• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Metro developer: DirectStorage will be very beneficial for PC gaming

Tygeezy

Member
Its all about loading now for the console warriors. Meanwhile in R&C we have portals but still have to drag the crosshair with a slow, imprecise and assisted analog stick and the SSD/IO can´t do nothing to change this.
There is a gyroscope that tremendously aids in precision aiming that devs refuse to use however. There also is native keyboard and mouse support as well. It's up to the devs to use them.
 

Kataploom

Gold Member
I've never once said a bad thing about it. I've always looked forward to it. But no one has been able to tell me a game on PC that's suffered from not having this feature yet. @clintar wanna tell me a game perhaps?
Definitely Jedi Fallen Order for me, texture streaming is WAY too obvious and constant stutter every amount of minutes
 
Definitely Jedi Fallen Order for me, texture streaming is WAY too obvious and constant stutter every amount of minutes
It's even worse on next gen consoles. Doesn't ps5 have decompressors? What happened with that game?
And I don't think you own a gaming pc.
Everyone who knows me on GAF, knows what I have, and has even played games with me on Steam, Epic, etc. I am don't believe you know anything about game development, or most things discussed in this thread.
 
Last edited:

e&e

Banned
Whitney Houston GIF


I spent a year hearing about the mindblowing revolutionary wonders of SSD on console.
So far they have translated to: Faster loading.
HOLY SHIT! This is on point! Lmfao!
 

Loxus

Member
It's even worse on next gen consoles. Doesn't ps5 have decompressors? What happened with that game?

Everyone who knows me on GAF, knows what I have, and has even played games with me on Steam, Epic, etc. I am don't believe you know anything about game development, or most things discussed in this thread.
Than at like you game on PC then bruh and stop acting like your PC can do what the PS5 SSD is doing.

Those games aren't built around SSDs, so what you'd expect and you call your self a PC gamer or you just game on PC and don't understand how each part of the system work with each other.

Linus is a bigger PC gamer than you and he understands the PS5's SSD, why can't you?
 

Tygeezy

Member
There is way too much venom in this thread. It's disappointing that pc is lagging behind consoles right now because ive predominantly been a pc gamer since 2001 or so. Pc is getting direct storage and rtx io very soon though, so I don't understand all the bickering.

I personally see value in both consoles this gen unlike last gen because the cpu is actually legit this time and of course the io speed. I've picked up both, but im still waiting to upgrade my 2070 super that was suppose to be a holdover. It looks like it will have to be the flag bearer for awhile since it's still quite good, but the lack of 4k 120 hz due to not having hdmi 2.1 is annoying and part of the reason the cheap series x is attractive since it has vrr support on top of also having keyboard and mouse support for games i'm interested in. It's kind of like having a pretty good gaming pc for cheap, so a second rig in a way albeit missing the plex server and pcvr game streaming capability I like to use my pc for as well.
 

FStubbs

Member
Whitney Houston GIF


I spent a year hearing about the mindblowing revolutionary wonders of SSD on console.
So far they have translated to: Faster loading.
The PS5 SSD is different though. It's so powerful that attaching that SSD and the secret sauce behind it to a PS1 would make it almost as powerful as the PS4. At least that's what people made it seem like.
 

Tygeezy

Member
Tools and bugs I'm guessing.
I haven't read anything about direct storage coming out next week. The only thing I can find is windows 11 will ship with direct storage meanwhile direct storage is suppose to come to windows 10 by the end of the year. I'd love for it to be out sooner because I picked up a 1tb NVME drive recently. Then of course we will also need games patched to take advantage of it. I think if we're lucky we will have a few games that use it by the end of the year. Fortnite on pc desperately needs it because the asset streaming stutters are quite annoying on a game that otherwise plays extremely well with extremely low input lag on pc.
 
Than at like you game on PC then bruh and stop acting like your PC can do what the PS5 SSD is doing.

Those games aren't built around SSDs, so what you'd expect and you call your self a PC gamer or you just game on PC and don't understand how each part of the system work with each other.

Linus is a bigger PC gamer than you and he understands the PS5's SSD, why can't you?

Can I ask you a serious question? Are you at least 12 years old? If you don't recall, I said I would much prefer a way better GPU, way higher frame rate, way higher Fidelity and image quality, way higher draw distance, way better Ray tracing, Etc then having slightly faster loading time. I'm not sure why anyone would ever give up all of the others, Just for a second or two faster loading times.

Linus a gamer 😂😂😂. Yeah you can't be 12 years old yet.
 

01011001

Banned
Than at like you game on PC then bruh and stop acting like your PC can do what the PS5 SSD is doing.

Those games aren't built around SSDs, so what you'd expect and you call your self a PC gamer or you just game on PC and don't understand how each part of the system work with each other.

