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[DF] Hitman 3 PS5 vs Xbox Series X|S Comparison

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Xaero Gravity

NEXT LEVEL lame™
I'm not reading 14 pages, but I'm guessing PS fanboys are fuming.
It's actually surprisingly cordial. Both sides agreeing that it's likely that the PS5 and SeX will be trading "wins" this gen, with the differences being minimal at best, and that both platforms are impressive pieces of tech.

Not really. It's actually filled with the usual autists performing pro bono PR work for their favourite console. Basically pure, unadulterated 'tism
 

Heisenberg007

Gold Journalism
You have to keep in mind that part of the reason for this is because Sony have generally been ahead in their API tools and devkits, and multiple 3P devs have alluded to their PS5 SDK essentially being a PS4 SDK supercharged with PS5 feature support added on top. It's not a complete retooling of devkit profiles and such the way Microsoft is doing things.

Thing is we don't know if they are asking IO behind the scenes; they very well could be. I think things like if PS5 could run native 4K if they tolerated frame drops can be answered by the community. Answer is obviously yes, but a caveat is that the drops likely would've been worst than Series X. Why? Because it's already running at 44% lower resolution to maintain locked 60.

Yes there is that one area where Series X drops into the 50s and a dip into the 40s when switching to sniper view (in that very specific flower field section), but that area represents less than a fraction of 1% of the game time experience. People can't suddenly use it as a means of implying that is a general drop Series X experiences for any significant amount of play time, since the actual time it happens is easily within a margin of error (MoE is usually something about 3% either which way).

OTOH, it's likely IO did try going with the game at native 4K on PS5 during dev and noticed the framerate dipped below 60 too often throughout the whole of the game to justify it. Maybe they also tried DRS but noticed the lower bound was too low for their own preference (I would guess maybe something to an effect of 1792p * 1008p, keeping the 44% amount factored in) and occurred too often, therefore going with a fixed resolution as a result.

That's just my own speculation; it would be nice to see spots like DF ponder more openly on that front to try rationalizing the results, and like I said maybe they are reaching out to IO on this behind the scenes. Maybe we will get a patch soon that bumps up the resolution for PS5. Maybe we will get one that addresses the small framerate dips in the Series X version. But some people take this stuff WAY too personally; the game is perfectly playable on both systems. Even the Series S version is perfectly fine for what it is.

You and I are on the same page here. We are all speculating because that's all we can.

DF, on the other hand, can give us more detailed answers to these questions and can even contact developers to get a definite answer. They do it all the time -- except for this video where they just put "Xbox advantage" in the title and shut the case.

That's the only point I raised. Unlike previous instances when PS5 outperformed XSX and DF started an investigation (and mentioned in the video that they have contacted developers), they haven't done or mentioned anything like it.

And I agree, this game looks fantastic on both consoles. And I'm happy that it runs slightly better on XSX. We wouldn't want a repeat of the previous generation; this time both consoles will continue to trade blows. And the differences are so marginal either way that it doesn't really matter except for having some fun and digs at each other on internet forums.
 

DinoD

Member
Jim Ryan on the phone to Mark: "Hey Mark! Just saw this thread on NeoGaf. I'm raging mad. How far we can push that APU of yours until the electrons start getting confused?"
 

dxdt

Member
Yes, I think an update will follow up for both as (favor resolution, favor performance) with one having solid 60fps or native 4K. Just like 1080@60fps mode for Yakuza on XSX to have no drops like in 1440p mode.

So far it's 20% resolution advantage for XSX, and more than 46% performance advantage for PS5.
Your 20% resolution advantage is not calculated correctly by simply just taking
XSX

xsx.jpg


xsx-2.jpg


PS5

ps5.jpg


1800p vs 2160 = 20%
60fps (actually more than 60fps to have solid 60fps all the time) vs 41fps = 46.%

46.3 - 20 = more than 26.3% advantage for PS5

Another usual win for PS5.
You might want to check this math 1800p vs 2160 = 20%.
 

Leyasu

Banned
You and I are on the same page here. We are all speculating because that's all we can.

