Maiden Voyage
Gold™ Member
C.- You struggle with basic comprehensionLet me help you, there are two scenarios:
A.- The game is not worth it without VR.
B.- The game is worth it even without VR.
C.- You struggle with basic comprehensionLet me help you, there are two scenarios:
A.- The game is not worth it without VR.
B.- The game is worth it even without VR.
C.- You struggle with basic comprehension
This is why I'm really hoping for an RE Village VR announcement tomorrow.If this is anything like the difference between playing RE 7 in VR and playing it in pancake mode... then a hell of a lot of the experience will be lost if you play Alyx in 2d. Nowhere near as good.
Do you not have insurance?There was a time when I had an Oculus Rift. BUT MY HOUSE WAS ROBBED WHILE I WAS ON A PROFESSIONAL TRAVEL AND NOW I'M FUCKED UP AND I CAN'T FINISH THE GAME
Maybe I don´t understand you then, are you saying that the game is not worth it without VR?????. or not?.
The game was made from the ground up with VR in mind. Every decision made assumed you were using VR. Taking something out of VR isn't the same as switching screens or control method. It changes the fundamentals of the game going from a place you exist in to not.Let me help you, there are two scenarios:
A.- The game is not worth it without VR.
B.- The game is worth it even without VR.
It's even more,much, much more than that.If this is anything like the difference between playing RE 7 in VR and playing it in pancake mode... then a hell of a lot of the experience will be lost if you play Alyx in 2d. Nowhere near as good.
My life time:Do you not have insurance?
if you take away the novelty of the implementation of the interface, the game is forgettable.
Let me help you, there are two scenarios:
A.- The game is not worth it without VR.
B.- The game is worth it even without VR.
Both cannot be true at the same time.
Maybe I don´t understand you then, are you saying that the game is not worth it without VR?????. or not?.
Flawed anaolgy.Let me help you, there are two scenarios:
A.- The game is not worth it without VR.
B.- The game is worth it even without VR.
Both cannot be true at the same time.
It is to late now, but I would change insurance companies and also file lawsuit as you were unable to meet the limitations due to extenuating circumstances.My life time:
I do have a house insurance, but they used a procedural flaw to only reimburse me for the break-in (approximately 200 euros)
As I was not at home, it was my best friend (who had a key) that noticed the burglary and call the police.
They told me I needed to come back to file a complaint which I was only able to do 4 days later because of the COVID. The insurance then told me that the complaint needed to be done maximum 2 days after the misdemeanor.
My house was ransacked, they emptied my own bottles of alcohol on the walls (yeah for real), stole my clothes, my PC and most of the electronics, destroyed my kitchen pipe (yeah for real again) and other stuff
I got completely fucked.
That's f*cking genius!!!!So much that I want to buy a gaming laptop to put in a backpack and go outside to truly play it without restrictions.
You're using flawed reasoning to try to demonstrate that only games that are good without VR should be considered worthwhile or memorable.
If a game is built from the ground up to work with a certain system, user interface, or control method and cannot work with previous hardware, it does not make a game forgettable. Advancements in controllers alone point out the flaw in your thinking. Imagine saying that Mario 64 couldn't be any good because if you removed the joystick from the controller, it would be forgettable. Videogames entirely could be hand waved away because they don't require interfacing with tangible objects.
No true Scotsman indeed.
TrollNice Red Herring and straw man. My point is that VR games have several qualities like every other game, but if you guys are saying that if this game is not worth playing without VR, then the other qualities of the game must not be interesting enough to warrant a VRless gameplay. And since you refuse to answer a simple question it seems there is no point in arguing with you.
Flawed anaolgy.
Better comparison would be a game that can be played both ways, such as the aforementioned AC or Project Cars 2, both games become wholly more immersive in VR.
Whereas Alyx is designed for VR from the start, the devs have been very upfront about that in the game design from the very first moments, the balcony scene, they actually want the player to pause and view the city before moving into the greenhouse, which becomes an extension of the balcony.
Troll
There are some incredible moments in this game that absolutely can only be done with VR and hand controllers. Without spoiling anything, taking the VR out would be like experiencing Wii Sports without motion controls.Why are people so upset about this lol
Let them play it using a dance pad for all I care. What difference does it make to those who care for VR.
No one is stopping them from playing it though lol. No one is trying to have this shut down or anything like that.Why are people so upset about this lol
Let them play it using a dance pad for all I care. What difference does it make to those who care for VR.
