• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Matrix Awakens: An Unreal Engine 5 Experience is up for PS5 and Xbox X/S

xPikYx

Member
This seems to be the very first example of a "game" using metahuman character modelling, nice that they used Matrix slogan "how do you know what is real?" to advertise the capabilities of their new technology, might be the very first next gen experience
 

Boss Mog

Member
His lips already giving it away and his skin shader.
The hair is by far the most obvious for me, it sticks out like a sore thumb right away with just a glance, the face you need to actually look at it a little more closely to see it's fake.
 
Last edited:
What's the purpose of telling someone to download nothing?
63IDFIT.gif
 
Sure, if you ignore that it's the most graphically impressive real-time rendering we have seen to date.
You could say it's infinitely more impressive than Halo.
Fortnite characters have no complexity when you get up close to them. Their skin have no pores and their clothes is smooth like butter. Environments are all static and any player-made structures that are destroyed are instantly erased from the game world like in the PS1 era.
 

Lethal01

Member
Fortnite characters have no complexity when you get up close to them. Their skin have no pores and their clothes is smooth like butter. Environments are all static and any player-made structures that are destroyed are instantly erased from the game world like in the PS1 era.

Why are you talking about Fortnite? that's totally unrelated to this.
 
Last edited:

CamHostage

Member
This seems to be the very first example of a "game" using metahuman character modelling, nice that they used Matrix slogan "how do you know what is real?" to advertise the capabilities of their new technology, might be the very first next gen experience

Agreed, it has some of slight tells and similarities of the Epic Metahuman (although that may just be me looking at it carefully enough to see it that way...)

...I see some people talking about "next gen" and "the power of UE5" regarding the face here, however, and it should probably be pointed out that MetaHuman is not "next-gen UE5" technology, per se.

For one thing, MetaHuman is compatible with UE4 (the early access for testing MetaHumans started a month before UE5 early access launched.) The fully-detailed MetaHuman models will need high-end horsepower to run all their features and detail, but the MetaHuman models can be scaled all the way down for use on Switch and mobile devices once you have one or some made for your project. No buyable games have used MetaHuman yet AFAIK, but MetaHuman as an app is as much current-gen (and even past-gen) as it is next-gen, and will "show its face" on everything from big-budget CGI movies to next-gen games to stuff you play with on your phone.

Second, MetaHuman is a creator app, not a "graphics" app. You go online and sculpt the face, then the app sends you the data to put your face into your UE project file. It's sort of a mold for making Digital Puppets, but it still takes skill to make a puppet come to life. (Like, anybody can put on a hockey mask, but only someone like Kane Hodder can make that "Jason".) MetaHuman lets designers make great faces for UE projects; it doesn't necessarily ensure that those great faces remain 'great' once you plug them into a game project and start dealing with the realities of development. You still have to place the model in the game and optimize it for the target hardware and ensure it looks good with with your approach to lighting and work to animate it by your performance/animators and do all the hard stuff. Much like UE Marketplace assets, a really good airplane model will not ensure you have a really good-looking flight game; it's in the way that you use it.

MetaHuman itself isn't the thing; it's the thing that gets us to the thing. "Realtime Keanu" will be the thing.
 
Last edited:

Lethal01

Member
The person you had replied to and quoted was talking about UE5 and it's implementation in Fortnite Chapter 3.
Oh I see, I mixed him up with the guy who was talking about the unreal demos.

My bad, I agree fornites switch to UE5 hasn't brought on minblowing improvements. Although the game is already graphically advanced with real time raytracing for shadows, reflections, GI etc. I may not like the artstyle but I wish we could get lighting half as good in Halo infinite.
 
Last edited:
If you get to punch Keanu on the face, I'm in.

Whoa, hold on. Guys... mods? Isn't this bannable? Isn't it a crime to ever suggest harming a hair on Keanu Reeve's head? The man is an angel! Last I checked the rule book for life, approaching any aspect of Keanu Reeve's physical person with a force at anything equal to or exceeding 12MPH constitutes unforgivable aggression that is punishable by death. I am humbly requesting this poster's public execution. Who's with me?

get him crowd GIF by South Park
 

Skifi28

Gold Member
Whoa, hold on. Guys... mods? Isn't this bannable? Isn't it a crime to ever suggest harming a hair on Keanu Reeve's head? The man is an angel! Last I checked the rule book for life, approaching any aspect of Keanu Reeve's physical person with a force at anything equal to or exceeding 12MPH constitutes unforgivable aggression that is punishable by death. I am humbly requesting this poster's public execution. Who's with me?

get him crowd GIF by South Park
It's ok, I'll limit my fist to 11mph. Barely legal.
 
Y'all who thought Keanu was real need glasses, for real.
Not even joking, your eyesight is probably worse than you realise; visit your local optician for a free check up.
 

CamHostage

Member
It was a technical demo/ benchmark during the ps3 cell era showing what was possible on the machine. Same thing gonna happened for tgis matrix showpiece.