DF, on the other hand, can give us more detailed answers to these questions and can even contact developers to get a definite answer. They do it all the time -- except for this video where they just put "Xbox advantage" in the title and shut the case.

That's the only point I raised. Unlike previous instances when PS5 outperformed XSX and DF started an investigation (and mentioned in the video that they have contacted developers), they haven't done or mentioned anything like it.

And I agree, this game looks fantastic on both consoles. And I'm happy that it runs slightly better on XSX. We wouldn't want a repeat of the previous generation; this time both consoles will continue to trade blows. And the differences are so marginal either way that it doesn't really matter except for having some fun and digs at each other on internet forums.
Perhaps DF asked the question on some of those games because there were clearly things that were hard to explain without directly saying that they were not ready for release. Dirt 5 for example should have been delayed on the XsX. I imagine that DF want to keep good relations with pubs/devs.

This time we have a game that sort of lines up with expectations though.

Anyway, I expect some games to still favor the PS5 and others to favor the XsX as the gen progresses.
 

FranXico

Member
while watching this video, i can't stop thinking how good this would look if it had a decent realtime lighting solution.

everything looks so fine, but the characters look totally flat shaded and disconnected from the world. damn shame.
With RT, next gen consoles would be limited to 30fps though. And after all the effort with traditional lighting and reflection techniques, it's understandable that they would just stick with those and push for high framerate.
Maybe the option will come in the future.

But it's a good thing that devs are for the most part choosing smooth decent framerate over ray tracing.
 
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TonyK

Member
XSX

xsx.jpg


xsx-2.jpg


PS5

ps5.jpg


1800p vs 2160 = 20%
60fps (actually more than 60fps to have solid 60fps all the time) vs 41fps = 46.%

46.3 - 20 = more than 26.3% advantage for PS5

Another usual win for PS5.
Seriously? I have a PS5 and I accept I'm a Sony boy, but man, the difference in resolution occurs 100% of the time meanwhile the difference in framerate only occurs in specific moments. This is a win for Xsex, we accept it and move on.
 

Leyasu

Banned
That's because you're not a developer. They alone will know what or if there is any headroom in this case.
We don't know what gives the Series X the advantage to have shadows run at high setting compared to PS5. We can all speculate.
But it sure as hell is not just turning down the slider on shadow quality.
Well to be fair, the person that he was replying to is not a dev either.
 
This actually aligns with what people expected however I find it weird that PS5 needs to run lower shadow settings on top of running at a lower res as well. This is kinda disappointing if we consider that this is essentially a game optimized to run on last gen consoles.

The framerate drops in that one level on SX may get fixed in a patch.
 

TBiddy

Member
Only shadows wasnt it or something. But no weve seen many games launch with missing things and bugs etc, this 1 result isn't conclusive as we dont know how the game was ported, whether it benefits a pc like setup etc etc.

If there's many other results like this then ok, a pattern is emerging. But one result when engines are known to favour one way or the other and bc may be involved in some way. As said to eliminate those drops on sx i reckon you'd have to drop the res a fair bit, probably a similar % that ps5 could raise res by and have similar drops.

I'm not calling anything conclusive. Fact of the matter is, that the XSX is running circles around the PS5 here.

So let me get this straight, you have better looking games outhere that run at higher res and have better or similar graphics and you're still thinking the console cannot do 4K60... gotcha.

Considering the PS5 is only running it at 1800p60, it stands to reason that it's unable to run the game at 4k60. Unless you believe that the developers looked at the profiling and said "huh. the PS5 can actually run it at 4k60. You know what? Lets put it at 1800p, just for the heck of it".

For someone who apparantly 'doesn't care', you seem awfully invested in this.
 
TLDR:
- XSX: 3840x2160P60fps Native | Textures = Ultra | Shadows = High | Loadings: 7.06s (Best Version based on DF opinion)
- PS5: 3200x1800P60fps | Textures = Ultra | Shadows = Medium | Loadings: 6.47s
- XSS: 1920x1080P60fps | Textures = High | Shadows = Low | Loadings: 7.14s
Single spot fps drops on Mendoza's level, while hiding though the bushes on Xbox systems, the rest of the game is rock solid 60fps.

