Silent Viper
Banned
I want to kmow what happened to PS5 SSD advantage? 2x faster than SX SSD but only 2-3 secs in loadtimes.Could be, as PS5 and XSX has advantages in different areas.
I want to kmow what happened to PS5 SSD advantage? 2x faster than SX SSD but only 2-3 secs in loadtimes.Could be, as PS5 and XSX has advantages in different areas.
"like i already explained" ...tell us more about parallel universe docNo need. PS5 wins this one as well. Like I already explained, frame rate is king this generation.
If I wanted to play games that stutter, I would have carried on playing on last gen.
It’s like a brand new Ferrari with minor scratches, but nothing too major.If Shadows or resolution is reduced on SX then it will run same as PS5 but according to DF, drops are nothing major to drop any resolution or graphics. Its pristine on SX.
I want to kmow what happened to PS5 SSD advantage? 2x faster than SX SSD but only 2-3 secs in loadtimes.
It's not as simple as that though is it. Why has the XSX struggled to get such a clear differential in other games? If it was this simple we'd be seeing it more often. We've only seen this type of resolution difference in the Star Wars game and this.If ps5 can runs flawlessly games at 4k-60fps, then xbox series X will run the same game at 6k-60fps.
The first games run better in ps5 because better tools, with time situation will return to normal.
Look at RX 5700... same 36CUs but way lower clocks (8TFs).
Architecture is not a issue for AMD GPUs which PS5 is based (RDNA2).
It only happens some times when the DRS auto disable and PS5 runs at native 4k.
You can restart a checkpoint to DRS enable again and runs at 60fps.
It is the bug Alex used to match the PC config at 4k that showed PS5 at 2080S/3060TI.
A direct comparison with nVidia cards seems to show that but looks like the game runs better on AMD for whatever reason.What I see is that with RX5700, this game is running clearly lower than a 2600 super with this game. Yes, it seems that it is running fine with 6800 cards, but is it really due to RDNA2 architecture or simply the infinity cache for example ?
Probably because it is not fixed.I don't understand why some people can't integrate the fact that's simply a bug as explain in many messages and Alex...
It's not as simple as that though is it. Why has the XSX struggled to get such a clear differential I'm other games? If it was this simple we'd be seeing it more often. We've only seen this type of resolution difference in the Star Wars game and this.
If ps5 can runs flawlessly games at 4k-60fps, then xbox series X will run the same game at 6k-60fps.
The first games run better in ps5 because better tools, with time situation will return to normal.
For sure but it might be linked as it's a similar pattern. Spec-wise I don't think the PS5 should be struggling here - I don't even think the XSX is being maxed out to get to 4k60fps for this game. I wish IO would comment on this - if it's simply because the XSX has 2TF more power then great. If it's because they're struggling to implement some stuff on the PS5 correctly to hit native 4k, also interesting.You can't compare those star wars games because they are still running in BC mode and not native. But this one game (Hitman) is not a indication that the tables are turned, what some people think for some reason.
This game is still a cross-gen title not taking full advantage of either console. Both of them are probably based off their PS4 Pro and One X siblings.I want to kmow what happened to PS5 SSD advantage? 2x faster than SX SSD but only 2-3 secs in loadtimes.
If it is doing it at the very same moment on both systems then that seems more like a bug no?XSX at 9:24 min drops to 41 fps, at 9:45 min drops to 52 fps .. XSS even as low as 41 fps at 7:47 min and a culprint is allways the same - alpha effects /smoke, foliage/. The moment the HW is actually loaded, it immediately loses a sync with 60fps and resolution change is inevitable. We dont know how would PS5 behave in the same settings at native 4K.
Those games you mentioned all came earlier and were undoubtedly rushed for launch. Dirt 5 should have been delayed. That game was no where near ready for launchIt's not a trend, it's an exception. Most big games are overall performing better on PS5 : COD, AC Valhalla, NBA 2K1, Dirt 5 and Cyberpunk.
Those games you mentioned all came earlier and were undoubtedly rushed for launch. Dirt 5 should have been delayed. That game was no where near ready for launch
Games will go back and forth. Some better on one system, some better on the otherExpect some games to perform better on the PS5 this year too in some areas. It'll happen, but it's also "OK".
Swear to god I've read basically this 5000 times over the last 2 months.Net-net it is a loss for Xbox though since the message before launch was that 'it is the clearly superior console in terms of graphical power'. For now that is simply not true. Owners of the systems should feel happy about their purchases regardless of system bought.
you are taking a lesser game and shadow resolution in the entirie game for having a few drops in ONE area of the entire game?meanwhile PC gamers are setting 1 foot away from 1440p or 1080p without issue... I'll take 1800p with better performance any day.
Probably a bug, so I'd say no.So XBox can't keep it up...
I mean the frame rate of course.
Is that considered a win? The resolution difference is minute.
Because it is the truth. MS made a big mistake with that messaging and created a lot of expectations that were not met. XSX is a great console but that marketing language was a lie.Swear to god I've read basically this 5000 times over the last 2 months.
So XBox can't keep it up...
I mean the frame rate of course.
Is that considered a win? The resolution difference is minute.
