Okay good to know.He doesn't even work in the industry
Okay good to know.He doesn't even work in the industry
Maybe with another studio?Doubt it with Ready at Dawn now being owned by Facebook.
well the silent hill dream is dead and buried.
Part of it is that yes, Sony really is that much better at cultivating talent, specifically creative talent. Sony is a major media company with a pedigree in music and film, and it knows how to manage creatives. What is today Worldwide Studios (or PlayStation Studios, I guess?) famously had its origins in Sony's music publishing business back during the PS1 days.
The other part is that Sony needs its games business to be well-managed in a way that Microsoft doesn't. Gaming is the golden goose for Sony, and Sony executives are held to account first and foremost for their stewardship of the games side of the business.
Microsoft's golden goose is Windows and Office and various enterprise software and server stuff. In many of these sectors it's basically a monopoly. Nobody is really entirely sure why Microsoft is in gaming in the first place, and so the primary role of Xbox executives is to sell Microsoft's continued involvement in gaming to their bosses using twelve-dimensional chess, fad-chasing, and corporate nonsense speak.
You can see this dichotomy represented in the design of the PS5 and the XSX, just like with the PS4 and the Xbone. In both cases, Sony zeroed in on the most efficient way to maximize performance and ease of development for the money. Sony's goal is to make the strongest possible console, backed up by the strongest possible bench of first party exclusives, so it can dominate the market and continue to print money.
Microsoft, on the other hand, obviously had other priorities. "We need to make the strongest possible console, backed up by the strongest possible bench of first party exclusives, so we can dominate the market" simply isn't an appealing pitch to Microsoft's top brass. What they want to hear is "we're riding this Kinect fad into control of the living room" or "we're designing a console architecture that will also work in server racks" or "TVTVTV/Gamepass will allow us to compete with Apple and Google and Amazon."
Microsoft cares about the games business only insofar as it's part of a decades-long war of position with the other tech giants. Even when brass can be convinced to shell out major money to help Xbox stay afloat (the RROD repairs, the Bethesda purchase, etc), there's no telling when Microsoft's corporate politics will shift and everyone will lose interest in gaming again. You can't cultivate talent in that kind of environment, which is why everything Microsoft touches in the games space turns to shit.
KatharsisT said:"So, I think I need to clarify things a little bit.
Toyama directed Silent Hill. The game is still on track and is fine. Japan Studio are still developing it. And I think there's no need to attack me because someone is leaving the studio, even if it's the game director doesn't mean the game doesn't exist or Halo Infinite just got cancelled twice. I think a lot of people here need to calm down to every announcement they hear and stop being extremists. Your hearts will thank me.
And don't worry, the game is fine, if Toyama leaves now, it means it's in a healthy situation.
Now, I'm gonna stay away until next week.
See you at The Game Awards."
who is he?Regarding Silent Hill and Toyama:
Verified ResetEra user who has been sharing details regarding Silent Hill for several months now.who is he?
At this stage, I am assuming that there is no game currently being developed by the Japan Studios team (not Silent Hill, not RaySpace) other than Astrobot by Team Asobi (which, technically, is the only team left).So with everything that's happened with Japan Studio lately, what's happening with Rayspace?
From what I've read the game was in a good state and has been on the verge of getting officially revealed quite a few times, does anyone know if it's been cancelled or has the team remained as a separate entity in Japan, within Worldwide Studios?
At this stage, I am assuming that there is no game currently being developed by the Japan Studios team (not Silent Hill, not RaySpace) other than Astrobot by Team Asobi (which, technically, is the only team left).
The Demons Souls/Last Guardian team still remains too.At this stage, I am assuming that there is no game currently being developed by the Japan Studios team (not Silent Hill, not RaySpace) other than Astrobot by Team Asobi (which, technically, is the only team left).
With the news regarding the closure of Japan Studio, I think it is safe to assume that the game was cancelled some time ago.So with everything that's happened with Japan Studio lately, what's happening with Rayspace?
From what I've read the game was in a good state and has been on the verge of getting officially revealed quite a few times, does anyone know if it's been cancelled or has the team remained as a separate entity in Japan, within Worldwide Studios?
Soon™Silent Hill's cool and all but BLOODBORNE REMAKE
They didn't close Japan Studio.With the news regarding the closure of Japan Studio, I think it is safe to assume that the game was cancelled some time ago.
