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[DF] - Borderlands 3 PS5 vs Xbox Series X: 4K60 and 120fps Modes Tested - Plus Series S Comparisons!

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Stop talking about things u have no idea about, u sound like a sore loser, face it, it is just a badly designed hardware, apart first party no one is going to design a game around xsx, and they shouldn't need to, ms have messed up here.

I do not work in games software, but I am a professional distributed systems architect. I have a degree in computer science from one of the most prestigious programs in California, and I have a pretty decent understanding of computer architecture design and 3D real time graphics (one is a requisite for graduation and the other I did for shit and giggles). The argument around the lack of maturity of the tools is a valid one and games need to be designed take advantage of the extra CUs. Nevertheless, it doesn’t excuse the botched launch of the XSX.

As for the rest of personal attacks, I can understand this is a very serious matter for you, so I’ll let you be.
 
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Great Hair

Banned
Are they doing this on purpose? Incapable of syncing the scenes? There´s at time different shit going on at the same time:
a lot more stuff visible on PS5, nothing but a shadow on the XSX

a lot most stuff visible on PS5+effects, just a small corner on the XSX

More shit visible on PS5 (tree, building, bridge), less on the XSX
But when the scene is close enough on both machines, we get this (not always)
about the same

PS5 is father back, right side missing on XSX (because its closer to the bridge)

about the same

Then we have this situation, where it appears we have a much narrow FOV on the XSX compared to PS5 (or a poor crop for not sure what reasons?)
If they can not be bothered to sync-up the scenes for a true like for like comparison. Why should we give them views, clicks? No one´s gonna scream PS5 wins, as it had quite a few moments like these here (again ... either narrow FOV on XSX or deliberate zoom&crop?)

Truly a shoddy job by Digital Foundry, no 4K, no 1:1 comparison ...


one moment later, it flips in favor of the XSX
 
Are they doing this on purpose? Incapable of syncing the scenes? There´s at time different shit going on at the same time:
a lot more stuff visible on PS5, nothing but a shadow on the XSX

a lot most stuff visible on PS5+effects, just a small corner on the XSX

More shit visible on PS5 (tree, building, bridge), less on the XSX
But when the scene is close enough on both machines, we get this (not always)
about the same

PS5 is father back, right side missing on XSX (because its closer to the bridge)

about the same

Then we have this situation, where it appears we have a much narrow FOV on the XSX compared to PS5 (or a poor crop for not sure what reasons?)
If they can not be bothered to sync-up the scenes for a true like for like comparison. Why should we give them views, clicks? No one´s gonna scream PS5 wins, as it had quite a few moments like these here (again ... either narrow FOV on XSX or deliberate zoom&crop?)

Truly a shoddy job by Digital Foundry, no 4K, no 1:1 comparison ...


one moment later, it flips in favor of the XSX

I fully agree that showing framerates from the platforms not rendering the same scene seems pointless to me, unless I am missing something? I know it might not be possible to always recreate the same exact same scene, but sometimes the comparisons have completely different areas being rendered side by side and I don't get it.
 
Are they doing this on purpose? Incapable of syncing the scenes? There´s at time different shit going on at the same time:
a lot more stuff visible on PS5, nothing but a shadow on the XSX

a lot most stuff visible on PS5+effects, just a small corner on the XSX

More shit visible on PS5 (tree, building, bridge), less on the XSX
But when the scene is close enough on both machines, we get this (not always)
about the same

PS5 is father back, right side missing on XSX (because its closer to the bridge)

about the same

Then we have this situation, where it appears we have a much narrow FOV on the XSX compared to PS5 (or a poor crop for not sure what reasons?)
If they can not be bothered to sync-up the scenes for a true like for like comparison. Why should we give them views, clicks? No one´s gonna scream PS5 wins, as it had quite a few moments like these here (again ... either narrow FOV on XSX or deliberate zoom&crop?)

