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[Digital Foundry] Watch Dogs Legion: PlayStation 5 vs Xbox Series X|S - Graphics, Performance, Ray Tracing!

Shmunter

Member
Will take a higher framerate mode to see which has more in the tank. The 30fps is cutting short true max peak of each.

A forced 30fps mode on next gen is a joke in itself regardless.
 
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huraga

Banned
The PS5's 22% uplift in pixel fillrate over SX likely makes up for the lack of 2 TF. 👌🏼

That's a smart GPU design, IMO. Do more with less.

Guy, if you are so smart that you think that you are, why not you request a job like gpu designer for AMD? to talk about those things to need lot of knowledge and experience that obviously you don´t have. Don´t understimate the work of many engineers from AMD and Microsoft that maybe they thought in all that you thought before. Maybe they have a good reason. And btw if you want to get more credibility change your avatar picture.
 

Tripolygon

Banned
Not missing... but missing. Solid logic.
Parity. Suck it up.
There is RT reflection in all 3 consoles. PS5 version however has a bug that omits showing puddles in the reflection on a glass. This bug is not present on the Xbox Series X and S version.

There is no parity here, the game uses a very fine-grained dynamic resolution scaling which means a higher performance GPU should see a higher resolution but PS5 and XSX are dropping to near identical resolution at similar taxing spots.
 
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mansoor1980

Gold Member
they said ps5 has last ditch overclocks to make it a 10tf console...............and its at least parity on multiplatform games after launch....................this is in my opinion a 10 tf machine beating a 12 tf console........ this is a win for ps5
 

Md Ray

Member
Guy, if you are so smart that you think that you are, why not you request a job like gpu designer for AMD? to talk about those things to need lot of knowledge and experience that obviously you don´t have. Don´t understimate the work of many engineers from AMD and Microsoft that maybe they thought in all that you thought before. Maybe they have a good reason. And btw if you want to get more credibility change your avatar picture.
Why so salty, bro?

And you even seem to have a problem with my avatar for some reason? :messenger_tears_of_joy:
 
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01011001

Banned
they said ps5 has last ditch overclocks to make it a 10tf console...............and its at least parity on multiplatform games after launch....................this is in my opinion a 10 tf machine beating a 12 tf console........ this is a win for ps5

and to me....................this is a Ubisoft game.........................and therefore..............not a good benchmark.........for anything
 

mansoor1980

Gold Member
and to me....................this is a Ubisoft game.........................and therefore..............not a good benchmark.........for anything
got bad news for u man..................ubisoft puts out these multiplat games annually on most platforms......................we r stuck with ubisoft
 

priba76br

Neo Member
Rasterization rate is also 22% higher. 8.92 Gtri/sec vs 7.3 Gtri/sec

Yes, and again both deliver way higher than what is needed for current games. 4K@120 is 960Mpixels per second. Even at this extreme rate, XSX is able to deliver 7,6 triangles per single pixel while PS5 9,3 triangles per single pixel. Both are a wash and way above the necessary. The compute difference should be much more relevant for today´s shader heavy games but it is not showing for some reason. I guess the next months will be interesting....
 

Riky

$MSFT
xsx has worse AF

VRnbPqS.jpg
 

priba76br

Neo Member
Over -30% reduction.
Just like the theoretical GPU advantage not showing for series X, PS5´s SSD should be twice as fast as the XBOX and reality is not showing anything like that. I guess we will figure out in the next months if the theoretical PS5 and XBOX advantages show...
 

ethomaz

Banned
Just like the theoretical GPU advantage not showing for series X, PS5´s SSD should be twice as fast as the XBOX and reality is not showing anything like that. I guess we will figure out in the next months if the theoretical PS5 and XBOX advantages show...
You can play others games like Miles Morales, Demon's Souls, etc... you will see that Sony SSD advantage exists... it is not a fabricated thing.
 
Just like the theoretical GPU advantage not showing for series X, PS5´s SSD should be twice as fast as the XBOX and reality is not showing anything like that. I guess we will figure out in the next months if the theoretical PS5 and XBOX advantages show...

Well it seems to do pretty well with 1st party games. I'm guessing that's where the XSX will truly show any advantages that it has.
 

priba76br

Neo Member
These are not TBDR’s so you have overdraw to take into account plus amounts of pre-passes on the back buffer and other off screen render targets too (see shadow maps generation too).
Yes, I agree but even with Tons of overdrawn, both are way above what is needed and fillrate should not be a bottleneck in any.
 