It sucks that they weren't able to pull it off, because it was Japan Studio's last shot and was constantly referenced by former studio head Allan Becker and the producers as the project that was going to help turn things around for the studio.
Yes they did:They didn't close Japan Studio.
Of course that Silent Hill makes sense for Sony, at least with how initially it was meant to be brought back as a soft-reboot directed by it's creator Keiichiro Toyama and developed alongside senior staff from the former Team Silent, including Masahiro Ito and Akira Yamaoka.The Silent Hill supposedly developed by Japan Studio very likely never existed. For Sony Silent Hill is a series with poor sales compared to their internal IPs, they aren't interested on it.
No, the canonical Silent Hill rumor - the Dusk Golem/Vullein/Rely on Horror/KatharsisT/snort_cannon one - said that, while the SH soft-reboot was already in development at Japan Studio, in early 2020 Sony was in talks with Kojima Productions to have them develop an episodic revival of Silent Hills for PSVR2, but the deal fell apart due to a number of reasons.And if it would have been the case, Sony would have purchased the IP or would have been to give it to Kojima but the rumor said it wasn't the case.
It makes sense because Silent Hill was not the only IP they were licensing from Konami, as it is sort of an open secret that Bluepoint Games have been given the keys to remake the original MGS trilogy exclusively for PS5, one game at a time during what remains of the PS5 generation. This sort of thing it's called a partnership, you know? And both parties win in the end: Sony gets some system sellers for their hardware and the opportunity to make some real money out of the nostalgia of fans; and Konami gets to cash in due to their 18% sales royalties without having to invest the amounts of money that releasing games like MGSV or Silent Hills instead of trash like MGS Survive or Contra: Rogue Corps would've cost them.So it would mean Sony developing a game for another publisher, which doesn't make sense.
Yes they did:
That's what a closure looks like in my book, especially when Japan Studio won't be able to be acknowledged in the future as a thing that exists.
- They let go of most of their development staff, including creative directors Gavin Moore, Keiichiro Toyama, Tsutomu Kouno and several senior producers.
- Duties such as publishing, localization and IP management are now being handled by PlayStation Studios (worldwide).
- They have erased the "Japan Studio" branding from their most recent releases and promotional videos as it won't be utilized anymore from now on.
- The only group that remained after the reestructuring, Asobi Team, has now basically become a studio of it's own - so when the time comes and Astro-Bot 2 for PSVR2 gets announced, we would be talking only about Asobi Team and not Japan Studio.
Of course that Silent Hill makes sense for Sony, at least with how initially it was meant to be brought back as a soft-reboot directed by it's creator Keiichiro Toyama and developed alongside senior staff from the former Team Silent, including Masahiro Ito and Akira Yamaoka.
You take all of that, which by itself has hype behind it as we would be talking about the glorious return of one of the most beloved horror franchises in pop culture by it's original creators, and you add the Sony marketing and the fact that most probably we would be talking about a high-quality game with nice production values that also makes an intensive and meaningful use of most PS5 features (raytracing, 3D audio, the DualSense controller) and you have the perfect storm for it to be a successful release early in the PS5's lifecycle - just like how Bloodborne was exactly that for the PS4 in March 2015.
No, the canonical Silent Hill rumor - the Dusk Golem/Vullein/Rely on Horror/KatharsisT/snort_cannon one - said that, while the SH soft-reboot was already in development at Japan Studio, in early 2020 Sony was in talks with Kojima Productions to have them develop an episodic revival of Silent Hills for PSVR2, but the deal fell apart due to a number of reasons.
It makes sense because Silent Hill was not the only IP they were licensing from Konami, as it is sort of an open secret that Bluepoint Games have also been given the keys to remake the original MGS trilogy exclusively for PS5, one game at a time during what remains of the PS5 generation. This sort of thing it's called a partnership, you know? And both parties win in the end: Sony gets some system sellers for their hardware and the opportunity to make some real money out of the nostalgia of fans; and Konami gets to cash in due to their 18% sales royalties without having to invest the amounts of money that releasing games like MGSV or Silent Hills instead of trash like MGS Survive or Contra: Rogue Corps would've cost them.
There has not been a proper rumor yet regarding Sony and the Castlevania franchise - although some people just assume that Sony is working on that IP too considering how, according to actual rumors, they have managed to get their hands on Metal Gear Sold and Silent Hill.Any truth to that Sony and castlevania rumor? I read somewhere that they were asking Konami to do something with it.
