How is Alien vs Predator better than Doom? It had better colors/resolution and.. thats pretty much it. Doom is way more smooth and fast and, again, level design is light years ahead.
Did you play AvP in 1994/95? I guess not. It is not a Doom clone but more like classic Resident Evil in design. An open world game with five level military base, air duct system and two docked ET spacecrafts. It is a tactical survival horror game, not some shooter where you have to kill everything that moves. A quite good depiction of Aliens film with Predator thrown into a mix graphic, audio and gameplay wise. Main goal for Marine is to initiate a self destruction of the base and evacuate by an escape pod, for Predator is to get an Alien Queen trophy by killing her and for Alien is to free the Queen from Preds prison. In other words more interesting game and no one else made something like this again.
Zero Tolerance is quite amazing for a Genesis game. Not only the textures on walls/ceilings/floors, it even had external skybox on some levels. It also was the first co-op multiplayer game of all time in console (through custom implementation of the never released Genesis link cable), different characters, destructible environment, camera bobbling, voice clips, blood splats, dripping blood, physical corpses, you can hear enemies footsteps, hand-to-hand combat, bouncing grenades. It has TONS of details, while AvsP on Jaguar has.. almost nothing, it is a pretty simple game.
Oh, and probably the most impressive title screen ever seen in a 16-bit game.
I played all those games in '94/95 and definitely ZT was not impressive for its time. I and my mates even laughed a lot at it back then when doing a comparison. You just got yourself into thinking that if there are more elements in the game it means it is better. But it is utter nonsense. It is all about balance between all of this things which are meaningful.
Also I do not know what is special about its title screen.
Meaningless for gameplay. Just a trick between levels.
Just a texture swap. Meaningless in a boring environmnet.
Enemies attacking from the floor and ceiling. Good luck finding other than walking aliens in AvsP.
Meaningless for a game where you cannot look up or down. And Jag was not capable to run additional sprites (for walls and ceiling) in AvP engine.
Tons of enemies on screen. Framerate certainly takes a hit, but AvsP is slow even with one alien on screen so
AvP is not a shooter and there is nothing wrong with slow pacing in it when you play as Marine. Actually it adds to its tactical gameplay. Also if you want to test how many enemies it can handle just leave a brig and run to Canteen.
Meaningless for such a low res and small display window.
Meaningless. Would not add anything special to AvP gameplay.
Meaningless for gameplay itself.
2D background. Still the same design like in floor levels. So?
Not real windows. Just a trick with 2D background.
Bouncing grenades + destructible environment.
Lol. Those are not 3D objects. Just animated sprites. Not intricate physics used.
I don't want to be an Alien vs Predator hater, since it's not a terrible game, but seriously, this game blows AvsP out of the water when it comes to gameplay and complexity.
I doubt that you played AvP in '94/95 but none of my mates ever said back then that Zero Tolerance is better than AvP. Nor they said that AvP is a Doom clone. Can you explain what was wrong with us? Perhaps we played too many games on various systems or something?
Also AvP made people jump scared during gameplay. Even observers. Yet everyone knew how it really works but it always had this effect. I cannot say the same about Doom or ZT.
The bottom line is that AvP is the better and more unique game of the three.
BTW one of its programmers would like to make a spiritual successor to it. Does it mean that no other game managed to be similar?