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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Doncabesa

Member

Batman Arkham Knight Xbox Series Enhancement Possibly Teased by Microsoft




Black Widow Avengers GIF

It appears to be a mock-up, RDR2 is listed as $20 without being on sale and that is normally only discounted down to anywhere near that price.
 

ToadMan

Member
You are overreacting. Most multiplatform games work is done in multiplatform engines. Your work is not thrown to the bin when an exclusive is agreed

Incorrect. Bethesda use their engines for their games and those engines will have engineers who’ve spent many years developing it for the various platforms.

And there’s more beyond that but whatever.

It’s not a menial job and no one wants their work devalued and shitcanned for marketing reasons.

I’m confident MS will handle it carefully though.
 
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Lunatic_Gamer

Gold Member

Final Fantasy 16 PC version could launch after the PS5 release according to Sony advert


Over on the PlayStation Brazil YouTube channel, a video was uploaded that focuses on upcoming PS5 games like Deathloop, Ghostwire: Tokyo, and Final Fantasy 16. The small print at the bottom of the screen during the trailer says that Final Fantasy 16 (via Google Translate) "not available on other platforms for a limited time after launching on PS5", which seemingly contradicts speculation that it'll launch on PC at the same time.

 

onesvenus

Member
Incorrect. Bethesda use their engines for heir games and those engines will have engineers who’ve spent time developing it for the various platforms.

And there’s more beyond.

It’s not a menial job and no one wants their work devalued.

I’m confident MS will handle it carefully though.
Can you read? I said most work is done on top of the multiplataform engine.

Even if those companies create their own engines, only a handful of engineers are the ones who interface directly with Sony or Microsoft SDKs. The majority of engineers develop on top of that thin layer. So no, the work of most of the team won't be thrown to the bin as you said
 

ToadMan

Member
Can you read? I said most work is done on top of the multiplataform engine.

Even if those companies create their own engines, only a handful of engineers are the ones who interface directly with Sony or Microsoft SDKs. The majority of engineers develop on top of that thin layer. So no, the work of most of the team won't be thrown to the bin as you said

And can you comprehend the mulitplatform engine is developed in-house?

Although the engine isn’t the only platform specific part. That you think it is shows your naivety but whatever.
 
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onesvenus

Member
And can you comprehend the mulitplatform engine is developed in-house?

Although the engine isn’t the only platform specific part. That you think it is shows your naivety but whatever.
There's a great book by Jason Gregory called Game Engine Architecture. Maybe you should read it before claiming things like you do.
Talking like you do shows your incomprensión on how games work, but whatever
 
Are you just itching to argue with someone for the sake of it? @IntentionalPun isn't the arduous xbox defender spinning things the way you seem to think he is.

Firstly, there's two kinds of pop-in here, the loading one which I would classify as a bug I suppose, the other is merely a side effect of having LOD in games.

The first "on load" pop-in where the game logic finishes loading but not all the textures and geometry has I would call a bug. Not that it's faulty code mind you, but that from the end users perspective it looks like unintended behavior.

As mentioned this could be cleared up by just letting the game finish loading (filling RAM) all the texture data before handing control to the player. Sure this goes against the promise of no loading screens but I would argue it's the lesser of two evils. Either way I don't think it was MS that promised no loading screens but Sony.

Now if there is pop-in during actual gameplay it could be due to any number of reasons, but to say you can't blame the games, tools, developers or the universe (LOL) is ridiculous. If you're referring to a higher resolution asset popping in as you reach a certain distance from an object then all the speed in the world won't change this. Luckily UE5 will.

If it's not LOD related and assets are just failing to load entirely even when you're up close then it could be a bug or very poor asset streaming optimization by the developer, but to claim that as a whole "Series X has pop-in and texture streaming issues" is disingenuous.

We've had games running on hardware going back many generations now with a fraction of the bandwidth these consoles have, it's up to the developers to smartly utilize said hardware to make sure the right textures and assets are streaming in when they need to be and at the quality they need to be.

There is a third option which you may be implying, that the game was coded first with the PS5 SSD speeds in mind and not optimized at all for Series X. So when the Series X is told to wait until x distance or time before you see an asset to request the textures, but in reality it actually takes twice as long for the texture to load on Series X then you get this pop-in.

Alright I've rambled on long enough, back to work I go.
Mate. Loading a level consist so of many things not just textures some of the things are cpu limited like logic, ai, physics and so on series x and ps5 can load a level similarly in the same time ps5 being a bit faster but the real bottleneck of what this ssd's where supposed to fix was textures and Cold data like meshes, sound. Now if series x can't even handle textures this means that ssd isn't solving the problem.

This isn't the first game, cyberpunk freezes during data streaming on series x on gameplay, control drops fps when streaming, this game has popin, the medium a game marketed to use velocity architecture has popin, dirt 5 has blurrier textures and some popin. The ssd on series x isn't solving the problem that it's supposed to be solving as the ps5.

