Silent Viper
Banned
Can't wait
Campaign is all that matters to some people, you saw them react poorly to Halo 5's campaign.
I loved the spartan competition and the fact that someone who isn't an alien stood up to Master Chief, Halo 5 is potentially a low key standout.And rightly so.
I loved the spartan competition and the fact that someone who isn't an alien stood up to Master Chief, Halo 5 is potentially a low key standout.
Halo 5 had recognizable bosses too.Fair enough. I bailed on it twice and eventually went back and finished. Halo 4 and 5 are the only 2 that have little memory of what happened in the story, despite playing them much later.
Halo 5 had recognizable bosses too.
This looks good and I'm hoping for the best, but I cant understand why it took so long and still ended up missing key features at launch.
All I need to know is it releases Dec 8th and no you won't spoil anything for me mf lol
If by recognizable bosses you mean a reoccurring bullet-sponge bionicle then yes.Halo 5 had recognizable bosses too.
This looks good and I'm hoping for the best, but I cant understand why it took so long and still ended up missing key features at launch.
Abject incompetence, only able to deliver what they have due to MS's unlimited funding, resources, and time. Over 6 years in earnest development and several hundred millions of dollars and they've released a multiplayer mode with 7 maps, the same objective modes that no one has wanted to play 15 years ago, and regressively poor gamepad controls.
I hated that motherfucker. I am glad I beat the triple bitch on legendary too.If by recognizable bosses you mean a reoccurring bullet-sponge bionicle then yes.
If people are finding the open world repetitive after only 4 hrs, I would say that is concerning. Hopefully this is not the only biome.
Dumb postAbject incompetence, only able to deliver what they have due to MS's unlimited funding, resources, and time. Over 6 years in earnest development and several hundred millions of dollars and they've released a multiplayer mode with 7 maps, the same objective modes that no one has wanted to play 15 years ago, and regressively poor gamepad controls.
Halo 2/Reach/4 have some of the best single player story telling I have seen. I don't get where people get the idea that Halo's campaign is only serviceable and people only care about the multiplayer, theres a very big portion of the fanbase that only care about the campaign and lore(like in e3 2021 trailer in IGN's channel there were some people confused about why "a game where you just shoot aliens" needs such emotional moments). There are youtube channels like Halo Canon and Installation00 that completely focus on the Halo lore, of the examples you mentioned the Witcher is the only series that has some sort of lore community. Single Player is a big part of Halo and it can't just be "serviceable" like Halo 5. Heck many of the plot points in Rogue One were inspired by Halo Reach. Halo Infinite has to live up to the standards of its predecessors, it can't just be a serviceable game about "shooting aliens" that some people think it is.No one is expecting Last of Us level story telling or Witcher 3 or RDR2 level open world Halo game.
Poorly managed project. The MP is amazing and I have played it daily since launch. But it is bare and lacking content, and you just know that they have extended the season pass to 6mths because they have nothing else coming soon. They must have missed milestones for the duration of project.This looks good and I'm hoping for the best, but I cant understand why it took so long and still ended up missing key features at launch.
I hated that motherfucker. I am glad I beat the triple bitch on legendary too.
One key feature. Co-op. And they’ve explained the difficulties in making coop work for an open world Halo, plus the need to give the team a break from crunch.
Easy enough to understand
imagine that most studios release just a 10 hours single player campaign in 4 years ..and everyone is happy.Abject incompetence, only able to deliver what they have due to MS's unlimited funding, resources, and time. Over 6 years in earnest development and several hundred millions of dollars and they've released a multiplayer mode with 7 maps, the same objective modes that no one has wanted to play 15 years ago, and regressively poor gamepad controls.
Halo 2/Reach/4 have some of the best single player story telling I have seen. I don't get where people get the idea that Halo's campaign is only serviceable and people only care about the multiplayer, theres a very big portion of the fanbase that only care about the campaign and lore(like in e3 2021 trailer in IGN's channel there were some people confused about why "a game where you just shoot aliens" needs such emotional moments). There are youtube channels like Halo Canon and Installation00 that completely focus on the Halo lore, of the examples you mentioned the Witcher is the only series that has some sort of lore community. Single Player is a big part of Halo and it can't just be "serviceable" like Halo 5. Heck many of the plot points in Rogue One were inspired by Halo Reach. Halo Infinite has to live up to the standards of its predecessors, it can't just be a serviceable game about "shooting aliens" that some people think it is.
It has FC style open world but with Halo Gameplay nd all.
Some people will like it and some will not and some will not even care and just play multiplayer.
