So a last gen game that doesn't fully tax your system? That's still a trade off, you just aren't being given the high end options.
I'm talking about the best way to maximize what your system can do in terms of overall rendering quality. If you want to push you system to the limit, you're going to want DLSS on, period.
Consider the kind of performance uplift we're talking about, like 30-50% uplift on the GPU side of things (if not necessarily overall framerate. There's no situation in which the best use of that extra overhead is gonna be slight improvements to barely perceptible temporal artifacts rather than like, ray traced lighting. There will always be better uses for that performance budget (whether or not the game actually has the features to take advantage of that).
BOOM! Series S has a higher NPC count than PS5! That 0.1GHz faster CPU putting in that work!!
PC: Where it's meant to be played
People still up in arms about console cpu speed? In 2021? Cpu? Cpu is used for nothing in a game.Jokes aside Tom said the XSS was one of best places to play the game. 1440p resolution and a near locked 30 fps framerate. Clearly a superior experience compared to last generation consoles the XSS is regularly compared to. It held 30fps better than the XSX in its 30 fps mode. Since the XSS is held to the highest standards might as well call it out when it performs well. Not too shabby for the system that gets compared to the Switch and PS4.
Even when you compare it to native 4K with temporal super sampling and sharpening? I know the performance is (much) better with DLSS but this is just a silly statement. You literally have less than half of the input pixels if you are DLSSing from 1440p so it just doesn't make sense.
On a smaller screen (less than 50") I can certainly see how there wouldn't be a big difference, but I'm on a giant screen and I've got massive pedant eyes so there really is a difference for me.
Still dog shit from what I've been seeing. Fuck all content & depth of a puddle performance depending on the CPU more so than the GPU.so, its still a mess on consoles.. hows the pc version doing? just got a brand new 3070 based pc ;/
Uh the CPU is the main reason games run at 60fps. It was a well known fact the CPU last generation was horrible. The CPU is the reason the XSS is a current generation device despite the attacks it receives from people who don't own the system or like the Xbox brand. You should do some research.People still up in arms about console cpu speed? In 2021? Cpu? Cpu is used for nothing in a game.
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No reseach needed, the CPUs are so stong in this generation they are literally wanking in their free time.Uh the CPU is the main reason games run at 60fps. It was a well known fact the CPU last generation was horrible. The CPU is the reason the XSS is a current generation device despite the attacks it receives from people who don't own the system or like the Xbox brand. You should do some research.
This just describes the game in general.Still dog shit from what I've been seeing. Fuck all content & depth of a puddle performance depending on the CPU more so than the GPU.
The CPUs (and SSDs) in the new gen machines shit all over last gen. And they are still Cool'n'Quiet. Though the difference between all 3 current gen CPUs is minimal.Uh the CPU is the main reason games run at 60fps. It was a well known fact the CPU last generation was horrible. The CPU is the reason the XSS is a current generation device despite the attacks it receives from people who don't own the system or like the Xbox brand. You should do some research.
Your expectations are too high.Wake me up when the native PS5 version comes out. These broken ass last gen builds are embarassing.
I haven't tested it much, but this game seems to look better in DLSS quality vs native 4k. It is also really demanding at 4k max, unless you use lower quality DLSS options. A 3090 for example while close, still can't get a locked 4k 60 even with DLSS Quality. Without DLSS, framerate is awful (at 4k max)I'm sure it looks ace but I want 4K60, max RT settings and no reconstruction. I prefer native res because I have a giant telly right in my face so I notice a difference.
GTA5 was unplayable even on PS4 :
It's all about framerate right? If that's the case having no NPCs is worth it.Loading times and NPC count on the PS4 Pro edition on PS5 is a bit embarrassing after so many patches…
Article:
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Doesn't seem that much changed from the past.
PS5: best performance
Series X: better NPC counts
Loading times on PS5 are atrocious.
Honestly, the NPCs just get in your way (and their own way, the AI is retarded). I mean it makes the world look more alive but God damn they are dumb.It's all about framerate right? If that's the case having no NPCs is worth it.
Even more embarrassing is the lack of NPCs on the ps5!Loading times and NPC count on the PS4 Pro edition on PS5 is a bit embarrassing after so many patches…
That is the “NPC count” bit. Still, hopefully they bring it up to par with the native PS5 edition . This is a quite low effort patch…Even more embarrassing is the lack of NPCs on the ps5!
When you say "everything", does that include RT? I have a 3080, and while at 1080p I do get 80-90 fps in places with RT on, in many many places, I'm dropping into the 30s and 40s... I have a much shittier CPU though; i7 6700k @4.6 GHz...On PC this game is quite great NOW, I played majority of main story and probably most of side missions and encountered ZERO major bugs, only some gfx glithes here and there.
It's great, I play with everything maxed out on 3070 in 2560x1080 with DLSS, framerate 60FPS+
I do not get your reply here… should I think it shows you do not read my messages at all and are just here to troll?It's all about framerate right? If that's the case having no NPCs is worth it.
45s to load a save... it is basically the same time as PS4/PS4 Pro.Just how bad are the load times?
To me this reads some odd optimisation one how the data is loaded… why it does not affect the XSX|S version? Dunno45s to load a save... it is basically the same time as PS4/PS4 Pro.
Framerate is generally considered the most important thing in a game. In this case all it took was a reduction in NPC density.I do not get your reply here… should I think it shows you do not read my messages at all and are just here to troll?
What reduction? It is the PS4 Pro version with minimal changes and brute forcing framerate. Do you read what I post at all or are you just trying to having a bit of a row ?Framerate is generally considered the most important thing in a game. In this case all it took was a reduction in NPC density.
