here's my takeaway then. rtx 3060 (equivalent to 2070s from 2018) is able to match or beat a ps5 at 330 dollars msrp. remember that generally PCs always cost more than consoles due to having cost of other parts, but the freedom and the abilities a PC can deliver far outpaces a console and will usually make the extra price you pay worthwhile. on the other hand, you don't pay console tax every month to xbox live / ps plus, you have free multiplayer (but cheaters are rampant, which is a legit concern and can be perfectly viable reason to pick console over PC, which I openly admit), better game prices, better game availability, more competition between stores (epic games and steam and so on). all old games are instantly remastered to your own whims (put them to 4k, push 16x AF, push 120 fps, push ultra settings, do anything you want with them, mod the hell out of them, no need for special "game boost patches".) being able to play all xbox titles day one with game pass (if you're into it), more and more ps titles are going to land on PC as well
so rtx 3060/2070s gets 4k-esque image quality with DLSS performance and renders 65-85 frames with ultra settings, way above what ps5 is currently punching (not that it cannot punch more frames), perfectly playable and smooth with a VRR screen without the need of waiting for a VRR patch
if there were ample stocks, this gpu can be head for 350-360 dollars and would easily fit into a budget regular PC build. yes, the overall PC will still cost more, but that was always the case.
on top of that, I'm fairly sure that 3060 will always have ample vram for nextgen textures, and its Ray Tracing performance is way above ps5/xbox series x, so it will provide a better Ray Tracing performance in applicable games.
(note, don't attack from the CPU fronts. a cheap 11400f will easily be enough for the same performance)
rtx 3060 = 4k + dlss balanced + ray tracing + maxed settings (unnecessary but yes) + 60-100 frames depending on the scene
consoles = dynamic res between 1300-1800p + ray tracing + at least high settings + 60 frames
overally, 4k dlss balanced will look better than 1300-1600p which the consoles stay at usually (according to the knowledge I gathered from vg tech, DF and other sources). you also have more frames, higher settings, freedom to run above 60+ fps, freedom to tweak settings to get more frames, an alternative option in DLSS performance for more frames and list goes on. oh, the ability to enjoy the Doom Eternal with mouse and keyboard)
ps5/xbox sx devs may manage to push RT performance near a 2070s/3060 by the end of the generation, but its clear that they are currently on the 2060/2060s levels, whether you like it or not. the disperancy between rtx 3060 and consoles in terms of RT performance proves my point. you may nore care about it, but its a nextgen feature and 3060 is simply better at it.
so yeah. a 350-360 dollar rtx 3060 will provide tons of benefits over consoles, with its way stronger RT performance and with its superior reconstruction techniques. only problem that none of these Ampere GPUs can be found on stocks with humanely prices, which even forces me to suggest consoles over PCs due to overexaggerated prices. But the extraordinary situation does not change the fact that 3060 provides more bang for buck than a ps5 or series x if it can be found for normal prices