No one is expecting Last of Us level story telling or Witcher 3 or RDR2 level open world Halo game.
This looks good and I'm hoping for the best, but I cant understand why it took so long and still ended up missing key features at launch.
Great video. Who is the guy being interviewed, he's awesome?
This opinion is now discarded.I'd go with Halo 3 or CE/Reach/4 but yeah the lore and story telling in Halo is some of the best in gaming.
I'm playing through Reach for the millionth time and it still amazes me just how good and well told the story is. I'm not expecting TLOU level story telling, I'm hoping for something much better, I'm hoping for Halo level story telling.
No, but (and not to beat a dead horse again, again,) the variety of biomes in the original Slipspace Engine 2018 teaser seemed really compelling, with a wide range of settings beyond the traditional Halo green valleys, and some other types of creatures inheriting the Halo besides things trying to kill you with guns. (Maybe those deer and rhinos would still be trying to kill you, just not with bullets...) Plus, stalking through the world in a midnight-black, foggy forest seemed really cool. The core gameplay is still more important than the background, and ultimately if the fortress raids and the enemy AI and area design are all good then that's mostly what matters, but it would make me really happy to see some more biome variety make a surprising appearance in the final game.
I mean, Halo games can always use another great beach...
They did what so few games have done lately, polish to perfection the core experience. Most people don't even touch forge, so that can come later, and co-op is even more anticipated now primarily due to the structure of this new campaign, but I commend them for actually not dropping it till its ready. The core campaign is more ambitious than any Halo game before it, with features no Halo game has ever had, so them missing some features makes perfect sense.
This looks good and I'm hoping for the best, but I cant understand why it took so long and still ended up missing key features at launch.
343 has terrible management, that's why. Until Joe Staten came on board I believe they were run by incompetent morons. I can't even play Halo CE and Halo 2 campaigns on Xb1X because a year ago they broke those games in the Reach update and now they have the worst stuttering I've ever seen. 1 year, no fixes for something they broke, for Halo 1 and 2 (xbox's out important games). That tells me all I need to know about how this company is handled.This looks good and I'm hoping for the best, but I cant understand why it took so long and still ended up missing key features at launch.
That’s Joeseph Stalin. Communist Leader.Great video. Who is the guy being interviewed, he's awesome?
5 had some good stuff in there. Wasn't all bad as some thinkI loved the spartan competition and the fact that someone who isn't an alien stood up to Master Chief, Halo 5 is potentially a low key
I wish it had a PC port.5 had some good stuff in there. Wasn't all bad as some think
If you have the time, listen to the latest ign unfiltered with the halo director, they go into to some of the reasons why. Essentially, co-op would have been half baked if available at launch. When the new director came in, he focused effort on key areas that needed fleshing out and it was decided to focus on co-op afterwards.This looks good and I'm hoping for the best, but I cant understand why it took so long and still ended up missing key features at launch.
I thoroughly enjoyed Warzone Firefight and played it to SR152. I hope Infinite gets a PVE mode like it.5 had some good stuff in there. Wasn't all bad as some think
I thoroughly enjoyed Warzone Firefight and played it to SR152. I hope Infinite gets a PVE mode like it.
That's who I thought it was but I wasn't sure. I mean who knew dead commies had such a good a sense of humor and were so knowledgeable about Halo Infinite.That’s Joeseph Stalin. Communist Leader.
Did we play the same halo ce? The story was fine? Halo 2’s story was too complicated. 3 I don’t remember. The problem I had with 4 and 5 was they were referencing things I had no clue about and making it way too complex. And frankly the games themselves were just forgettable gameplay wise. I’d never put the games on the level of something like last of usHalo 2/Reach/4 have some of the best single player story telling I have seen. I don't get where people get the idea that Halo's campaign is only serviceable and people only care about the multiplayer, theres a very big portion of the fanbase that only care about the campaign and lore(like in e3 2021 trailer in IGN's channel there were some people confused about why "a game where you just shoot aliens" needs such emotional moments). There are youtube channels like Halo Canon and Installation00 that completely focus on the Halo lore, of the examples you mentioned the Witcher is the only series that has some sort of lore community. Single Player is a big part of Halo and it can't just be "serviceable" like Halo 5. Heck many of the plot points in Rogue One were inspired by Halo Reach. Halo Infinite has to live up to the standards of its predecessors, it can't just be a serviceable game about "shooting aliens" that some people think it is.
This looks good and I'm hoping for the best, but I cant understand why it took so long and still ended up missing key features at launch.
I can't wait. Gotta hurry and finish Tales Of Arise.
How you digging Arise?