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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Boglin

Member
Unless I've missed something, MS explained that they have observed how Xbox one X handles game ram and a big potion of ram remained unused because some textures were not required to load at all. That's why SFS will stream only the textures that will be needed to load on screen directly from the ssd without the need to load the whole texture into ram and then used a portion of it on screen.

Thats were the "2.5x memory and bandwidth saves" came from.

I think that it was on series s promotional video of SFS
No, it sounds like you got the gist of it. The unused ram was part of the guesswork I mentioned earlier. PRT loaded what thought would be needed but was often wrong. Since HDDs are so poor at fast data retrieval there had to be a larger contingency of textures that will "possibly" be visible and ate more memory.
PRT+ works better but it's the hardware component(SSD) that makes the biggest difference for latency reasons.

SFS for sure is better than bog standard PRT but I haven't been able to find any technical data to see how much better it is when both implementations are utilizing modern storage.
 

3liteDragon

Member
“Downporting” should be how developers approach cross-gen titles development going forward. We get our new shinny Next-Gen games with all the bells and whistles and last gen machines still get essentially the same game, albeit with compromises. Best of both worlds I would say. 😉
Which is probably what’s gonna happen with Horizon FW, I’m willing to bet some stuff like flying mounts are gonna be in the game but only on the PS5 version. The PS5 version’s gonna look generations ahead of the PS4 version even though it’s a cross-gen game.
 

Neff

Member
Right so by an extreme stroke of good luck I just bought a PS5

It's a big motherfucker. You can't beat that new console feeling, and there's a lot of console. The design is so awful that it's somehow growing on me. There's good and bad, mostly good.

The good

+ The controller is great.
+ Rumble isn't quite as revolutionary as some of those letting their imaginations run wild described, but it's extremely impressive. Definitely a huge leap over Nintendo's rumble, which was a huge leap over the available rumble at the time.
+ The trigger resistance kind of blew my mind when I first experienced it. I was expecting it, I knew all about it. But feeling that soft, squashy, dead trigger suddenly take on a life of its own was still a shock nonetheless.
+ It downloads nice and fast.
+ The load times are fucking NUTS. I can distinctly remember weighing up whether to sit through a load screen to go spend my souls/upgrade my gear at the Nexus in Demon's Souls so long ago, because the rewards had to be worth sitting through that load screen for. Now it doesn't matter. I just go there. In seconds. Nuts.
+ As barebones as the features are, it's more than acceptable for early hardware.
+ It's quiet. Practically silent when running PS4 games. I have a little coil whine, but it's negligible for me. I can see how some might be sensitive to it, but it's vastly -vastly- preferable to the PS4's wind tunnel fan. I can barely notice it.
+ Astro's Playroom is great. I knew it was going to be great, Rescue Mission was incredible. But it's still a nice slice of game all the same, in addition to being an unapologetically pornographic showcase for the controller.

The bad

- That fucking random disc spin. I can't believe they haven't fixed it after three months.
- You can't import captured snapshots and movies from a PS4, which is shit.
- Not a fan of the way games are organised. It seems that once again we're doing the inevitable wait for folders.
- Wallpaper would be nice.
- The UI feels pretty hard-sell, which I'm not keen on. It seems that the console is trying to sell me something, all the time. Games from other accounts, while perfectly playable on my main account, will show up with a price tag next to them. And all sorts of other crap I don't want is thrown my way too. Sony has definitely taken a page out of Xbox's strategy here.
- PS5 in general has a kind of Xbox-y vibe to it. There's nothing actually wrong with that, I love Xbox, but it's not what I want from a PlayStation.
- Bloodborne's icon is the 'Greatest Hits' version complete with the tacky banner, even when installing from the day one disc. This is absolutely unforgivable.

I now await greatness which only does everything for the players without limits
 
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Boglin

Member
Well there is pretty great explanation of how it can be used here:
Sorry, I didn't see your edit at first.

I recall that James Stanard replied to that tweet chain explaining that Gavin had mispoke. I'll try to find the tweet but he corrected Gavin in explaining that loading partial textures into memory had been the standard for years but that SFS offered more granular control over mips.

