sendit
Member
This gen already peaked at AC:V according to notified user.
All the sudden?
There is a difference if you look a "movie" or your character is reacting to a controller.
And again, this is a tech demo. A full game made like this would be incredible expensive (after all someone has to design this) and would not fit on the consoles drive.
Yet that thing was not 4k -not a big deal- and just 30fps (deal breaker). Also, thats a demo. On a real videogame, theres AI, menus, NPCs, etc etc etc.
Its interesting, but games already look gorgeous.No reason we can't see a PS3 to PS4 leap here. If developers put the budget in the right places i.e. not all in resolution and make use of mesh / primitive shaders and SSDs we will end up seeing some truly amazing games.
Blooper should speak for themselves.
Its the numbers game dear, the big companies are far deep into the 4K game to quitJust go back to 1080p and make great looking games with great framerates.
Its interesting, but games already look gorgeous.
This gen is going to be massive in terms of CPU capacity and fast memory managment, but the actual RAM is the smallest jump yet.
Basically from 5GB - >8GB if we consider the Series S as the base
If 60fps becomes standard, the visual gap won't be that significant for sure.
But TLOU2/RDR2 grade graphics with a slightly better resolution and 60fps ? Still a major improvement for me, It would make me buy multiplatform games on console instead of PC.
Who really can compare to the devs named above?
This gen already peaked at AC:V according to notified user.
None of the games by these people look as good as first party Sony games except maybe the new Resident Evils. and FF7R. They might be large in scope but graphically, Sony first party kills it.Several man. Ubisoft, CDPR, Rockstar, iD Software, Square Enix, Capcom, etc.. etc..
None of the games by these people look as good as first party Sony games except maybe the new Resident Evils. and FF7R. They might be large in scope but graphically, Sony first party kills it.
Its interesting, but games already look gorgeous.
This gen is going to be massive in terms of CPU capacity and fast memory managment, but the actual RAM is the smallest jump yet.
Basically from 5GB - >8GB if we consider the Series S as the base
Guys...............60 fps will NEVER EVER become standard. It.....will.......NEVER....happen! EVER!
You have to know what you're talking about to know what he's talking about.
One of the worst looking games on next gen consoles is also the best looking one they'll ever make.
It's so obvious when you think about it.
Never? Come on. We're slowly moving there. If these performance modes are widely used then it'll probably become standard by next generation.
Just because a trade off is currently being made doesn't mean that same trade off will ALWAYS make sense. Otherwise we'd still have the 20fps that was standard on the N64.
Imo it clearly suits developers for 60fps to become more widely understood, and demanded by casual gamers. It's a much easier use of resources than spending time crafting ever more detailed worlds. So they have a vested interest in making it happen.
And I don't buy that casual gamers aren't interested in higher frame rates. They probably just don't UNDERSTAND what they imply - that's not the same thing. I think in reality what the casual audience actually doesn't care about is native 4k or accurate RT reflections.
I'd bet that if you showed laymen a minute of footage of Miles Morales running in each of the graphics modes, like 90%+ would favour the frame rates. The jump in fps is simply much more apparent to an untrained eye.
So it's really just a matter of transmitting this information to players. Once they realise what more fps MEANS, they'll start to care. And having optional performance modes and media almost entirely in video format rather than screen shots etc is a great way to start disseminating the message.
I’m really hoping this is possible, but isn’t the limiting factor storage? I could be wrong but I think I remember a game using these kind of assets would be in the 100’s of GBs. Happy to be proven wrongImagine an inept dev speaking on behalf of the generation. We've already seen what to expect from PS5 at least.
And I don't buy that casual gamers aren't interested in higher frame rates. They probably just don't UNDERSTAND what they imply - that's not the same thing. I think in reality what the casual audience actually doesn't care about is native 4k or accurate RT reflections.
I'd bet that if you showed laymen a minute of footage of Miles Morales running in each of the graphics modes, like 90%+ would favour the frame rates. The jump in fps is simply much more apparent to an untrained eye.
So it's really just a matter of transmitting this information to players. Once they realise what more fps MEANS, they'll start to care. And having optional performance modes and media almost entirely in video format rather than screen shots etc is a great way to start disseminating the message.
Improving graphics significantly also incures creating significantly more detailed assets.
Game budgets already have increased a lot in the past 10 years, aren't we begining to hit diminishing returns levels ?
RT is a performance hog though, so no need to make fancy assets for the "30fps quality modes", flashing reflexions will do. Handy.
What game are you talking about? This sounds like a mystery.
Never is right. Because you have to understand that "performance" mode and 60 fps is a preference. It's not a floor for which all games "NEED" to be made at.
Not to be rude, but are you at least 30 years old? I'm asking because somethings are easy to understand why they won't change if you've been gaming since the PS1 days or so.
Didn't we already see the Unreal Engine 5 demo on PS5? What else looks even remotely close to that? How is that not a massive leap?