Linus is a bigger PC gamer than you and he understands the PS5's SSD, why can't you?


this has to be bait... this "linus is a bigger PC gamer that you" part is a telltale sign of a bait
 

PaintTinJr

Member
You still don't get it. Not one single game has been created to date that wouldn't run best on PC. Not even a single demo. The UE5 PS5 demo which fans were raving about saying it couldn't run on XSX and PC.
Was debunked and shown by multiple Epic Games engineers to be running on PC at better Resolution and FPS while rendering the same amount of triangles. UE5 demo was the holy grail and trump card for these fans and it failed miserably.
Not only did it fail but the demo runs better on barebone sata SSD with no Direct Storage, RTX IO or fancy magical SSD.

Now people turn to R&C which epic games replicated like a toy using Data Layers and World partition to load millions of assets in 4 seconds from scratch.

r20joW.gif


Then people like PaintTinJr PaintTinJr turn to I/O complex but when DirectStorage shows up, it will be game over.
There won't be a period where console bests PC because It will show up exactly as actual next gen games that are utilizing next gen technologies are being released (less than 6 months) as studios are still retooling their engines to utilize next-gen tech.

PC with DirectStorage would beat the socks out of PS5 in every game. Not only in load times but in asset (geometry and texture) density.

What then? when you see pc killing ps5 in load times? What then? What will you resort to?
I'm confused by you being a neo member very recently, and yet since the beginning you've talked with such distain and familiarity with people like myself, so my first question to you in this reply: are you a sock account or were you banned and this is a new account - or do you have a different agenda from some discord group?

I get that we view the gaming landscape differently in the opinions department, but you really seem to be pushing hard to straw-man @ messages for me, and doing revisionist facts of what has been shown on all platforms.

You seem to want to have PC faceoff with PS5 in all these tech discussions, yet conveniently never bring a fixed spec (like a modern Alienware with 8 core Ryzen + 3060ti + current nvme SSD) PC to the discussion to yield any real examination of the topic. No one, has ever said that - if money were no object - you can't best the PS5 in all areas - even in IO before DirectStorage if you had 256GB of ram and a threadripper CPU - but the point is really what PC,?when? and for what size of AAA game buying audience can you best the PS5 - that has fixed specs since 2020.

You ignored all the info from both the nanite and lumen deep dives - from the developers, and then straw-man arguments ignoring the immense pixel-rate of a PS5 that matches the technologies, and now are trying the same with DirectStorage.

I think we are all pro-DirectStorage for games on this forum, because it is a step in the right direction - so trolling about it is really odd IMHO. How it measures up and improves things for Windows will be interesting.

As an example of how ineffective Window's current storage can be, you only need take a small 40MB file, like the Minecraft.jar file for running a - platform independent - MC java server and try unzip the folder in windows to an ntfs partition - on a average Steam survey PC - and then compare doing on RPi4 to ext4, to see how ntfs burns far more seconds unzipping when it contains lots of tiny files - compared to ext4.

To answer your trolling question, why would anyone have to do anything? Other than last-gen, that's always how things end up eventually with consoles. Last-gen it was worse, because the PS4 had no grace period of having a bigger userbase with better specs from the beginning - for any part of the system at anytime - and yet it sold well, had the games with the best production quality and all gamers were happy..
 
Last edited:
I'm confused by you being a neo member very recently, and yet since the beginning you've talked with such distain and familiarity with people like myself, so my first question to you in this reply: are you a sock account or were you banned and this is a new account - or do you have a different agenda from some discord group?

I get that we view the gaming landscape differently in the opinions department, but you really seem to be pushing hard to straw-man @ messages for me, and doing revisionist facts of what has been shown on all platforms.

You seem to want to have PC faceoff with PS5 in all these tech discussions, yet conveniently never bring a fixed spec (like a modern Alienware with 8 core Ryzen + 3060ti + current nvme SSD) PC to the discussion to yield any real examination of the topic. No one, has ever said that - if money were no object - you can't best the PS5 in all areas - even in IO before DirectStorage if you had 256GB of ram and a threadripper CPU - but the point is really what PC,?when? and for what size of AAA game buying audience can you best the PS5 - that has fixed specs since 2020.

You ignored all the info from both the nanite and lumen deep dives - from the developers, and then straw-man arguments ignoring the immense pixel-rate of a PS5 that matches the technologies, and now are trying the same with DirectStorage.

I think we are all pro-DirectStorage for games on this forum, because it is a step in the right direction - so trolling about it is really odd IMHO. How it measures up and improves things for Windows will be interesting.

As an example of how ineffective Window's current storage can be, you only need take a small 40MB file, like the Minecraft.jar file for running a - platform independent - MC java server and try unzip the folder in windows to an ntfs partition - on a average Steam survey PC - and then compare doing on RPi4 to ext4, to see how ntfs burns far more seconds unzipping when it contains lots of tiny files - compared to ext4.