I know PRT is done through software but am unsure of the level difference between PRT+ and SFS but I imagine the latter is more advanced.
SFS is probably still superior though even if only for the LOD blending.

Edit: That didn't take long.
 
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kyliethicc

Member
Right so by an extreme stroke of good luck I just bought a PS5

It's a big motherfucker. You can't beat that new console feeling, and there's a lot of console. The design is so awful that it's somehow growing on me. There's good and bad, mostly good.

The good

+ The controller is great.
+ Rumble isn't quite as revolutionary as some of those letting their imaginations run wild described, but it's extremely impressive. Definitely a huge leap over Nintendo's rumble, which was a huge leap over the available rumble at the time.
+ The trigger resistance kind of blew my mind when I first experienced it. I was expecting it, I knew all about it. But feeling that soft, squashy, dead trigger suddenly take on a life of its own was still a shock nonetheless.
+ It downloads nice and fast.
+ The load times are fucking NUTS. I can distinctly remember weighing up whether to sit through a load screen to go spend my souls/upgrade my gear at the Nexus in Demon's Souls so long ago, because the rewards had to be worth sitting through that load screen for. Now it doesn't matter. I just go there. In seconds. Nuts.
+ As barebones as the features are, it's more than acceptable for early hardware.
+ It's quiet. Practically silent when running PS4 games. I have a little coil whine, but it's negligible for me. I can see how some might be sensitive to it, but it's vastly -vastly- preferable to the PS4's wind tunnel fan. I can barely notice it.
+ Astro's Playroom is great. I knew it was going to be great, Rescue Mission was incredible. But it's still a nice slice of game all the same, in addition to being an unapologetically pornographic showcase for the controller.

The bad

- That fucking random disc spin. I can't believe they haven't fixed it after three months.
- You can't export captured snapshots and movies from a PS4, which is shit.
- Not a fan of the way games are organised. It seems that once again we're doing the inevitable wait for folders.
- Wallpaper would be nice.
- The UI feels pretty hard-sell, which I'm not keen on. It seems that the console is trying to sell me something, all the time. Games from other accounts, while perfectly playable on my main account, will show up with a price tag next to them. And all sorts of other crap I don't want is thrown my way too. Sony has definitely taken a page out of Xbox's strategy here.
- PS5 in general has a kind of Xbox-y vibe to it. There's nothing actually wrong with that, I love Xbox, but it's not what I want from a PlayStation.
- Bloodborne's icon is the 'Greatest Hits' version complete with the tacky banner, even when installing from the day one disc. This is absolutely unforgivable.

I now await greatness which only does everything for the players without limits
Quick note - you actually can copy any screenshots or videos from your PS4's capture gallery to any USB storage. You just cannot then copy them onto your PS5 from that flash drive or whatever.

Maybe you already knew that, idk. Just saying they're not actually trapped on your PS4.

Cool that you're enjoying your PS5. Buy and play Knack 2. 60 FPS.
 

Godfavor

Member
Sorry, I didn't see your edit at first.

I recall that James Stanard replied to that tweet chain explaining that Gavin had mispoke. I'll try to find the tweet but he corrected Gavin in explaining that loading partial textures into memory had been the standard for years but that SFS offered more granular control over mips.

I know PRT is done through software but am unsure of the level difference between PRT+ and SFS but I imagine the latter is more advanced.
SFS is probably still superior though even if only for the LOD blending.

Edit: That didn't take long.


Yes I have misunderstood how SFS works. I did not know that PRT+ already loads partial textures into ram from storage. Thought that ram always had the whole texture loaded into memory and then split it into mips.

According to here :

And here:

It seems that SFS will further enchance the "streaming" aspect of partial textures as it will "remove" or "add" mips on the fly, which is directly related of how further the textured object is away from the player's view. So an object that is further away will only require a fraction of the tiled texture, thus saving space and SSD activity.

Now, I understand what you say about the "guesswork" does as the game engine/api will never know what the player will do next and what texture to load, but due to new ssd (that acts as ram) textures would be split into tiny mips, the ssd will have more more space to stream them directly into the GPU. (Which SFS helps further with this).

Also the mips that fail to load in time, XSX has a custom hardware that will allow lower quality mips to load in place temporarily.
 
