FatKingBallman
Banned
I'm sure VGTech will provide more accurate data than DF can
Yeah, just found some benchmarks. The PS5 in theory should be around that if not a bit higher, but it's possible that at native 4k they didnt want to ship something that would be sub 60 fps on a consistent basis.57 FPS of average in 5700xt.
Other YouTubers seem to find many more drops, and not just in that one scene :
Wait, i thought that one of the advantages of PS5 game development was that it uses the same SDK?? Fairly sure the was praise for this in these threads.How do you explain PS4 Pro being one of the best versions beating Series S and Xbox One X?
There is something really weird here... it not just PS5 delivering less than what it can... it is Xbox Series S and Xbox One X too.
IMO PS4/PS4 Pro looks to be the main development platform that uses a different SDK from PS5... so PS5 was ported late.
Other YouTubers seem to find many more drops, and not just in that one scene :
Keep in mind hardly console version runs in ultra setting. It's always a mixed bag. So seems quite bizzarre to me a crossgen game which runs 4k on series X can't do the same on ps5. A dynamic resolution would be definitely a better solution on both console. I know dynamic resolution is problematic when the discrepancy in sharpness between the lowest and highest is noticeable. But between 1800p and 2160p there isn't that noticeable.Yeah, just found some benchmarks. The PS5 in theory should be around that if not a bit higher, but it's possible that at native 4k they didnt want to ship something that would be sub 60 fps on a consistent basis.
I think a custom resolution of say 3840X2000p wouldve allowed them to easily hit 60 fps, but I usually have trouble setting up those custom resolutions on PC and having the TVs support them so I dont know if there are issues with that on consoles.
Xbox uses the same SDK... GDK develops to all Xbox since Xbox One to Series X... including PC.Wait, i thought that one of the advantages of PS5 game development was that it uses the same SDK?? Fairly sure the was praise for this in these threads.
Sounds like the typical DF spin in Xbox favor.This is the relevant quote from the article:
“Put simply, it's 60 frames per second... with just one exception in our hours of play. In the Mendoza mission set in Argentina, it is possible to see Xbox consoles run between 50 to 60fps around a field towards the outskirts of the level, while PlayStation 5 remains constant at 60fps. Hopefully IO will look at improving this for owners of the Microsoft machines, but everything else we played ran flawlessly - bar a very slight stutter in a cutscene at the beginning of the Miami stage from Hitman 2, where all consoles dip from to near 40fps. At this point though, it feels more like a nitpick rather than anything that would have an impact on any specific purchasing recommendation.”
It’s like 99.999% locked 60fps.is this happening often ? Is the frame rate in the XSX version unstable ? I'm interested in this game so it would be appreciated to know how things really are.
Custom resolutions have to be a 16:9 ratio, so for 2000p you'd need (16/9 * 2000) -> 3556 for the horizontal resolution.Yeah, just found some benchmarks. The PS5 in theory should be around that if not a bit higher, but it's possible that at native 4k they didnt want to ship something that would be sub 60 fps on a consistent basis.
I think a custom resolution of say 3840X2000p wouldve allowed them to easily hit 60 fps, but I usually have trouble setting up those custom resolutions on PC and having the TVs support them so I dont know if there are issues with that on consoles.
Pretty much my thoughts. All the others were pretty close and then we had this one.
Now someone needs to explain to me how hitman 3 can be natively coded on ps5 if it needs to run Hitman 1 and 2 which are just coded on the PS4 pro. I/O has rewrite the previous games for the ps5? How BC is not involved in some way in this engine?Xbox uses the same SDK... GDK develops to all Xbox since Xbox One to Series X... including PC.
Sony has two SDKs... PS4 SDK and PS5 SDK.
With PS4 SDK you can do PS4/PS4 Pro native games and patch games to use in PS5 via BC.
PS5 SDK allow native PS5 game development.
The SDK machines are way different.
I have no ideia how it works.Now someone needs to explain to me how hitman 3 can be natively coded on ps5 if it needs to run Hitman 1 and 2 which are just coded on the PS4 pro. I/O has rewrite the previous games for the ps5? How BC is not involved in some way in this engine?
Destroy is s big word.I think it's better just to accept that the XSX destroys the PS5 with this game. Doesn't mean every game will be like this but who knows what will happen.
Destroy is s big word.
Not because its better on the xbsx, but because its not on par with the the same level of TLC. I don't belive the ps5 can't push 4k60 I'm sensing a lack of development incentive or some form of exclusivity under the table towards Microsoft (dons tin foil hat).Because its better on XSX?, you cant be serious surely?.
Other YouTubers seem to find many more drops, and not just in that one scene :
Other YouTubers seem to find many more drops, and not just in that one scene :
This looks fake tbh.. just like the ps5 framerate vid. I don't see the actual drops when looking at the gameplay.
Yeah. I dont see how DF can miss something like this.This looks fake tbh.. just like the ps5 framerate vid. I don't see the actual drops when looking at the gameplay.
