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[DF] Hitman 3 PS5 vs Xbox Series X|S Comparison

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waquzy

Member
If Shadows or resolution is reduced on SX then it will run same as PS5 but according to DF, drops are nothing major to drop any resolution or graphics. Its pristine on SX.
It’s like a brand new Ferrari with minor scratches, but nothing too major.
 

Nikana

Go Go Neo Rangers!
Yep.... this thread is going the way I thought it would....


6OM.gif
 

Snake29

RSI Employee of the Year
I want to kmow what happened to PS5 SSD advantage? 2x faster than SX SSD but only 2-3 secs in loadtimes.

What do you think? We haven't seen major differences in loading times for all recent launch games, but only exclusive games. It's still faster then before, but look at games like Miles Morales, Demon Souls, Sackboy, also Cold War is kinda fast.

Both XSX and PS5 could do better in loading times then they are showing now.
 

Thomish

Member
If ps5 can runs flawlessly games at 4k-60fps, then xbox series X will run the same game at 6k-60fps.

The first games run better in ps5 because better tools, with time situation will return to normal.
It's not as simple as that though is it. Why has the XSX struggled to get such a clear differential in other games? If it was this simple we'd be seeing it more often. We've only seen this type of resolution difference in the Star Wars game and this.
 
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Look at RX 5700... same 36CUs but way lower clocks (8TFs).
Architecture is not a issue for AMD GPUs which PS5 is based (RDNA2).

What I see is that with RX5700, this game is running clearly lower than a 2600 super with this game. Yes, it seems that it is running fine with 6800 cards, but is it really due to RDNA2 architecture or simply the infinity cache for example ?
 
It only happens some times when the DRS auto disable and PS5 runs at native 4k.
You can restart a checkpoint to DRS enable again and runs at 60fps.

It is the bug Alex used to match the PC config at 4k that showed PS5 at 2080S/3060TI.

I don't understand why some people can't integrate the fact that's simply a bug as explain in many messages and Alex...
 

ethomaz

Banned
What I see is that with RX5700, this game is running clearly lower than a 2600 super with this game. Yes, it seems that it is running fine with 6800 cards, but is it really due to RDNA2 architecture or simply the infinity cache for example ?
A direct comparison with nVidia cards seems to show that but looks like the game runs better on AMD for whatever reason.

I don't understand why some people can't integrate the fact that's simply a bug as explain in many messages and Alex...
Probably because it is not fixed.
While it is a bug it is really issue and breaks the immersion to have to restart checkpoint every time it happens.
It should be fixed now but not the devs and publishers just forget it.
 
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Snake29

RSI Employee of the Year
It's not as simple as that though is it. Why has the XSX struggled to get such a clear differential I'm other games? If it was this simple we'd be seeing it more often. We've only seen this type of resolution difference in the Star Wars game and this.

You can't compare those star wars games because they are still running in BC mode and not native. But this one game (Hitman) is not a indication that the tables are turned, what some people might think for some reason.

If ps5 can runs flawlessly games at 4k-60fps, then xbox series X will run the same game at 6k-60fps.

The first games run better in ps5 because better tools, with time situation will return to normal.

What is "normal"?

Some of you have been very quick to buy into Microsoft's hype again, just like before the release of the XSX that it would completely finish off the PS5 at release. With this kind of statements I see a lot of disappointments coming from the green camp. Can't you live with the fact that PS5 is more capable then some of you think? You should know already that it's not only about TF's....
 
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Thomish

Member
You can't compare those star wars games because they are still running in BC mode and not native. But this one game (Hitman) is not a indication that the tables are turned, what some people think for some reason.
For sure but it might be linked as it's a similar pattern. Spec-wise I don't think the PS5 should be struggling here - I don't even think the XSX is being maxed out to get to 4k60fps for this game. I wish IO would comment on this - if it's simply because the XSX has 2TF more power then great. If it's because they're struggling to implement some stuff on the PS5 correctly to hit native 4k, also interesting.

It matters to me because I'm still waiting to buy an XSX when it's available (I already have a PS5) - something like this being explained would mean I'd want to play more cross platform stuff on the SX, which means I'd be looking out for it more, if it's purely down to power.
 