To answer your trolling question, why would anyone have to do anything? Other than last-gen, that's always how things end up eventually with consoles. Last-gen it was worse, because the PS4 had no grace period of having a bigger userbase with better specs from the beginning - for any part of the system at anytime - and yet it sold well, had the games with the best production quality and all gamers were happy..
PC players don't really compare their PC to consoles. That's what console warriors do. And why should anyone need 256 GB of RAM? Where do you come up with these weird, absurd, random numbers from? Why not 16 or 32 gb of ram with a basic ryzen processor? Direct storage was supposed to be available today, but it's delayed to next week with windows 11. What will be your excuse next week? Only thing PC was lacking (not really as there are no games in existence or console that requires super fast SSD. Look at unreal engine for instance).

I don't get why ps5 owners/fanboys can't just be happy with their purchase. It's like they need to be up in everyone's face, trying to talk down to them (your very guilty of this, yet your trying to blame others for mimicking your behavior).
 
Last edited:

PaintTinJr

Member
....And why should anyone need 256 GB of RAM? Where do you come up with these weird, absurd, random numbers from? Why not 16 or 32 gb of ram with a basic ryzen processor?
A game's uncompressed package install is unlikely to be over 256GB, it was a combination of being an available memory size on lots of motherboards, and a size that would take all latency away - from not having a dedicated IO unit of 9 zen2 cores on PC and to take the SSD out of the equation - so an estimation on the side of caution that would definitely handle all situations - not some slight on your favoured platform as you saw it and overreacted to.
 
Last edited:
A game's uncompressed package install is unlike to be over 256GB, it was a combination of being an available memory size on lots of motherboards, and a size that would take all latency away - from not having a dedicated IO unit of 9 zen2 cores on PC and to take the SSD out of the equation - so an estimation on the side of caution that would definitely handle all situations - not some slight on your favoured platform as you saw it and overreacted to.
Did you miss the fact direct storage is about to be out? I'm pretty sure you have read me say that multiple times. The only saving grace you have, is about to be diminished in your quest of console warring. So I'm unsure why you are bringing up irrelevant things.
 

PaintTinJr

Member
Did you miss the fact direct storage is about to be out? I'm pretty sure you have read me say that multiple times. The only saving grace you have, is about to be diminished in your quest of console warring. So I'm unsure why you are bringing up irrelevant things.
I'm glad it is coming out, and go find the console war - I'm far more interested in technology than one individual platform, even if it is my main SP gaming platform.

20 times or 5times less latency in IO on all new PCs will be great for moving the industry forward, together - it gives me an excuse to buy a new PC or pickup an XsX, or both in the coming years. It doesn't change anything about my view on custom silicon like the I/O complex, constant boost clocking, unified memory or cache scrubbers, and I can be impressed by all new technology improvements, no?
 
I'm glad it is coming out, and go find the console war - I'm far more interested in technology than one individual platform, even if it is my main SP gaming platform.
Hmmmm let me look... Oh wait, here he is!


20 times or 5times less latency in IO on all new PCs will be great for moving the industry forward, together - it gives me an excuse to buy a new PC or pickup an XsX, or both in the coming years. It doesn't change anything about my view on custom silicon like the I/O complex, constant boost clocking, unified memory or cache scrubbers, and I can be impressed by all new technology improvements, no?


You just couldn't miss your chance. What makes you think overclocking to 2.23 is better than boost clocks? I mean, that is what you called it earlier? No? You called PC boost clocks, overclocking. But called ps5 boost clocks, boost clocks? Weird wouldn't you say? Or is that in the name of console warring? I couldn't find any other explanation. Plus what makes you think it's constant? Constant would literally mean locked 2.23 😂😆
 

PaintTinJr

Member
Hmmmm let me look... Oh wait, here he is!





You just couldn't miss your chance. What makes you think overclocking to 2.23 is better than boost clocks? I mean, that is what you called it earlier? No? You called PC boost clocks, overclocking. But called ps5 boost clocks, boost clocks? Weird wouldn't you say? Or is that in the name of console warring? I couldn't find any other explanation. Plus what makes you think it's constant? Constant would literally mean locked 2.23 😂😆
Had you actually watched the Road to PS5 - rather than your childish dismissal of all available info that doesn't fit your anit-PlayStation hardware narrative - you would know it isn't meaning constant, but constantly. They were the words Cerny used to describe it, and had lovely visualisation showing the constant boosting.

You clearly aren't interested in technology - that shows how great Sony's engineers are - otherwise you would already understand why the paradigm is beneficial - for all in the future. What next? Shall I wait for you to find a way to say that cache scrubbers on fixed hardware like a console aren't useful too?
 
Had you actually watched the Road to PS5 - rather than your childish dismissal of all available info that doesn't fit your anit-PlayStation hardware narrative - you would know it isn't meaning constant, but constantly. They were the words Cerny used to describe it, and had lovely visualisation showing the constant boosting.