No they didn’t.Yes they did:
That's what a closure looks like in my book, especially when Japan Studio won't be able to be acknowledged in the future as a thing that exists.
- They let go of most of their development staff, including creative directors Gavin Moore, Keiichiro Toyama, Tsutomu Kouno and several senior producers.
- Duties such as publishing, localization and IP management are now being handled by PlayStation Studios (worldwide).
- They have erased the "Japan Studio" branding from their most recent releases and promotional videos as it won't be utilized anymore from now on.
- The only group that remained after the reestructuring, Asobi Team, has now basically become a studio of it's own - so when the time comes and Astro-Bot 2 for PSVR2 gets announced, we would be talking only about Asobi Team and not Japan Studio.
Of course that Silent Hill makes sense for Sony, at least with how initially it was meant to be brought back as a soft-reboot directed by it's creator Keiichiro Toyama and developed alongside senior staff from the former Team Silent, including Masahiro Ito and Akira Yamaoka.
You take all of that, which by itself has hype behind it as we would be talking about the glorious return of one of the most beloved horror franchises in pop culture by it's original creators, and you add the Sony marketing and the fact that most probably we would be in front of a high-quality game with nice production values that also makes an intensive and meaningful use of most PS5 features (raytracing, 3D audio, the DualSense controller) and you have the perfect storm for it to be a successful release early in the PS5's lifecycle - just like how Bloodborne was exactly that for the PS4 in March 2015.
No, the canonical Silent Hill rumor - the Dusk Golem/Vullein/Rely on Horror/KatharsisT/snort_cannon one - said that, while the SH soft-reboot was already in development at Japan Studio, in early 2020 Sony was in talks with Kojima Productions to have them develop an episodic revival of Silent Hills for PSVR2, but the deal fell apart due to a number of reasons.
It makes sense because Silent Hill was not the only IP they were licensing from Konami, as it is sort of an open secret that Bluepoint Games have been given the keys to remake the original MGS trilogy exclusively for PS5, one game at a time during what remains of the PS5 generation. This sort of thing it's called a partnership, you know? And both parties win in the end: Sony gets some system sellers for their hardware and the opportunity to make some real money out of the nostalgia of fans; and Konami gets to cash in due to their 18% sales royalties without having to invest the amounts of money that releasing games like MGSV or Silent Hills instead of trash like MGS Survive or Contra: Rogue Corps would've cost them.
It won't be Japan Studio the ones making those games, it will be Asobi Team, because as I said in my previous post, Sony has completely erased the Japan Studio brand and they won't be using it anymore in any future titles.No they didn’t.
Being reorganised is very different to being closed. They will still make games.
PlayStation Confirms Japan Studio Will be Re-Organized - IGN
PlayStation is reportedly scaling back original game development at Japan Studio, the team behind Ape Escape and Gravity Rush.www.ign.com
There has not been a proper rumor yet regarding Sony and the Castlevania franchise - although some people just assume that Sony is working on that IP too considering how, according to actual rumors, they have managed to get their hands on Metal Gear Sold and Silent Hill.
Some people are even theorizing that the new From Software PS5 exclusive might be a Castlevania game given the timing in which it entered production. But again, nothing solid just yet.
The supporting studio will also continue which is where we see a lot of the games come out from. (Everybody’s Golf, Demons Souls etc)It won't be Japan Studio the ones making those games, it will be Asobi Team, because as I said in my previous post, Sony has completely erased the Japan Studio brand and they won't be using it anymore in any future titles.
Japan Studio has completely disappeared from the gaming landscape, and while some part of it managed to live on past the studio's fall out, the end result of the reestructuring is that Japan Studio has ceased to exist - and that equals a studio closure.
We only know that will be directed by Miyazaki and it is not Bloodborne 2. This comes from Omnipotent, the most solid source for From Software stuff.Any real concrete idea or leaks as to what that new from PS5 exclusive is gonna be like theme and genre wise?
Yeah, but not under the brand of "Japan Studio". Those activities are now being handled by the publishing arm and external development groups over at PlayStation Studios (global).The supporting studio will also continue which is where we see a lot of the games come out from. (Everybody’s Golf, Demons Souls etc)
We only know that will be directed by Miyazaki and it is not Bloodborne 2. This comes from Omnipotent, the most solid source for From Software stuff.
