nightmare-slain
Member
seriously wtf are CDPR doing? this update came out almost 2 months ago. where's the free DLC? next gen update?
This plays just fine in 4K with the help of DLSS. Running at native 4K makes zero sense in a game like this.I just wouldn't play this right now, even on PC if I had a 3000 series card, this game is a graphical showpiece so it demands to be played at at least 4K@60fps with all the graphical trimmings at max (within reason) that doesn't seem doable even on a 3090.
Just wait and play it with a 4080/on PS6/Xbox Optimum G imo. I'm glad those that played it already enjoyed it.
Game is all over the place...
Bizarre performance
DLSS in Doom Eternal actually looks better than native resolution, not a word of a lie. It's amazing now.I'm sure it looks ace but I want 4K60, max RT settings and no reconstruction. I prefer native res because I have a giant telly right in my face so I notice a difference.
This plays just fine in 4K with the help of DLSS. Running at native 4K makes zero sense in a game like this.
Bought the game on base PS4 just for shits and giggles and you can tell the game's absolutely hammering and choking those CPU cores to death just by how quietly the console operates.Not just Xbox One... the game is barely playable on PS4.
The only version that plays a bit better is PS4 Pro... even so that is not something to grab about.
Sony did a terrible disservice to games allowing that game to back to PS Store.
Makes sense. I have 1440p 27" and it looks great. Would want 4k on my old OLED, but I don't use that for gaming.I'm sure it looks ace but I want 4K60, max RT settings and no reconstruction. I prefer native res because I have a giant telly right in my face so I notice a difference.
DLSS in Doom Eternal actually looks better than native resolution, not a word of a lie. It's amazing now.
I'm not trying to start an argument but what do you even mean by what I bolded?? I know some games have an art style where 4K isn't really a massive increase in IQ over 1440p or even 1080p but this clearly is a game with fucktons of detail, I fail to see how more detail wouldn't be a good thing.
If you find native 4K indistinguisable from DLSS 4K then fair enough but I don't so I value more resolution. Saying it makes zero sense makes... zero sense, in this case at least.
Article:
Cyberpunk 2077: the state of play for PS5 and Xbox Series consoles
The recent release of Cyberpunk 2077's 1.23 update saw genuine improvements on PlayStation 4 consoles - enough for Sony…www.eurogamer.net
Doesn't seem that much changed from the past.
PS5: best performance
Series X: better NPC counts
Loading times on PS5 are atrocious.
Exactly. This was the approach they took with The Witcher 3 (only developing for the current gen consoles, no PS3/360 versions) and that turned out to be the right decision.CDPR should have cancelled the old gen versions in 2019 and gotten the next gen ready for launch and I think we'd be having a really different conversation right now.
What I mean by that is that DLSS, while perhaps distinguishable from native res (although, frankly, not very at 4K unless your face is pressed against the glass or you're setting it to performance) is a good trade off pretty much 100% of the time in a demanding game like Cyberpunk, when weighed against other performance and IQ improvements.
DLSS doesn't really result in a meaningful loss of detail in most situations, so much as a little bit of temporal artifacting in certain situations. But WITHOUT DLSS you have to make compromises to other settings or to the overall performance and I simply can't see that being a good trade. It doesn't make sense.
This is especially true of any game with RT, since RT is really tough at higher resolutions. I can't imagine a game looking better at native res with RT off or down compared to DLSS with RT cranked. That's just poor optimization.
It's a joy to play on PC. Honestly not much will change with a next-gen patch (besides more bug fixes), not sure why people are pining their hopes on it. CDPR has been a mess this year with the hack & all the personnel changes. I think people anticipating the patch as some sort of "cure" are just gonna get disappointed again. Those who don't already like the game won't see their opinion change because they're not going to make drastic changes.so, its still a mess on consoles.. hows the pc version doing? just got a brand new 3070 based pc ;/
If the next Xbox isn't called the "Xbox Optimum G", I'll be tremendously disappointed.
Lol, no Tom Warren told us Series S has faster CPU than PS5. Now you can see why we are seeing more NPC on Series S.Hope that you are joking
PS5 is running PS4/Pro code, Series S/X are not using last gen code, since MS BC sollution gave CDPR more options for tinkering
Well, they are using last gen code, but with different graphical options enabled
It's not even a new patch, it's over a month old and they did a video on it back then.DF really does a video update for every patch?
Anyway CDPR this has been my biggest disappointment in years. I wanted to buy this game for so long that's dead. It looks like it would have been great except it seemed to roll out a technical disaster.
Oh well there are other games I guess.