You clearly aren't interested in technology - that shows how great Sony's engineers are - otherwise you would already understand why the paradigm is beneficial - for all in the future. What next? Shall I wait for you to find a way to say that cache scrubbers on fixed hardware like a console aren't useful too?
If something is going to constantly boost, it would be locked. Otherwise it boosts when needed sounds more accurate.

Oh trust me when I say I'm even more interested in technology. That's why I didn't cheap out for my next gen experience. I have all the pieces of the puzzle, sitting on a table in front of me as we speak! No shortcuts or compromises taken over here buddy. I don't need a spokesperson to sell me on anything, not Lisa Su or Leather Jacket Man, Jensen himself. That PR means nothing to me, as actions speak louder than words to and my PC more than delivers!

Consoles are great, and a big step compared to last gen. But let's not pretend. It's the console warriors that keep on calling out PC players, and falling flat on their face, like all the Unreal Engine fanatics who said it's the best thing ever, only to say it looks outdated as soon as it comes to PC. Crazy right?
 
Last edited:
Oh he did? Must’ve fallen prey to the frustration of the shitposting. Did warn him.
Please do tell us about the shit posting? No one in here is making fun of any consoles. It's mostly PC players who are talking about a update coming to PC's, not ps5's. Not sure why every thread has to turn into a ps5 thread on this site. It gets tiring. Can we not have threads that don't pertain to you guys, for once?

In reality, what does direct storage have anything to do with Sony or ps5? Why are you, one of the biggest Sony warriors on this site, in a Microsoft thread? I just don't get y'all's insecurities to have to feel the need to shit up every thread?
 
Last edited:

Shmunter

Member
Please do tell us about the shit posting? No one in here is making fun of any consoles. It's mostly PC players who are talking about a update coming to PC's, not ps5's. Not sure why every thread has to turn into a ps5 thread on this site. It gets tiring. Can we not have threads that don't pertain to you guys, for once?

In reality, what does direct storage have anything to do with Sony or ps5? Why are you, one of the biggest Sony warriors on this site, in a Microsoft thread? I just don't get y'all's insecurities to have to feel the need to shit up every thread?
Stop vomiting your deluded projections all over me. I already had a shower once today.
 
It isn't out yet. Win11 won't release until later this year.
It was supposed to have been yesterday for insiders. But next week instead now.

Very ironic with the timing I might add. Guess it would be hard on anyone platform warring all the time with direct storage as the base of all arguments. Very ironic.
 
Last edited:

PaintTinJr

Member
If something is going to constantly boost, it would be locked. Otherwise it boosts when needed sounds more accurate.
It is fine if you can't be bothered to understand - which is surprising for someone that claims to have a stable 2.1GHz overclock on their unspecified RTX GPU, and supposedly provides better benchmark mark scores and frame-rates than say 1.8Ghz stable overclock. But FYI, your post won't age well when GDC talks in coming years explain how they've exploited the paradigm shift to extract more performance.
Oh trust me when I say I'm even more interested in technology. That's why I didn't cheap out for my next gen experience. I have all the pieces of the puzzle, sitting on a table in front of me as we speak! No shortcuts or compromises taken over here buddy. I don't need a spokesperson to sell me on anything, not Lisa Su or Leather Jacket Man, Jensen himself. That PR means nothing to me, as actions speak louder than words to and my PC more than delivers!
Well that's interesting, feel free to PM that list of parts you have on your table - and that is genuine, not sarcasm - as I need an upgrade, and would get a better read on the current market by knowing what a serious PC gamer thinks is required. Windows 11 looks like a repeat of Vista's strategy - having a key software feature (DirectStorage in this case) that for sales reasons gets tied to an OS hardware feature (specific type of SSD + DX12 GPU+TPM2.0), and real Windows 10 support looks dead in half the time being quoted (like it always is)- so incompatible hardware already looks numbered very soon AFAIK.
Consoles are great, and a big step compared to last gen. But let's not pretend. It's the console warriors that keep on calling out PC players, and falling flat on their face, like all the Unreal Engine fanatics who said it's the best thing ever, only to say it looks outdated as soon as it comes to PC. Crazy right?
As Daniel said, there was a lack of (high-end) GI in the Land of Ancients scene because of the way their hierarchical lighting uses different techniques at different distances - of bounced light - from the near clip plane. Most people noticed that and wrongly assumed a downgrade.

I keep repeating this, but Land of the Ancient's was a showcase for NANITE :) - with hardware RT. Lumen in the Land of Nanite was a showcase for both nanite and Lumen's sw RT, but a big showcase for Lumen's Mesh distance field GI, given that it was configured at 5 times the bounce distance - 1km in the PS5 demo, 200m in the EA preview that has no UI menu to alter it.

