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[DF] Hitman 3 PS5 vs Xbox Series X|S Comparison

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SlimySnake

Flashless at the Golden Globes
57 FPS of average in 5700xt.
Yeah, just found some benchmarks. The PS5 in theory should be around that if not a bit higher, but it's possible that at native 4k they didnt want to ship something that would be sub 60 fps on a consistent basis.

I think a custom resolution of say 3840X2000p wouldve allowed them to easily hit 60 fps, but I usually have trouble setting up those custom resolutions on PC and having the TVs support them so I dont know if there are issues with that on consoles.

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freefornow

Member
How do you explain PS4 Pro being one of the best versions beating Series S and Xbox One X?
There is something really weird here... it not just PS5 delivering less than what it can... it is Xbox Series S and Xbox One X too.

IMO PS4/PS4 Pro looks to be the main development platform that uses a different SDK from PS5... so PS5 was ported late.
Wait, i thought that one of the advantages of PS5 game development was that it uses the same SDK?? Fairly sure the was praise for this in these threads.
 

assurdum

Banned
Yeah, just found some benchmarks. The PS5 in theory should be around that if not a bit higher, but it's possible that at native 4k they didnt want to ship something that would be sub 60 fps on a consistent basis.

I think a custom resolution of say 3840X2000p wouldve allowed them to easily hit 60 fps, but I usually have trouble setting up those custom resolutions on PC and having the TVs support them so I dont know if there are issues with that on consoles.

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Keep in mind hardly console version runs in ultra setting. It's always a mixed bag. So seems quite bizzarre to me a crossgen game which runs 4k on series X can't do the same on ps5. A dynamic resolution would be definitely a better solution on both console. I know dynamic resolution is problematic when the discrepancy in sharpness between the lowest and highest is noticeable. But between 1800p and 2160p there isn't that noticeable.
 
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ethomaz

Banned
Wait, i thought that one of the advantages of PS5 game development was that it uses the same SDK?? Fairly sure the was praise for this in these threads.
Xbox uses the same SDK... GDK develops to all Xbox since Xbox One to Series X... including PC.

Sony has two SDKs... PS4 SDK and PS5 SDK.
With PS4 SDK you can do PS4/PS4 Pro native games and patch games to use in PS5 via BC.
PS5 SDK allow native PS5 game development.
The SDK machines are way different.

Maybe you are confusing with the APIs and Tools presents in the SDK that are basically the same added the new PS5 hardware features... who worked with PS4 SDK will be at home with PS5 SDK.
 
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S0ULZB0URNE

Member
This is the relevant quote from the article:

“Put simply, it's 60 frames per second... with just one exception in our hours of play. In the Mendoza mission set in Argentina, it is possible to see Xbox consoles run between 50 to 60fps around a field towards the outskirts of the level, while PlayStation 5 remains constant at 60fps. Hopefully IO will look at improving this for owners of the Microsoft machines, but everything else we played ran flawlessly - bar a very slight stutter in a cutscene at the beginning of the Miami stage from Hitman 2, where all consoles dip from to near 40fps. At this point though, it feels more like a nitpick rather than anything that would have an impact on any specific purchasing recommendation.”
Sounds like the typical DF spin in Xbox favor.
 

isoRhythm

Banned
Yeah, just found some benchmarks. The PS5 in theory should be around that if not a bit higher, but it's possible that at native 4k they didnt want to ship something that would be sub 60 fps on a consistent basis.

I think a custom resolution of say 3840X2000p wouldve allowed them to easily hit 60 fps, but I usually have trouble setting up those custom resolutions on PC and having the TVs support them so I dont know if there are issues with that on consoles.
Custom resolutions have to be a 16:9 ratio, so for 2000p you'd need (16/9 * 2000) -> 3556 for the horizontal resolution.
 

MistBreeze

Member
Im really not getting what is the benefit of endless discussion about a game has 2 versions

one locked 4k but dips slightly in the 50s fps

one with slightly sub 4k but has constant 60 fps

just play and appreciate 2 good versions and a fine damn game
 

assurdum

Banned
Xbox uses the same SDK... GDK develops to all Xbox since Xbox One to Series X... including PC.

Sony has two SDKs... PS4 SDK and PS5 SDK.
With PS4 SDK you can do PS4/PS4 Pro native games and patch games to use in PS5 via BC.
PS5 SDK allow native PS5 game development.
The SDK machines are way different.
Now someone needs to explain to me how hitman 3 can be natively coded on ps5 if it needs to run Hitman 1 and 2 which are just coded on the PS4 pro. I/O has rewrite the previous games for the ps5? How BC is not involved in some way in this engine?
 
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ethomaz

Banned
Now someone needs to explain to me how hitman 3 can be natively coded on ps5 if it needs to run Hitman 1 and 2 which are just coded on the PS4 pro. I/O has rewrite the previous games for the ps5? How BC is not involved in some way in this engine?
I have no ideia how it works.
I believe they use the engine of Hitman 3.

Edit - I just checked the FAQ... it seems like if you have the previous games you can import the levels and locations to Hitman 3 via DLC Access and they will run on Hitman 3 Engine.

“ HITMAN 3 allows players to access locations from the previous games in the trilogy (H1 and H2) and play them all under one roof. Essentially, we have setup H1 and H2 as DLC for HITMAN 3. You can buy or redeem/download an Access Pass and get access to its content within H3. For example, if you buy the HITMAN 2 Standard Access Pass DLC for HITMAN 3, you’ll get access to the locations and missions included in the HITMAN 2 Standard Edition within HITMAN 3.