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Mirtaumn

Neo Member
It could be as simple as the PS5 being the lead console for development and developers just doing quick ports to other platforms. Sony consoles tend to have the biggest install base so it makes sense to spend the most time on those versions of games. All of the framerate issues and glitches seem to be absent from MS published titles. Did Gears 5 have massive drops on the XSX or XSS? MS titles also tend to run at 1440p and have 120 fps modes on the XSS as well.
It could be, but we never had these kind of problems before.
But what consistency in results are you talking about? of the few games that came out where all, absolutely all use old engines? Hasn't Series X won some battles?
Hasn't it been exaggerated when PS5 has won, when most of the time it was something insignificant?

The current trend is not that. Check out the latest games that have been released. Hitman 3, the division update, the control update, and the outriders demo.

Hasn't the trend changed something? In general, have you seen more resolution in Series X in the last titles?

Do you think that increasing more than 20-40% resolution is easier than keeping 3 more frames on "average"?

In addition, a lot has been lied here. People putting snapshots of photos at different times where there were 15-frame downloads that maybe lasted two tenths of a second or less than a second. Hinting that there was a difference of 15 or 20 fps when on average this was many times 1 or 2 frames.
Weird you complain about old engines and then goes out to point out games that are running with BC, which is even worse.
Also Hitman 3 presents this same issue with transparency on SX, it drops to 40fps, while PS5 is 100% rock solid (excluding one cutscene where it drops on all platforms even PC), which means it definitely has headroom this resolution could be increased.
Also Outriders performs terribly on SX, don't know what are you talking about.

Control has the same resolution on all platforms and it performs better on PS5, unless you're one of the guys who likes to play on Photo Mode.
 

assurdum

Banned
Yes I have misunderstood how SFS works. I did not know that PRT+ already loads partial textures into ram from storage. Thought that ram always had the whole texture loaded into memory and then split it into mips.

According to here :

And here:

It seems that SFS will further enchance the "streaming" aspect of partial textures as it will "remove" or "add" mips on the fly, which is directly related of how further the textured object is away from the player's view. So an object that is further away will only require a fraction of the tiled texture, thus saving space and SSD activity.

Now, I understand what you say about the "guesswork" does as the game engine/api will never know what the player will do next and what texture to load, but due to new ssd (that acts as ram) textures would be split into tiny mips, the ssd will have more more space to stream them directly into the GPU. (Which SFS helps further with this).

Also the mips that fail to load in time, XSX has a custom hardware that will allow lower quality mips to load in place temporarily.
What custom hardware?
 

roops67

Member
Right so by an extreme stroke of good luck I just bought a PS5

It's a big motherfucker. You can't beat that new console feeling, and there's a lot of console. The design is so awful that it's somehow growing on me. There's good and bad, mostly good.

The good

+ The controller is great.
+ Rumble isn't quite as revolutionary as some of those letting their imaginations run wild described, but it's extremely impressive. Definitely a huge leap over Nintendo's rumble, which was a huge leap over the available rumble at the time.
+ The trigger resistance kind of blew my mind when I first experienced it. I was expecting it, I knew all about it. But feeling that soft, squashy, dead trigger suddenly take on a life of its own was still a shock nonetheless.
+ It downloads nice and fast.
+ The load times are fucking NUTS. I can distinctly remember weighing up whether to sit through a load screen to go spend my souls/upgrade my gear at the Nexus in Demon's Souls so long ago, because the rewards had to be worth sitting through that load screen for. Now it doesn't matter. I just go there. In seconds. Nuts.
+ As barebones as the features are, it's more than acceptable for early hardware.
+ It's quiet. Practically silent when running PS4 games. I have a little coil whine, but it's negligible for me. I can see how some might be sensitive to it, but it's vastly -vastly- preferable to the PS4's wind tunnel fan. I can barely notice it.
+ Astro's Playroom is great. I knew it was going to be great, Rescue Mission was incredible. But it's still a nice slice of game all the same, in addition to being an unapologetically pornographic showcase for the controller.

