
Why do you strut around pretending to be impartial? Nobody is falling for the shtick, TBiddyDont you dare ruin the narrative with that logic of yours. It's more fun to ramble about Phil Spencer being incompetent, Cerny being a god or other incoherent things coming from the foaming mouths of fanboys.
Series X doesn't have faster memoryXbox Series X has the faster CPU, GPU and the faster memory, two of the main components that actually have to do with graphics processing.
So using Occam's Razor as a principle, what am I to believe? That the PS5's SSD somehow includes a hidden GPU or that Sony's hardware was done months before Microsoft's and therefore the dev tools that were used to create these launch games were more mature on the Sony end?
From MS themselves:
Taken from:
A Closer Look at How Xbox Series X|S Integrates Full AMD RDNA 2 Architecture - Xbox Wire
Dont you dare ruin the narrative with that logic of yours. It's more fun to ramble about Phil Spencer being incompetent, Cerny being a god or other incoherent things coming from the foaming mouths of fanboys.
Abou that.
This is not how you start a new generation.
Becoming the norm for multiplats. MS need to say something in relation to this (and not marketing BS).
Beards may get shaved!
Missing a lot more than that...
The whole point leading up to these launches was that ps5 according to the transformers would be significantly weaker in most to all aspects, so achieving parity or a slight advantage on the series x is hardly a win or anything to gloat about when this whole time leading up until now, the point of topic was how much more powerful the series x is over ps5. Or maybe you just missed those discussions? surely you did not i saw your name in a a few of them.It's because of people like you, and so many others here, that have the gall to go bother them. They have to take care to not hurt your feelings, right?
But about the quote, you're wrong, I made my comment thinking about the past.
At that time (at least in some places) was discussed how the PS3 was not only harder to program, but also how it's development tools where behind those of Microsoft to the point of Sony needed to create the famous ICE team to create solutions and help developers. But the problem was that wasn't just easier to program for the X360 in general, it also had the aggravating detail that it's SO not only was offering less features for the player, it was doing that reserving a LOT more RAM.
Do you believe it? That the X360 OS used 32MB while the PS3 OS used 120MB?
With time new firmwares freed more RAM and the games improved because of this. I remember them getting to decrease the OS to 50MB at some point, don't remember if they managed to optimize more.
So, these things happen.
You people can't be serious believing that the Performance mode on SeX is anything but and error. It's shameful that it shipped this way but it's very clear that the game is using the wrong settings and we can't know yet how the SeX truly performs in this mode compared with the PS5.
Careful to not get too excited because there's the real possibility that updates coming soon will iron all these problems and make things work as intended and the tables will turn. If this happen what will you all say?
A guy with a name like Colt Eastwood should be out hunting tigers and banging models, not secret saucing console wars.Colt Eastwood says Dirt 5 on Series X is running at 60%. Only reason why it's close to parity with the PS5 version.
What do you mean 'no where to be found'?You have to be an absolute dunce to believe that faster storage IO would produce better rendering. Just go ahead and say it. Just say it.
"Secret sauce"
You people sound like fools. And the infuriating thing is that six months from now, you will be no where to be found.
Colt Eastwood says Dirt 5 on Series X is running at 60%. Only reason why it's close to parity with the PS5 version.