Tripolygon

Banned
And when it is fixed in a patch you end up looking like an idiot, even though that's not hard for you, like in the COD thread and PS5 performance bug that is fixed with a restart. Isn't it crazy how all your supposed wins are from either bugs or gone after a patch? Curious enough you leave out the lower texture filtering which is another bug on Series X and of course the much lower texture filtering on the S.
 
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M1chl

Currently Gif and Meme Champion
Man, that 18 seconds is a far cry from how I understood Cerny's presentation... :messenger_sad_relieved:

PS
For those, like me, who views DF as paid shills:


You also view Fidelity FX as better solution than DLSS 2.0 so your view does not count for much.

True, but it a very very small subtle difference, game is almost identical on both console.

Guy on the left in the reflection looks like Craig lol

iC5R4TL.png
Amazin'
 

Iced Arcade

Member
soooo has anyone actually played this and recommend it? it's on sale and curious


U really need to get banned over this type thread derailing bs. U made a bad take about series s being better than ps5 its fine but doubling down on that shit should be ban worthy. Unless u r joking .
lol ironic af :messenger_tears_of_joy:
 

Riky

$MSFT
And when it is fixed in a patch you end up looking like an idiot, even though that's not hard for you, like in the COD thread and PS5 performance bug that is fixed with a restart. Isn't it crazy how all your supposed wins are from either bugs or gone after a patch? Curious enough you leave out the lower texture filtering which is another bug on Series X and of course the much lower texture filtering on the S.

I was replying to someone who had claimed the seies X AF bug made it inferior you absolute tool.
 

RoboFu

One of the green rats
DF thinks too much about the configuration file. You can still have a lot of differences with the config settings the exact same.
I’ve seen a lot of people get crazy with explicit IF statements at crunch time.

And even beyond the code base differences things like the AF issue could even be at the driver or api level.
 

DrBillOA

Banned
RT reflections are absolutely identical on both.

Puddles are missing in reflections on PS5. Alex supposes this is a bug since there's nothing about it in the games' config files.
Means the reflections are not ray traced for this 'bug'.

My twitter favorite has some addition info but it should be stated DF is dropping The ball here, no bug.

@astaranx: Not only the puddle but also the windows 🪟, on #PS5 is grey white like a mere texture, on #SeriesS and #SeriesX, it looks like a real window 🪟
 

Esppiral

Member
So when ps5 lacks behind, it's a bug and everything is fine it's just a bug, but when its the Xbox the one that lacks behind and they say it's a bug everyone in here mocks about it ok, understood....
 
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priba76br

Neo Member
You can play others games like Miles Morales, Demon's Souls, etc... you will see that Sony SSD advantage exists... it is not a fabricated thing.
Are you implying that UBI is making PS5 load slower just for parity? You may then use the same flawed logic and argue the graphics are kept the same on XBOX that has a stronger GPU... These consoles are showing better parity than X360 vs PS3 and way better parity than X1 vs PS4 and Neither is showing any major advantages over each other as the theoretical GPU/Memory and SSD specs lead us to believe.
 

skneogaf

Member
I think the developers have just chosen the easiest option and set both to the same settings.

Both consoles have their strengths and weaknesses so both could be slightly different but it's so much easier to set the games at settings both will achieve easily which is why fps is absolutely flat.
 

DrBillOA

Banned
Does anyone remember when Sony had textures that were not algorithm created for PS3 Oblivion? They manually created huge textures on the blu-ray disc instead. Seems like the same technique here, brute force approach it would seem.
 

BeardGawd

Banned
and to me....................this is a Ubisoft game.........................and therefore..............not a good benchmark.........for anything
Ubisoft has already shown last gen that they are eager to go for Parity. Especially at launch as to not cause "debates and stuff".
 

AllBizness

Banned
Alex is not sure why Series X isn't performing better than PS5. You will hear this a lot as the generation goes on I am guessing.



Current generation game not taking full advantage of the I/O of either the Series X or PS5. We have seen with SP: MM that you can get 1 to 2 second loads.
They dont know how to differentiate paper specs from reality. They look at the tf count and not realize its theoretical, and they look at the RAM specs and see more bandwidth but in reality it's a split pool with two different speeds 1 slower. In the end it averages same bandwidth as PS5 no advantage.
 

Heisenberg007

Gold Journalism
The PS5's 22% uplift in pixel fillrate over SX likely makes up for the lack of 2 TF. 👌🏼

That's a smart GPU design, IMO. Do more with less.

If the XSX's performance is, at best, similar to PS5, the PS5 GPU design will be a masterpiece. It's because Sony basically produced the GPU at a cheaper cost (and it performs at the same level), and that money was spent on other features, like SSD, I/O, controller, etc -- which yields exclusive advantages.
 
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