So, obviously XSX is being faster than PS5, but not that much to equal it's performance with a 44% more pixels on screen and with enhanced shadows.
I compared it to PC with a short search, and XSX it's somehow outperforming the RTX3060Ti

fucking Crazy.

but hey, at least PS5 got half a second shorter loading times.
 
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Duchess

Member
I wonder what IO Interactive did with the XSX to get it to push 44% more pixels per frame (plus better shadows) than the PS5?

Would a 2-3TF (on paper) advantage really be enough to do that?

VRR on XSX, but not available on PS5?
 
S

Shodan09

Unconfirmed Member
Got this for series X and it looks absolutely stunning. Probably the most impressive game I've seen despite being cross gen. Image quality is immaculate and performance seems to be perfect. 4k 60 is definitely a game changer.
 

aries_71

Junior Member
So... is there any data on the One X and PS4 Pro performance and resolution?

In my hemisphere there's still no trace of nextgen consoles anywhere. I hope they get their shit together by summer.
 

waquzy

Member
Does XSX have a locked 60fps mode?! is there an option to play it at a locked 60fps?

Nope, only PS5 offers that.
In summary:

If you want higher resolution play it on XSX
If you want a locked 60fps and smoother experience play it on PS5

Who won?

I would say PS5 only because it offers a locked 60fps, while the XSX does not.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Does XSX have a locked 60fps mode?! is there an option to play it at a locked 60fps?

Nope, only PS5 offers that.
In summary:

If you want higher resolution play it on XSX
If you want a locked 60fps and smoother experience play it on PS5

Who won?

I would say PS5 only because it offers a locked 60fps, while the XSX does not.

The game is locked 60 except for one section.
The PS5 is always 1800p.

The smoothness factor is naught because the XSX will only drop frames 0.1% of the time.....the PS5 will be low res 100% of the time.
So if you want to experience the game as good as it gets XSX is the only option.

But keep up the good fight yo!
 

mrmeh

Member
too much fanboyism in this thread.

Why tho?

DF is great for disucssing techincal differences between the multiplat games. But dont devolve it into this console war bent please.

:messenger_smiling_hearts: Just this thread?

Looks and plays great on all next gen platforms.. not played Hitman before but will probably get it later this year for my series X. My eyes are shit probably couldn't tell 1800p for 4k so shouldn't put anyone off.
 

waquzy

Member
The game is locked 60 except for one section.
The PS5 is always 1800p.

The smoothness factor is naught because the XSX will only drop frames 0.1% of the time.....the PS5 will be low res 100% of the time.
So if you want to experience the game as good as it gets XSX is the only option.

But keep up the good fight yo!
That’s the thing you see, that one section breaks the immersion, it drops to as low as 41fps. Ouch...

Series X must do better next time, at least gives us an option to have a locked 60fps mode even if that means lowering the resolution.
 

MilkyJoe

Member
Does XSX have a locked 60fps mode?! is there an option to play it at a locked 60fps?

Nope, only PS5 offers that.
In summary:

If you want higher resolution play it on XSX
If you want a locked 60fps and smoother experience play it on PS5

Who won?

I would say PS5 only because it offers a locked 60fps, while the XSX does not.

It is locked except behind one bush at one part of the game.

Everything else is higher on the X - DF said the X is the best version - Have you got a house boat in Cairo? :messenger_grinning_smiling:
 
Does XSX have a locked 60fps mode?! is there an option to play it at a locked 60fps?

Nope, only PS5 offers that.
In summary:

If you want higher resolution play it on XSX
If you want a locked 60fps and smoother experience play it on PS5

Who won?

I would say PS5 only because it offers a locked 60fps, while the XSX does not.

When the PS5 version drops to 40fps like the other consoles during the intro cutscene on the Miami map as pointed out in the article doesn’t that mean the PS5 isn’t locked 60 either?
 
That wannabe youtuber posts fake comparison videos!
That video looks legit. You just don't want to accept the truth lol

He showed game from boot to ingame. Its legit. PS5 version is not locked 60. It does drop frames in other sections as well and so as SX. DF just showed one specific area.

Overwhelming dominance was showcased by SX in Hitman 3.
 
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