Ray Tracing is awesome, but for these consoles it is awfully expensive. CP77 running on my 3080 at 1440p/Ultra is fucking stunning.
Unless you have a 30xx card on PC and/or the game has DLSS 2.0 implemented then it's a hard sell IMO.
Both of these consoles are using relatively primitive RT hardware in comparison.
Even a 3060 Ti needs DLSS 2.0 to average 60+ FPS with DLSS 2.0 (at highest quality setting) with all RT effects turned on in Control at 1440p. I think with the same settings, that card will only average 45ish FPS in CP77. Ray Tracing is a massive performance hog at native resolutions.
When the next waves of consoles hit and we are up to DLSS 6.0 or whatever equivalent rises at the time, with much more advanced RT cores, it won't be an issue.
For now, I say if you're gonna do Ray Tracing on console, follow the Insomniac playbook. SMR and MM are the best examples of RT on console right now, followed by The Medium IMO. I like how The Medium doesn't just blast RT reflections on every surface in the game, so when it does happen you really notice it. It doesn't just make everything look shiny, like in WD:Legion.
Personally, I would prefer to see RT on console used more with lighting and shadows than just reflections. Shiny windows and puddles are cool and all but lighting/shading can really transform a game. Plus, look at Hitman 3. Great reflections with standard reflections, no RT required.