And lets not pretend that DF's Richard and Alex aren't the biggest warriors out there deriding consoles - by Sony - at every chance they get. Your MO feels similar to their anti-PlayStation MO. Are you part of DF, or know them ? :)

/edit
In case you misunderstand my point, Windows 11 and Vista were good for gaming by forcing PC to keep pace with console changes. But it does make the, any PC with an SSD can do that argument you keep pushing unable to be tested, because at an OS level higher hardware min requirements are being enforced.
 
Last edited:

Loxus

Member
Can I ask you a serious question? Are you at least 12 years old? If you don't recall, I said I would much prefer a way better GPU, way higher frame rate, way higher Fidelity and image quality, way higher draw distance, way better Ray tracing, Etc then having slightly faster loading time. I'm not sure why anyone would ever give up all of the others, Just for a second or two faster loading times.

Linus a gamer 😂😂😂. Yeah you can't be 12 years old yet.
Actually I'm 29, an Architect and preparing to start my Bachelor in teaching.

If anything, your response tells me you aren't even an adult yet, if you fail to understand modern SSD controllers just are cutting it.

Having a SSD built the say way as the PS5's SSD will improve the whole gaming experience.
The PS5's SSD is like Nvidia's RT cores where games didn't utilize it's potential unless coded for it.

Which is why we're getting things like Direst Storage and RTX IO, but if you fail to understand the benefit, it's cool. I have no ill will towards you and will not continue this conversation any further.
 
Last edited:
It is fine if you can't be bothered to understand - which is surprising for someone that claims to have a stable 2.1GHz overclock on their unspecified RTX GPU, and supposedly provides better benchmark mark scores and frame-rates than say 1.8Ghz stable overclock. But FYI, your post won't age well when GDC talks in coming years explain how they've exploited the paradigm shift to extract more performance.

Well that's interesting, feel free to PM that list of parts you have on your table - and that is genuine, not sarcasm - as I need an upgrade, and would get a better read on the current market by knowing what a serious PC gamer thinks is required. Windows 11 looks like a repeat of Vista's strategy - having a key software feature (DirectStorage in this case) that for sales reasons gets tied to an OS hardware feature (specific type of SSD + DX12 GPU+TPM2.0), and real Windows 10 support looks dead in half the time being quoted (like it always is)- so incompatible hardware already looks numbered very soon AFAIK.

As Daniel said, there was a lack of (high-end) GI in the Land of Ancients scene because of the way their hierarchical lighting uses different techniques at different distances - of bounced light - from the near clip plane. Most people noticed that and wrongly assumed a downgrade.

I keep repeating this, but Land of the Ancient's was a showcase for NANITE :) - with hardware RT. Lumen in the Land of Nanite was a showcase for both nanite and Lumen's sw RT, but a big showcase for Lumen's Mesh distance field GI, given that it was configured at 5 times the bounce distance - 1km in the PS5 demo, 200m in the EA preview that has no UI menu to alter it.

And lets not pretend that DF's Richard and Alex aren't the biggest warriors out there deriding consoles - by Sony - at every chance they get. Your MO feels similar to their anti-PlayStation MO. Are you part of DF, or know them ? :)
Do you still not get the differences between boost clocks and overclocking? I don't believe you don't get it, but you are being purposely obtuse. If you consider boost clocks, being overclocked, than ps5 is overclocking it's GPU. You can't just pick and choose what it applies to.

Actually I'm 29, an Architect and preparing to start my Bachelor in teaching.

If anything, your response tells me you aren't even an adult yet, if you fall to understand modern SSD controllers just are cutting it.

Having a SSD built the say way as the PS5's SSD will improve the whole gaming experience.
The PS5's SSD is like Nvidia's RT cores where games didn't utilize it's potential unless coded for it.

Which is why we're getting things like Direst Storage and RTX IO, but if you fail to understand the benefit, it's cool. I have no ill will towards you and will not continue this conversation any further.
What are you talking about dude? I hope you aren't teaching comprehension or anything with technology, as you aren't exceeding at either. I never once said I'm against direct storage. Please quote me on that.

Ps5 SSD isn't changing gaming as a whole, and it isn't curing cancer either. It's the fact that consoles finally support SSD's, after being 10 years later to the party.

Devs aren't all going to go out and neglect consoles to make games strictly for SSD, until now that consoles are finally catching up. This is why direct storage and rtx i/o is coming out. Not because of the ps5 SSD, what a silly way to think.
 