Truly a shoddy job by Digital Foundry, no 4K, no 1:1 comparison ...


one moment later, it flips in favor of the XSX

That's why in a game with so much fluctuation back and forth the right thing to do (which should happen always) is to provide an average breakdown of the frame graphs like VGTech does. That doesn't fully eliminate the cherry picking of scenes by the outfit but it's way less open to bias mishandling. On top of what you laid out.
 
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LMJ

Member
Lmao. Even more bickering over minor difference nobody will notice. You’d almost guess people here use console performance to validate their entire existence.

Tribalism is nothing new to console races (still remember the Snes/Sega Gen arguments of old lol)

Be it hobbies such as this, sports, religion or politics everyone loves a "team" ;)
 

Concern

Member
Mental gymnastics in these threads are always so great. DF says xsx is the better version and the same trolls in here crying again.

Yup df is scared of Xbox fanboys attacking them when it was the sony ones having meltdowns dog piling John in here and the reason he doesn’t post here anymore.
 

MrFunSocks

Banned
Can I say something? Why every single fucking time DF should give the nod for something to a console in their analysis? People are not retarded, they see the performance in the video and they can come to the same conclusion without proclaim the winner. They hate so much fanboy but why this obsession which feed more their mouth? That's really annoying than anything else in their analysis.
This thread proves the bolded incorrect.
 

Raploz

Member
PS5
-faster loading time
-better shadows
-better foliage density

XSX
-slight advantage in 120Hz mode thanks to VRR


It's not because of VRR, Xbox is actually faster while running at 120fps, however Xbox Inherited lower shadow and foliage nsettings from Xbox One, so its faster framerate might be related to that.

People claiming DF is biased because they didn't talk about dualsense need to understand this was a purely technical analysis, it's out of the scope of the video to talk about gameplay features.

Also, the loading time differences are negligible. 2 seconds is nothing. The game is not taking advantage of the IO in either system. PS5 seems to be faster than Xbox when loading most games, however the difference is quite small most of the time, and that's mainly because sequential read speeds aren't all there's to SSDs. Neither manufacturer informed other important characteristics of their SSDs, like random read/write speed or IOPS, and considering both consoles are pretty close when loading I believe the difference between them is pretty small.

At least now in the begining of the generation it's clear both consoles are much closer performance-wise than previously thought. That might change, however we can't know for sure. As it is now both perform about the same, and either console should be good. It's possible that they might perform better or worse depending on what's being stressed. Apparently Xbox is faster with ray-tracing while PS5 can draw more polygons and pixels.

PS:

I'm neither a fan of Xbox or Playstation, so I think I made an impartial analysis here.
 
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Snake29

RSI Employee of the Year
The only advantage the XSX had in this game was the 120fps mode, and still not that far better. Other then that, it has no advantages. For the majority of the console gamers with 60hz displays. The PS5 version is better, even if you have 4K120.

Another game, another round where the XSX isn’t doing anything better overall.
 

Jigsaah

Gold Member
These discussions are only useful if the participants can be honest about where the goal posts are and stick to their guns.

The usual suspects make this thread just shy of comedy. Just sad and pathetic.

If Xbox lost this, it automatically means they won in previous games based on the same logic. Since the "logic" changes to serve whichever console the user chooses to bed at night, it renders the entire discussion basically meaningless.

DF called it for Xbox. Move on, people.
 

J_Gamer.exe

Member
So in reality for most gamers not much difference.

But loading is better on ps5, still too long and not fully utilising hardware yet.

Higher quality shadows on ps5 and higher foliage.

Equal performance in 60fps despite ps5 readings slightly higher as above.

Slight advantage on series x in 120 but only really in that scene, funny its used as the decider when its not even a total scene lock, there's are differences in camera etc and also fluctuations higher and lower on each but ok slight xbox advantage in that driving scene.

But not the mode itself.

Even in other scenes ps5 does better and this scene favours ps5 in 120 fps...