Not really. The engine is pure crap in any machine, u cant fix that. I just expect a slight better experience, im not expecting a diferent game.Your expectations are too high.
So people just making up fake videos for fun?That's someone using TRDrop and no it wasn't like that.
So people just making up fake videos for fun?
Here's another one:
Didn't know it's only 30 fps on PS5?
No, their software is shit.
You can try it yourself with the latest TRdrop (which they are not) https://github.com/cirquit/trdrop/releases
Of course it's 30fps on PS5, it's a PS4 game.
The online is different? Why wasn't it tested? Wouldn't that mean it's their online code rather than the game its self? I only tried the online a few times, it was shit, same with GTA 4.Those are from SP, not online. DF was too scared to do online test.
When you say "everything", does that include RT? I have a 3080, and while at 1080p I do get 80-90 fps in places with RT on, in many many places, I'm dropping into the 30s and 40s... I have a much shittier CPU though; i7 6700k @4.6 GHz...
Unlike other image upscaling methods DLSS actually CAN add detail and enhance edge clarity, and in some games there's a real argument about whether or not it's as good as (or even better than) native.Okay. Can we just agree that we have different priorities? As long as I'm locked to 60fps, at that point I prefer image quality over all and I want it to look the best, even disregarding the temporal issues, having DLSS on will not look as good as native, its physically impossible as far as I am aware.
I care about image quality above all else
as long as it doesn't drop the fps below 60fps, I want the graphics to be at the highest settings (within reason, if there no difference ofc don't use it if you drop below 60) and native 4K and 60fps, I wouldn't put on DLSS to get more frames after that.
I understand that you want to make a tradeoff in IQ for more performance
The one on the left has more artefacts on the hair and is less "smooth" overall like a sharpening filter but less obvious, right is softer.Here are two 1080p shots, one with DLSS and one without. Can you tell which is which? This is not even 4K so it should be much, much more obvious. And yet I think the DLSS shot looks better.
Well I think the kinds of robust ray traced lighting implementations that aren't viable at native 4K ARE an improvement to image quality, more so than the difference between native res and DLSS, which is often very hard to spot or only apparent in edge cases.
Here are two 1080p shots, one with DLSS and one without. Can you tell which is which? This is not even 4K so it should be much, much more obvious. And yet I think the DLSS shot looks better.
We're talking in circles. Regardless of your target, more overhead on the GPU means you can push the GPU harder in other ways. The amount saved by implementing DLSS can be better spent elsewhere.
No, it's making a trade off in one aspect of the image's quality and using it to improve other aspects that are far, far more noticeable.
Hard to say if BC titles are using the CPU to their fullest, I know some on the PS5 don't, could be the same on the Series consoles. They might have a limit like with PS5's BC.Actually it just means that it can run at 3.6 when not in SMT mode. As I thought, the Series S CPU runs at 3.4Ghz in SMT mode, but can also run at 3.6Ghz when not in SMT, so it theoretically can run 100Mhz faster than PS5 when in this mode which PS5 cannot support.... interesting.
The DLSS shot is the one that looks oversharpened, has false detail and has oversaturated colour + incorrect gamma compared to the the native image. I have an extremely high quality display calibrated to a degree of accuracy I couldn't achieve so is effectively "the best it can be", I want to see the creator's intent, not something else, just like how I wouldn't turn on an image enhancement in my TV no matter how miniscule the downsides were.
I pointed this stuff out on every DLSS comparison shots I ever saw since version 2 (Maybe 1.9?) came out (As you know 1.0/the way it was in Control at launch wasn't really that great) and in a recent video talking about the next version they talked about how it would hopefully fix the colour and gamma shifts that nobody really noticed until they pointed it out.
Most people aren't on my side, I get that. I understand why you would do it and you'll definitely have a smoother experience than me, for some people thats more important, but not for me. Sorry if its not clear but by IQ I mean the clarity of the image, not graphical effects, even though I know thats not cut and dried since some effects increase clarity.
I'm not debating whether increased resolution/detail is as imporant to the overall IQ as RT or other settings being higher, I was talking about when the settings are the same, I choose native over DLSS regardless of how much more performance it gives me, because I don't like how DLSS alters the image in the ways I noted above.
No offense meant but I really don't care enough anymore to continue this discussion, enjoy your games in the way you would like. I wish I didn't notice these things, but I do, so here we are. Every time I get into these debates I feel like a raving lunatic:
I think it's because they are using a large screen rather than a monitor (my monitor is 27" @ 60Hz, I need a new one). The larger the screen, the more obvious it might be.Oh great another PC elitist who can't play most games on the new PS5, XSX consoles, because they use reconstruction techniques that are worse than DLSS.
I'm all for devs using all sorts of rec. tech. to save ms. Heck I even thought horizon looked good on ps4 pro. Native 4K is a huge waste of resources.I think it's because they are using a large screen rather than a monitor (my monitor is 27" @ 60Hz, I need a new one). The larger the screen, the more obvious it might be.
My TV is only 43" 4k @ 60fps though, and I sit right on top of it lol.
This is a thread about Cyberpunk running on various platforms is it not? You complained about NPC density and I mentioned that it should be worth it to get the best framerate. That is true for PS4 and PS5. The NPC density is higher on other platforms and the framerate is lower on average. I will admit the XSS looks to have a pretty great balance which is nice to see.What reduction? It is the PS4 Pro version with minimal changes and brute forcing framerate. Do you read what I post at all or are you just trying to having a bit of a row ?