JORMBO

Darkness no more
These threads are always crazy. The XSX clearly has the advantage here. The numbers are right there in front of everyones faces. In a game that has several large maps that you can play through for dozens of hours we have people using a minor frame drop on one small area on the edge of one map to justify their plastic box being "better". The resolution and shadow bump throughout the entire game are a bigger advantage then one brief frame drop on a small area.

I own both consoles. I have this game on PS5. It plays and looks great. The XS having a slight edge doesn't really matter. It will be interesting to see more of these comparisons going forward throughout the year.
 
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I want to kmow what happened to PS5 SSD advantage? 2x faster than SX SSD but only 2-3 secs in loadtimes.
This game is still a cross-gen title not taking full advantage of either console. Both of them are probably based off their PS4 Pro and One X siblings.

People need to chill. Once games developed from the ground up start shuffling out; then people will start collectively smacking their forehead in how they wasted time thinking these consoles we're only capable of this.

Enjoy the slight enhancements in the meantime.

Or just upgrade your PC and forget all this.
 

Leyasu

Banned
XSX at 9:24 min drops to 41 fps, at 9:45 min drops to 52 fps .. XSS even as low as 41 fps at 7:47 min and a culprint is allways the same - alpha effects /smoke, foliage/. The moment the HW is actually loaded, it immediately loses a sync with 60fps and resolution change is inevitable. We dont know how would PS5 behave in the same settings at native 4K.
If it is doing it at the very same moment on both systems then that seems more like a bug no?
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Those games you mentioned all came earlier and were undoubtedly rushed for launch. Dirt 5 should have been delayed. That game was no where near ready for launch

Expect some games to perform better on the PS5 this year too in some areas. It'll happen, but it's also "OK".
 

II_JumPeR_I

Member
Yikes at this topic...

Was clear as soon as Xbox finally sees a game better optimized for it, some people will struggle.


Btw Alpha Effect issues can be fixd. Some xbox games in the past had the same issue going irc
 

Elog

Member
Not sure where all the victory laps come from in this thread from the Xbox team. Since launch these two consoles have been basically the same in terms of performance with a minor advantage for the PS5 (on average). Titles behave just like GPU benchmarks where two close cards perform differently depending on the title (some wins and some losses).

Net-net it is a loss for Xbox though since the message before launch was that 'it is the clearly superior console in terms of graphical power'. For now that is simply not true. Owners of the systems should feel happy about their purchases regardless of system bought.
 

Rikkori

Member
I do love to see the console warring this video spawned tbh, because the forum is rarely this active otherwise. :pie_wfwt:
 
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Because it is the truth. MS made a big mistake with that messaging and created a lot of expectations that were not met. XSX is a great console but that marketing language was a lie.
But since it's been said 5000 times I'm pretty sure it doesn't need to be said 75 times a comparison thread.
 
I wonder what IO Interactive did with the XSX to get it to push 44% more pixels per frame (plus better shadows) than the PS5?

Would a 2-3TF (on paper) advantage really be enough to do that?

VRR on XSX, but not available on PS5?

Better GPU CU saturation; a few other 3P games on the system have not managed to saturate the GPU on Series X as well as they have on PS5. Hitman 3 seems to be bucking that trend.

Time will tell if this is a one-off or a longer-forming trend.
 

SlimySnake

Flashless at the Golden Globes
They can only speak about what they tested. They didn't play through everything, far from it.
whats odd is that they were able to recreate it consistently on two things:

1) Sniper scoped in shots that create particles (smoke, sparks whatnot)
2) Foliage interaction

Both are GPU bound. They said it is limited to just that one map but I would like to know if that is the only level where you get a sniper rifle or the only level with foliage you can sneak through.

I think the fact that the PS5 doesnt buckle AT ALL there could mean a few things:
1) PS5 has more GPU headroom
2) PS5's higher clocks are better for those particle and foliage effects
3) XSX does have a bottleneck somewhere when it comes to rendering these GPU bound effects.
4) It's a bug.

It's weird because games are typically full of these particles, but Hitman is an exception because its primarily a stealth game. CoD for example. The framerate dropping that much is absolutely insane and tells me its most likely a bug.
 
Finally started playing Hitman 2 on the PS4, which I really like, and already finding I can't download any of the other missions on the Playstation Store....can someone fill me in on this shenanigans?
 