And then the mid-gen refresh will be called "Original Xbox Series One X"Microsoft insist on confusing consumers so when next-next gen comes around they'll go with Xbox Series One X.
They even slid the "Next-Gen" in the title to grab attention.Yeah I too thought it was a video about the real next patches. Big eye roll toward DF on this.
It's still the Pro version. And that's the lower-bound of that dynamic resolution implementation.900p on Playstation 5? Is that correct?
900p on Playstation 5? Is that correct?
PS5 running under backwards compatibility uses a dynamic resolution with the highest resolution found being approximately 2133x1200 and the lowest resolution found being 1600x900. Pixel counts at approximately 2133x1200 seem to be common on PS5. The pixel count at 1600x900 was found during the opening clip when the reflection in the mirror was on screen.
Xbox Series X in Performance Mode uses a dynamic resolution with the highest resolution found being approximately 2880x1620 and the lowest resolution found being 1920x1080. On Xbox Series X in Performance Mode pixel counts at 2880x1620 are rare and pixel counts seem to usually range between 1920x1080 and 2304x1296.
Yeah nearly a decade ago.It runs about as well as GTA V did on the PS3/360. Plenty of people were happy with that.
So a last gen game that doesn't fully tax your system? That's still a trade off, you just aren't being given the high end options.I guess I'm talking about an ideal situation where I don't need to compromise settings or fps, thats why I said I would wait to play it. I'm in no rush so I want it to look "perfect".
Hope that you are joking
PS5 is running PS4/Pro code, Series S/X are not using last gen code, since MS BC sollution gave CDPR more options for tinkering
Well, they are using last gen code, but with different graphical options enabled
This shit is too damn blurry on PS5 (PS4 Pro, and apparently on Series X/One X too judging by the vid in performance mode), the AA and stuff is just... Yuck. Seems they fixed the crashes that happen every hour though, so I guess that's a +.Haha, clearly a joke. PS5 CPU is 3.5Ghz vs 3.4Ghz for Series S, it's Series X that has the 3.6Ghz for the 100Mhz advantage
But the best way to play Cyberpunk, to get the best visuals as the developers intended is either PC or Xbox Series X in Quality mode.
DJ Khaled made a personal in game Cameo asserting this:
This shit is too damn blurry on PS5 (PS4 Pro, and apparently on Series X/One X too judging by the vid in performance mode), the AA and stuff is just... Yuck. Seems they fixed the crashes that happen every hour though, so I guess that's a +.
Native version can't come soon enough, though I am looking forward to the native Witcher 3 version much more.
Yeah I think so too, I’ve been playing it since launch on PC, never stumbled into any serious bugs in about 250 hours including fiddling with mods and all.CDPR should have cancelled the old gen versions in 2019 and gotten the next gen ready for launch and I think we'd be having a really different conversation right now.
Exactly what I was thinking, I got the game super cheap on Xbox, went from Series S and thought it was fine but 30fps but now have a Series X so wanted to wait on a Next Gen update,There is really no point doing next gen comparisons until next gen versions launch. Nothing has changed so why even bother?
if it makes you feel any better, i also had to run it at 45 fps on my 2080 with dlss on in order to get ray traced reflections.Exactly what I was thinking, I got the game super cheap on Xbox, went from Series S and thought it was fine but 30fps but now have a Series X so wanted to wait on a Next Gen update,
my PC version (that I pre ordered ) maxes out at 45fps as well on a 1060 6gb, Ryzen 5
Yea, its why I went with the console version of games now, I have a PS5 and Series X, I need a bigger case completely for a new GPU right now, I'm gonna wait for the 40 Series at this pointif it makes you feel any better, i also had to run it at 45 fps on my 2080 with dlss on in order to get ray traced reflections.
the game is very demanding.
PS5 CPU is 3.5Ghz vs 3.4Ghz for Series S, it's Series X that has the 3.6Ghz for the 100Mhz advantage
Not always.
In backwards compatibility mode on Xbox Series consoles, it's up to the developer to choose which CPU configuration they want to use (and there's no way for the end user to tell which it is).
If the developer chooses single-threaded mode, the Series S runs at 3.6Ghz and Series X runs at 3.8Ghz. I believe this is what most games on Series consoles are doing for BC games. If the developer chooses SMT mode, Series S is 3.4Ghz and Series X is 3.6Ghz.
Article:
Cyberpunk 2077: the state of play for PS5 and Xbox Series consoles
The recent release of Cyberpunk 2077's 1.23 update saw genuine improvements on PlayStation 4 consoles - enough for Sony…www.eurogamer.net
Doesn't seem that much changed from the past.
PS5: best performance
Series X: better NPC counts