The bad

- That fucking random disc spin. I can't believe they haven't fixed it after three months.
- You can't import captured snapshots and movies from a PS4, which is shit.
- Not a fan of the way games are organised. It seems that once again we're doing the inevitable wait for folders.
- Wallpaper would be nice.
- The UI feels pretty hard-sell, which I'm not keen on. It seems that the console is trying to sell me something, all the time. Games from other accounts, while perfectly playable on my main account, will show up with a price tag next to them. And all sorts of other crap I don't want is thrown my way too. Sony has definitely taken a page out of Xbox's strategy here.
- PS5 in general has a kind of Xbox-y vibe to it. There's nothing actually wrong with that, I love Xbox, but it's not what I want from a PlayStation.
- Bloodborne's icon is the 'Greatest Hits' version complete with the tacky banner, even when installing from the day one disc. This is absolutely unforgivable.

I now await greatness which only does everything for the players without limits
Congrats on getting lucky. Out of interest, how and where did you net your PS5? Might give some hope to the rest of us poor saps waiting in vain
 
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Sinthor

Gold Member
Why can´t access the CPU to the slow part and the GPU to the fast part at the same time?

Really do you think that the engineers of the second bigger company in the world has more limitations than a company that even it´s not in the top 10?

Please, explain the differences btw PRT and SFS.

About unified memory i was complaining about this because I don´t know why some people thinks that it´is the panacea. It is better depending of your goals.
Dude, seriously. You think that just because Microsoft is bigger overall that they can design for any price point and make no compromises? Look split memory like the XSX has is clearly a POTENTIAL bottleneck at least. That's not arguable. The question is whether the 10GB "fast" memory is enough for games the generation. We'll find out. With your comparison about MS size....you do realize that Microsoft is a SOFTWARE company and not a hardware company, don't you? Do you have any idea how much more experience Sony has in designing electronics? But that doesn't matter either. Both companies made compromises in different areas to hit the price points they used. The question about XSX memory keeps coming up since the machine is NOT showing any appreciable power advantage over the 'less powerful' by the specs, PS5. So this memory configuration is ONE POSSIBILITY of what could be producing this effect and that is why it is being speculated about. We know for example, that the Ps3 suffered from some of these issues versus the Xbox 360 for precisely this same reason. So it's not unreasonable to speculate that the same is happening here.

the size of each company has NO BEARING even on whether they could have made mistakes even with the products. That's like saying China is the largest country on earth by population so CLEARLY it must be the most advanced. See how that doesn't work?
 

Lysandros

Member
Dude, seriously. You think that just because Microsoft is bigger overall that they can design for any price point and make no compromises? Look split memory like the XSX has is clearly a POTENTIAL bottleneck at least. That's not arguable. The question is whether the 10GB "fast" memory is enough for games the generation. We'll find out. With your comparison about MS size....you do realize that Microsoft is a SOFTWARE company and not a hardware company, don't you? Do you have any idea how much more experience Sony has in designing electronics? But that doesn't matter either. Both companies made compromises in different areas to hit the price points they used. The question about XSX memory keeps coming up since the machine is NOT showing any appreciable power advantage over the 'less powerful' by the specs, PS5. So this memory configuration is ONE POSSIBILITY of what could be producing this effect and that is why it is being speculated about. We know for example, that the Ps3 suffered from some of these issues versus the Xbox 360 for precisely this same reason. So it's not unreasonable to speculate that the same is happening here.

the size of each company has NO BEARING even on whether they could have made mistakes even with the products. That's like saying China is the largest country on earth by population so CLEARLY it must be the most advanced. See how that doesn't work?
Exactly, one possibility not the only possibility. There is a general trend of searching for a single culprit as if PS5's GPU and overall architecture lack advantages over XSX. It may very well be an accumulation of different factors varying in importance depending on game engine's peculiarities. Good post. 👍
 
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assurdum

Banned
I assume it is. He replies to the post above which says "did you guys put in additional HW for SFS in XSX?".
I'm not want to sound hyperbolic but the way he handles such answer isn't it exactly an indication of that. Not to saying isn't it customized but called it as a dedicated hardware part couldn't be correct at all.
 
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Godfavor

Member
I'm not want to sound hyperbolic but the way he handle such answer is a bit ambiguous. I wouldn't take it as an affirmation of hardware dedicated part. Not to saying isn't it customized but called it as a dedicated hardware part couldn't be correct at all.

