Topher
Gold Member
Why so she could take credit for whatever Amy does?
Wasn't aware of that.....but ok?
Why so she could take credit for whatever Amy does?
Majority of her roles and credits are for some form of a Producer. Which means she wasn't touching or involved in any creative or design roles. If anything, maybe she provided some feedback here and there. They just saw her face multiple times and thought she was in a more hands-on role I suppose.But even then no one can really say what her actual contributions were to those games. Did she even touch any of the actual "Creative" or "Design" aspects of those games? Or was she just one of those glorified "Producers"?
Yeah. I remember hearing how she was just at Google Stadia for a year and has nothing to show for that. Granted I can give her the benefit of the doubt with Google just being a clusterfuck of a company to create stuff in. But even prior to that, when is the last time she released a game that she worked on directly?
Amy Hennig? I thought you were talking about Jade? Do you have any idea at all what you're talking about. Doesn't seem like itJeez Dragon-Age 3, you know what I meant. And thats not an fps game.
It was fun when frostbite engineer called out Amy Hennig as clueless.
No, indie.Stupid question.
Is a new Playstation studio?
Someone should post the PR when she joined Stadia to see if it was the exact same kind of "pat-on-the-back" spiel. In today's world sadly only "The Optics" seem to count, even more than the end result.Great to know now let's talk again once released. It is the result that counts.
tbf she didnt have opportunity to do soIm ok with her. But she hasnt released a game since the old AC games
At first I thought it was a Indie studio with a game being published by Sony.Stupid question.
Is a new Playstation studio?
it will release at same time with starfield and elder scrollsNeat. So... 5 years of dev time, perhaps will be released with a PS5 Pro patch if it doesn't get cancelled first. Get hype tho.
Not enough pics
That tweet was from XDEV which specialize in getting third parties to make exclusive content (ie: Sackboy).At first I thought it was a Indie studio with a game being published by Sony.
But right now there is Congrats to joining the PlayStation Studios that gives a different view.
At first I thought it was a Indie studio with a game being published by Sony.
But right now there is Congrats to joining the PlayStation Studios that gives a different view.
Not surprised. People were dreaming about Square but this seems more fitting for their budget.
Wasn't aware of that.....but ok?
And so today I’m announcing Haven, an independent studio where many of the talented game developers I have worked with for years (and love dearly!) are coming together to do what we are most passionate about.
She worked in very few games but all of them where a hit with big financial success.People should keep their expectations in check.
It's not though.someone should update the thread title. haven studios is sony studio.
It's because she was on a TV Show. That's how people knew about her so Ubisoft used her for marketing also.I've heard this person's name for so many years. Yet I don't understand what she has done to deserve so much accolades and name recognition.
Her contributions don't seem to be as big as others on the projects she's been associated with. Yet for some reason she gets the limelight. Why?
Is she even relevant any more?
Who do you think really created Assassin's Creed?
(hint: it's not the person who is the focus of this team photo)
She ain't got nothing on Freddy D when it comes to introducing stuff though.Jade raymond can introduce to whatever the fuck she wants.
Like any AAA game, Assassin's Creed didn't have a specific creative mind behind it, it was the work of dozens/hundreds of people. If you mean Creative Director no, it wasn't her role in AC. She was her boss, the producer. She did work on many successful games both before and after Assassin's Creed in many areas. First as programer, then producer, or even building and leading very successful studios and in other areas. The Creative Director of AC instead after AC only released a let's say not very successful game with monkeys.She produced assassin's creed more than 10 years ago and was not even the creative mind behind the franchise, why are we excited again?
I guess Google basically sold the rights to the IP and all the work they have been doing to Jade and the new publisher (Sony).
It's unlikely Sony signed this from scratch so quickly.
Must be Google's premium IP they were developing for Stadia.
I assume the team is relatively small team of around a dozen or two of very experienced and talented individuals. Working on a new IP unrelated to what they did in Google since a few months ago, enough time for them to make a convincing pitch and maybe prototype or even vertical slice, which combined with the confidence that their CV and popularity may provide would have convinced Sony. If the scope of the project is relatively small I think they can have the game ready in a year or two.This or will see the new ip in 2025
Regarding her job as the boss of Ubisoft Toronto, there are many other games where they did work while she was there. Some of them published while she was there, some of them until a couple of years after she left:
- Gylt (2019), Google Inc. very special thanks
- Plants vs. Zombies: Battle for Neighborville (2019), Electronic Arts, Inc. special thanks
- Star Wars: Battlefront II (2017), Electronic Arts, Inc. SVP Group General Manager
- Astroneer (2016), System Era Softworks
- Assassin's Creed: Unity (2014), Ubisoft, Inc.
- Far Cry 4 (2014), Ubisoft Entertainment SA
- Tom Clancy's Splinter Cell: Blacklist (2013), Ubisoft, Inc.
- Assassin's Creed: Brotherhood (2011), Ubisoft, Inc.
- Assassin's Creed: Brotherhood (2010), Ubisoft, Inc.
- Assassin's Creed: Bloodlines (2009), Ubisoft Entertainment SA
- Assassin's Creed II (2009), Ubisoft Entertainment SA
- Assassin's Creed II (2009), Ubisoft Entertainment SA
- Assassin's Creed II: Discovery (2009), Ubisoft, Inc.
- Assassin's Creed (Director's Cut Edition) (2008), Akella
- Metal Gear Solid 4: Guns of the Patriots (2008), Konami Digital Entertainment, Inc.
- Assassin's Creed (2007), Ubisoft, Inc.
- There (2003), There Inc
- The Sims Online (2002), Electronic Arts, Inc.
A dozen or less. The Stadia studio had like 25.Any idea about team size?
A dozen or less. The Stadia studio had like 25.
And more woke.
bonnie ross is prettier than jade
Assassin's CreedShe was the head of the division not a single studio from what I understand
that pretty face cancels that wokenessAnd more woke.
Assassin's Creed
Watch Dogs
and The Division!?
badumtish.mp4
The playa vista studio opened last year. These are obviously ex typhoon devs.She was the head of the division not a single studio from what I understand
The playa vista studio opened last year. These are obviously ex typhoon devs.
Typhoon was the Montreal studio. That Haven is located in Montreal is not a coincidence.They had three studios
One Jade opened in Montreal, Typhoon, and the Playa Vista one
yeah because Ken Kutaragi is well known for good decision makingHonestly i'm starting questioning what's going on with Sony recently with some of the weirdest decision making. I'm guessing they did that because it must be super cheap (since it's indie) cause Jade Raymond has done nothing, even AC1 it was Patrick Desilet the mind behind it not Jade.
I feel like i need to print Ken Kutaragi picture and put it in my room cause i feel my playstation spirit is being corrupted and disturbed recently with those Jimbo and Hermen decisions making.