When mark cerny said no loading screens he didn't just be mean instant level loading or 2 second loading screens he meant streaming data so fast that if a player turns around the old data that wa said resident in ram is deleted and new data is loaded seamlessly without popin this means you can have scenes with more data than you could hold in ram meaning more detailed worlds advantage you've seen in unreal 5. Scenes with 100+ gb full of billions of polygons rendered on just 16gb gpu. And ratchet streaming worlds in a second and this is whats revolutionary on ps5 and why they call it the most revolutionary console since 3d. The xbox meanwhile can't even handle popin on crossgen games. This means it'll be left out when ps5 and pc games will have more detail, you'll basically have to cut down detail on Xbox so this beats the point of calling it nextgen it's more like a Xbox one x upgrade.
 

azertydu91

Hard to Kill
Yeah, I was a dumbass and never preordered. Then I moved to Canada where there's been pretty much zero stock across the country.

I got the twitter feed update from Walmart at 5am this morning. You better believe I was on that sucka.
Congrats, and I agree try Astrobot.It's a joyful platformer that really uses the controller and is full of cameos.
 

Sinthor

Gold Member
Oh my goodness you again

1.- The next gen consoles are using the same resolution as the past
2.-The console with higher resolution has some bigger drops compare to other which runs to 1440p

That means you cannot make conclusion of performance of both, one could reach higher resolution
meanwhile the other one needs a more aggressive dynamic resolution.

This one of the reason of why I found funny when someone plays to be a game dev but ignore the use of logic.

Regarding XSS well that is a little disaster.


Is because is close to 42 you know the meaning of everything :goog_sneaky:
Exactly. The answer to the question of life, the universe and everything! :)
 
Mate. Loading a level consist so of many things not just textures some of the things are cpu limited like logic, ai, physics and so on series x and ps5 can load a level similarly in the same time ps5 being a bit faster but the real bottleneck of what this ssd's where supposed to fix was textures and Cold data like meshes, sound. Now if series x can't even handle textures this means that ssd isn't solving the problem.

This isn't the first game, cyberpunk freezes during data streaming on series x on gameplay, control drops fps when streaming, this game has popin, the medium a game marketed to use velocity architecture has popin, dirt 5 has blurrier textures and some popin. The ssd on series x isn't solving the problem that it's supposed to be solving as the ps5.

When mark cerny said no loading screens he didn't just be mean instant level loading or 2 second loading screens he meant streaming data so fast that if a player turns around the old data that wa said resident in ram is deleted and new data is loaded seamlessly without popin this means you can have scenes with more data than you could hold in ram meaning more detailed worlds advantage you've seen in unreal 5. Scenes with 100+ gb full of billions of polygons rendered on just 16gb gpu. And ratchet streaming worlds in a second and this is whats revolutionary on ps5 and why they call it the most revolutionary console since 3d. The xbox meanwhile can't even handle popin on crossgen games. This means it'll be left out when ps5 and pc games will have more detail, you'll basically have to cut down detail on Xbox so this beats the point of calling it nextgen it's more like a Xbox one x upgrade.

Seriously, I think I have never seen so much stupid messages writen by the same member in such a short time.

stupid lloyd bridges GIF
 

SSfox

Member
Thoughts on dunovo coming to ps5?

Kinda smell like shit hardcore from i see, Sony recently are like trying hardcore to make me switch to Xbox/PC, duh.
 
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SSfox

Member
Fuck me. Series S is silent as in fucking dead quiet playing Division 2.
This game would be howling on my now deceased PS4 Pro with fans near max.
No fan noise on Series S even after gaming for more than 2 hours now.
Have to hand it or Xbox here. This thing is amazing.
Something to keep in mind is that playing division 2 on serie S is like playing borderlands 2 on ps4, those games aren't close to use all hardware features so it make totale sens if consoles run silent in those kind of games (basically old gen games in remastered version). meanwhile division 2 is a end gen game on ps4 and Xbox one. We will see in 2 years when the true next gen games start hitting if next gen consoles are truly silent or not, and this goes for both ps5 and series.

Tho ps5 already being silent in a game like demon souls is good sign already tho. Can't speak for Xbox serie as there is no true next gen game in this console.
 
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Fuck me. Series S is silent as in fucking dead quiet playing Division 2.
This game would be howling on my now deceased PS4 Pro with fans near max.
No fan noise on Series S even after gaming for more than 2 hours now.
Have to hand it or Xbox here. This thing is amazing.

Something really good with the new consoles is the noise level, PS5 and XSX are really nice, but when I tried the XSS with Gears 5 and ACV, I was impressed.
 
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Riky

$MSFT
Something to keep in mind is that playing division 2 on serie S is like playing borderlands 2 on ps4, those games aren't close to use all hardware features so it make totale sens if consoles run silent in those kind of games (basically old gen games in remastered version). meanwhile division 2 is a end gen game on ps4 and Xbox one. We will see in 2 years when the true next gen games start hitting if next gen consoles are truly silent or not, and this goes for both ps5 and series.