This is an absurd take IMO.
We still have diminishing returns, but those mid-gen refreshes kinda makes comparisons to previous gens unfair. Imagine if the PS5 and XSX were the first 4k consoles, especially coming from something like the standard XB1.
But Xbox One X & PS4 Pro games still look like Xbox One & PS4 games & sadly right now Xbox Series S/X & most PS5 games also look like Xbox One & PS4 games with higher resolutions / frame rates & other settings.
I’m really hoping this is possible, but isn’t the limiting factor storage? I could be wrong but I think I remember a game using these kind of assets would be in the 100’s of GBs. Happy to be proven wrong
Bo_Hazem thanks for taking the time to explain the above.
This is quite remarkable. To think we we will be seeing movie quality assets in games in the not too distant future has to be one of the most exciting technologies regarding next gen, even over the likes of RT.
Just go back to 1080p and make great looking games with great framerates.
You don't think God of War was incredibly expensive to make?
Luckily for most gamers, solid 30fps games are NOT a deal breaker.
Guys...............60 fps will NEVER EVER become standard. It.....will.......NEVER....happen! EVER!
This. As much as we would like it to be the standard, many devs will prioritize graphics to wow consumers than stable 60 fps greatness.
This right here. Then Naughty Dog will come out with their first game of the generation and people will shit themselves and be like "Wow, who would have known". Rinse/repeat.
In the DF interview there was discussion about the debug wireframe view being beyond what’s been achieved previously, to a detail level it no longer looks like a wireframeLost count how many times i have said this over the last year or so. A 4k target just eats up them teraflops for breakfast.
Obviously there will be a jump, just dont expect miracles.
If you take Demon's Souls for example, its by far the best looking launch game imo, but thats all down to its high quality textures. It looks like someone took Dark Souls 3 and added a 4k texture mod. Polygon wise, i have no doubt a 1080p/30 version could be done on PS4.
SSDs can use high quality assets but those assets have to be rendered at a decent FPS.
Precomputed graphics is last gen. There is no moving forward with sticking to that this generation. And you only talk about precomputed graphics because NOT using them cost too much for these consoles. Not because that's what looks better.
Yet that thing was not 4k -not a big deal- and just 30fps (deal breaker). Also, thats a demo. On a real videogame, theres AI, menus, NPCs, etc etc etc.
Personally I think 60 might have become more common last time, but we had the terrible CPUs holding things back.
AI is processed on the CPU.......
menus?..... yeah sure if they put an overlay with a texture the framerate will just plummet
what part of the NPC? the AI or their states are calculated on the CPU and the actual rendering is not a problem its also noteworthy how rocks or the bugs interact with collision on the scene so they run a physics model and run a huge amount of them which have the same requirements as vectors and collisions used on parts of NPCs in other games, animating a model on the scene and calculating its behaviour(on CPU) is not a problem or at least there is no reason to believe it cannot be used with more game mechanics
there are games with very simplistic interactions adding a gun that do nothing more than give a signal to the object that collision with a vector to change the animation or change states and position or trigger scripts in fact the UE5 demo have shown enough interaction to be comparable with simplistic games as for example re-core
Acording to Bloober Team’s Jacek Zieba, who is a producer on the upcoming horror title The Medium, the 9th console generation’s added horsepower isn’t going to bring about similar leaps in quality, and will instead pave the way for more creative freedom, and new gameplay experiences
Which is the funny part? Medium does something that no other game has tried, by rendering two different scenes at the same time for the player to interact with. Certainly falls into the category of "creative freedom, and new gameplay experiences " or do you disagree?
Dunno if I'd consider them small, as they will have two games released within months of each other. However i do agree with you.From a small studio or indy perspective I see nothing wrong with what was said. The new consoles will allow those small guys to create some great stuff that looks solid. Lots of good small studio and indy games are coming to both consoles. I am looking forward to a few of them.
I think there is a huge misconception here, powerful CPU are needed because of complex AI, physics(when they are done on CPU) and complex scripts but generally a better CPU is not going to make PS4/XB1 games double their framerates, when a person says the CPU is holding back the framerate(30 fps instead of 60) that person is impliying the GPU can render all frames twice as fast without modifying graphics and that is simply not true, there are modern games that dont have more complex physics and behavior than lets say: Jak3 from PS2 ,yet they run at 30 fps despite the fact PS4/XB1 CPU is vastly more powerful than PS2's CPU(R5900) you can also see AC valhalla on XB series S compared to XB series X
in order to achieve 60 fps first and foremost the GPU should be able to render each frame in no more than ~16 ms if it cant then you need to lower the framerate and give the GPU 33 ms for each frame, you will rarely see AI logic interfering and even then there are plenty of things the CPU do that dont require to be ready in less than 16 ms so you can work some logic at "30 fps" and run the game at 60 fps
as developers aim for nice graphics they will usually target 30 fps in order to put as much details as they can