Well it is what it is until proven otherwise. Not gonna question how he answers on a tweet. This is what we have now.
 

Garani

Member
Right so by an extreme stroke of good luck I just bought a PS5

Great! Welcome to the family!

The bad

- That fucking random disc spin. I can't believe they haven't fixed it after three months.

Rumor says that it should be fixed with the next update. It's annoying, I agree.

- You can't import captured snapshots and movies from a PS4, which is shit.

I seem to remember that when I activated the transfer PS4->PS5 it actually copied all media as well. But it was 5 months ago.

- Not a fan of the way games are organised. It seems that once again we're doing the inevitable wait for folders.
- Wallpaper would be nice.

I agre on both points. Things will get better further on down the line, I am sure.
 

Godfavor

Member
I'm not questioning what he said. I questioning what you are trying to extrapolate by such tweet

I have not extrapolated anything, all the info is directly form his reply regarding custom HW in SFS from XSX.
I am not sure why you question me
 
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M1chl

Currently Gif and Meme Champion
Dude, seriously. You think that just because Microsoft is bigger overall that they can design for any price point and make no compromises? Look split memory like the XSX has is clearly a POTENTIAL bottleneck at least. That's not arguable. The question is whether the 10GB "fast" memory is enough for games the generation. We'll find out. With your comparison about MS size....you do realize that Microsoft is a SOFTWARE company and not a hardware company, don't you? Do you have any idea how much more experience Sony has in designing electronics? But that doesn't matter either. Both companies made compromises in different areas to hit the price points they used. The question about XSX memory keeps coming up since the machine is NOT showing any appreciable power advantage over the 'less powerful' by the specs, PS5. So this memory configuration is ONE POSSIBILITY of what could be producing this effect and that is why it is being speculated about. We know for example, that the Ps3 suffered from some of these issues versus the Xbox 360 for precisely this same reason. So it's not unreasonable to speculate that the same is happening here.

the size of each company has NO BEARING even on whether they could have made mistakes even with the products. That's like saying China is the largest country on earth by population so CLEARLY it must be the most advanced. See how that doesn't work?
Something which is missing, is despite Sony being "hardware" company, they have waaay more efficient APIs, like in no same galaxy as Direct X. And problem with PS3 was small memory, rather than split. Shared memory is not some magical plus, most often is a bottleneck. It's cheaper. And for that matter Xbox also have shared memory pool, but some of those chips are connected with less "wires"... Data directed to GPU and CPU, are not uniformed data, only case when it's good is some edge case, where you can take same data and calculate something on CPU and then pass it to the GPU, however this paradigm is way past "best before date". If you think it's wonky logic, try to have 20 years old standard with AF16x on consoles, you starts to hit limitation of shared pool very quickly.
 

assurdum

Banned
I have not extrapolated anything, all the info is directly form his reply regarding custom HW in SFS from XSX.
I am not sure why you question me
A special texture filter he said. Where he talks about hardware? I pointed out that. Could even be a dedicated algorithm, just to say. It's not matter to put in doubt you but MS is not new to call hardware customisation what it's mostly software relative.
 
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Godfavor

Member
A special texture filter he said. Where he talks about hardware? I just pointed out that

He replied to the tweet above regarding custom HW implementation of SFS on XSX.

Oh I get what you are trying to say.
Microsoft and any other hardware or software company commonly uses the word hardware in specialized bios or custom instructions.

The "hardware" word in gaming forums is wrongly considered as SOC changes, it is not only that.

It does not really matter as this "hardware" is completely custom for XSX and it is not part of any other SOC or api.
 
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assurdum

Banned
He replied to the tweet above regarding custom HW implementation of SFS on XSX.
Ok. So you know what that texture filter is about? It's an hardware chip or whatever? Customize an hardware doesn't means put new physical hardware parts, MS always names hardware dedicated whatever is customized, that's why I have some difficult to believe it's truly hardware relative
 
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When he speaks about the texture filter, I think he is precisely refering to the residency map filtering.