Playing Alex without VR is like eating a well-done steak. You've destroyed the experience by removing the best parts.
Have you tried getting an interest in VR?I get this point, however there are a lot of people like me who have no interest in VR at all, but are huge Half Life fans who want to experience another part of the story, especially given the huge gap between Alyx and HL2:Ep 2!!
If you said you didn't want to play Symphony of the Night with touchscreen controls, would it be confirming that that game is forgettable without the novelty of a control pad?You guys are confirming what I said before, if you take away the novelty of the implementation of the interface, the game is forgettable.
If you said you didn't want to play Symphony of the Night with touchscreen controls, would it be confirming that that game is forgettable without the novelty of a control pad?
You can't just staple a completely different interface paradigm onto a game that wasn't designed for it and expect it to be the same experience. It's going to be wildly unbalanced At a minimum and really a completely different game.
No but doing it right would be beyond the scope of the modding tools available, and it also wouldn't be the same game anymore.Does it need to be the same experience in order to be a worthy experience?. Do good adaptations don´t exist?. You are assuming too much.
Are you a VR police or something? Let people play any way they wanna play.Alyx does nothing to further the plot. The experience is meaningless without VR so you're doing more harm than good by 'playing' through without VR.
Keep in mind the combat in Alyx is specifically tailored for VR. Reloading, aiming, enemy placement is all based around being in VR. This means there are fewer enemies compared to previous games but the tension in combat is much higher. If reloading is done via a single keystroke, you're circumventing the entire experience.
This is like playing Mario 64 modded to be a 2D snes game. Or an easy mode on a Souls game.
It's not just the amount of enemies, it's the AI. The game is really designed around teleport locomotion. Even in VR with full locomotion it's pretty easy, because the game was just designed that way. But aiming with a mouse is also easier than aiming in real life.Now we just need a mod that spawns more enemies so the game can be challenging without VR.
It won't be perfect yes, but at least it's something for those that don't want to play without VR. Half Life community is one of the most creative around so we're in good hands.It's not just the amount of enemies, it's the AI. The game is really designed around teleport locomotion. Even in VR with full locomotion it's pretty easy, because the game was just designed that way. But aiming with a mouse is also easier than aiming in real life.
Took 4 posts before the religious fanatism VR people came to the thread.The only people that have no interest in VR are ignorant. You got no excuse.
It's this x1000, like playing guitar hero or dancing games with a pad. The whole experience will be changed so much as to render it pointless.If this is anything like the difference between playing RE 7 in VR and playing it in pancake mode... then a hell of a lot of the experience will be lost if you play Alyx in 2d. Nowhere near as good.
Completely forgetting the retcon ending, but for a lot of people it seems, yes - enough to attempt to actually remove the VR component.That was not an analogy, see, it is a simple question, is the story and other elements of the game worth experiencing without VR?. You guys seem to think that those "VR wow" moments are angular to the game and without them the game loses too much... and I agree that there is not too much left once you remove VR.
You can get headsets on eBay really cheap.Ooooh trust me I know, I enjoyed my time so much with this game, playing with dead bodys and the physics.
The worst part is that I still have the two sensors and one touch because those freaking dumbass probably don't know what they stole. So I don't know if I wait for a true Rift 2 with a better resolution, or just buy back a Rift.
That's why you order something else off the menu. Like Shenmue 3.But it's better than going hungry. Most people just don't have access to VR so it's better than nothing.
I am and you are under virtual arrest citizen.Are you a VR police or something? Let people play any way they wanna play.
I have a 1660ti laptop with 16gb ram and only an i5 and my rift cv1 works great with Alyx. High settings I think, I can't remember. Certainly medium.All I want to know is if the Quest 2 runs the game well, or can my 1660ti do VR well enough.
If neither questions results in a no, i'll probably play this modded if I feel desperate enough.
Though I very much rather play this with a VR headset.
So good in VR that it's kind of ruined other VR games for me. Its a masterpiece.Great VR game, mediocre FPS.
No need to imagine, it's just as bad as it sounds:You're using flawed reasoning to try to demonstrate that only games that are good without VR should be considered worthwhile or memorable.
If a game is built from the ground up to work with a certain system, user interface, or control method and cannot work with previous hardware, it does not make a game forgettable. Advancements in controllers alone point out the flaw in your thinking. Imagine saying that Mario 64 couldn't be any good because if you removed the joystick from the controller, it would be forgettable. Videogames entirely could be hand waved away because they don't require interfacing with tangible objects.
No true Scotsman indeed.