Point me to anybody who said the SSD is an add on GPU or shut up.
So you don't recall how 10TF didn't matter compared to XSX 12 TF, because SSDGPU?! Lmao you warriors have selective memory loss. How UE5 (prior to be shown on PC, was only possible because the SSD and how it rendered scenes. (Yes, the SSD rendered those high quality assets according to the warriors in those threads)
 

Three

Member
So you don't recall how 10TF didn't matter compared to XSX 12 TF, because SSDGPU?! Lmao you warriors have selective memory loss. How UE5 (prior to be shown on PC, was only possible because the SSD and how it rendered scenes. (Yes, the SSD rendered those high quality assets according to the warriors in those threads)
No i don't remember anybody saying 10tf vs 12 tf didn't matter because of the SSD but thanks for outing what this is really about for you. Nobody said SSD is "rendering" high quality assets but it certainly is streaming very high quality assets to overcome the low amount of RAM in next gen consoles. Why is that controversial to you.

Show me somebody saying it is "rendering" those assets. Even if they did why are you so hung up about it that you come to a thread where a dev is saying direct storage will be very beneficial to shit post about it?

If somebody said those 2tf are "very beneficial" or that SFS or VRS or whatever is beneficial would you shitpost just the same? Why are you so up in arms about hardware having low latency high speed storage.
 
Last edited:

CloudNull

Banned
I really wouldn’t bother with this user. You won’t ever be able to win on facts or logic, it will just go in circles.

I cucked him into slipping and admitting he’s paid to post fud on Sony in a different thread. Likely sitting in some 3rd world shitposting sweatshop getting caned while doing everything on his script to turn the tide against Sony. Not sure how he’s keeping this shit job with the 0/10 performance, lol.

One of these has recently been stripped of their influence and just like that, they are nowhere to be seen, worked as a team in all Sony threads, dumb and dumber.
This post is pure insanity. It’s a fucking console relax.
 

PaintTinJr

Member
Do you still not get the differences between boost clocks and overclocking? I don't believe you don't get it, but you are being purposely obtuse. If you consider boost clocks, being overclocked, than ps5 is overclocking it's GPU. You can't just pick and choose what it applies to.
I'm being no more obtuse than Cerny was about the topic, and ironically you seem to be no smarter about the topic than Richard at DF in the post-Road to PS5 interview - where he implied Cerny was wrong and lying.

Old paradigm you have:
1. Base Clock
The clock that the GPU will run at under all valid ambient range circumstances within the TDP specified and without errors.
2. Boost Clocks
The clock that the GPU can boost to when thermal and power allows without any errors.
3. Overclock, beyond TDP and safe thermal limits - potentially damaging silicon - and needs benchmarked to ensure performance actually improves to find point of deminishing returns, as excess energy wasted in heat.

New paradigm
Cpu+gpu sub frame workloads analysed prior to execution and clock set deterministically for each subframe workload based on power draw of workload - so gpu is constantly boosting within TDP and without damaging silicon like an overclock, and without latency of themal throttling
 
Last edited:
I'm being no more obtuse than Cerny was about the topic, and ironically you seem to be no smarter about the topic than Richard at DF in the post-Road to PS5 interview - where he implied Cerny was wrong and lying.

Old paradigm you have:
1. Base Clock
The clock that the GPU will run at under all valid ambient range circumstances within the TDP specified and without errors.
2. Boost Clocks
The clock that the GPU can boost to when thermal and power allows without any errors.
3. Overclock, beyond TDP and safe thermal limits - potentially damaging silicon - and needs benchmarked to ensure performance actually improves to find point of deminishing returns, as excess energy wasted in heat.

New paradigm
Cpu+gpu sub frame workloads analysed prior to execution and clock set deterministically for each subframe workload based on power draw of workload - so gpu is constantly boosting within TDP and without damaging silicon like an overclock, and without latency of themal throttling
So why do you not understand the fact that AMD and Nvidia have boost clocks? You keep referring to even 1.8 ghz as OVERCLOCK, which is furthest from the truth. These are in the stock "boost" range. If you cannot prove otherwise, your need to stop spreading your b.s. FUD. I've asked you more than twice now, next time I'll let the mods handle your intentional wrong mental gymnastics. It's pretty shitty to keep implying something that is intentionally false, especially as you keep being corrected. Otherwise, you might as well say in the limited instances where ps5 can reach 2.23ghz, you need to refer to that as overclocking as well.
 

PaintTinJr

Member
So why do you not understand the fact that AMD and Nvidia have boost clocks? You keep referring to even 1.8 ghz as OVERCLOCK, which is furthest from the truth. These are in the stock "boost" range. If you cannot prove otherwise, your need to stop spreading your b.s. FUD. I've asked you more than twice now, next time I'll let the mods handle your intentional wrong mental gymnastics. It's pretty shitty to keep implying something that is intentionally false, especially as you keep being corrected. Otherwise, you might as well say in the limited instances where ps5 can reach 2.23ghz, you need to refer to that as overclocking as well.
Nice straw-man with a few goal posts moved like adding in AMD because they do have high gameclocks.