In patent linked to Sampler Feedback Streaming (https://patents.google.com/patent/US10388058B2/en), you can find that they speak about this filtering hardware integration, for example:
"Software-only residency map solutions typically perform two fetches of two different buffers in the shader, namely the residency map and the actual texture map. The primary PRT texture sample is dependent on the results of a residency map sample. These solutions are effective, but require considerable implementation changes to shader and application code, especially to perform filtering the residency map in order to mask unsightly transitions between levels of detail, and may have undesirable performance characteristics. The improvements herein can streamline the concept of a residency map and move the residency map into a hardware implementation".

His tweet could simply validate that in fact.
 
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Godfavor

Member
Ok. So you know what that texture filter is about? It's an hardware chip or whatever? Customize an hardware doesn't means put new physical hardware parts, MS always names hardware dedicated whatever is customized, that's why I have some difficult to believe it's truly hardware relative

Please see my previous post I have edited it.
 

assurdum

Banned
He replied to the tweet above regarding custom HW implementation of SFS on XSX.

Oh I get what you are trying to say.
Microsoft and any other hardware or software company commonly uses the word hardware in specialized bios or custom instructions.

The "hardware" word in gaming forums is wrongly considered as SOC changes, it is not only that.

It does not really matter as this "hardware" is completely custom for XSX and it is not part of any other SOC or api.
Ah ok then. My apologies.
 
Right so by an extreme stroke of good luck I just bought a PS5

Congrats
That fucking random disc spin. I can't believe they haven't fixed it after three months.

Well, i'm sure that wouldn't be a problem if you bought the Digital😜😜

You can't import captured snapshots and movies from a PS4, which is shit.

Yes, you can. With PS4 to PS5 data transfer. Still have an old USB with screenshots of PS4 games. Easily can be watched, though. But yes, you can't import them afterwards. In Storage > "Media and Gallery" a tab USB appear when USB is connected to PS5. Maybe future OFW will enable to copy screenshots from USB to internal PS5 storage
 
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Rea

Member
Not what it means at all, they go on to say the DX12 part is Ray Tracing. VRR, SFS and Mesh Shaders are not tied to DX12.
Dx ray tracing, VRS, SFS, Mesh shaders, are all supported in Nvidia Gtx 30xx cards too, u can Google it. So, can we call NVIDIA cards are full RDNA2 features too?
 

chilichote

Member
The prompt was a system level prompt with that I mean the same screen that shows when the game is syncing saves for example. But with a different message obviously.
I thought this was related to the RAM, but maybe this is more of an SSD problem or related to the save process.

But I have no idea anyway, I'm only speculating here because it was once the speculation thread^^
 

Riky

$MSFT
Dx ray tracing, VRS, SFS, Mesh shaders, are all supported in Nvidia Gtx 30xx cards too, u can Google it. So, can we call NVIDIA cards are full RDNA2 features too?
VRS can also be achieved via software, the very slides detailing this show the difference between the software and hardware versions before DX12U was a thing.
 

Rea

Member
VRS can also be achieved via software, the very slides detailing this show the difference between the software and hardware versions before DX12U was a thing.
jCdxuZO.gif
 

Riky

$MSFT
RTX cards have hardware implementation of VRS. That's the case since the RTX 2000 series ;)

Which is what I just said, as MW had VRS implementation before RDNA2 and DX12U were a thing. Why would MS "wait" for AMD hardware customisations if it was purely a software solution, why would AMD issue a joint statement saying that only the Series consoles have their RDNA2 hardware support if it was simply software. Why didn't Sony say anything, why have we already seen VRS in use from MS first party and third party games on Series platforms but not on PS5. It all adds up to what it says in the statement, Series consoles have further hardware customisations.
 
When he speaks about the texture filter, I think he is precisely refering to the residency map filtering.

In patent linked to Sampler Feedback Streaming (https://patents.google.com/patent/US10388058B2/en), you can find that they speak about this filtering hardware integration, for example:
"Software-only residency map solutions typically perform two fetches of two different buffers in the shader, namely the residency map and the actual texture map. The primary PRT texture sample is dependent on the results of a residency map sample. These solutions are effective, but require considerable implementation changes to shader and application code, especially to perform filtering the residency map in order to mask unsightly transitions between levels of detail, and may have undesirable performance characteristics. The improvements herein can streamline the concept of a residency map and move the residency map into a hardware implementation".