Well, yeah... that's what's in the Matrix Awakens product description: "Get ready for a glimpse into the future of interactive storytelling and entertainment with UE5 in this free, boundary-pushing cinematic and real-time tech demo."

The main difference between The Matrix Awakens and something like Kara (or before that The Casting) or other tech demo showcases is that we're going to be getting it in our homes. Sometimes PC tech demos are released to the public (although sometimes "public" means the development community with access to the development engine editor,) but not always; consoles, we almost never get those early demos showing off hardware graphics/audio/FX features. We did get Killzone: Behind the Bullet (which seems to have been made in the Killzone 2 engine, but with a lot of modifications to make it its own thing; it's not just a KZ2 cutscene or something like that,) and the PS1 actually came with a demo disc of the T-Rex demo, but there's not much beyond that. (Super Rub-a-Dub didn't actually used the water tech of the PS3 Ducks, and on the Xbox side, the final Malice wasn't the same as the Xbox Hammer Girl demo.) It's a little weird to be getting a tech demo showing what next-gen power will look like a year after we've had the next-gen consoles (which is another difference between Matrix Awakens and typical tech demos people think of, although most of the demos I mentioned above were second-gen tech projects rather than pre-launch,) but us finally getting a UE5 showcase on actual hardware in our homes might still be a landmark experience, if they do this right.
 

IbizaPocholo

NeoGAFs Kent Brockman


The Matrix Awakens Experience is built using Unreal Engine 5 and some of the characters shown look almost indistinguishable from the real thing. Keanu Reeves and Carrie Anne Moss appear and ask you to try and determine what is real, and what is Unreal in this impressive demo. Using Unreal Engine 5 The Matrix Awakens Experience lets you hop into a fictional city and control the time of day as you watch hardware-enabled ray-traced shadows stretch across the city. The Matrix Awakens PS5 and Xbox Series X demo is available now to download and try for yourself on each console. The Matrix Unreal Engine 5 experience is built in Unreal Engine 5 and allows you to play The Matrix Awakens game which is an on-rails segment early on before jumping into the build where you can tinker around with what is likely the only Matrix game 2021 will see.
 
Last edited:

Tschumi

Member

looks great, but this is a graphics showcase that will show its age pretty soon :p

i think animation gave the game away earliest for me, the way the car moves is really whack

another fantastic showcase for the engine

Love how you can run arounda t the end htere..... just can't underrated this, i mean someone's gonna shit all over it lol and it's software ray tracing replacement but this looks fantastic and operates at an awesome scale and fidelity on current hardware
 
Last edited:

reksveks

Member
Stats from the Eurgoamer article

Part of the vision of this demo is to emphasis that large, realistic open worlds can be generated by a relatively small team thanks to some impressive procedural generation systems. In fact, Epic included these stats with their press release, which apply to PlayStation 5 and Xbox Series X renditions of the demo.

The city is 4,138 km wide and 4.968 km long, slightly larger than the size of downtown Los Angeles
The city surface is 15.79 km2
The city perimeter is 14.519 km long
There are 260 km of roads in the city
There are 512 km of sidewalk in the city
There are 1,248 intersections in the city
There are 45,073 parked cars, of which 38,146 are drivable and destructible
There are 17,000 simulated traffic vehicles on the road that are destructible
7,000 buildings
27,848 lamp posts on the street side only
12,422 sewer holes
Almost 10 million unique and duplicated assets were created to make the city
The entire world is lit by only the sun, sky and emissive materials on meshes. No light sources were placed for the tens of thousands of street lights and headlights. In night mode, nearly all lighting comes from the millions of emissive building windows
35,000 simulated MetaHuman pedestrians
Average polygon count? 7000k buildings made of 1000s of assets and each asset could be up to millions of polygons so we have several billions of polygons to make up just the buildings of the city
 
The Coalition too :)
Oh if we're talking studios for sure The Coalition are gonna put in big work with UE5! I'm just saying for right now, for games either out or coming within the next year or year and a half, from what's been revealed so far, Hellblade II and this Matrix experience are on a whole other level and they're both using UE5.

TBF tho the other top-looking games out right now (FH5, Horizon FW, GoW Ragnarok, GT7, Flight Sim etc.) are cross-gen games so as great as they look I think seeing HBII and Matrix is showing that cross-gen is holding some of these games back visually. Because I think the engines those games run on, could put out stuff on par with UE5 if the games themselves were PS5/Xbox Series & PC only.

Other games like R&C Rift Apart and Demon's Souls look good obviously, but it's probably more of a scope thing with them because they aren't cross-gen. Hope no one's thinking I'm saying any of these mentioned games look bad; they're the best-looking games on the market right now. I'm just saying UE5 and next-gen games not held back by 8th-gen hardware i.e Hellblade II and Matrix are showing how next-level games will be looking once the transition to 9th-gen hardware is finally complete.
 
Top Bottom