I wouldn’t say that is confirmed just yet since XDev also operate under this group and currently still state XDev as their company on the games they make. But we should find out on April 1, maybe they’ll announce some big changes then including their new unannounced studio(s)Yeah, but not under the brand of "Japan Studio". Those activities are now being handled by the publishing arm and external development groups over at PlayStation Studios (global).
Again, we should write off Japan Studio from the list of Sony first-parties and just talk about Asobi Team instead.
Marsipan's information regarding the Bluepoint acquisition was eventually verified as true by the mods over at ResetEra, although the announcement of it got delayed due to Covid, resulting in Marsipan losing his bet and getting banned. KatharsisT, a verified insider, has also shown her support to all of Marsipan's statements, which consist of both the Bluepoint acquisition and the From Software PS5 exclusive.Regarding the rumor of a new From Software Playstation exclusive. Forgive me if i'm wrong here but didn't this rumor stem from a guy named Marsipian or something? And as far as i know this dude has no credibility attached to him (yet) when it comes to stuff like this? I'm just trying to wrap my head around a possible project time managment plan at From Software and with them still being busy with Elden Ring and what seems to be Armored Core (judging from their open Positions) i personally don't see it happening anytime soon.
Regarding Bloodborne Remastered, I've heard stuff about it from privately talking to an industry person I really trust and some months later from another person who claims to have playtested the PC version back in December and seems reliable based on some other informations they shared with me. The game was originally planned to release this spring, at least on PS5, but Covid and Sony's shifting calendar might have fucked over that plan.I only checked Omnis posts a couple of days ago and apparently neither them or Lance McDonald have heard anything about a Bloodborne remaster for PS5 as well so that's a little unfortunate. I was at least hoping for this.
Marsipan's information regarding the Bluepoint acquisition was eventually verified as true by the mods over at ResetEra, although the announcement of it got delayed due to Covid, resulting in Marsipan losing his bet and getting banned. KatharsisT, a verified insider, has also shown her support to all of Marsipan's statements, which consist of both the Bluepoint acquisition and the From Software PS5 exclusive.
Regarding project management at From Software, I imagine that they had planned to finish Elden Ring probably a year earlier than when it will eventually come out. But even with the impact Covid had in their schedule, I don't see how any of that could represent a problem when it comes to believing in the existance of a third game, the PS5 exclusive, that it's in early stages of development and years away even from it's reveal. We all know that From Software is not strange to having three or more titles in various stages of development at the same time.
Regarding Bloodborne Remastered, I've heard stuff about it from privately talking to an industry person I really trust and some months later from another person who claims to have playtested the PC version back in December and seems reliable based on some other informations they shared with me. The game was originally planned to release this spring, at least on PS5, but Covid and Sony's shifting calendar might have fucked over that plan.
If anyone has any problem buying into the Bloodborne Remastered thing, I'm sorry I cannot provide you with any sort of proof, but please don't shoot the messenger.
No, they don't. They reorganized it scaling down their internal development staff part to focus it around the Asobi Team, and moving away their external production, software localization, and IP management part (this means, their production and publishing part related to externally developed games) to be handled globally with the rest of PlayStation Studios (Sony 1st and 2nd party games) projects:Yes they did:
- They let go of most of their development staff, including creative directors Gavin Moore, Keiichiro Toyama, Tsutomu Kouno and several senior producers.
- Duties such as publishing, localization and IP management are now being handled by PlayStation Studios (worldwide).
- They have erased the "Japan Studio" branding from their most recent releases and promotional videos as it won't be utilized anymore from now on.
- The only group that remained after the reestructuring, Asobi Team, has now basically become a studio of it's own - so when the time comes and Astro-Bot 2 for PSVR2 gets announced, we would be talking only about Asobi Team and not Japan Studio.
XDev funds, support and publishes externally developed EMEA 2nd party games. They did work with the Quantic Dream, Housemarque, Evolution, Supermassive, Media Molecule (when they weren't a Sony studio) or Sumo Digital games to name a few of them. In addition to that, from time to time they also support other European internal 1st party SIE teams like Media Molecule or Guerrilla.I wouldn’t say that is confirmed just yet since XDev also operate under this group and currently still state XDev as their company on the games they make. But we should find out on April 1, maybe they’ll announce some big changes then including their new unannounced studio(s)