It is not fake. DF have done shitty job once again it seems, it's best to wait NX and VG's videos. But yeah, looks like XSX is dropping frames like flies. OuchI seriously hope it is fake for digital foundry's sake, cos if its not, they are in some serious trouble.
Yikes, it's even worse than we thought. Where's Riky with his VRR?!
looks pretty fake to me. the fact that the framerate is fluctuating like crazy even when hes standing still is a big giveaway.It is not fake. DF have done shitty job once again it seems, it's best to wait NX and VG's videos. But yeah, looks like XSX is dropping frames like flies. Ouch
I don't understand why you are so overdramatic every single time. Until this multiplat, you said series X was of waste a money because ps5 shouldn't able to beat it in so many games thought difference weren't never dramatic. Now a game overperform on series X (and personally I'm still quite convinced there is something off about the ps5 port) ps5 is destroyed, it's a new trend. No offence but there is too much hysteria in your posts.Well it is compared to what we had before. This could be the new norm or just an outlier.
rx5700xt has ultra settings in this benchmark and not medium shadows so it looks like h3 it's first not bc game that run worse on ps5 than on rx5700xtYeah, just found some benchmarks. The PS5 in theory should be around that if not a bit higher, but it's possible that at native 4k they didnt want to ship something that would be sub 60 fps on a consistent basis.
I think a custom resolution of say 3840X2000p wouldve allowed them to easily hit 60 fps, but I usually have trouble setting up those custom resolutions on PC and having the TVs support them so I dont know if there are issues with that on consoles.
Until this game, you said series X was of waste a money because ps5 shouldn't able to beat it in so many games thought difference weren't so dramatic.
probably you didnt hear what df said and just follow thelastword twitter for the in-depth analysis don't you?So XBox can't keep it up...
I mean the frame rate of course.
Is that considered a win? The resolution difference is minute.
It is not fake, lets wait for NX/VG's comparisons, I'm certain they will confirm the same thinglooks pretty fake to me. the fact that the framerate is fluctuating like crazy even when hes standing still is a big giveaway.
There is nothing better in the series X CPU. About the GPU is "relatively" better when higher CUs number is involved but outside that nothing else come to mind which can overperform ps5 in a meaningful way. Still with all respect with everyone who said otherwise, I never thought series X was vastly superior of ps5, more or less they will offers similar perfomance with their pros and cons. I don't get it where coming this convinction because higher number in some raw specs are a bad way to measure the whole perfomance of a machine.Can't wait to see more next gen games so the Series X can show its better GPU and CPU power and the PS5's SSD power.
Check your post history. I have a good memoryI don't think I ever said the Series X was a waste of money. And I never said the PS5 beat it in many games.
What I maintained was that the two platforms were on par with each other and that the differences were being exaggerated.
However I don't have a perfect memory so if I did say what you said feel free to quote me.
Maybe Cerny's variable clock lies are finally coming back to haunt him. ;prx5700xt has ultra settings in this benchmark and not medium shadows so it looks like h3 it's first not bc game that run worse on ps5 than on rx5700xt
Other YouTubers seem to find many more drops, and not just in that one scene :
well I'm sure why you want to wait them ...but sorry i trust more DF than any of those amateurish and sometime very clearly biased comparations. this will not change the gap in the gameIt is not fake, lets wait for NX/VG's comparisons, I'm certain they will confirm the same thing
Check your post history. I have a good memory
a 30+% of res diff with better shadows is not that tied especially since it is a game optimized for nextgen consoles. this game is the first that reflect paper specs let's see if it's just a coincidence or the series will continue.I'm not seeing where I said the XSX waste of money. And I haven't really seen anything where I claimed the PS5 version beat the XSX one. I mostly just see that both versions are tied with each other.
LOL, nice own goal buddy.Now check the DF vid when it drops on XSX, and you can see it juddering all over the place
a 30+% of res with better shadows is not that tied man
Other YouTubers seem to find many more drops, and not just in that one scene :
Lol. You should read better what you quotea 30+% of res diff with better shadows is not that tied especially since it is a game optimized for nextgen consoles
Yeah in the part it drops, of course it is. I remember getting laughed at on here when i said games dropping 1 frame to 59fps in games can cause judder, becasue it does.LOL, nice own goal buddy.
The XSX is juddering all over the place indeed!!
Lol. You should read better what you quote
oh sorry man you are right so sorryThe other comparisons?
That's what I was talking about.
You obviously didn't see my other comments in this thread
Next time please be better.
Uh lol no. Ps5 SDK are similar in the use but are not absolutely the same. Would be a disaster push the ps5. And in cross gen titles series X has a big advantage. You are not limited to the previous generation because the game is coded virtually and not hardware tied. To the contrary, If you coding something on ps5 which is deeply crossgen tied, there is the big risk code is rooted to the previous hardware specs.Wait, i thought that one of the advantages of PS5 game development was that it uses the same SDK?? Fairly sure the was praise for this in these threads.
oh sorry man you are right so sorry