In the ENTIRE game? Are you sure about that?X dips a little in just one area. You could call the a 1% PS5 win if you want to I guess?
But since it's been said 5000 times I'm pretty sure it doesn't need to be said 75 times a comparison thread.Because it is the truth. MS made a big mistake with that messaging and created a lot of expectations that were not met. XSX is a great console but that marketing language was a lie.
watch the video. they talk about it alot at the end.In the ENTIRE game? Are you sure about that?
So XBox can't keep it up...
I mean the frame rate of course.
Is that considered a win? The resolution difference is minute.
They can only speak about what they tested. They didn't play through everything, far from it.watch the video. they talk about it alot at the end.
I wonder what IO Interactive did with the XSX to get it to push 44% more pixels per frame (plus better shadows) than the PS5?
Would a 2-3TF (on paper) advantage really be enough to do that?
VRR on XSX, but not available on PS5?
So you are saying ps5 probably drops frames as well. Win for Xbox confirmedThey can only speak about what they tested. They didn't play through everything, far from it.
PS5 could also drop frames, yes, but they already saw the SX drop down to low 40s in an area where the PS5 held up to 60 just fine. The Series X version is more likely to drop frames.So you are saying ps5 probably drops frames as well. Win for Xbox confirmed
Yes and those drops are most likely a bugPS5 could also drop frames, yes, but they already saw the SX drop down to low 40s in an area where the PS5 held up to 60 just fine. The Series X version is more likely to drop frames.
whats odd is that they were able to recreate it consistently on two things:They can only speak about what they tested. They didn't play through everything, far from it.
Or that particular rendering scenario is more taxing for the Series X GPU, especially at 4K.Yes and those drops are most likely a bug
There's a lot of disingenuous claims flying around about better performance, considering the difference in performance from the two versions is less than 1% off. People are taking the one location in one area of one mission where a couple of dips occur on Series X and extrapolating that out to something that happens even 10% of the time over the course of the whole game, let alone 30%, 50% etc.Does the PS5 actually have better performance though? It's pumping lower pixels at 1800p so less power needed?
Draw calls for dense geometry with a much higher amount of small triangles benefit more from high frequency than parallelism.whats odd is that they were able to recreate it consistently on two things:
1) Sniper scoped in shots that create particles (smoke, sparks whatnot)
2) Foliage interaction
Both are GPU bound. They said it is limited to just that one map but I would like to know if that is the only level where you get a sniper rifle or the only level with foliage you can sneak through.
I think the fact that the PS5 doesnt buckle AT ALL there could mean a few things:
1) PS5 has more GPU headroom
2) PS5's higher clocks are better for those particle and foliage effects
3) XSX does have a bottleneck somewhere when it comes to rendering these GPU bound effects.
4) It's a bug.
It's weird because games are typically full of these particles, but Hitman is an exception because its primarily a stealth game. CoD for example. The framerate dropping that much is absolutely insane and tells me its most likely a bug.
I'm a Pony but this is a clear win for XSX. I knew these consoles would grow into 4k60fps. I do wonder how they managed to get essentially a 40% difference in resolution though - would love to know what's restricting the PS5 here - I don't think it's just TF.
Well considering it makes pretty much any PC at pretty much any setting drop 1 frame. The initial zoom actual drops more frames then the smoke does on PC. I've seen 5600, 2060, 3080, rx580 all drop one to 2fps from the smoke at any settingOr that particular rendering scenario is more taxing for the Series X GPU, especially at 4K.
It’s VR. That’s why I’m laughing. We all known this since launch. Games that have VR don’t h it native 4K. Look at the other games with VR they always run worse. As soon as there’s no VR the ps5 runs at higher res and frame rate.Maybe the CUs are not RDNA2 ones. But then again Cerny did say they were RDNA2 CUs so I'm confused.
I want to kmow what happened to PS5 SSD advantage? 2x faster than SX SSD but only 2-3 secs in loadtimes.
Need to just chime in, that the sort of foliage geometry, where there are individual flowers or grass rendered one-by-one this creates an issue with Direct X, because it's inherent issues with so called draw calls, this is well know/documented phenomena and this is the scenario, where always playstation due to it's low level API going to have an upper hand. So I don't believe it's a bug and unless they do tricks like render whole field as a one object, i can see this being improved. But you cannot do it, because then the physics would be extremely complex to pull it out.whats odd is that they were able to recreate it consistently on two things:
1) Sniper scoped in shots that create particles (smoke, sparks whatnot)
2) Foliage interaction
Both are GPU bound. They said it is limited to just that one map but I would like to know if that is the only level where you get a sniper rifle or the only level with foliage you can sneak through.
I think the fact that the PS5 doesnt buckle AT ALL there could mean a few things:
1) PS5 has more GPU headroom
2) PS5's higher clocks are better for those particle and foliage effects
3) XSX does have a bottleneck somewhere when it comes to rendering these GPU bound effects.
4) It's a bug.
It's weird because games are typically full of these particles, but Hitman is an exception because its primarily a stealth game. CoD for example. The framerate dropping that much is absolutely insane and tells me its most likely a bug.