Tho ps5 already being silent in a game like demon souls is good sign already tho. Can't speak for Xbox serie as there is no true next gen game in this console.

Total rubbish, it's down to power draw and Gears 5 is the most demanding game so far, it runs totally silently on both the Series consoles.
 
Something to keep in mind is that playing division 2 on serie S is like playing borderlands 2 on ps4, those games aren't close to use all hardware features so it make totale sens if consoles run silent in those kind of games (basically old gen games in remastered version). meanwhile division 2 is a end gen game on ps4 and Xbox one. We will see in 2 years when the true next gen games start hitting if next gen consoles are truly silent or not, and this goes for both ps5 and series.

Tho ps5 already being silent in a game like demon souls is good sign already tho. Can't speak for Xbox serie as there is no true next gen game in this console.
yep. The most demanding game on PS5 is Spiderman Miles morales. And the console is quiet with this game.
 
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SSfox

Member
Total rubbish, it's down to power draw and Gears 5 is the most demanding game so far, it runs totally silently on both the Series consoles.
You don't seem to know what you're talking about. We will talk about this when gears 6, uncharted 5 and GTA 6 will come out.

My Xbox 360 was silent with dead rising and lost odyssey but then became noisy with ninja Gaiden 2 until it turn into a boeing with gears 2 and re5 and then almost exploded with RDR, fortunately I was able to sell before it happens. PS3 launch edition was also pretty much as bad in that area too.
 

Riky

$MSFT
You don't seem to know what you're talking about. We will talk about this when gears 6, uncharted 5 and GTA 6 will come out.

My Xbox 360 was silent with dead rising and lost odyssey but then became noisy with ninja Gaiden 2 until it turn into a boeing with gears 2 and re5 and then almost exploded with RDR, fortunately I was able to sell before it happens. PS3 launch edition was also pretty much as bad in that area too.

Did you test the power draw on this games? You say Xbox has "no next gen games" however Gears 5 runs at 60-120fps at PC Ultra settings with VRS and Global Illumination at up to 4k. It's very demanding on PC. It draws a lot of power so it's a good benchmark of how the machines react under load.
 

M1chl

Currently Gif and Meme Champion
it did for me sometimes really badly actually... i don't know if this was a widespread issue but i had to restart my series X a few times because of this
wIJBj3c.jpg
oXK9gte.jpg
Are you on insider build by some chance? Never seen it like that, however I had some issue with other game,s because especially skip-alpha is piece of shit. But I do like living on dat edge.

Fuck me. Series S is silent as in fucking dead quiet playing Division 2.
This game would be howling on my now deceased PS4 Pro with fans near max.
No fan noise on Series S even after gaming for more than 2 hours now.
Have to hand it or Xbox here. This thing is amazing.

You should let us know in separate theread, since you already have the `thing`
 
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Lunatic_Gamer

Gold Member

Marvel’s Avengers PS5 Load Times Will Be Instant, Xbox Series X to Look Visually the Same as PS5

“Many loading screens on PS5 are pretty much instant. It’s VERY fast,” The Crystal Dynamics rep who goes by the username “Crystal_PR_Guy” said during the Twitch chat.
“no plans to show Xbox Series X, but it’ll be pretty much the same from a visual perspective as PS5”
“Xbox Series S gets the next-gen treatment, but will max out at 1440p resolution”

 

SSfox

Member

Marvel’s Avengers PS5 Load Times Will Be Instant, Xbox Series X to Look Visually the Same as PS5




Hopefully CD will be done with this game asap so they can fully focus on the next TR game.
 

Zoro7

Banned
Thing is all next gen machines are amazingly quiet. I've only heard good things on PS5 and Series X.
Didn't expect the Series S to be this quiet goddamn.
All up though on both sides of the blue/green fence we getting quality hardware this gen

tumblr_mgs9h0Qkky1s2caofo1_500.gif
No way you got a Series S???
Wow I had no idea. Not like you made a thread and posted a thousands messages about it.
 

BGs

Industry Professional
I think that many of you worry too much about the different "techniques" or "processes" applied to video games when the only important thing is the final screen finish and performance (or its balance), and not the "nomenclatures" used to achieve those results. Above all knowing that some new techniques can worsen the general quality if not used properly.
 

Shmunter

Member
I think that many of you worry too much about the different "techniques" or "processes" applied to video games when the only important thing is the final screen finish and performance (or its balance), and not the "nomenclatures" used to achieve those results. Above all knowing that some new techniques can worsen the general quality if not used properly.
In the recent digital foundry podcast, whatever that thing is called. They proclaimed AMD should just buy insomniacs reconstruction technique, it’s so high quality.

So yeah, it’s not a zero sum game dependent on brand or specific hardware technology underpinning it. Results do the talking.
 
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