Does the PS5 actually have better performance though? It's pumping lower pixels at 1800p so less power needed?
There's a lot of disingenuous claims flying around about better performance, considering the difference in performance from the two versions is less than 1% off. People are taking the one location in one area of one mission where a couple of dips occur on Series X and extrapolating that out to something that happens even 10% of the time over the course of the whole game, let alone 30%, 50% etc.

That's just blatantly disingenuous for those who know how percentages work, and ignorant on those who don't. You always have to take the average into account, not extrapolate a worst-case instance into eating a bigger share of the pie than it actually does. We're talking something like 100% locked 60 on PS5 vs. 99.99% locked 60 on Series X. Yes the drop still happens and that should be noted, but its within a margin of error.

And that's assuming PS5 version is actually locked 60 because there's some conflicting evidence that came about the other day but I can't tell if that evidence was legit or fake. I think DF would've noticed a drop if it actually occurred so I'm inclined to go with the latter option for now.
 

FranXico

Member
whats odd is that they were able to recreate it consistently on two things:

1) Sniper scoped in shots that create particles (smoke, sparks whatnot)
2) Foliage interaction

Both are GPU bound. They said it is limited to just that one map but I would like to know if that is the only level where you get a sniper rifle or the only level with foliage you can sneak through.

I think the fact that the PS5 doesnt buckle AT ALL there could mean a few things:
1) PS5 has more GPU headroom
2) PS5's higher clocks are better for those particle and foliage effects
3) XSX does have a bottleneck somewhere when it comes to rendering these GPU bound effects.
4) It's a bug.

It's weird because games are typically full of these particles, but Hitman is an exception because its primarily a stealth game. CoD for example. The framerate dropping that much is absolutely insane and tells me its most likely a bug.
Draw calls for dense geometry with a much higher amount of small triangles benefit more from high frequency than parallelism.
 
I'm a Pony but this is a clear win for XSX. I knew these consoles would grow into 4k60fps. I do wonder how they managed to get essentially a 40% difference in resolution though - would love to know what's restricting the PS5 here - I don't think it's just TF.

Maybe the CUs are not RDNA2 ones. But then again Cerny did say they were RDNA2 CUs so I'm confused.
 
Or that particular rendering scenario is more taxing for the Series X GPU, especially at 4K.
Well considering it makes pretty much any PC at pretty much any setting drop 1 frame. The initial zoom actual drops more frames then the smoke does on PC. I've seen 5600, 2060, 3080, rx580 all drop one to 2fps from the smoke at any setting
 

Shittymarimo133

Neo Member
Maybe the CUs are not RDNA2 ones. But then again Cerny did say they were RDNA2 CUs so I'm confused.
It’s VR. That’s why I’m laughing. We all known this since launch. Games that have VR don’t h it native 4K. Look at the other games with VR they always run worse. As soon as there’s no VR the ps5 runs at higher res and frame rate.
 
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M1chl

Currently Gif and Meme Champion
whats odd is that they were able to recreate it consistently on two things:

1) Sniper scoped in shots that create particles (smoke, sparks whatnot)
2) Foliage interaction

Both are GPU bound. They said it is limited to just that one map but I would like to know if that is the only level where you get a sniper rifle or the only level with foliage you can sneak through.

I think the fact that the PS5 doesnt buckle AT ALL there could mean a few things:
1) PS5 has more GPU headroom
2) PS5's higher clocks are better for those particle and foliage effects
3) XSX does have a bottleneck somewhere when it comes to rendering these GPU bound effects.
4) It's a bug.

It's weird because games are typically full of these particles, but Hitman is an exception because its primarily a stealth game. CoD for example. The framerate dropping that much is absolutely insane and tells me its most likely a bug.
Need to just chime in, that the sort of foliage geometry, where there are individual flowers or grass rendered one-by-one this creates an issue with Direct X, because it's inherent issues with so called draw calls, this is well know/documented phenomena and this is the scenario, where always playstation due to it's low level API going to have an upper hand. So I don't believe it's a bug and unless they do tricks like render whole field as a one object, i can see this being improved. But you cannot do it, because then the physics would be extremely complex to pull it out.
 
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