RCU005
Member
I'm playing Crash Bandicoot N-Sane Trilogy and I must say I don't like it. This has nothing to do with the controls, but I feel the game concept is very outdated. I know I'd loved it back when it came out on PS1, but I never played it then because I was a Nintendo-only owner (due to money restrictions).
With that said, the game controls badly. There are countless platformers ever since the NES, but it seems like the only franchise that have really nailed the controls, the feel and the accuracy is Mario. Specially with the change to 3D, Nintendo pretty much made Mario control perfectly from their first try doing a 3D game. I love Banjo Kazooie more than Mario, but I won't the deny that the game didn't control very good.
Why is it that until this day, there are many games that don't have movement and precision as good as Mario? It seems as if Nintendo had a patent on making platformers control perfectly, because very few people do it. There are some games that do it very good, but they rely more on cancelling animations, so it doesn't provoke the same feeling of being very precise, or other games that are slow or floaty.
LittleBigPlanet, for example, I loathe that game! I loved every aspect of it, but the moment you start playing with that floaty jumps and movement, is infuriating. I really hope that the new Sackboy Adventure game got rid of that.
What games do you think control as good as a Mario game?
What games do you think they are the worst when it comes to control/movement/precision?
With that said, the game controls badly. There are countless platformers ever since the NES, but it seems like the only franchise that have really nailed the controls, the feel and the accuracy is Mario. Specially with the change to 3D, Nintendo pretty much made Mario control perfectly from their first try doing a 3D game. I love Banjo Kazooie more than Mario, but I won't the deny that the game didn't control very good.
Why is it that until this day, there are many games that don't have movement and precision as good as Mario? It seems as if Nintendo had a patent on making platformers control perfectly, because very few people do it. There are some games that do it very good, but they rely more on cancelling animations, so it doesn't provoke the same feeling of being very precise, or other games that are slow or floaty.
LittleBigPlanet, for example, I loathe that game! I loved every aspect of it, but the moment you start playing with that floaty jumps and movement, is infuriating. I really hope that the new Sackboy Adventure game got rid of that.
What games do you think control as good as a Mario game?
What games do you think they are the worst when it comes to control/movement/precision?