His tweet could simply validate that in fact.
The filters most probably reside in the TMUs(Texture Mapping Units), since they are the units directly responsible for handling the bitmaps used by textures. Microsoft must’ve built their own filters and stashed them inside some TMUs to help make the process a little faster.
 

assurdum

Banned
Which is what I just said, as MW had VRS implementation before RDNA2 and DX12U were a thing. Why would MS "wait" for AMD hardware customisations if it was purely a software solution, why would AMD issue a joint statement saying that only the Series consoles have their RDNA2 hardware support if it was simply software. Why didn't Sony say anything, why have we already seen VRS in use from MS first party and third party games on Series platforms but not on PS5. It all adds up to what it says in the statement, Series consoles have further hardware customisations.
Clown Suicide GIF
 

Garani

Member
Which is what I just said, as MW had VRS implementation before RDNA2 and DX12U were a thing. Why would MS "wait" for AMD hardware customisations if it was purely a software solution, why would AMD issue a joint statement saying that only the Series consoles have their RDNA2 hardware support if it was simply software. Why didn't Sony say anything, why have we already seen VRS in use from MS first party and third party games on Series platforms but not on PS5. It all adds up to what it says in the statement, Series consoles have further hardware customisations.

confused confusion GIF
 

jroc74

Phone reception is more important to me than human rights
Congrats on getting lucky. Out of interest, how and where did you net your PS5? Might give some hope to the rest of us poor saps waiting in vain
I can tell you how I just got a XSX and PS5:


This stream is legit. The alarm is hilarious, but it gets the job done, lol. I had multiple chances for each console, a few times my own mistakes messed me up.

Exactly, one possibility not the only possibility. There is a general trend of searching for a single culprit as if PS5's GPU and overall architecture lack advantages over XSX. It may very well be an accumulation of different factors varying in importance depending on game engine's peculiarities. Good post. 👍

You know what I've come to realize? Some ppl dont want the PS5 to be better at....anything....., have ....any.... advantage over the XSX. None. It literally scares some ppl. Its been this way ever since the speculations. Any wild speculation that favored the PS5 had to be stomped out by those wanting ppl to temper expectations. Like clock work...

I remember once upon a time many accepted the XSX would be better at everything period, and the PS5 would just hold its own.. like the Pro vs One X. Reality has messed up many minds it seems.
 
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Right so by an extreme stroke of good luck I just bought a PS5

Please tell me you're in Canada?

Something which is missing, is despite Sony being "hardware" company, they have waaay more efficient APIs, like in no same galaxy as Direct X. And problem with PS3 was small memory, rather than split. Shared memory is not some magical plus, most often is a bottleneck. It's cheaper. And for that matter Xbox also have shared memory pool, but some of those chips are connected with less "wires"... Data directed to GPU and CPU, are not uniformed data, only case when it's good is some edge case, where you can take same data and calculate something on CPU and then pass it to the GPU, however this paradigm is way past "best before date". If you think it's wonky logic, try to have 20 years old standard with AF16x on consoles, you starts to hit limitation of shared pool very quickly.

Great post!

:LOL: so MS waited for AMD to finalise RDNA2 and this is why the tools were sub par, but they simultaneously did not wait for RDNA2 to finalise.
gymnastics GIF

This gif...... it's.... magical :messenger_smiling_hearts:
 

Lysandros

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I can tell you how I just got a XSX and PS5:


This stream is legit. The alarm is hilarious, but it gets the job done, lol. I had multiple chances for each console, a few times my own mistakes messed me up.



You know what I've come to realize? Some ppl dont want the PS5 to be better at....anything....., have ....any.... advantage over the XSX. None. It literally scares some ppl. Its been this way ever since the speculations. Any wild speculation that favored the PS5 had to be stomped out by those wanting ppl to temper expectations. Like clock work...

I remember once upon a time many accepted the XSX would be better at everything period, and the PS5 would just hold its own.. like the Pro vs One X. Reality has messed up many minds it seems.
I agree and i have a suspicion that a slight 'eurocentric pride' also plays some role in it.
 
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