What is Crytek even working on these days? All this remaster stuff is being outsourced and aside from Hunt: Showdown (which is getting more and more popular) I wonder what the majority of the studio spends their time on. Granted it's a lot smaller than it used to be but still...
Making Crysis 4, hopefully? There's also the rumor of Ryse 2, but that doesn't feel valid to it to me. And then there's just the work building CryEngine to remain competitive with Unreal, Unity, and everything else pushing it to the fringes. (Those engine workers would mostly be different people from the game development team; some of those people are busy supporting Hunt Showdown and making VR games, so they're been at work elsewhere even if a big AAA effort has been absent a long time now.)
It does make me nervous that for their flagship product relaunch, Crytek had to turn to an external studio to do a lot if not all of the port work here, and they could only port over the CryEngine 2 (PS3/360) builds rather than actually going back to the original (although CryEngine 1 may be such a mess that porting was impossible, they've been re-integrating some of the CE1 details through Crysis patches and maybe the Remastered Trilogy will have a "final" version with even more, but Crysis Remastered will always have this bad reputation of failing to really answer the question, "Can it run Crysis?") And then the rollout makes little sense; why not announce the Trilogy when Crysis 1 R was launching (which came out at $30, so the pricepoint for this trilogy will be interesting) and that would be the packaged product to pre-order while 1 came out digitally? It's all been weirdly handled, IMO, and every step of the process (from using the console version as base to having a launch that needed significant patching to even now crashes and other issues) feels like Crysis 1 Remastered was rushed for the wrong reasons.
It's interesting that the sell here in the Remastered trilogy announcement is hardly at all about the enhancements and new technology or any of that, so I'm guessing 2 and 3 are much more quickly-handled ports with framerate addressed and some RT on next-gen consoles and that's about it (also the multiplayer is stripped from the build.) That's fine by me, actually, the second two games look really nice still, I'd personally rather Saber just got them on the latest CryEngine and dialed in the framerate and FX quality per platform but then went back to working on Crysis 1 Remastered being all that it should be.