If required I will go back and re-quote you - in context of the claims you made about a 2060 super, then a 3060 and finally a 3060ti (baseclock 1500mhz, boost 1700Mhz) supposedly bettering a PS5 for nanite/lumen by pixel-rate(at 142gigapixel/s LoL), and how you supposedly have a stable 2.1Ghz overclock on one of those cards, but still no receipts of benchmark scores to show you haven't massively overclocked beyond diminishing return point, despite me calling you out repeatedly to prove your point.

Repeating what Cerny has claimed isn't consider fud on neogaf AFAIK - he said constant boosting, not overclocking - and claiming the PS5 isn't a 10.23TF/s console used to be moderated with bans like VFXVeteran got IIRC - but that is exactly what you are inferring by failing to accept the information disclosed in Cerny's GDC talk, along with the post GDC interview he gave Richard at DF.

You never answered if you are part of DF, or if you know them, so Ill ask again, are you, or do you?

And as you didn't DM about your table of PC parts for a DirectStorage Win11 PC, why not just share what motherboard, CPU and GPU, are there, as the other components should all pick them selves in a there or there-abouts way.
 
Nice straw-man with a few goal posts moved like adding in AMD because they do have high gameclocks.

If required I will go back and re-quote you - in context of the claims you made about a 2060 super, then a 3060 and finally a 3060ti (baseclock 1500mhz, boost 1700Mhz) supposedly bettering a PS5 for nanite/lumen by pixel-rate(at 142gigapixel/s LoL), and how you supposedly have a stable 2.1Ghz overclock on one of those cards, but still no receipts of benchmark scores to show you haven't massively overclocked beyond diminishing return point, despite me calling you out repeatedly to prove your point.

Repeating what Cerny has claimed isn't consider fud on neogaf AFAIK - he said constant boosting, not overclocking - and claiming the PS5 isn't a 10.23TF/s console used to be moderated with bans like VFXVeteran got IIRC - but that is exactly what you are inferring by failing to accept the information disclosed in Cerny's GDC talk, along with the post GDC interview he gave Richard at DF.

You never answered if you are part of DF, or if you know them, so Ill ask again, are you, or do you?

And as you didn't DM about your table of PC parts for a DirectStorage Win11 PC, why not just share what motherboard, CPU and GPU, are there, as the other components should all pick them selves in a there or there-abouts way.
Who the hell said I have any of the GPU's you listed? I said I can run one of builds at 2.1ghz constant. With boost clock on stock settings, it boosts to 1995mhz, and stays around that range. Not sure why your assumptions turn into facts, and then you argue with me, when you are only arguing with your own self.


If it was 2.23ghz at all times, it wouldn't be variable. I don't get why you don't seem to understand that. Even Cerny said it himself in his road to ps5 video.



Variable - adjective - not consistent or having a fixed pattern; liable to change.
"the quality of hospital food is highly variable"

Constant - adjective - occurring continuously over a period of time.
"the pain is constant"



Will you continue to push your bullshit definition? Or do you finally understand it now?


The difference between boost clock vs overclock:

The boost clock is the boost of the processing speed done by the GPU automatically itself to provide high performance under heavy load and overclocking means a manual increase in the speed which pushes the GPU up to its ultimate limits.

I can OVERCLOCK to 2.1+ghz, and BOOST up to 2.0ghz.
 

PaintTinJr

Member
Who the hell said I have any of the GPU's you listed? I said I can run one of builds at 2.1ghz constant. With boost clock on stock settings, it boosts to 1995mhz, and stays around that range. Not sure why your assumptions turn into facts, and then you argue with me, when you are only arguing with your own self.


If it was 2.23ghz at all times, it wouldn't be variable. I don't get why you don't seem to understand that. Even Cerny said it himself in his road to ps5 video.



Variable - adjective - not consistent or having a fixed pattern; liable to change.
"the quality of hospital food is highly variable"

Constant - adjective - occurring continuously over a period of time.
"the pain is constant"



Will you continue to push your bullshit definition? Or do you finally understand it now?


The difference between boost clock vs overclock:

The boost clock is the boost of the processing speed done by the GPU automatically itself to provide high performance under heavy load and overclocking means a manual increase in the speed which pushes the GPU up to its ultimate limits.

I can OVERCLOCK to 2.1+ghz, and BOOST up to 2.0ghz.
That is your made up definition, because an overclock in common parlance means beyond what the chip was binned at for base and boost, and going beyond the boost limits invalidates a warranty.

I even used the word Reference 3060 ti in that old post, so as not to confuse anyone with some nonsense anecdotal clock on your made up PC with a 2.1Ghz clock, but real hardware anyone can buy -like the Ps5 - and be guaranteed to provide deterministic performance regardless of ambient conditions or how long they've been running on the system, whether that be months or minutes - which then means baseclock on a 3060ti - whereas ambient temperature or running time has no impact on PS5's deterministic constant boost clock because it is driven by power draw of the subframe workloads,

You don't want to let it go, because the idea that people can't be assured to run UE5 nanite/lumen on a 3060ti and better a PS5 seems to trigger you far more than your appreciation of the superior hw engineering.
 