In addition to the option of purchasing an Access Pass, it is also possible to redeem/download an Access Pass for no additional cost, if you have already purchased that content on the same platform.
On consoles, we detect what you already have installed for HITMAN 2 and can make the corresponding Access Pass available for no additional cost on the same store.”

They indeed recoded these levels/locations in the new game.
 
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Putonahappyface

Gold Member
Because its better on XSX?, you cant be serious surely?.
Not because its better on the xbsx, but because its not on par with the the same level of TLC. I don't belive the ps5 can't push 4k60 I'm sensing a lack of development incentive or some form of exclusivity under the table towards Microsoft (dons tin foil hat).
 

Warablo

Member
Can't wait to see more next gen games so the Series X can show its better GPU and CPU power and the PS5's SSD power.
 
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scalman

Member
doesnt matter resolution game for me was not that good or inovating or next gen ... so its fine to play it on 4 year specs on pc it runs ok enough there and so scripted... you show me whatver resolution there you want i dont care, game is not next gen at all, i found there good old hitman same old. nothing like wow.
 

assurdum

Banned
Well it is compared to what we had before. This could be the new norm or just an outlier.
I don't understand why you are so overdramatic every single time. Until this multiplat, you said series X was of waste a money because ps5 shouldn't able to beat it in so many games thought difference weren't never dramatic. Now a game overperform on series X (and personally I'm still quite convinced there is something off about the ps5 port) ps5 is destroyed, it's a new trend. No offence but there is too much hysteria in your posts.
 
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sncvsrtoip

Member
Yeah, just found some benchmarks. The PS5 in theory should be around that if not a bit higher, but it's possible that at native 4k they didnt want to ship something that would be sub 60 fps on a consistent basis.

I think a custom resolution of say 3840X2000p wouldve allowed them to easily hit 60 fps, but I usually have trouble setting up those custom resolutions on PC and having the TVs support them so I dont know if there are issues with that on consoles.
rx5700xt has ultra settings in this benchmark and not medium shadows so it looks like h3 it's first not bc game that run worse on ps5 than on rx5700xt
 
Until this game, you said series X was of waste a money because ps5 shouldn't able to beat it in so many games thought difference weren't so dramatic.

I don't think I ever said the Series X was a waste of money. And I never said the PS5 beat it in many games.

What I maintained was that the two platforms were on par with each other and that the differences were being exaggerated.

However I don't have a perfect memory so if I did say what you said feel free to quote me.
 

assurdum

Banned
Can't wait to see more next gen games so the Series X can show its better GPU and CPU power and the PS5's SSD power.
There is nothing better in the series X CPU. About the GPU is "relatively" better when higher CUs number is involved but outside that nothing else come to mind which can overperform ps5 in a meaningful way. Still with all respect with everyone who said otherwise, I never thought series X was vastly superior of ps5, more or less they will offers similar perfomance with their pros and cons. I don't get it where coming this convinction because higher number in some raw specs are a bad way to measure the whole perfomance of a machine.
 
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assurdum

Banned
I don't think I ever said the Series X was a waste of money. And I never said the PS5 beat it in many games.

What I maintained was that the two platforms were on par with each other and that the differences were being exaggerated.

However I don't have a perfect memory so if I did say what you said feel free to quote me.
Check your post history. I have a good memory 🙂
 

Stuart360

Member
Other YouTubers seem to find many more drops, and not just in that one scene :


lol is this video supposed to be a joke or something?, you can CLEARLY see that the XSX version is running at 60fps yet the vid says like mid 40's. Check 5:00 for example, where he's jogging through the forest, its super smooth, zero judder, and identicle to the PS5 version, yet it says its in the 40's lol. Now check the DF vid when it drops on XSX, and you can see it juddering all over the place
Anyone who thinks that vid is real shouldnt even be commenting in this thread, as its obvious that your eyes can not tell framerates anyway. Is this what its come to fanboys?
Rent free indeed.
 

MonarchJT

Banned
It is not fake, lets wait for NX/VG's comparisons, I'm certain they will confirm the same thing
well I'm sure why you want to wait them ...but sorry i trust more DF than any of those amateurish and sometime very clearly biased comparations. this will not change the gap in the game
 
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MonarchJT

Banned
I'm not seeing where I said the XSX waste of money. And I haven't really seen anything where I claimed the PS5 version beat the XSX one. I mostly just see that both versions are tied with each other.
a 30+% of res diff with better shadows is not that tied especially since it is a game optimized for nextgen consoles. this game is the first that reflect paper specs let's see if it's just a coincidence or the series will continue.
Having said that, the really strange thing is that without a deep optimization the brute power of the customization carried out by cerny on the I / O brings practically zero advantages
 
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Stuart360

Member
LOL, nice own goal buddy.
The XSX is juddering all over the place indeed!!
Yeah in the part it drops, of course it is. I remember getting laughed at on here when i said games dropping 1 frame to 59fps in games can cause judder, becasue it does.
Pathetic responce though from you. Cringe
 

assurdum

Banned
Wait, i thought that one of the advantages of PS5 game development was that it uses the same SDK?? Fairly sure the was praise for this in these threads.
Uh lol no. Ps5 SDK are similar in the use but are not absolutely the same. Would be a disaster push the ps5. And in cross gen titles series X has a big advantage. You are not limited to the previous generation because the game is coded virtually and not hardware tied. To the contrary, If you coding something on ps5 which is deeply crossgen tied, there is the big risk code is rooted to the previous hardware specs.
 
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oh sorry man you are right :( so sorry

Yep you must have missed my comment where I said the XSX destroys the PS5 with this game. If this becomes the norm it's pretty much an embarrassment for Sony. Now if the PS5 was 399$ I would understand but the same price as the XSX?

That's something I have an issue with.

P.S I'm only talking about the disk versions.
 
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