Can't really call a total win in that mode excluding vrr, that definitely is an advantage for those 52 people that have it.

But seems to me the performance is not clear cut and as said goes up and down on both yet he called it based on one such scene.... thats as daft as calling it a ps5 win in 120fps based on that indoor scene I posted.

Notice though rather than talk about ps5 advantage in that scene the talk over is praising xbox crucial advantage in having vrr. 🙄 Surely better to mention this consistent advantage for ps5 there like in the xbox scene but no....

Would like to see a vg tech numbers sheet.
 
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Edgelord79

Gold Member
I see another meeting of the Pixel Peeping Toms is in session. This is getting ridiculous. Game runs well on both platforms. Everybody wins. There is no war.

One gets extra foliage in a game which is hyper-stylized and isn't really a graphical showcase to begin with.

The other gets better frame rate performance, but only if they have the technology to take advantage of it. Which most don't.

So... both are lacking in something, but the game runs well.
 
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DForce

NaughtyDog Defense Force
I'm curious to see what VG Tech stats are too.

He was the one who pointed out that there was a bug that caused the frame-rate to drop on the PlayStation 5 version.

Digital Foundry did say that the performance on Assassins Creed is the same on the PlayStation 5 version, but VG Tech did show that the performance was in fact worse during game play.
 
Am I the only one who doesn't really care about the XSS performance in these comparisons?

I think people who buy this console are not really the target audience of digital foundry anyway.
It's more confusing than anything else, might aswell leave it out.
I think that a number of people are trying to figure out if it's worth it on a 1080p TV, or how they will feel about the difference.

Personally the fact that upgrading the storage makes it MORE expensive than the Series X means that the series S os a no go.
 
Jesus, i nearly died

ROFLMAO

It's not because of VRR, Xbox is actually faster while running at 120fps, however Xbox Inherited lower shadow and foliage nsettings from Xbox One, so its faster framerate might be related to that.

People claiming DF is biased because they didn't talk about dualsense need to understand this was a purely technical analysis, it's out of the scope of the video to talk about gameplay features.

Also, the loading time differences are negligible. 2 seconds is nothing. The game is not taking advantage of the IO in either system. PS5 seems to be faster than Xbox when loading most games, however the difference is quite small most of the time, and that's mainly because sequential read speeds aren't all there's to SSDs. Neither manufacturer informed other important characteristics of their SSDs, like random read/write speed or IOPS, and considering both consoles are pretty close when loading I believe the difference between them is pretty small.

At least now in the begining of the generation it's clear both consoles are much closer performance-wise than previously thought. That might change, however we can't know for sure. As it is now both perform about the same, and either console should be good. It's possible that they might perform better or worse depending on what's being stressed. Apparently Xbox is faster with ray-tracing while PS5 can draw more polygons and pixels.

PS:

I'm neither a fan of Xbox or Playstation, so I think I made an impartial analysis here.
Point taken and yeah hard to disagree with that.
 
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So series X gets a W finally. On to the next match!
How is having missing foliage (last time i remember that was ps3 ports from 360) and other visuals a win? Most tvs/monitors that are capable of 120hz have adapative refresh rates (gsync/freesync) and when you get to those high fps it really doesn't matter. Add on the missing graphics and I wonder if it would be different for xsx. Glad to be gaming on a pc for now, can tweak my own settings.
 

MrFunSocks

Banned
I mean you could but the DualSense comes with every PS5. I don't think it's wrong for people to point out to DualSense features in the game like adaptive triggers for example.
Because the "dualsense advantage" isn't an advantage, it's just some gimmicks. having more resistance on a digital trigger for shooting a gun is irrelevant. It's not an advantage. In a game it's actually a *disadvantage* because it just makes it harder to press the button.

This thread is pretty quiet. Must be an Xbox win.
Team Blue are still trying to claim it lol. They're just being called out on their shit more because DF straight up say it's best on Xbox.
 
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