Last edited:
That is your made up definition, because an overclock in common parlance means beyond what the chip was binned at for base and boost, and going beyond the boost limits invalidates a warranty.

I even used the word Reference 3060 ti in that old post, so as not to confuse anyone with some nonsense anecdotal clock on your made up PC with a 2.1Ghz clock, but real hardware anyone can buy -like the Ps5 - and be guaranteed to provide deterministic performance regardless of ambient conditions or how long they've been running on the system, whether that be months or minutes - which then means baseclock on a 3060ti - whereas ambient temperature or running time has no impact on PS5's deterministic constant boost clock because it is driven by power draw of the subframe workloads,

You don't want to let it go, because the idea that people can't be assured to run UE5 nanite/lumen on a 3060ti and better a PS5 seems to trigger you far more than your appreciation of the superior hw engineering.
Who said anything about a 3060 ti?! Only you have. I'm not sure where you keep pulling these random things from?

You blame others for warring, when it's only you who is guilty of it. I understand you don't want Cerny to look bad, as you've said before, but this isn't it. Don't embarrass yourself anymore.

Stop moving the goalposts, it's so pathetic.
 

PaintTinJr

Member
Who said anything about a 3060 ti?! Only you have. I'm not sure where you keep pulling these random things from?

You blame others for warring, when it's only you who is guilty of it. I understand you don't want Cerny to look bad, as you've said before, but this isn't it. Don't embarrass yourself anymore.

Stop moving the goalposts, it's so pathetic.
I'll just leave this here for you
All you need is a RTX 3060 for better performance than ps5, and it's one of the cheapest GPU's in the lineup. If a lower end gGPU is stronger, and there are even better models available, what do you think will happen when the RTX 40XX series releases?

.....
And this
Did PaintTinJr PaintTinJr accuse me of trolling? I've been on topic of PC the whole thread. You on the other hand and your console warriors friends have shown us y'all have absolutely no clue what you are talking about. You can't even get simple things like boost click speeds right, as I can hold over 2.1ghz all the time, any day, rain or snow.
 
I'll just leave this here for you

And this
Why would I, a PC enthusiast, go with similar or better performance than a ps5? That could be had from the RTX 20XX lineup, from years ago. I like cutting edge, like several times that ps5 performance.

What's wrong with me holding a constant 2.1ghz or more? Nvidia doesn't need high clocks like AMD, so not sure what point you are trying to make, but utterly failing to make?

I can't keep up with you constantly switching the goal posts, and shooting whatever ammo you have in your scrap book of "Ps5 defenses 101". It's pretty sad you resort to doing this in every PC related thread. It's like clockwork for you. Pathetic to say the least.

Now your hypeman Md Ray Md Ray had requested a ban after trying to shit on direct storage, the day it was announced, in that very thread.
 
Last edited:

Dr Bass

Member
Its all about loading now for the console warriors. Meanwhile in R&C we have portals but still have to drag the crosshair with a slow, imprecise and assisted analog stick and the SSD/IO can´t do nothing to change this.
This is a great point if not wrapped up a little negatively.

Great example of PC gamers preferring a certain kind of input that is far more precise than controllers. This is why I always say preferences are great. I actually prefer playing FPS and 3d shooters with a controller even if I completely acknowledge a mouse and keyboard is a way faster and more accurate way to play that kind of game.

I just don't like it.

R&C and especially Returnal played great with a controller btw, but yeah, can't beat M&K.
 

Dr Bass

Member
Why would I, a PC enthusiast, go with similar or better performance than a ps5? That could be had from the RTX 20XX lineup, from years ago. I like cutting edge, like several times that ps5 performance.

What's wrong with me holding a constant 2.1ghz or more? Nvidia doesn't need high clocks like AMD, so not sure what point you are trying to make, but utterly failing to make?

I can't keep up with you constantly switching the goal posts, and shooting whatever ammo you have in your scrap book of "Ps5 defenses 101". It's pretty sad you resort to doing this in every PC related thread. It's like clockwork for you. Pathetic to say the least.

Now your hypeman Md Ray Md Ray had requested a ban after trying to shit on direct storage, the day it was announced, in that very thread.
I haven't read through this thread.

Are console guys trying to say the consoles are more powerful?

I'll never understand that ... PCs are infinitely customizable and, in general, have far superior parts to anything you can get in a console. We have one small outlier this gen with the PS5 I/O setup, and there are real advantages there (maybe those advantages decrease after DirectStorage), but in terms of rendering horsepower, CPU, RAM ...

PC has all of the consoles beat, and easily. How is that not obvious and acceptable to console players? It's like being mad at a Ferrari owner because you have a Lexus F Sport. Your car is just worse dude.
 
Top Bottom